Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ------------------------------------------
- Lords of Uberdark v0.34
- ------------------------------------------
- Trying to load setup file SETUP.TXT
- Screen width == 800
- Screen height == 600
- Fullscreen == TRUE
- Map size == 200 (limited to 200 for now)
- Display distance == 50
- Draw cartoon lines == TRUE
- Trying to turn on the display
- Attempting to setup multitexturing...
- Multitexture rendering requires GL_ARB_multitexture
- GL Extensions == GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- OpenGL says it can handle up to 8 textures
- Multitexturing enabled
- Trying to load texture TITLE.TGA
- File is 256 by 128, with 32 bits per pixel
- Texture number == 1
- Setting up light table...
- Trying to load model file DORF.IQE as model 1
- ERROR: Could access file for some reason
- Trying to load texture EMPTY.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 2
- Trying to load texture EMPTY.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 3
- Trying to load texture MAGMA.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 4
- Trying to load texture MAGMA.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 5
- Trying to load texture MAGMO-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 6
- Trying to load texture MAGMO-1.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 7
- Trying to load texture STONE-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 8
- Trying to load texture STONE-1.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 9
- Trying to load texture ROCKS-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 10
- Trying to load texture BLOCK-0.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 11
- Trying to load texture PAVER.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 12
- Trying to load texture PAVER.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 13
- Trying to load texture SANDY-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 14
- Trying to load texture BAKED-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 15
- Trying to load texture BAKED-1.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 16
- Trying to load texture DIRTY-0.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 17
- Trying to load texture DIRTY-1.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 18
- Trying to load texture SCRUB-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 19
- Trying to load texture SCRUB-1.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 20
- Trying to load texture BRUSH-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 21
- Trying to load texture BRUSH-1.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 22
- Trying to load texture GRASS-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 23
- Trying to load texture GRASS-1.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 24
- Trying to load texture WATER-0.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 25
- Trying to load texture WATER-1.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 26
- Trying to load texture SHORE-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 27
- Trying to load texture FLESH-0.TGA
- ERROR: Could not find file
- Texture number == 0
- Trying to load texture FLESH-1.TGA
- ERROR: Could not find file
- Texture number == 0
- Trying to load texture ORECL-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 28
- Trying to load texture ORECU-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 29
- Trying to load texture OREFE-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 30
- Trying to load texture OREAU-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 31
- Trying to load texture OREMI-0.TGA
- File is 128 by 128, with 24 bits per pixel
- Texture number == 32
- Trying to load texture TEST.TGA
- ERROR: Could not find file
- Texture number == 0
- Trying to load texture LIGHT.TGA
- File is 16 by 128, with 24 bits per pixel
- Texture number == 33
- Trying to load texture FONT.TGA
- File is 256 by 64, with 32 bits per pixel
- Texture number == 34
- Trying to load texture BACKDROP.TGA
- File is 512 by 512, with 24 bits per pixel
- Texture number == 35
- Trying to load texture UPDROP.TGA
- File is 512 by 512, with 24 bits per pixel
- Texture number == 36
- Trying to load texture DOWNDROP.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 37
- Trying to load texture DEBRIS.TGA
- File is 128 by 128, with 32 bits per pixel
- Texture number == 38
- Trying to load texture DUST.TGA
- ERROR: Could not find file
- Texture number == 0
- Trying to load texture TORCH.TGA
- ERROR: Could not find file
- Texture number == 0
- Trying to load texture PICK.TGA
- File is 256 by 256, with 32 bits per pixel
- Texture number == 39
- Trying to load texture HOWTO.TGA
- File is 512 by 512, with 32 bits per pixel
- Texture number == 40
- Allocating 1000 objects
- Each object requires 84 bytes of memory, for a total of 84000 bytes
- Randomly generating map 200x200 with seed 1312838599
- Trying to create a 200x200 layercake
- Trying to create a 200x200 layercake
- Trying to create a 200x200 layercake
- Trying to create a 200x200 layercake
- Trying to create a 200x200 layercake
- Trying to create a 200x200 layercake
- Trying to create a 200x200 layercake
- Trying to create a 200x200 layercake
- Trying to create a 200x200 layercake
- Trying to create a 200x200 layercake
- Allocating 400000 voxels for 200x200 map
- Each voxel requires 20 bytes of memory, for a total of 8000000 bytes
- Voxel data allocated successfully
- Total of 359997 unused voxels in pile
- Starting main loop
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement