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starlitepony

Traitor 02: Untouchable

Nov 5th, 2013
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  1. 2 - - Untouchable
  2.  
  3. OMEN: Dog
  4. ROOM: Dining Room, Furnace Room, Junk Room, Kitchen
  5. TRAITOR: Haunt revealer
  6.  
  7. That cursed mutt! You were certain that you tied it up in one of the bedrooms for your companions to discover. Looks like the stupid dog managed to escape, and it's spreading the virus you planned to take out your friends to you. A small setback, but if you hurry you might be able to make this work out…
  8.  
  9. ----
  10.  
  11. Right Now
  12. Your character is still in the game but has turned traitor. Increase your Might by one point. The plague virus is coursing through your body, and you'll need this adrenaline rush to survive it.
  13.  
  14. Set aside four Antibody tokens (blue), and immediately place the fifth on your character card.
  15.  
  16. Set up the Turn/Damage Track with a plastic clip on Turn 1. You’ll use it to keep track of the virus' growth as time passes.
  17.  
  18. ----
  19.  
  20. What You Know About the Heroes
  21. They're trying to leave the house before you can infect them.
  22.  
  23. ----
  24.  
  25. You Win When …
  26. … all the heroes are infected or the Underground Lake is infected.
  27.  
  28. ----
  29.  
  30. You Must Do This on Your Turn
  31. At the end of each of your turns, advance the Turn/Damage Track to the next number.
  32.  
  33. ----
  34.  
  35. The Virus
  36. Currently, the only carriers of the virus are you and your Dog. An explorer can transmit the plague if they deal physical damage to an uninfected explorer without using a weapon.
  37.  
  38. Your Dog may move up to two tiles and make a Might 4 attack against an explorer in that room (The Dog can no longer move more than two tiles in a turn, unless it is moving with you). If the explorer is defeated, they become infected (instead of taking damage). If the Dog is defeated, nothing happens. Place an Antibody token on any infected player's character card to represent the disease.
  39.  
  40. In addition, the virus becomes more powerful as it grows.
  41.  
  42. Beginning on Turn 3, any explorer in the same room as an infected explorer or the Dog must make a Knowledge roll of 4+ at the start of each of their turns, or become infected (Infected corpses may still transmit the disease in this way).
  43.  
  44. Beginning on Turn 6, any explorer in a room adjacent to an infected explorer or the Dog must make a Knowledge roll of 4+ at the start of each of their turns, or become infected (Infected corpses may still transmit the disease in this way).
  45.  
  46. If the turn count is higher than an infected player's Might, that player must make a Might roll at the end of each of his or her turns. If the player fail to roll higher than the turn count, his or her character succumbs to the plague and dies. If your character dies, the Dog may still move up to two tiles during each of your turns and attempt to infect the heroes as before. The Dog may not explore new rooms or be attacked and behaves as a monster. The Dog does not slow heroes and heroes do not slow the Dog. The Dog may not bathe in the Underground Lake.
  47.  
  48. Infected explorers move at one tile slower than their Speed.
  49.  
  50. ----
  51.  
  52. The Cure
  53. Any explorer in the Underground Lake may wash themselves in the miraculous water to rid themselves of the disease. If one does, he or she sets his or her Antibody token aside and makes a Knowledge roll of 2+. On a failure, the Lake spreads the infection to the entire town. The traitor may cure himself as well, but the Dog will always be a carrier.
  54.  
  55. ----
  56.  
  57. If You Win …
  58. You finally finish washing up and look back at the manor you left behind. From somewhere within, you can still hear the scrambling fools desperately seeking a cure that doesn't exist, and the soft whines of a dog looking for his Master.
  59. It is such a lovely sound.
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