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  1. ------------------------------------------
  2. Lords of Uberdark v0.34
  3. ------------------------------------------
  4. Trying to load setup file SETUP.TXT
  5. Screen width == 800
  6. Screen height == 600
  7. Fullscreen == TRUE
  8. Map size == 200 (limited to 200 for now)
  9. Display distance == 50
  10. Draw cartoon lines == TRUE
  11. Trying to turn on the display
  12. Attempting to setup multitexturing...
  13. Multitexture rendering requires GL_ARB_multitexture
  14. GL Extensions == GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  15. OpenGL says it can handle up to 8 textures
  16. Multitexturing enabled
  17. Trying to load texture TITLE.TGA
  18. File is 256 by 128, with 32 bits per pixel
  19. Texture number == 1
  20. Setting up light table...
  21. Trying to load model file DORF.IQE as model 1
  22. ERROR: Could access file for some reason
  23. Trying to load texture EMPTY.TGA
  24. File is 128 by 128, with 32 bits per pixel
  25. Texture number == 2
  26. Trying to load texture EMPTY.TGA
  27. File is 128 by 128, with 32 bits per pixel
  28. Texture number == 3
  29. Trying to load texture MAGMA.TGA
  30. File is 128 by 128, with 32 bits per pixel
  31. Texture number == 4
  32. Trying to load texture MAGMA.TGA
  33. File is 128 by 128, with 32 bits per pixel
  34. Texture number == 5
  35. Trying to load texture MAGMO-0.TGA
  36. File is 128 by 128, with 24 bits per pixel
  37. Texture number == 6
  38. Trying to load texture MAGMO-1.TGA
  39. File is 128 by 128, with 32 bits per pixel
  40. Texture number == 7
  41. Trying to load texture STONE-0.TGA
  42. File is 128 by 128, with 24 bits per pixel
  43. Texture number == 8
  44. Trying to load texture STONE-1.TGA
  45. File is 128 by 128, with 24 bits per pixel
  46. Texture number == 9
  47. Trying to load texture ROCKS-0.TGA
  48. File is 128 by 128, with 24 bits per pixel
  49. Texture number == 10
  50. Trying to load texture BLOCK-0.TGA
  51. File is 128 by 128, with 32 bits per pixel
  52. Texture number == 11
  53. Trying to load texture PAVER.TGA
  54. File is 128 by 128, with 32 bits per pixel
  55. Texture number == 12
  56. Trying to load texture PAVER.TGA
  57. File is 128 by 128, with 32 bits per pixel
  58. Texture number == 13
  59. Trying to load texture SANDY-0.TGA
  60. File is 128 by 128, with 24 bits per pixel
  61. Texture number == 14
  62. Trying to load texture BAKED-0.TGA
  63. File is 128 by 128, with 24 bits per pixel
  64. Texture number == 15
  65. Trying to load texture BAKED-1.TGA
  66. File is 128 by 128, with 24 bits per pixel
  67. Texture number == 16
  68. Trying to load texture DIRTY-0.TGA
  69. File is 128 by 128, with 32 bits per pixel
  70. Texture number == 17
  71. Trying to load texture DIRTY-1.TGA
  72. File is 128 by 128, with 32 bits per pixel
  73. Texture number == 18
  74. Trying to load texture SCRUB-0.TGA
  75. File is 128 by 128, with 24 bits per pixel
  76. Texture number == 19
  77. Trying to load texture SCRUB-1.TGA
  78. File is 128 by 128, with 24 bits per pixel
  79. Texture number == 20
  80. Trying to load texture BRUSH-0.TGA
  81. File is 128 by 128, with 24 bits per pixel
  82. Texture number == 21
  83. Trying to load texture BRUSH-1.TGA
  84. File is 128 by 128, with 24 bits per pixel
  85. Texture number == 22
  86. Trying to load texture GRASS-0.TGA
  87. File is 128 by 128, with 24 bits per pixel
  88. Texture number == 23
  89. Trying to load texture GRASS-1.TGA
  90. File is 128 by 128, with 24 bits per pixel
  91. Texture number == 24
  92. Trying to load texture WATER-0.TGA
  93. File is 128 by 128, with 32 bits per pixel
  94. Texture number == 25
  95. Trying to load texture WATER-1.TGA
  96. File is 128 by 128, with 32 bits per pixel
  97. Texture number == 26
  98. Trying to load texture SHORE-0.TGA
  99. File is 128 by 128, with 24 bits per pixel
  100. Texture number == 27
  101. Trying to load texture FLESH-0.TGA
  102. ERROR: Could not find file
  103. Texture number == 0
  104. Trying to load texture FLESH-1.TGA
  105. ERROR: Could not find file
  106. Texture number == 0
  107. Trying to load texture ORECL-0.TGA
  108. File is 128 by 128, with 24 bits per pixel
  109. Texture number == 28
  110. Trying to load texture ORECU-0.TGA
  111. File is 128 by 128, with 24 bits per pixel
  112. Texture number == 29
  113. Trying to load texture OREFE-0.TGA
  114. File is 128 by 128, with 24 bits per pixel
  115. Texture number == 30
  116. Trying to load texture OREAU-0.TGA
  117. File is 128 by 128, with 24 bits per pixel
  118. Texture number == 31
  119. Trying to load texture OREMI-0.TGA
  120. File is 128 by 128, with 24 bits per pixel
  121. Texture number == 32
  122. Trying to load texture TEST.TGA
  123. ERROR: Could not find file
  124. Texture number == 0
  125. Trying to load texture LIGHT.TGA
  126. File is 16 by 128, with 24 bits per pixel
  127. Texture number == 33
  128. Trying to load texture FONT.TGA
  129. File is 256 by 64, with 32 bits per pixel
  130. Texture number == 34
  131. Trying to load texture BACKDROP.TGA
  132. File is 512 by 512, with 24 bits per pixel
  133. Texture number == 35
  134. Trying to load texture UPDROP.TGA
  135. File is 512 by 512, with 24 bits per pixel
  136. Texture number == 36
  137. Trying to load texture DOWNDROP.TGA
  138. File is 128 by 128, with 32 bits per pixel
  139. Texture number == 37
  140. Trying to load texture DEBRIS.TGA
  141. File is 128 by 128, with 32 bits per pixel
  142. Texture number == 38
  143. Trying to load texture DUST.TGA
  144. ERROR: Could not find file
  145. Texture number == 0
  146. Trying to load texture TORCH.TGA
  147. ERROR: Could not find file
  148. Texture number == 0
  149. Trying to load texture PICK.TGA
  150. File is 256 by 256, with 32 bits per pixel
  151. Texture number == 39
  152. Trying to load texture HOWTO.TGA
  153. File is 512 by 512, with 32 bits per pixel
  154. Texture number == 40
  155. Allocating 1000 objects
  156. Each object requires 84 bytes of memory, for a total of 84000 bytes
  157. Randomly generating map 200x200 with seed 1312838599
  158. Trying to create a 200x200 layercake
  159. Trying to create a 200x200 layercake
  160. Trying to create a 200x200 layercake
  161. Trying to create a 200x200 layercake
  162. Trying to create a 200x200 layercake
  163. Trying to create a 200x200 layercake
  164. Trying to create a 200x200 layercake
  165. Trying to create a 200x200 layercake
  166. Trying to create a 200x200 layercake
  167. Trying to create a 200x200 layercake
  168. Allocating 400000 voxels for 200x200 map
  169. Each voxel requires 20 bytes of memory, for a total of 8000000 bytes
  170. Voxel data allocated successfully
  171. Total of 359997 unused voxels in pile
  172. Starting main loop
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