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- ##############################
- SHOP PLUGIN CONFIG
- ##############################
- #Harming Arrow
- 440:
- type: item
- item:
- material: 440
- quantity: 1
- damage: 0
- name: "&cArrow of Harming"
- lore:
- - "Used In the Wooden Cannon"
- potion: #this is how i make the arrow look correct in the Shop GUI
- type: INSTANT_DAMAGE #and this bit OFC
- buyPrice: 3
- sellPrice: -1
- slot: 10
- ####################################
- Cannons Projectile config
- ####################################
- general:
- #the name of the projectile displayed in game
- projectileName: Instant Damage Arrows
- #a short description of the projectile
- description: "Rain down a bunch of instant damage potions"
- #the name of the item to load this projectile
- itemName: "Arrow of Harming"
- #the item which is associated with the projectile.
- #items can be assigned to many different projectiles which are used with different cannons
- #example: one cannon can be loaded with stone but will fire an armor piercing round, while a different cannon
- #can be loaded with stone and it will fire an explosive projectile (minimum is id:data. Named items id:data:displayName:lore1:lore2:....)
- loadingItem: '440:0:&cArrow of Harming:Used In the Wooden Cannon'
- #some item create a block when placed e.g. redstone dust makes a wire if placed on ground.
- #if you load the dust, type in the wire id and data, else there is a wire on the cannon.
- #minimum is id:data. Named items id:data:displayName:lore1:lore2:....
- alternativeId:
- - 'NONE:0'
- ############################################
- The above configs result in the cannon not accepting the Item. However removing the &c from both configs results in it working.
- ############################################
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