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- /*
- * ## LEASE ATENTAMENTE PARA NO CONVERTIRSE EN LAMMER!!.: :D ##
- *
- * Estè Simple INCLUDE esta hecho especialmente para www.forum.sa-mp.com
- * NO Publicar estè INCLUDE en Otros foros de SA-MP y hacerse pasar por el creador del CODE.
- *
- * Codigo Creado Por OTACON
- *
- * CREDITOS:
- * OTACON: Realizacion y Idea de creacion del code.
- * TÙ: Modificacion libremente respetando lo mencionado ;).
- *
- * NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
- *
- * Prohibido TOTALMENTE el Robo de Créditos o la
- * Publicación de este INCLUDE sin Mi Permiso.
- */
- /*
- * ## READ CAREFULLY TO AVOID BECOMING LAMMER!.: :D ##
- *
- * This simple INCLUDE is made especially for www.forum.sa-mp.com
- * DO NOT Post the INCLUDE in Other SAMP forums and impersonating the creator of the CODE.
- *
- * Code Created By OTACON
- *
- * CREDITS:
- * OTACON: Idea Making and code creation.
- * YOUR: Modification freely respecting the above ;).
- *
- * NOTE: Less Credits for those who criticize me.. JO'PUTAS! :D xD ;)
- *
- * FULLY spaces Theft Credit or
- * Publication of this INCLUDE without my permission.
- */
- new PreLoadApplyAnimation[][32] = {
- "AIRPORT", "Attractors", "BAR", "BASEBALL", "BD_FIRE", "BEACH", "benchpress", "BF_injection",
- "BIKED", "BIKEH", "BIKELEAP", "BIKES", "BIKEV", "BIKE_DBZ", "BLOWJOBZ", "BMX", "BOMBER", "BOX",
- "BSKTBALL", "BUDDY", "BUS", "CAMERA", "CAR", "CARRY", "CAR_CHAT", "CASINO", "CHAINSAW", "CHOPPA",
- "CLOTHES", "COACH", "COLT45", "COP_AMBIENT", "COP_DVBYZ", "CRACK", "CRIB", "DAM_JUMP", "DANCING",
- "DEALER", "DILDO", "DODGE", "DOZER", "DRIVEBYS", "FAT", "FIGHT_B", "FIGHT_C", "FIGHT_D", "FIGHT_E",
- "FINALE", "FINALE2", "FLAME", "Flowers", "FOOD", "Freeweights", "GANGS", "GHANDS", "GHETTO_DB",
- "goggles", "GRAFFITI", "GRAVEYARD", "GRENADE", "GYMNASIUM", "HAIRCUTS", "HEIST9", "INT_HOUSE",
- "INT_OFFICE", "INT_SHOP", "JST_BUISNESS", "KART", "KISSING", "/KNIFE", "LAPDAN1", "LAPDAN2",
- "LAPDAN3", "LOWRIDER", "MD_CHASE", "MD_END", "MEDIC", "MISC", "MTB", "MUSCULAR", "NEVADA", "ON_LOOKERS",
- "OTB", "PARACHUTE", "PARK", "PAULNMAC", "PED", "PLAYER_DVBYS", "PLAYIDLES", "POLICE", "POOL", "POOR",
- "PYTHON", "QUAD", "QUAD_DBZ", "RAPPING", "RIFLE", "RIOT", "ROB_BANK", "ROCKET", "RUSTLER", "RYDER",
- "SCRATCHING", "SHAMAL", "SHOP", "SHOTGUN", "SILENCED", "SKATE", "SMOKING", "SNIPER", "SPRAYCAN", "STRIP", "SUNBATHE",
- "SWAT", "SWEET", "SWIM", "SWORD", "TANK", "TATTOOS", "TEC", "TRAIN", "TRUCK", "UZI", "VAN", "VENDING", "VORTEX",
- "WAYFARER", "WEAPONS", "WUZI" };
- #if defined FILTERSCRIPT
- public OnFilterScriptInit() {
- for(new player, user = GetMaxPlayers(); player != user; player++) {
- for(new animation, apply = sizeof(PreLoadApplyAnimation); animation != apply; animation++) \
- ApplyAnimation(player,PreLoadApplyAnimation[animation],"null",0.0,0,0,0,0,0,0), /*\
- printf("libreria cargada: %s", PreLoadApplyAnimation[animation]);*/ }
- #if defined LOAD_OnFilterScriptInit
- return LOAD_OnFilterScriptInit();
- #else
- return true;
- #endif
- }
- #if defined LOAD_OnFilterScriptInit
- forward LOAD_OnFilterScriptInit();
- #endif
- #if defined _ALS_OnFilterScriptInit
- #undef OnFilterScriptInit
- #else
- #define _ALS_OnFilterScriptInit
- #endif
- #define OnFilterScriptInit LOAD_OnFilterScriptInit
- #else
- public OnGameModeInit() {
- for(new player, user = GetMaxPlayers(); player != user; player++) {
- for(new animation, apply = sizeof(PreLoadApplyAnimation); animation != apply; animation++) \
- ApplyAnimation(player,PreLoadApplyAnimation[animation],"null",0.0,0,0,0,0,0,0),/* \
- printf("libreria cargada: %s", PreLoadApplyAnimation[animation]);*/ }
- #if defined LOAD_OnGameModeInit
- return LOAD_OnGameModeInit();
- #else
- return true;
- #endif
- }
- #if defined LOAD_OnGameModeInit
- forward LOAD_OnGameModeInit();
- #endif
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit LOAD_OnGameModeInit
- #endif
- public OnPlayerConnect(playerid) {
- for(new animation, apply = sizeof(PreLoadApplyAnimation); animation != apply; animation++) \
- ApplyAnimation(playerid,PreLoadApplyAnimation[animation],"null",0.0,0,0,0,0,0,0);
- #if defined LOAD_OnPlayerConnect
- return LOAD_OnPlayerConnect(playerid);
- #else
- return true;
- #endif
- }
- #if defined LOAD_OnPlayerConnect
- forward LOAD_OnPlayerConnect(playerid);
- #endif
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect LOAD_OnPlayerConnect
- public OnPlayerDisconnect(playerid, reason) {
- ClearAnimations(playerid);
- #if defined LOAD_OnPlayerDisconnect
- return LOAD_OnPlayerDisconnect(playerid, reason);
- #else
- return true;
- #endif
- }
- #if defined LOAD_OnPlayerDisconnect
- forward LOAD_OnPlayerDisconnect(playerid, reason);
- #endif
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect LOAD_OnPlayerDisconnect
- /*
- * ## LEASE ATENTAMENTE PARA NO CONVERTIRSE EN LAMMER!!.: :D ##
- *
- * Estè Simple INCLUDE esta hecho especialmente para www.forum.sa-mp.com
- * NO Publicar estè INCLUDE en Otros foros de SA-MP y hacerse pasar por el creador del CODE.
- *
- * Codigo Creado Por OTACON
- *
- * CREDITOS:
- * OTACON: Realizacion y Idea de creacion del code.
- * TÙ: Modificacion libremente respetando lo mencionado ;).
- *
- * NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
- *
- * Prohibido TOTALMENTE el Robo de Créditos o la
- * Publicación de este INCLUDE sin Mi Permiso.
- */
- /*
- * ## READ CAREFULLY TO AVOID BECOMING LAMMER!.: :D ##
- *
- * This simple INCLUDE is made especially for www.forum.sa-mp.com
- * DO NOT Post the INCLUDE in Other SAMP forums and impersonating the creator of the CODE.
- *
- * Code Created By OTACON
- *
- * CREDITS:
- * OTACON: Idea Making and code creation.
- * YOUR: Modification freely respecting the above ;).
- *
- * NOTE: Less Credits for those who criticize me.. JO'PUTAS! :D xD ;)
- *
- * FULLY spaces Theft Credit or
- * Publication of this INCLUDE without my permission.
- */
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