Riftskipper

Riftskipper's Ultra Potato DB Config (Base)

Feb 22nd, 2016
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=FALSE
  47. GameEngine=ShooterGame.SGEngine
  48. Client=WinDrv.WindowsClient
  49. Render=Render.Render
  50. Input=Engine.Input
  51. ProcBuildingLODColorTexelsPerWorldUnit=0.001
  52. ProcBuildingLODLightingTexelsPerWorldUnit=0.001
  53. MaxProcBuildingLODColorTextureSize=2
  54. MaxProcBuildingLODLightingTextureSize=2
  55. UseProcBuildingLODTextureCropping=True
  56. ForcePowerOfTwoProcBuildingLODTextures=True
  57. bCombineSimilarMappings=False
  58. MaxRMSDForCombiningMappings=6.0
  59. ImageReflectionTextureSize=4
  60. TerrainMaterialMaxTextureCount=4
  61. TerrainTessellationCheckCount=99
  62. TerrainTessellationCheckBorder=0.0
  63. TerrainTessellationCheckDistance=4096
  64. BeginUPTryCount=200000
  65. bStaticDecalsEnabled=False
  66. bDynamicDecalsEnabled=False
  67. bForceStaticTerrain=True
  68. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  69. LightComplexityColors=(R=0,G=0,B=0,A=1)
  70. LightComplexityColors=(R=0,G=255,B=0,A=1)
  71. LightComplexityColors=(R=63,G=191,B=0,A=1)
  72. LightComplexityColors=(R=127,G=127,B=0,A=1)
  73. LightComplexityColors=(R=191,G=63,B=0,A=1)
  74. LightComplexityColors=(R=255,G=0,B=0,A=1)
  75. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  76. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  77. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  78. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  79. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  80. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  81. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  82. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  83. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  84. MaxPixelShaderAdditiveComplexityCount=1
  85. TimeBetweenPurgingPendingKillObjects=-1
  86. bUseTextureStreaming=True
  87. bUseBackgroundLevelStreaming=False
  88. bSubtitlesEnabled=False
  89. bSubtitlesForcedOff=FALSE
  90. ScoutClassName=ShooterGame.PVEScout
  91. DefaultPostProcessName=Post_Process.PPC_Default
  92. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  93. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  94. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  95. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  96. DefaultSoundName=EngineSounds.WhiteNoise
  97. bOnScreenKismetWarnings=FALSE
  98. bEnableKismetLogging=FALSE
  99. bAllowDebugViewmodesOnConsoles=FALSE
  100. CameraRotationThreshold=45.0
  101. CameraTranslationThreshold=10000
  102. PrimitiveProbablyVisibleTime=8.0
  103. PercentUnoccludedRequeries=0.125
  104. MaxOcclusionPixelsFraction=0.1
  105. MinTextureDensity=0.0
  106. IdealTextureDensity=1.0
  107. MaxTextureDensity=1.0
  108. MinLightMapDensity=0.0
  109. IdealLightMapDensity=0.02
  110. MaxLightMapDensity=0.4
  111. RenderLightMapDensityGrayscaleScale=0.1
  112. RenderLightMapDensityColorScale=0.1
  113. bRenderLightMapDensityGrayscale=false
  114. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  115. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  116. bDisablePhysXHardwareSupport=False
  117. DemoRecordingDevice=Engine.DemoRecDriver
  118. bPauseOnLossOfFocus=FALSE
  119. MaxFluidNumVerts=1
  120. FluidSimulationTimeLimit=120.0
  121. MaxParticleResize=1
  122. MaxParticleResizeWarn=2
  123. bCheckParticleRenderSize=True
  124. MaxParticleVertexMemory=1
  125. NetClientTicksPerSecond=200
  126. MaxTrackedOcclusionIncrement=0.10
  127. TrackedOcclusionStepSize=0.10
  128. MipFadeInSpeed0=0
  129. MipFadeOutSpeed0=0
  130. MipFadeInSpeed1=0
  131. MipFadeOutSpeed1=0
  132. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  133. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  134. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  135. PhysXGpuHeapSize=64
  136. PhysXMeshCacheSize=16
  137. bShouldGenerateSimpleLightmaps=False
  138. bUseNormalMapsForSimpleLightMaps=False
  139. bSmoothFrameRate=TRUE
  140. MinSmoothedFrameRate=999
  141. MaxSmoothedFrameRate=999
  142. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  143. NumPawnsAllowedToBeSpawnedInAFrame=2
  144. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  145. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  146. bEnableOnScreenDebugMessages=true
  147. AllowScreenDoorFade=False
  148. AllowNvidiaStereo3d=False
  149. EnableMatineePostProcessMaterialParam=False
  150. IgnoreSimulatedFuncWarnings=Tick
  151. NearClipPlane=3.0
  152. bUseStreamingPause=false
  153. bKeepAllMaterialQualityLevelsLoaded=True
  154. bUseRecastNavMesh=TRUE
  155. bPrioritySortActorsInServer=FALSE
  156. bPrecacheClassActor=TRUE
  157. bEnableCheckDumpLog=FALSE
  158. ValueMemoryToDumpLog=1.6
  159. bEnableColorClear=TRUE
  160. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  161. WorldInfoClassName=ShooterGame.SGWorldInfo
  162. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  163. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  164. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  165.  
  166. [Engine.SeqAct_Interp]
  167. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
  168.  
  169. [Engine.StreamingMovies]
  170. RenderPriorityPS3=1001
  171. SuspendGameIO=True
  172.  
  173. [Engine.ISVHacks]
  174. DisableATITextureFilterOptimizationChecks=False
  175. UseMinimalNVIDIADriverShaderOptimization=False
  176. PumpWindowMessagesWhenRenderThreadStalled=False
  177.  
  178. [Engine.GameEngine]
  179. MaxDeltaTime=0
  180. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  181. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  182.  
  183. [Engine.DemoRecDriver]
  184. AllowDownloads=True
  185. DemoSpectatorClass=ShooterGame.SGDemoController
  186. MaxClientRate=25000
  187. ConnectionTimeout=15.0
  188. InitialConnectTimeout=30.0
  189. ConnectionIssueTimeout=30.0
  190. AckTimeout=1.0
  191. KeepAliveTime=1.0
  192. SimLatency=0
  193. RelevantTimeout=5.0
  194. SpawnPrioritySeconds=1.0
  195. ServerTravelPause=4.0
  196. NetServerMaxTickRate=100
  197. LanServerMaxTickRate=100
  198. MaxRewindPoints=30
  199. RewindPointInterval=1.0
  200. NumRecentRewindPoints=7
  201.  
  202. [Engine.PackagesToAlwaysCook]
  203. Package=ShooterEntry
  204. Package=Loading
  205. Package=Frontend
  206. Package=Lobby
  207. Package=BarkEvents
  208. SeekFreePackage=LoadingScreen_default
  209. SeekFreePackage=LoadingScreen_EXE_Overground
  210. SeekFreePackage=LoadingScreen_EXE_Overground_Blockout
  211. SeekFreePackage=LoadingScreen_EXE_Rebar
  212. SeekFreePackage=LoadingScreen_EXE_Sandlot
  213. SeekFreePackage=LoadingScreen_EXE_Warehouse
  214. SeekFreePackage=LoadingScreen_EXE_Canal
  215. SeekFreePackage=LoadingScreen_OBJ_Bridge
  216. SeekFreePackage=LoadingScreen_OBJ_Canal
  217. SeekFreePackage=LoadingScreen_OBJ_Battersea
  218. SeekFreePackage=LoadingScreen_OBJ_Map_6
  219. SeekFreePackage=LoadingScreen_OBJ_Victoria
  220. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  221. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  222. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  223. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  224. SeekFreePackage=LoadingScreen_OBJ_Dome
  225. SeekFreePackage=LoadingScreen_NUF_Map01
  226. SeekFreePackage=LoadingScreen_NUF_Map02
  227. SeekFreePackage=LoadingScreen_NUF_Map03
  228. SeekFreePackage=LoadingScreen_NUF_Map04
  229. SeekFreePackage=LoadingScreen_NUF_Map05
  230. SeekFreePackage=LoadingScreen_EXE_Gallery
  231. SeekFreePackage=LoadingScreen_OBJ_Dockyard
  232.  
  233. [Engine.StartupPackages]
  234. bSerializeStartupPackagesFromMemory=TRUE
  235. bFullyCompressStartupPackages=FALSE
  236. Package=EngineMaterials
  237. Package=EngineDebugMaterials
  238. Package=EngineSounds
  239. Package=EngineFonts
  240. Package=SoundClassesAndModes
  241. Package=Soldier_01_Gameplay
  242. Package=Soldier_02_Gameplay
  243. Package=Soldier_03_Gameplay
  244. Package=Soldier_04_Gameplay
  245. Package=Medic_01_Gameplay
  246. Package=Medic_02_Gameplay
  247. Package=Medic_03_Gameplay
  248. Package=Medic_04_Gameplay
  249. Package=Engineer_01_Gameplay
  250. Package=Engineer_02_Gameplay
  251. Package=Engineer_03_Gameplay
  252. Package=FieldOps_01_Gameplay
  253. Package=FieldOps_02_Gameplay
  254. Package=FieldOps_03_Gameplay
  255. Package=FieldOps_04_Gameplay
  256. Package=CovertOps_01_Gameplay
  257. Package=CovertOps_03_Gameplay
  258. Package=CovertOps_04_Gameplay
  259. Package=SharedCharacters_Gameplay
  260. Package=CharacterPreview_01_Gameplay
  261. Package=AssaultRifle_01_Gameplay
  262. Package=AssaultRifle_02_Gameplay
  263. Package=AssaultRifle_03_Gameplay
  264. Package=AssaultRifle_04_Gameplay
  265. Package=AssaultRifle_07_Gameplay
  266. Package=CricketBat_01_Gameplay
  267. Package=GrenadeLauncher_01_Gameplay
  268. Package=HeavyMachineGun_01_Gameplay
  269. Package=Knife_01_Gameplay
  270. Package=Knife_02_Gameplay
  271. Package=Knife_03_Gameplay
  272. Package=Katana_01_Gameplay
  273. Package=MachineGun_01_Gameplay
  274. Package=MachineGun_02_Gameplay
  275. Package=MachinePistol_01_Gameplay
  276. Package=MachinePistol_02_Gameplay
  277. Package=MachinePistol_03_Gameplay
  278. Package=MachinePistol_04_Gameplay
  279. Package=MountedMG_01_Gameplay
  280. Package=MountedMG_02_Gameplay
  281. Package=Pistol_01_Gameplay
  282. Package=Pistol_02_Gameplay
  283. Package=Pistol_03_Gameplay
  284. Package=Pistol_04_Gameplay
  285. Package=Pistol_05_Gameplay
  286. Package=Pistol_06_Gameplay
  287. Package=Pistol_07_Gameplay
  288. Package=Pistol_08_Gameplay
  289. Package=ReviveGun_01_Gameplay
  290. Package=RocketLauncher_01_Gameplay
  291. Package=Shotgun_01_Gameplay
  292. Package=Shotgun_02_Gameplay
  293. Package=Shotgun_03_Gameplay
  294. Package=SniperRifle_01_Gameplay
  295. Package=SniperRifle_02_Gameplay
  296. Package=SniperRifle_03_Gameplay
  297. Package=SniperRifle_04_Gameplay
  298. Package=StickyBomb_01_Gameplay
  299. Package=SubMachineGun_01_Gameplay
  300. Package=SubMachineGun_02_Gameplay
  301. Package=SubMachineGun_03_Gameplay
  302. Package=SubMachineGun_04_Gameplay
  303. Package=SubMachineGun_05_Gameplay
  304. Package=SubMachineGun_06_Gameplay
  305. Package=Ironsight_01_Gameplay
  306. Package=Ironsight_02_Gameplay
  307. Package=Ironsight_03_Gameplay
  308. Package=Ironsight_04_Gameplay
  309. Package=Ironsight_05_Gameplay
  310. Package=Ironsight_06_Gameplay
  311. Package=Ironsight_07_Gameplay
  312. Package=Ironsight_08_Gameplay
  313. Package=Magazine_01_Gameplay
  314. Package=Magazine_02_Gameplay
  315. Package=Magazine_03_Gameplay
  316. Package=Magazine_04_Gameplay
  317. Package=Magazine_05_Gameplay
  318. Package=Magazine_06_Gameplay
  319. Package=Magazine_07_Gameplay
  320. Package=Magazine_08_Gameplay
  321. Package=Magazine_09_Gameplay
  322. Package=Magazine_10_Gameplay
  323. Package=MuzzleBrake_01_Gameplay
  324. Package=MuzzleBrake_02_Gameplay
  325. Package=MuzzleBrake_03_Gameplay
  326. Package=RedDot_01_Gameplay
  327. Package=RedDot_02_Gameplay
  328. Package=RedDot_03_Gameplay
  329. Package=RedDot_04_Gameplay
  330. Package=Scope_00_Gameplay
  331. Package=Scope_01_Gameplay
  332. Package=Scope_02_Gameplay
  333. Package=Scope_03_Gameplay
  334. Package=Scope_04_Gameplay
  335. Package=Silencer_01_Gameplay
  336. Package=Silencer_02_Gameplay
  337. Package=Silencer_03_Gameplay
  338. Package=Trinket_Gameplay
  339. Package=AirStrikeMarker_01_Gameplay
  340. Package=AirStrikeMarker_02_Gameplay
  341. Package=AmmoPack_01_Gameplay
  342. Package=AmmoStation_01_Gameplay
  343. Package=C4_01_Gameplay
  344. Package=C4Wireless_01_Gameplay
  345. Package=ConcussionGrenade_01_Gameplay
  346. Package=DeployableCover_01_Gameplay
  347. Package=HackingDevice_01_Gameplay
  348. Package=HealingStation_01_Gameplay
  349. Package=HealthPack_01_Gameplay
  350. Package=HealthPack_02_Gameplay
  351. Package=HeartbeatSensor_01_Gameplay
  352. Package=Mine_01_Gameplay
  353. Package=Molotov_01_Gameplay
  354. Package=ObjectiveCarryItem_01_Gameplay
  355. Package=PDA_01_Gameplay
  356. Package=SupplyCrate_01_Gameplay
  357. Package=ThirdEyeCam_01_Gameplay
  358. Package=ThirdEyeDevice_01_Gameplay
  359. Package=Turret_01_Gameplay
  360. Package=SmokeGrenade_01_Gameplay
  361. Package=FragGrenade_01_Gameplay
  362. Package=ActiveCamo_01_Gameplay
  363. Package=ActiveHealingAura_01_Gameplay
  364. Package=Blowtorch_01_Gameplay
  365. Package=Defibs_01_Gameplay
  366. Package=Martyrdom_01_Gameplay
  367. Package=IRGoggles_01_Gameplay
  368. Package=LaserPainter_01_Gameplay
  369. Package=OrbitalLaser_01_Gameplay
  370. Package=Pliers_01_Gameplay
  371. Package=SelfRevive_01_Gameplay
  372. Package=Screwdriver_01_Gameplay
  373. Package=ArtilleryStrike_01_Gameplay
  374. Package=HelpUp_01_Gameplay
  375. Package=Perks
  376. Package=Augments
  377. Package=PlayerStatus
  378. NoncombinedPackage=SGVars
  379. Package=SGFonts
  380. Package=SGBitmapFonts
  381. Package=HudTextureRenderTargets
  382. Package=Post_Process
  383. Package=PhysicalMaterial
  384. Package=SGLoadingScreen
  385.  
  386. [Engine.PackagesToForceCookPerMap]
  387.  
  388. [Core.System]
  389. MaxObjectsNotConsideredByGC=0
  390. SizeOfPermanentObjectPool=0
  391. StaleCacheDays=1
  392. MaxStaleCacheSize=10
  393. MaxOverallCacheSize=30
  394. PackageSizeSoftLimit=300
  395. AsyncIOBandwidthLimit=0
  396. CachePath=..\..\ShooterGame\Cache
  397. CacheExt=.uxx
  398. Paths=..\..\Engine\Content
  399. ScriptPaths=..\..\ShooterGame\Script
  400. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  401. CutdownPaths=..\..\ShooterGame\CutdownPackages
  402. CutdownPaths=..\..\ShooterGame\Script
  403. ScreenShotPath=..\..\ShooterGame\ScreenShots
  404. LocalizationPaths=..\..\Engine\Localization
  405. Extensions=upk
  406. Extensions=u
  407. Extensions=umap
  408. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  409. TextureFileCacheExtension=tfc
  410. bDisablePromptToRebuildScripts=FALSE
  411. Suppress=Dev
  412. Suppress=DevAbsorbFuncs
  413. Suppress=DevAnim
  414. Suppress=DevAssetDataBase
  415. Suppress=DevAudio
  416. Suppress=DevAudioVerbose
  417. Suppress=DevBind
  418. Suppress=DevBsp
  419. Suppress=DevCamera
  420. Suppress=DevCollision
  421. Suppress=DevCompile
  422. Suppress=DevComponents
  423. Suppress=DevConfig
  424. Suppress=DevCooking
  425. Suppress=DevCrossLevel
  426. Suppress=DevDataStore
  427. Suppress=DevDecals
  428. Suppress=DevFaceFX
  429. Suppress=DevGFxUI
  430. Suppress=DevGFxUIWarning
  431. Suppress=DevGarbage
  432. Suppress=DevKill
  433. Suppress=DevLevelTools
  434. Suppress=DevLightmassSolver
  435. Suppress=DevLoad
  436. Suppress=DevMovie
  437. Suppress=DevNavMesh
  438. Suppress=DevNavMeshWarning
  439. Suppress=DevNet
  440. Suppress=DevNetTraffic
  441. Suppress=DevOnline
  442. Suppress=DevPath
  443. Suppress=DevReplace
  444. Suppress=DevSHA
  445. Suppress=DevSave
  446. Suppress=DevSound
  447. Suppress=DevStats
  448. Suppress=DevStreaming
  449. Suppress=DevTick
  450. Suppress=DevUI
  451. Suppress=DevUIAnimation
  452. Suppress=DevUIFocus
  453. Suppress=DevUIStates
  454. Suppress=DevUIStyles
  455. Suppress=DevMCP
  456. Suppress=DevHTTP
  457. Suppress=DevBeacon
  458. Suppress=DevBeaconGame
  459. Suppress=DevOnlineGame
  460. Suppress=DevMatchmaking
  461. Suppress=DevPing
  462. Suppress=DevWebUI
  463. Suppress=DevAsyncLoad
  464. Suppress=GameStats
  465. Suppress=Input
  466. Suppress=Inventory
  467. Suppress=Localization
  468. Suppress=LocalizationWarning
  469. Suppress=PlayerManagement
  470. Suppress=PlayerMove
  471. Paths=..\..\ShooterGame\Content
  472. Paths=..\..\ShooterGame\__Trashcan
  473. LocalizationPaths=..\..\ShooterGame\Localization
  474. SavePath=..\..\ShooterGame\Save
  475. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  476. SeekFreePCExtensions=xxx
  477. Suppress=DevWebUIScript
  478. Suppress=DevFireline
  479.  
  480. [Engine.Client]
  481. DisplayGamma=2.2
  482. MinDesiredFrameRate=30
  483. InitialButtonRepeatDelay=0.2
  484. ButtonRepeatDelay=0.1
  485.  
  486. [WinDrv.WindowsClient]
  487. AudioDeviceClass=XAudio2.XAudio2Device
  488. MinAllowableResolutionX=720
  489. MinAllowableResolutionY=576
  490. MaxAllowableResolutionX=0
  491. MaxAllowableResolutionY=0
  492. MinAllowableRefreshRate=144
  493. MaxAllowableRefreshRate=144
  494. ParanoidDeviceLostChecking=1
  495. AllowJoystickInput=1
  496. UseRawMouseInput=1
  497.  
  498. [XAudio2.XAudio2Device]
  499. MaxChannels=32
  500. CommonAudioPoolSize=0
  501. MinCompressedDurationGame=5
  502. MinCompressedDurationEditor=4
  503. LowPassFilterResonance=0.9
  504. WorkAroundXDKRegression=TRUE
  505.  
  506. [ALAudio.ALAudioDevice]
  507. MaxChannels=32
  508. CommonAudioPoolSize=0
  509. MinCompressedDurationGame=5
  510. MinCompressedDurationEditor=4
  511. LowPassFilterResonance=0.9
  512. //DeviceName=Generic Software
  513.  
  514. [Engine.Player]
  515. ConfiguredInternetSpeed=15000
  516. ConfiguredLanSpeed=20000
  517. PP_DesaturationMultiplier=1.0
  518. PP_HighlightsMultiplier=1.0
  519. PP_MidTonesMultiplier=1.0
  520. PP_ShadowsMultiplier=1.0
  521.  
  522. [IpDrv.TcpNetDriver]
  523. AllowDownloads=True
  524. AllowPeerConnections=False
  525. AllowPeerVoice=False
  526. ConnectionTimeout=30.0
  527. InitialConnectTimeout=90.0
  528. ConnectionIssueTimeout=1.5
  529. AckTimeout=1.0
  530. KeepAliveTime=0.2
  531. MaxClientRate=15000
  532. MaxInternetClientRate=15000
  533. RelevantTimeout=5.0
  534. SpawnPrioritySeconds=1.0
  535. ServerTravelPause=4.0
  536. NetServerMaxTickRate=60.0
  537. LanServerMaxTickRate=35
  538. DownloadManagers=IpDrv.HTTPDownload
  539. DownloadManagers=Engine.ChannelDownload
  540. NetConnectionClassName=IpDrv.TcpipConnection
  541.  
  542. [IpDrv.ServerQueryDrvUDP]
  543. ServerQueryPort=7877
  544. MaxQueriesPerSecond=10
  545. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  546.  
  547. [IpServer.UdpServerQuery]
  548. GameName=ut
  549.  
  550. [IpDrv.UdpBeacon]
  551. DoBeacon=True
  552. BeaconTime=0.50
  553. BeaconTimeout=5.0
  554. BeaconProduct=ut
  555. ServerBeaconPort=8777
  556. BeaconPort=9777
  557.  
  558. [TextureStreaming]
  559. MinTextureResidentMipCount=7
  560. PoolSize=512
  561. MemoryMargin=20
  562. MemoryLoss=0
  563. HysteresisLimit=20
  564. DropMipLevelsLimit=16
  565. StopIncreasingLimit=12
  566. StopStreamingLimit=8
  567. MinEvictSize=10
  568. MinFudgeFactor=1
  569. FudgeFactorIncreaseRateOfChange=0.0
  570. FudgeFactorDecreaseRateOfChange=-0.0
  571. MinRequestedMipsToConsider=11
  572. MinTimeToGuaranteeMinMipCount=0
  573. MaxTimeToGuaranteeMinMipCount=0
  574. UseTextureFileCache=TRUE
  575. LoadMapTimeLimit=20.0
  576. LightmapStreamingFactor=0.00
  577. ShadowmapStreamingFactor=0.00
  578. MaxLightmapRadius=000.0
  579. AllowStreamingLightmaps=False
  580. TextureFileCacheBulkDataAlignment=1
  581. TextureFileCacheChunkDataAlignment=1048576
  582. UsePriorityStreaming=False
  583. bAllowSwitchingStreamingSystem=False
  584. UseDynamicStreaming=False
  585. bEnableAsyncDefrag=False
  586. bEnableAsyncReallocation=False
  587. MaxDefragRelocations=32
  588. MaxDefragDownShift=4
  589. BoostPlayerTextures=0
  590. TemporalAAMemoryReserve=0
  591.  
  592. [StreamByURL]
  593. PostLoadPause=6.0
  594.  
  595. [UnrealEd.EditorEngine]
  596. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  597. bSubtitlesEnabled=True
  598. GridEnabled=True
  599. SnapScaleEnabled=True
  600. ScaleGridSize=5
  601. SnapVertices=False
  602. SnapDistance=10.000000
  603. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  604. RotGridEnabled=True
  605. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  606. GameCommandLine=-log
  607. FOVAngle=74.000000
  608. GodMode=True
  609. AutoSaveDir=..\..\ShooterGame\Autosaves
  610. InvertwidgetZAxis=True
  611. UseAxisIndicator=True
  612. MatineeCurveDetail=0.1
  613. Client=WinDrv.WindowsClient
  614. CurrentGridSz=4
  615. bUseMayaCameraControls=True
  616. bPrefabsLocked=True
  617. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  618. EditorOnlyContentPackages=EditorMeshes
  619. EditorOnlyContentPackages=EditorMaterials
  620. EditorOnlyContentPackages=EditorResources
  621. EditPackagesInPath=..\..\Development\Src
  622. EditPackages=Core
  623. EditPackages=Engine
  624. EditPackages=GFxUI
  625. EditPackages=AkAudio
  626. EditPackages=GameFramework
  627. EditPackages=UnrealEd
  628. EditPackages=GFxUIEditor
  629. EditPackages=IpDrv
  630. EditPackages=WinDrv
  631. EditPackages=OnlineSubsystemPC
  632. EditPackages=OnlineSubsystemGameSpy
  633. EditPackages=OnlineSubsystemLive
  634. EditPackages=OnlineSubsystemSteamworks
  635. bBuildReachSpecs=FALSE
  636. EditPackages=SubstanceAir
  637. EditPackages=SubstanceAirEd
  638. bGroupingActive=TRUE
  639. bCustomCameraAlignEmitter=TRUE
  640. CustomCameraAlignEmitterDistance=100.0
  641. bDrawSocketsInGMode=FALSE
  642. bSmoothFrameRate=TRUE
  643. MinSmoothedFrameRate=999
  644. MaxSmoothedFrameRate=999
  645. FarClippingPlane=0
  646. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  647. EditPackagesOutPath=..\..\ShooterGame\Script
  648. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  649. EditPackages=SDEngine
  650. EditPackages=SDPCEngine
  651. EditPackages=SDPS3Engine
  652. EditPackages=SDEditor
  653. EditPackages=ShooterGame
  654. EditPackages=ShooterEditor
  655. EditPackages=ShooterGameContent
  656. InEditorGameURLOptions=
  657.  
  658. [UnrealEd.UnrealEdEngine]
  659. AutoSaveIndex=0
  660. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  661. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  662. PackagesToBeFullyLoadedAtStartup=EditorResources
  663. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  664. PackagesToBeFullyLoadedAtStartup=EngineFonts
  665. PackagesToBeFullyLoadedAtStartup=EngineResources
  666. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  667. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  668.  
  669. [Engine.DataStoreClient]
  670. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  671. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  672. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  673. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  674. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  675. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  676. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  677.  
  678. [DevOptions.Shaders]
  679. AutoReloadChangedShaders=True
  680. bAllowMultiThreadedShaderCompile=True
  681. bAllowDistributedShaderCompile=False
  682. bAllowDistributedShaderCompileForBuildPCS=True
  683. NumUnusedShaderCompilingThreads=1
  684. ThreadedShaderCompileThreshold=2
  685. MaxShaderJobBatchSize=30
  686. PrecompileShadersJobThreshold=40000
  687. bDumpShaderPDBs=False
  688. bPromptToRetryFailedShaderCompiles=False
  689.  
  690. [DevOptions.Debug]
  691. ShowSelectedLightmap=False
  692.  
  693. [StatNotifyProviders]
  694. BinaryFileStatNotifyProvider=true
  695. XmlStatNotifyProvider=false
  696. CsvStatNotifyProvider=false
  697. StatsNotifyProvider_UDP=true
  698. PIXNamedCounterProvider=false
  699.  
  700. [StatNotifyProviders.StatNotifyProvider_UDP]
  701. ListenPort=13000
  702.  
  703. [RemoteControl]
  704. SuppressRemoteControlAtStartup=False
  705.  
  706. [LogFiles]
  707. PurgeLogsDays=3
  708. LogTimes=True
  709.  
  710. [AnimationCompression]
  711. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  712. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  713. TranslationCompressionFormat=0
  714. RotationCompressionFormat=1
  715. AlternativeCompressionThreshold=1.f
  716. ForceRecompression=False
  717. bOnlyCheckForMissingSkeletalMeshes=False
  718. KeyEndEffectorsMatchName=IK
  719. KeyEndEffectorsMatchName=eye
  720. KeyEndEffectorsMatchName=weapon
  721. KeyEndEffectorsMatchName=hand
  722. KeyEndEffectorsMatchName=attach
  723. KeyEndEffectorsMatchName=camera
  724.  
  725. [IpDrv.OnlineSubsystemCommonImpl]
  726. MaxLocalTalkers=1
  727. MaxRemoteTalkers=16
  728. bIsUsingSpeechRecognition=false
  729.  
  730. [IpDrv.OnlineGameInterfaceImpl]
  731. LanAnnouncePort=14001
  732. LanQueryTimeout=5.0
  733. LanPacketPlatformMask=1
  734.  
  735. [OnlineSubsystemLive.OnlineSubsystemLive]
  736. LanAnnouncePort=14001
  737. VoiceNotificationDelta=0.2
  738.  
  739. [Engine.StaticMeshCollectionActor]
  740. bCookOutStaticMeshActors=TRUE
  741. MaxStaticMeshComponents=100
  742.  
  743. [Engine.StaticLightCollectionActor]
  744. bCookOutStaticLightActors=TRUE
  745. MaxLightComponents=20
  746.  
  747. [CpuUsage]
  748. SamplingRate=250
  749.  
  750. [LiveSock]
  751. bUseVDP=True
  752. bUseSecureConnections=true
  753. MaxDgramSockets=64
  754. MaxStreamSockets=16
  755. DefaultRecvBufsizeInK=256
  756. DefaultSendBufsizeInK=256
  757. SystemLinkPort=14000
  758.  
  759. [CustomStats]
  760. LD=Streaming fudge factor
  761. LD=FrameTime
  762. LD=Terrain Smooth Time
  763. LD=Terrain Render Time
  764. LD=Decal Render Time
  765. LD=Terrain Triangles
  766. LD=Decal Triangles
  767. LD=Decal Draw Calls
  768. LD=Static Mesh Tris
  769. LD=Skel Mesh Tris
  770. LD=Skel Verts CPU Skin
  771. LD=Skel Verts GPU Skin
  772. LD=30+ FPS
  773. LD=Total CPU rendering time
  774. LD=Total GPU rendering time
  775. LD=Occluded primitives
  776. LD=Projected shadows
  777. LD=Visible static mesh elements
  778. LD=Visible dynamic primitives
  779. LD=Texture Pool Size
  780. LD=Physical Memory Used
  781. LD=Virtual Memory Used
  782. LD=Audio Memory Used
  783. LD=Texture Memory Used
  784. LD=360 Texture Memory Used
  785. LD=Animation Memory
  786. LD=Vertex Lighting Memory
  787. LD=StaticMesh Vertex Memory
  788. LD=StaticMesh Index Memory
  789. LD=SkeletalMesh Vertex Memory
  790. LD=SkeletalMesh Index Memory
  791. LD=Decal Vertex Memory
  792. LD=Decal Index Memory
  793. LD=Decal Interaction Memory
  794. MEMLEAN=Virtual Memory Used
  795. MEMLEAN=Audio Memory Used
  796. MEMLEAN=Animation Memory
  797. MEMLEAN=FaceFX Cur Mem
  798. MEMLEAN=Vertex Lighting Memory
  799. MEMLEAN=StaticMesh Vertex Memory
  800. MEMLEAN=StaticMesh Index Memory
  801. MEMLEAN=SkeletalMesh Vertex Memory
  802. MEMLEAN=SkeletalMesh Index Memory
  803. MEMLEAN=Decal Vertex Memory
  804. MEMLEAN=Decal Index Memory
  805. MEMLEAN=Decal Interaction Memory
  806. MEMLEAN=VertexShader Memory
  807. MEMLEAN=PixelShader Memory
  808. GameThread=Async Loading Time
  809. GameThread=Audio Update Time
  810. GameThread=FrameTime
  811. GameThread=HUD Time
  812. GameThread=Input Time
  813. GameThread=Kismet Time
  814. GameThread=Move Actor Time
  815. GameThread=RHI Game Tick
  816. GameThread=RedrawViewports
  817. GameThread=Script time
  818. GameThread=Tick Time
  819. GameThread=Update Components Time
  820. GameThread=World Tick Time
  821. GameThread=Async Work Wait
  822. GameThread=PerFrameCapture
  823. GameThread=DynamicLightEnvComp Tick
  824. Mobile=ES2 Draw Calls
  825. Mobile=ES2 Draw Calls (UP)
  826. Mobile=ES2 Triangles Drawn
  827. Mobile=ES2 Triangles Drawn (UP)
  828. Mobile=ES2 Program Count
  829. Mobile=ES2 Program Count (PP)
  830. Mobile=ES2 Program Changes
  831. Mobile=ES2 Uniform Updates (Bytes)
  832. Mobile=ES2 Base Texture Binds
  833. Mobile=ES2 Detail Texture Binds
  834. Mobile=ES2 Lightmap Texture Binds
  835. Mobile=ES2 Environment Texture Binds
  836. Mobile=ES2 Bump Offset Texture Binds
  837. Mobile=Frustum Culled primitives
  838. Mobile=Statically occluded primitives
  839. SplitScreen=Processed primitives
  840. SplitScreen=Mesh draw calls
  841. SplitScreen=Mesh Particles
  842. SplitScreen=Particle Draw Calls
  843.  
  844. [MemorySplitClassesToTrack]
  845. Class=AnimSequence
  846. Class=AudioComponent
  847. Class=AudioDevice
  848. Class=BrushComponent
  849. Class=CylinderComponent
  850. Class=DecalComponent
  851. Class=DecalManager
  852. Class=DecalMaterial
  853. Class=Font
  854. Class=Level
  855. Class=Material
  856. Class=MaterialInstanceConstant
  857. Class=MaterialInstanceTimeVarying
  858. Class=Model
  859. Class=ModelComponent
  860. Class=MorphTarget
  861. Class=NavigationMeshBase
  862. Class=ParticleModule
  863. Class=ParticleSystemComponent
  864. Class=PathNode
  865. Class=ProcBuilding_SimpleLODActor
  866. Class=RB_BodyInstance
  867. Class=RB_BodySetup
  868. Class=ReachSpec
  869. Class=Sequence
  870. Class=SkeletalMesh
  871. Class=SkeletalMeshComponent
  872. Class=SoundCue
  873. Class=SoundNode
  874. Class=SoundNodeWave
  875. Class=StaticMesh
  876. Class=StaticMeshActor
  877. Class=StaticMeshCollectionActor
  878. Class=StaticMeshComponent
  879. Class=Terrain
  880. Class=TerrainComponent
  881. Class=Texture2D
  882. Class=UIRoot
  883.  
  884. [MemLeakCheckExtraExecsToRun]
  885. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  886. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  887. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  888. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  889. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  890. Cmd=lightenv list volumes
  891. Cmd=lightenv list transition
  892. Cmd=ListThreads
  893.  
  894. [ConfigCoalesceFilter]
  895. FilterOut=ShooterEngine.ini
  896. FilterOut=ShooterEditor.ini
  897. FilterOut=ShooterInput.ini
  898. FilterOut=ShooterLightmass.ini
  899. FilterOut=ShooterGame.ini
  900. FilterOut=ShooterGameDedicatedServer.ini
  901. FilterOut=ShooterUI.ini
  902. FilterOut=ShooterCompat.ini
  903. FilterOut=ShooterEngineG4WLive.ini
  904. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  905. FilterOut=ShooterEngineNoLive.ini
  906. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  907. FilterOut=ShooterEditorKeyBindings.ini
  908. FilterOut=ShooterEditorUserSettings.ini
  909. FilterOut=ShooterEngineGameSpy.ini
  910. FilterOut=ShooterEngineSteamworks.ini
  911. FilterOut=Descriptions.int
  912. FilterOut=Editor.int
  913. FilterOut=EditorTips.int
  914. FilterOut=UnrealEd.int
  915. FilterOut=WinDrv.int
  916. FilterOut=XWindow.int
  917. FilterOut=GfxUIEditor.int
  918. FilterOut=Properties.int
  919.  
  920. [TaskPerfTracking]
  921. bUseTaskPerfTracking=FALSE
  922. RemoteConnectionIP=10.1.20.20
  923. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  924. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  925.  
  926. [TaskPerfMemDatabase]
  927. bUseTaskPerfMemDatabase=TRUE
  928. RemoteConnectionIP=192.168.0.39
  929. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  930. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  931.  
  932. [MemoryPools]
  933. FLightPrimitiveInteractionInitialBlockSize=2048
  934. FModShadowPrimitiveInteractionInitialBlockSize=2048
  935.  
  936. [SystemSettings]
  937. bFirstRun=FALSE
  938. bUseMaxQualityMode=False
  939. StaticDecals=False
  940. DynamicDecals=False
  941. UnbatchedDecals=False
  942. DecalCullDistanceScale=0.1
  943. DynamicLights=False
  944. DynamicShadows=False
  945. LightEnvironmentShadows=False
  946. CompositeDynamicLights=True
  947. SHSecondaryLighting=False
  948. DirectionalLightmaps=False
  949. MotionBlur=False
  950. MotionBlurPause=False
  951. MotionBlurSkinning=0
  952. DepthOfField=False
  953. AmbientOcclusion=False
  954. Bloom=False
  955. bAllowLightShafts=False
  956. bUseARGB8=False
  957. Distortion=False
  958. FilteredDistortion=False
  959. DropParticleDistortion=False
  960. bAllowDownsampledTranslucency=False
  961. SpeedTreeLeaves=False
  962. SpeedTreeFronds=False
  963. OnlyStreamInTextures=False
  964. LensFlares=False
  965. FogVolumes=False
  966. FloatingPointRenderTargets=False
  967. OneFrameThreadLag=True
  968. UseVsync=False
  969. UpscaleScreenPercentage=True
  970. Borderless=False
  971. Fullscreen=True
  972. AllowD3D11=False
  973. AllowOpenGL=False
  974. AllowRadialBlur=False
  975. AllowSubsurfaceScattering=False
  976. AllowImageReflections=False
  977. AllowImageReflectionShadowing=False
  978. bAllowSeparateTranslucency=False
  979. bAllowPostprocessMLAA=False
  980. bAllowHighQualityMaterials=False
  981. bAllowWeatherEffect=False
  982. bAllowPostProcess=False
  983. SkeletalMeshLODBias=10000000
  984. ParticleLODBias=10000000
  985. DetailMode=0
  986. MaxDrawDistanceScale=0.600000
  987. ShadowFilterQualityBias=0
  988. MaxAnisotropy=0
  989. MaxMultiSamples=0
  990. bAllowD3D9MSAA=False
  991. bAllowTemporalAA=False
  992. TemporalAA_MinDepth=0.000000
  993. TemporalAA_StartDepthVelocityScale=0.000000
  994. MinShadowResolution=0
  995. MinPreShadowResolution=0
  996. MaxShadowResolution=0
  997. MaxWholeSceneDominantShadowResolution=0
  998. ShadowFadeResolution=0
  999. PreShadowFadeResolution=0
  1000. ShadowFadeExponent=0.250000
  1001. ResX=1360
  1002. ResY=768
  1003. ScreenPercentage=50.000000
  1004. SceneCaptureStreamingMultiplier=0.000000
  1005. ShadowTexelsPerPixel=0
  1006. PreShadowResolutionFactor=0.000000
  1007. bEnableVSMShadows=False
  1008. bEnableBranchingPCFShadows=False
  1009. bAllowHardwareShadowFiltering=False
  1010. TessellationFactorMultiplier=1.000000
  1011. bEnableForegroundShadowsOnWorld=False
  1012. bEnableForegroundSelfShadowing=False
  1013. bAllowWholeSceneDominantShadows=False
  1014. bUseConservativeShadowBounds=False
  1015. ShadowFilterRadius=0.000000
  1016. ShadowDepthBias=0.000000
  1017. PerObjectShadowTransition=00.000000
  1018. CSMSplitPenumbraScale=0.500000
  1019. CSMSplitSoftTransitionDistanceScale=0.000000
  1020. CSMSplitDepthBiasScale=0.000000
  1021. CSMMinimumFOV=40.000000
  1022. CSMFOVRoundFactor=4.000000
  1023. UnbuiltWholeSceneDynamicShadowRadius=0000.000000
  1024. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1025. WholeSceneShadowUnbuiltInteractionThreshold=50
  1026. bAllowFracturedDamage=False
  1027. NumFracturedPartsScale=1.000000
  1028. FractureDirectSpawnChanceScale=1.000000
  1029. FractureRadialSpawnChanceScale=1.000000
  1030. FractureCullDistanceScale=1.000000
  1031. bForceCPUAccessToGPUSkinVerts=false
  1032. bDisableSkeletalInstanceWeights=false
  1033. HighPrecisionGBuffers=False
  1034. MobileFeatureLevel=0
  1035. MobileFog=False
  1036. MobileSpecular=False
  1037. MobileBumpOffset=False
  1038. MobileNormalMapping=False
  1039. MobileEnvMapping=False
  1040. MobileRimLighting=False
  1041. MobileColorBlending=False
  1042. MobileVertexMovement=False
  1043. MobileLODBias=-0.5
  1044. MobileBoneCount=75
  1045. MobileBoneWeightCount=2
  1046. MobileUsePreprocessedShaders=False
  1047. MobileFlashRedForUncachedShaders=False
  1048. MobileWarmUpPreprocessedShaders=False
  1049. MobileCachePreprocessedShaders=False
  1050. MobileProfilePreprocessedShaders=False
  1051. MobileUseCPreprocessorOnShaders=False
  1052. MobileLoadCPreprocessedShaders=False
  1053. MobileSharePixelShaders=False
  1054. MobileShareVertexShaders=False
  1055. MobileShareShaderPrograms=False
  1056. MobileEnableMSAA=False
  1057. MobileContentScaleFactor=1.0
  1058. MobileVertexScratchBufferSize=150
  1059. MobileIndexScratchBufferSize=10
  1060. ApexLODResourceBudget=1024
  1061. ApexDestructionMaxChunkIslandCount=50
  1062. ApexDestructionMaxChunkSeparationLOD=0.500000
  1063. bEnableParallelAPEXClothingFetch=False
  1064. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1065. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1066. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1067. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1068. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1069. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1070. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1071. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1072. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1073. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1074. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1075. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1076. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1077. TEXTUREGROUP_Effects=(MinLODSize=2,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1078. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=2,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1079. TEXTUREGROUP_Skybox=(MinLODSize=2,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1080. TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1081. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1082. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1083. TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1084. TEXTUREGROUP_MobileFlattened=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1085. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1086. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1087. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1088. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1089. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  1090. TEXTUREGROUP_Bokeh=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1091. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1092.  
  1093. [SystemSettingsEditor]
  1094. ResX=1280
  1095. ResY=720
  1096.  
  1097. [SystemSettingsSplitScreen2]
  1098. bAllowWholeSceneDominantShadows=False
  1099. bAllowLightShafts=False
  1100. DetailMode=0
  1101.  
  1102. [SystemSettingsMobile]
  1103. BasedOn=SystemSettings
  1104. Fullscreen=True
  1105. DirectionalLightmaps=False
  1106. DynamicLights=False
  1107. SHSecondaryLighting=False
  1108. StaticDecals=True
  1109. DynamicDecals=False
  1110. UnbatchedDecals=False
  1111. MotionBlur=FALSE
  1112. MotionBlurPause=FALSE
  1113. DepthOfField=FALSE
  1114. AmbientOcclusion=FALSE
  1115. Bloom=FALSE
  1116. Distortion=FALSE
  1117. FilteredDistortion=FALSE
  1118. DropParticleDistortion=TRUE
  1119. FloatingPointRenderTargets=FALSE
  1120. MaxAnisotropy=2
  1121. bAllowLightShafts=FALSE
  1122. DynamicShadows=False
  1123.  
  1124. [SystemSettingsMobileTextureBias]
  1125. BasedOn=SystemSettingsMobile
  1126. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1127. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1128. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1129. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1130. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1131. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1132. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1133. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1134. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1135. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1136. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1137. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1138. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1139. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1140. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1141. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1142. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1143. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1144. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point,NumStreamedMips=3)
  1145. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1146. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1147. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1148. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1149. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1150. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Point,MipFilter=point)
  1151.  
  1152. [SystemSettingsIPhone3GS]
  1153. BasedOn=SystemSettingsMobileTextureBias
  1154. MobileEnableMSAA=True
  1155.  
  1156. [SystemSettingsIPhone4]
  1157. BasedOn=SystemSettingsMobile
  1158. MobileContentScaleFactor=2.0
  1159.  
  1160. [SystemSettingsIPodTouch4]
  1161. BasedOn=SystemSettingsMobileTextureBias
  1162. MobileContentScaleFactor=2.0
  1163.  
  1164. [SystemSettingsIPad]
  1165. BasedOn=SystemSettingsMobileTextureBias
  1166. MobileFeatureLevel=1
  1167. MobileFog=False
  1168. MobileSpecular=False
  1169. MobileBumpOffset=False
  1170. MobileNormalMapping=False
  1171. MobileEnvMapping=False
  1172. MobileRimLighting=False
  1173. MobileContentScaleFactor=0.9375
  1174.  
  1175. [SystemSettingsIPad2]
  1176. BasedOn=SystemSettingsMobile
  1177. MobileEnableMSAA=True
  1178.  
  1179. [SystemSettingsAndroid]
  1180. BasedOn=SystemSettingsMobileTextureBias
  1181.  
  1182. [Engine.PhysicsLODVerticalEmitter]
  1183. ParticlePercentage=50
  1184.  
  1185. [Engine.OnlineSubsystem]
  1186. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1187. AsyncMinCompletionTime=0.0
  1188.  
  1189. [Engine.OnlineRecentPlayersList]
  1190. MaxRecentPlayers=100
  1191. MaxRecentParties=5
  1192.  
  1193. [VoIP]
  1194. VolumeThreshold=0.1
  1195. bHasVoiceEnabled=False
  1196.  
  1197. [FullScreenMovie]
  1198. bForceNoMovies=TRUE
  1199. LoadMapMovie=SGLoadingScreen.OBJLoading
  1200. bShouldStopMovieAtEndOfLoadMap=TRUE
  1201.  
  1202. [IPDrv.WebConnection]
  1203. MaxValueLength=512
  1204. MaxLineLength=4096
  1205.  
  1206. [IPDrv.WebServer]
  1207. ApplicationPaths[0]=/ServerAdmin
  1208. ApplicationPaths[1]=/images
  1209. ListenPort=80
  1210. MaxConnections=18
  1211. ExpirationSeconds=86400
  1212. bEnabled=false
  1213.  
  1214. [IPDrv.WebResponse]
  1215. IncludePath=/Web
  1216. CharSet=iso-8859-1
  1217.  
  1218. [TextureTracking]
  1219. #TextureName=T_GD_Traffic_Crosswalk_01
  1220.  
  1221. [AnimNotify]
  1222. Trail_MaxSampleRate=200.0
  1223.  
  1224. [Engine.UIDataStore_OnlinePlayerData]
  1225. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1226. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1227. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1228. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1229. StorageProviderClassName=SDEngine.SDStorageProvider
  1230. ProfileDataExtension=.ue3profile
  1231.  
  1232. [Engine.LocalPlayer]
  1233. EyefinityFOVThreshold=140.0
  1234. AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  1235.  
  1236. [MobileSupport]
  1237. bShouldCachePVRTCTextures=False
  1238. bShouldFlattenMaterials=False
  1239. FlattenedTextureResolutionBias=0
  1240. UDKRemotePort=41765
  1241. UDKRemotePortPIE=41766
  1242.  
  1243. [Engine.GameViewportClient]
  1244. bDebugNoGFxUI=FALSE
  1245. bUseHardwareCursorWhenWindowed=TRUE
  1246.  
  1247. [ContentComparisonReferenceTypes]
  1248. +Class=AnimSet
  1249. +Class=SkeletalMesh
  1250. +Class=SoundCue
  1251. +Class=StaticMesh
  1252. +Class=ParticleSystem
  1253. +Class=Texture2D
  1254.  
  1255. [Engine.HttpFactory]
  1256. HttpRequestClassName=WinDrv.HttpRequestWindows
  1257.  
  1258. [IpDrv.OnlineImageDownloaderWeb]
  1259. MaxSimultaneousDownloads=8
  1260. MaxRetryCount=4
  1261.  
  1262. [Configuration]
  1263.  
  1264. [SDEngine.SDEngineExtensions]
  1265. HttpClassName=ShooterGame.SGHttp
  1266. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1267.  
  1268. [SDEngine.SDGameEngine]
  1269. bForceFrontEndVSync=False
  1270.  
  1271. [ShooterGame.SGEngine]
  1272.  
  1273. [ShooterGame.SGEngineExtensions]
  1274. m_DedicatedServerAutoProfileTime=10.0
  1275. m_DedicatedServerAutoProfileCooldown=180.0
  1276. m_DedicatedServerAutoProfileNumPlayers=10
  1277.  
  1278. [OnlineSubsystemPC.OnlineSubsystemPC]
  1279. ProfileDataDirectory=.\Shooter\SaveData
  1280. ProfileDataExtension=.ue3profile
  1281.  
  1282. [SDEngine.SDProfile]
  1283. bDisableOfflineSaves=false
  1284. bDisableOnlineSaves=false
  1285. bUseMostRecentSave=false
  1286.  
  1287. [SDEngine.SDOnlineSubsystem]
  1288. ProfileDataDirectory=.\Shooter\SaveData
  1289. ProfileDataExtension=.ue3profile
  1290.  
  1291. [SDEngine.SDVisibilityManager]
  1292. m_VisibilityValidityTime=0.2f
  1293.  
  1294. [SDPCEngine.SDOnlineSubsystemFireline]
  1295. m_SettingsClassName=SDEngine.SDFirelineSettings
  1296. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1297. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1298. m_ServerHeartbeatGap=25.0
  1299. m_ClientHeartbeatGap=240.0
  1300. m_JoinTimeout=30.0
  1301. m_RequestRetryCooldownTimeMultiplier=2.0
  1302. m_RequestMaxRetry=6
  1303. m_MaxUnansweredHeartbeatAllowed=3
  1304. m_ManifestIndexName=index
  1305.  
  1306. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1307. m_SessionRetryTimeCooldownMultiplier=2.0
  1308. m_SessionRetryTimeCooldownMax=960.0
  1309.  
  1310. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1311. m_MaxLoginStepTime=60.0
  1312.  
  1313. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1314. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1315.  
  1316. [Windows.StandardUser]
  1317. MyDocumentsSubDirName=UnrealEngine3
  1318.  
  1319. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1320. bHasGameSpyAccount=true
  1321. EncryptedProductKey=NotForShip
  1322. ProfileDataDirectory=../ShooterGame/SaveData
  1323. ProfileDataExtension=.ue3profile
  1324. ProductID=11097
  1325. NamespaceID=40
  1326. PartnerID=33
  1327. GameID=1727
  1328. StatsVersion=7
  1329. NickStatsKeyId=1
  1330. PlaceStatsKeyId=2
  1331. LocationUrlsForInvites=shooterpc
  1332. LocationUrl=shooterpc
  1333. bShouldUseMcp=true
  1334.  
  1335. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1336. bUseVAC=true
  1337. GameDir=unrealtest
  1338. GameVersion=1.0.0.0
  1339. Region=255
  1340. CurrentNotificationPosition=8
  1341. ResetStats=0
  1342.  
  1343. [SDEngine.SDGameStatsManager]
  1344. GAME_STATS_VERSION=19
  1345.  
  1346. [GameplayStats.JSON]
  1347. Enabled=false
  1348. CommandLine=stats
  1349.  
  1350. [GameplayStats.Fireline]
  1351. Enabled=true
  1352.  
  1353. [GameplayStats.Echo]
  1354. Enabled=true
  1355. PlaytestOnly=true
  1356. Frequency=5.0
  1357. ContentEncoding=zlib
  1358. MonitorUpload=true
  1359. MonitorUploadFrequency=10.0
  1360. CommandLine=stats
  1361.  
  1362. [GameplayStats.Unreal]
  1363. Enabled=false
  1364. Frequency=0.25
  1365. CommandLine=stats
  1366.  
  1367. [PacketSimulationSettings]
  1368. PktLoss=0
  1369. PktLag=0
  1370. PktLagVariance=0
  1371.  
  1372. [SDAudioPackages]
  1373. PackageNames=SFX.pck
  1374. PackageNames=Default.pck
  1375.  
  1376. [SDSoundSystem]
  1377. uIOMemorySize=8192
  1378. fTargetAutoStmBufferLength=380
  1379. fMaxCacheRatio=2.0
  1380. uDefaultPoolSize=16384
  1381. uLEngineDefaultPoolSize=32768
  1382. uCommandQueueSize=192
  1383. HDREnable=1
  1384. HDREnableBoost=0
  1385. HDRSettingIndex=1
  1386. HDRMaxSize0=35
  1387. HDRMinSize0=26
  1388. HDRReleaseRate0=20
  1389. HDRMaxSize1=65
  1390. HDRMinSize1=48
  1391. HDRReleaseRate1=30
  1392. HDRMaxSize2=68
  1393. HDRMinSize2=45
  1394. HDRReleaseRate2=20
  1395. MuteOnLostFocus=1
  1396. OcclusionMinValue=0.25
  1397. OcclusionMaxValue=0.75
  1398. OcclusionMinDistance=512
  1399. OcclusionMaxDistance=20000
  1400.  
  1401. [SDTestServer]
  1402. Dedicated=true
  1403. Listen=false
  1404.  
  1405. [ShooterGame.SGDTServer]
  1406. m_DTPort=7999
  1407. m_DTLogging=false
  1408.  
  1409. [ShooterGame.SGClientVoice]
  1410. m_DTPort=8432
  1411. m_DTLogging=false
  1412.  
  1413. [SDEngine.SDFirelineBatchUpdateObject]
  1414. m_MaxUpdateAttempts=5
  1415. m_BaseRetryDelay=1.7f
  1416.  
  1417. [SDEngine.SDCoherentUIManager]
  1418. m_bUseWebCache=true
  1419. m_WebCacheDir=WebCache
  1420.  
  1421. [ShooterGame.SGVideoSettings]
  1422. m_TextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=512)
  1423. m_TextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=512)
  1424. m_TextureSettings=(ID="TEXTUREGROUP_WorldSpecular", CurrentValueFloat=256)
  1425. m_TextureSettings=(ID="TEXTUREGROUP_Character", CurrentValueFloat=512)
  1426. m_TextureSettings=(ID="TEXTUREGROUP_CharacterNormalMap", CurrentValueFloat=512)
  1427. m_TextureSettings=(ID="TEXTUREGROUP_CharacterSpecular", CurrentValueFloat=256)
  1428. m_TextureSettings=(ID="TEXTUREGROUP_Weapon", CurrentValueFloat=512)
  1429. m_TextureSettings=(ID="TEXTUREGROUP_WeaponNormalMap", CurrentValueFloat=512)
  1430. m_TextureSettings=(ID="TEXTUREGROUP_WeaponSpecular", CurrentValueFloat=256)
  1431. m_TextureSettings=(ID="TEXTUREGROUP_Vehicle", CurrentValueFloat=1024)
  1432. m_TextureSettings=(ID="TEXTUREGROUP_VehicleNormalMap", CurrentValueFloat=1024)
  1433. m_TextureSettings=(ID="TEXTUREGROUP_VehicleSpecular", CurrentValueFloat=512)
  1434. m_TextureSettings=(ID="TEXTUREGROUP_Cinematic", CurrentValueFloat=512)
  1435. m_TextureSettings=(ID="TEXTUREGROUP_Effects", CurrentValueFloat=256)
  1436. m_TextureSettings=(ID="TEXTUREGROUP_EffectsNotFiltered", CurrentValueFloat=1024)
  1437. m_TextureSettings=(ID="TEXTUREGROUP_Skybox", CurrentValueFloat=1024)
  1438. m_TextureSettings=(ID="TEXTUREGROUP_UI", CurrentValueFloat=1024)
  1439. m_TextureSettings=(ID="TEXTUREGROUP_Lightmap", CurrentValueFloat=1024)
  1440. m_TextureSettings=(ID="TEXTUREGROUP_RenderTarget", CurrentValueFloat=1024)
  1441. m_TextureSettings=(ID="TEXTUREGROUP_MobileFlattened", CurrentValueFloat=128)
  1442. m_TextureSettings=(ID="TEXTUREGROUP_ProcBuilding_Face", CurrentValueFloat=256)
  1443. m_TextureSettings=(ID="TEXTUREGROUP_ProcBuilding_LightMap", CurrentValueFloat=128)
  1444. m_TextureSettings=(ID="TEXTUREGROUP_Shadowmap", CurrentValueFloat=1024)
  1445. m_TextureSettings=(ID="TEXTUREGROUP_ColorLookupTable", CurrentValueFloat=1024)
  1446. m_TextureSettings=(ID="TEXTUREGROUP_Terrain_Heightmap", CurrentValueFloat=1024)
  1447. m_TextureSettings=(ID="TEXTUREGROUP_Terrain_Weightmap", CurrentValueFloat=1024)
  1448. m_TextureSettings=(ID="TEXTUREGROUP_ImageBasedReflection", CurrentValueFloat=1024)
  1449. m_TextureSettings=(ID="TEXTUREGROUP_Bokeh", CurrentValueFloat=128)
  1450. m_MinimalTextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=256)
  1451. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=256)
  1452. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WorldSpecular", CurrentValueFloat=256)
  1453. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Character", CurrentValueFloat=256)
  1454. m_MinimalTextureSettings=(ID="TEXTUREGROUP_CharacterNormalMap", CurrentValueFloat=256)
  1455. m_MinimalTextureSettings=(ID="TEXTUREGROUP_CharacterSpecular", CurrentValueFloat=256)
  1456. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Weapon", CurrentValueFloat=256)
  1457. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WeaponNormalMap", CurrentValueFloat=256)
  1458. m_MinimalTextureSettings=(ID="TEXTUREGROUP_WeaponSpecular", CurrentValueFloat=256)
  1459. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Vehicle", CurrentValueFloat=512)
  1460. m_MinimalTextureSettings=(ID="TEXTUREGROUP_VehicleNormalMap", CurrentValueFloat=512)
  1461. m_MinimalTextureSettings=(ID="TEXTUREGROUP_VehicleSpecular", CurrentValueFloat=512)
  1462. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Cinematic", CurrentValueFloat=512)
  1463. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Effects", CurrentValueFloat=256)
  1464. m_MinimalTextureSettings=(ID="TEXTUREGROUP_EffectsNotFiltered", CurrentValueFloat=64)
  1465. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Skybox", CurrentValueFloat=512)
  1466. m_MinimalTextureSettings=(ID="TEXTUREGROUP_UI", CurrentValueFloat=1024)
  1467. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Lightmap", CurrentValueFloat=512)
  1468. m_MinimalTextureSettings=(ID="TEXTUREGROUP_RenderTarget", CurrentValueFloat=64)
  1469. m_MinimalTextureSettings=(ID="TEXTUREGROUP_MobileFlattened", CurrentValueFloat=64)
  1470. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ProcBuilding_Face", CurrentValueFloat=64)
  1471. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ProcBuilding_LightMap", CurrentValueFloat=64)
  1472. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Shadowmap", CurrentValueFloat=512)
  1473. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ColorLookupTable", CurrentValueFloat=64)
  1474. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Terrain_Heightmap", CurrentValueFloat=64)
  1475. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Terrain_Weightmap", CurrentValueFloat=64)
  1476. m_MinimalTextureSettings=(ID="TEXTUREGROUP_ImageBasedReflection", CurrentValueFloat=256)
  1477. m_MinimalTextureSettings=(ID="TEXTUREGROUP_Bokeh", CurrentValueFloat=64)
  1478. m_LowTextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=512)
  1479. m_LowTextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=512)
  1480. m_LowTextureSettings=(ID="TEXTUREGROUP_WorldSpecular", CurrentValueFloat=256)
  1481. m_LowTextureSettings=(ID="TEXTUREGROUP_Character", CurrentValueFloat=512)
  1482. m_LowTextureSettings=(ID="TEXTUREGROUP_CharacterNormalMap", CurrentValueFloat=512)
  1483. m_LowTextureSettings=(ID="TEXTUREGROUP_CharacterSpecular", CurrentValueFloat=256)
  1484. m_LowTextureSettings=(ID="TEXTUREGROUP_Weapon", CurrentValueFloat=512)
  1485. m_LowTextureSettings=(ID="TEXTUREGROUP_WeaponNormalMap", CurrentValueFloat=512)
  1486. m_LowTextureSettings=(ID="TEXTUREGROUP_WeaponSpecular", CurrentValueFloat=256)
  1487. m_LowTextureSettings=(ID="TEXTUREGROUP_Vehicle", CurrentValueFloat=1024)
  1488. m_LowTextureSettings=(ID="TEXTUREGROUP_VehicleNormalMap", CurrentValueFloat=1024)
  1489. m_LowTextureSettings=(ID="TEXTUREGROUP_VehicleSpecular", CurrentValueFloat=512)
  1490. m_LowTextureSettings=(ID="TEXTUREGROUP_Cinematic", CurrentValueFloat=512)
  1491. m_LowTextureSettings=(ID="TEXTUREGROUP_Effects", CurrentValueFloat=256)
  1492. m_LowTextureSettings=(ID="TEXTUREGROUP_EffectsNotFiltered", CurrentValueFloat=1024)
  1493. m_LowTextureSettings=(ID="TEXTUREGROUP_Skybox", CurrentValueFloat=1024)
  1494. m_LowTextureSettings=(ID="TEXTUREGROUP_UI", CurrentValueFloat=1024)
  1495. m_LowTextureSettings=(ID="TEXTUREGROUP_Lightmap", CurrentValueFloat=1024)
  1496. m_LowTextureSettings=(ID="TEXTUREGROUP_RenderTarget", CurrentValueFloat=1024)
  1497. m_LowTextureSettings=(ID="TEXTUREGROUP_MobileFlattened", CurrentValueFloat=128)
  1498. m_LowTextureSettings=(ID="TEXTUREGROUP_ProcBuilding_Face", CurrentValueFloat=256)
  1499. m_LowTextureSettings=(ID="TEXTUREGROUP_ProcBuilding_LightMap", CurrentValueFloat=128)
  1500. m_LowTextureSettings=(ID="TEXTUREGROUP_Shadowmap", CurrentValueFloat=1024)
  1501. m_LowTextureSettings=(ID="TEXTUREGROUP_ColorLookupTable", CurrentValueFloat=1024)
  1502. m_LowTextureSettings=(ID="TEXTUREGROUP_Terrain_Heightmap", CurrentValueFloat=1024)
  1503. m_LowTextureSettings=(ID="TEXTUREGROUP_Terrain_Weightmap", CurrentValueFloat=1024)
  1504. m_LowTextureSettings=(ID="TEXTUREGROUP_ImageBasedReflection", CurrentValueFloat=1024)
  1505. m_LowTextureSettings=(ID="TEXTUREGROUP_Bokeh", CurrentValueFloat=128)
  1506. m_MediumTextureSettings=(ID="TEXTUREGROUP_World", CurrentValueFloat=1024)
  1507. m_MediumTextureSettings=(ID="TEXTUREGROUP_WorldNormalMap", CurrentValueFloat=1024)
  1508. m_MediumTextureSettings=(ID="TEXTUREGROUP_WorldSpecular", CurrentValueFloat=1024)
  1509. m_MediumTextureSettings=(ID="TEXTUREGROUP_Character", CurrentValueFloat=1024)
  1510. m_MediumTextureSettings=(ID="TEXTUREGROUP_CharacterNormalMap", CurrentValueFloat=1024)
  1511. m_MediumTextureSettings=(ID="TEXTUREGROUP_CharacterSpecular", CurrentValueFloat=512)
  1512. m_MediumTextureSettings=(ID="TEXTUREGROUP_Weapon", CurrentValueFloat=1024)
  1513. m_MediumTextureSettings=(ID="TEXTUREGROUP_WeaponNormalMap", CurrentValueFloat=1024)
  1514. m_MediumTextureSettings=(ID="TEXTUREGROUP_WeaponSpecular", CurrentValueFloat=512)
  1515. m_MediumTextureSettings=(ID="TEXTUREGROUP_Vehicle", CurrentValueFloat=2048)
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