Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Guide to the console settings AODA
- My authorship, respectively, that I dug up, and then I spread
- before you start to know is:
- console opens ctrl + alt + tilde (~)
- as a result of the experiments can be screwed up with graphics. resetgfx.exe in your game solves all problems
- Some settings are saved, it is necessary to prescribe in some configuration or each time
- settings are in (for Vista / Seven) C: \ Users \ USERNAME \ AppData \ Local \ Atari \ "The Chronicles of Riddick - Assault on Dark Athena" \ Environment.cfg ... for XP are clever.
- in the game folder is useless Environment.cfg, who does not affect anything
- config in all capital letters, as though to console
- xr_adaptivequalitymode = 0 or 1 enables or disables shadows washes of low resolution, which, for example, the characters stick out
- xr_softstencil = 0 or 1 blurs the stencil (ultra fine) shadow that stick out here and there from static objects
- xr_shadowmapmode = 0 or 1 replaces the shadow of a low resolution with a comb that can be seen in the original EFBB and DooM3. shadows disappear from translucent textures, but in combination with xr_softstencil they nourish and get the highest quality shadows, available only on the PC. Left - original with shadows, similar xbox360. low resolution, pixel comb. Red dots indicated by the fact that it is better to pay attention (hood, neck looks fine, the shadow of Riddick smoothed) by the middle - what you get when you turn xr_shadowmapmode Right - combined with xr_softstencil For maximum performance to enable this setting. The only drawback that the time to see - on the beach of Riddick was not the shadow of a cut-scene, but the game looks much better.
- xr_dfroverride = 0 to 50 with the intermediate step 1 lifts the brightness in the picture. something to do with HDR. , with 16-bit you can pretend like Killzone2, and an 8-bit color is obtained reduction in diversity
- xr_globalreflection = 0 or 1 little effect on the lighting in the scene, but has svoebrazny and the effect on the image in the style of filter GTA4. heavy load on the system
- xr_lod = 0 or 1, has a strong effect on the color balance of the image. geometrical or textural everything stays the same (so a little confused, why is called lod). lost shadows of translucent textures - and all of the total losses. while the overall color balance is becoming more realistic. original left, in the middle of xr_lod, and on the right, coupled with xr_softstencil something like a stalker
- xr_shadermode = 11, 6, 7 different mode shader. left - 7 (in which only mode deferred: yes) in the middle - 11 (normal mode (!) he default in Game 7 and worse in this stage) the right - 6 (easy 11, no stencil shadows)
- xr_shaderspecularscale = # # # three parameters from 0 to 10 - forces the bump be brighter or vice versa. essentially turns your schedule can make all the wax as doom3, and can be faded in both games on eu3. in the original are minimum values 0 0 0 here are just 3 examples, but the effect can be done by another
- xr_ssao = 0,1,2,3 includes SSAO. SSAO with this team works together with the included AA, if you specify it in the console 1,2,3 - a level of quality in the 8 bit faster, but with the artifacts. used in 16bit color level - R_BACKBUFFERFORMAT, it has only 2 values. They finished at the bottom in the config
- xr_viewscale = # # two parameters from 0 to 1 in increments of 0.1 stretches the image as you wish. let's see how to use this can be done the normal 16:10 's original with stripes: command "vid_pixelaspect -1" (or 1.2) does the same as "auto" in the menu , a slightly elongated image: now write "xr_viewscale 0.90 1" and get a normal 16:10:
- vid_pixelaspect = -1, from 1 to 5 steps of 0.1 in-1 (or 1.2 experiment) removes the strip when it is other image parameters narrow horizontally. if not enough FOV for some reason, you can use it
- xr_zfog = 0 or 1, on or off a light haze in the frame. the screenshots are not very noticeable, but there is a difference in the game
- r_anisotropy
- sets the degree of anisotropy. at 0 off
- r_antialias
- blur angles. indicates the number of 1 or more
- the rest is not so important. totally:
- normal 16:10 - decided
- excellent shadow - decided
- SSAO with AA - decided
- other minor tweaks to taste
- Thanks to tualin
Advertisement
Add Comment
Please, Sign In to add comment