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JarodColeman

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Jul 14th, 2014
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  1. fireball: 'Basic Skill. User creates a ball of fire and shoots it at the enemy. Has a 50% chance to burn, dealing 10% additional damage . Cost: 3 Energy',
  2. purepoison: 'Basic Skill. User inflicts poison on the target, causing them to lose %5 damage a turn for 3 turns. Cost: 3 Energy',
  3. energyblast: 'Learned at Level 4. User spends any amount of Energy and it is givin as True Damage. Cost: User Dependant',
  4. systemshocker: 'Learned at Level 6. User strikes all enemies with an icy blast, dealing 20 True damage even if missed. Cost: 10 Energy',
  5. magicalflow: 'Learned at Level 10. User gains 10% of their Energy every turn. Cost: Passive',
  6. lightningbolt: 'Learned at Level 14. User rolls a regular attack, but counts as 2 rolls, one normal and the other true damage. Cost: 15 Energy',
  7. fireball2: 'Cost 5 gold to upgrade. User creates a ball of fire and shoots it at the enemy. Has a 50% chance to burn, dealing 5 additional damage. Cost: 1 Energy',
  8. purepoison2: 'Cost 5 gold to upgrade. User inflicts poison on the target, causing them to lose 5 damage a turn for 3 turns. Cost: 1 Energy',
  9. energyblast2: 'Cost 10 gold to upgrade. User spends any amount of Energy and it is givin as True Damage. Cost: User Dependant',
  10. systemshocker2: 'Cost 15 gold to upgrade. User strikes all enemies with an icy blast, dealing 20 True damage even if missed. Cost: 10 Energy',
  11. magicalflow2: 'Cost 20 gold to upgrade. User gains 10% of their Energy every turn. Cost: Passive',
  12. lightningbolt2: 'Cost 25 gold to upgrade. User rolls a regular attack, but counts as 2 rolls, one normal and the other true damage. Cost: 15 Energy',
  13. fireball3: 'Cost 5 gold to upgrade. User creates a ball of fire and shoots it at the enemy. Has a 50% chance to burn, dealing 5 additional damage. Cost: 1 Energy',
  14. purepoison3: 'Cost 5 gold to upgrade. User inflicts poison on the target, causing them to lose 5 damage a turn for 3 turns. Cost: 1 Energy',
  15. energyblast3: 'Cost 10 gold to upgrade. User spends any amount of Energy and it is givin as True Damage. Cost: User Dependant',
  16. systemshocker3: 'Cost 15 gold to upgrade. User strikes all enemies with an icy blast, dealing 20 True damage even if missed. Cost: 10 Energy',
  17. magicalflow3: 'Cost 20 gold to upgrade. User gains 10% of their Energy every turn. Cost: Passive',
  18. lightningbolt3: 'Cost 25 gold to upgrade. User rolls a regular attack, but counts as 2 rolls, one normal and the other true damage. Cost: 15 Energy',
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