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Slashdiablo BH 1.7e updated config

Oct 27th, 2016
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  1. //mHax Configuration File
  2. //based on the version included with Slashdiablo BH 1.7e
  3. //item filters updated by twocows
  4.  
  5. //Maphack Configuration
  6. Missile Color[Player]: 0x97
  7. Missile Color[Neutral]: 0x0A
  8. Missile Color[Partied]: 0x84
  9. Missile Color[Hostile]: 0x5B
  10.  
  11. Monster Color[Normal]: 0x5B
  12. Monster Color[Minion]: 0x60
  13. Monster Color[Champion]: 0x91
  14. Monster Color[Boss]: 0x84
  15.  
  16. //Dangerous Monsters
  17. //Gloams & Dolls
  18. Monster Color[118]: 0x9B
  19. Monster Color[119]: 0x9B
  20. Monster Color[120]: 0x9B
  21. Monster Color[121]: 0x9B
  22. Monster Color[212]: 0x9B
  23. Monster Color[213]: 0x9B
  24. Monster Color[214]: 0x9B
  25. Monster Color[215]: 0x9B
  26. Monster Color[216]: 0x9B
  27. Monster Color[639]: 0x9B
  28. Monster Color[640]: 0x9B
  29. Monster Color[641]: 0x9B
  30. Monster Color[690]: 0x9B
  31. Monster Color[691]: 0x9B
  32. Monster Color[733]: 0x9B
  33.  
  34. Reveal Map: True, None
  35. Show Monsters: True, None
  36. Show Missiles: False, None
  37. Show Chests: True, VK_X
  38. Force Light Radius: True, None
  39. Remove Weather: True, None
  40. Infravision: True, None
  41. Display Level Names: True, None
  42. Remove Shake: True, None
  43. RevealMode: 1
  44.  
  45. //Skill Warnings: set true to warn when effect expires from the player
  46. //The skill numbers can be found here:
  47. //https://github.com/underbent/slashdiablo-maphack/wiki/Effects
  48. Skill Warning[16]: True // enchant
  49. Skill Warning[32]: True // battle orders
  50. Skill Warning[101]: True // holy shield
  51. Skill Warning[149]: False // oak sage
  52. Skill Warning[151]: False // cyclone armor
  53.  
  54. //Screen Info Configuration
  55. AutomapInfo[0]: Game Name: %GAMENAME%
  56. AutomapInfo[1]: Game Password: %GAMEPASS%
  57. AutomapInfo[2]: %LEVEL%
  58. AutomapInfo[3]: Difficulty: %GAMEDIFF%
  59. AutomapInfo[4]: Ip: %GAMEIP%
  60. AutomapInfo[5]: %GAMETIME%
  61. AutomapInfo[6]: %REALTIME%
  62.  
  63. // Experience Display
  64. Experience Meter: True, VK_NUMPAD7
  65.  
  66. // Controls how many frames to recycle the minimap doodads for
  67. Minimap Max Ghost: 20
  68.  
  69. //Quest Drop Warning for Mephisto/Diablo/Baal quests
  70. Quest Drop Warning: False
  71.  
  72. //Gamefilter Configuration
  73. GameListRefresh: 1500
  74.  
  75. //Bnet Configuration
  76. Show Last Game: False
  77. Fail To Join: 4000
  78.  
  79. //Character Configuration
  80. Character Stats VK_8
  81.  
  82. //Item Configuration
  83. Show Ethereal: True, None
  84. Show Sockets: True, None
  85. Show iLvl: True, None
  86. Show Rune Numbers: True, None
  87. Alt Item Style: True, None
  88. Color Mod: False, None
  89. Shorten Item Names: False, None
  90. Show Players Gear: VK_0
  91.  
  92. //AutoTele Configuration
  93. Display Messages: True, None
  94. Draw Path: True, None
  95. Draw Destination: True, None
  96. CP to cave: False, None
  97. Fast Teleport: False, None
  98.  
  99. Next Tele: VK_NUMPAD0
  100. Other Tele: VK_NUMPAD1
  101. Waypoint Tele: VK_NUMPAD2
  102. Prev Tele: VK_NUMPAD3
  103.  
  104. Path Color: 97
  105. Next Color: 0x97
  106. Other Color: 0x0A
  107. WP Color: 0x84
  108. Prev Color: 0x5B
  109.  
  110. //Party Configuration
  111. Party Enabled: False, VK_9
  112. Looting Enabled: False, VK_7
  113.  
  114. //Using Potions in Inventory
  115. Use Healing Potion: VK_E
  116. Use Mana Potion: VK_F
  117.  
  118. //Spam Filter Configuration
  119. Log Chat: False, None
  120. Log Blocks: False, None
  121. Enabled: False, None
  122. Autosave: False, None
  123. Log File: chatlog.txt
  124. Update URL:
  125. Token DB: tokens.db
  126.  
  127. //Slippitty's Config v2.3 for BH v0.1.5
  128. // Fog's Custom Config (Revision 4.0) for BH v0.1.4
  129. //Shoutout to underbent for updates of BH and a great wiki
  130.  
  131. //Item Display Configuration
  132. Advanced Item Display: True, None
  133.  
  134. //Ignore 'junk' (Miscellaneous potions, etc.), potion, scroll renaming & gold piles below 2500.
  135. ItemDisplay[GOLD<1500]:
  136. ItemDisplay[tsc]: %GREEN%+ %WHITE%TP
  137. ItemDisplay[isc]: %GREEN%+ %WHITE%ID
  138. ItemDisplay[vps]: StP
  139. ItemDisplay[yps]: AnP
  140. ItemDisplay[wms]: ThP
  141. ItemDisplay[gps]:
  142. ItemDisplay[ops]:
  143. ItemDisplay[gpm]:
  144. ItemDisplay[opm]:
  145. ItemDisplay[gpl]:
  146. ItemDisplay[opl]:
  147. ItemDisplay[hp1]: %RED%+ %WHITE%H1
  148. ItemDisplay[hp2]: %RED%+ %WHITE%H2
  149. ItemDisplay[hp3]: %RED%+ %WHITE%H3
  150. ItemDisplay[hp4]: %RED%+ %WHITE%H4
  151. ItemDisplay[hp5]: %RED%+ %WHITE%H5
  152. ItemDisplay[mp1]: %BLUE%+ %WHITE%M1
  153. ItemDisplay[mp2]: %BLUE%+ %WHITE%M2
  154. ItemDisplay[mp3]: %BLUE%+ %WHITE%M3
  155. ItemDisplay[mp4]: %BLUE%+ %WHITE%M4
  156. ItemDisplay[mp5]: %BLUE%+ %WHITE%M5
  157. ItemDisplay[rvs]: %PURPLE%+ %WHITE%R1
  158. ItemDisplay[rvl]: %PURPLE%+ %WHITE%R2
  159.  
  160. //Ignore arrows and bolts
  161. //off by default; enable if you don't play Amazon
  162. //ItemDisplay[aqv]:
  163. //ItemDisplay[cqv]:
  164.  
  165. //Ignore many inferior, non-magic, and unidentified magic non-elite items
  166. //Exceptions:
  167. //Wirt's Leg (cows)
  168. //Socketable armor/helms/shields (rune word armor bases)
  169. //- inferior is included, as cubing with el + chipped gem will fix it
  170. //- 1os ones are ignored (why would you want one?)
  171. //Staves, Wands, Scepters (sell high, +skills)
  172. //LoD class items (+skills; may want to delete ones for classes you don't play)
  173. //- list at https://github.com/underbent/slashdiablo-maphack/wiki/Item-Display
  174. //Magic Circlets (potential for better-than-usual mods)
  175. //Flails, Crystal Swords, Broad Swords with appropriate sockets
  176. ItemDisplay[INF !leg ((!EQ1 !EQ2 !EQ3) OR SOCK=1)]:
  177. ItemDisplay[NORM NMAG !RW !leg (!fla !crs !bsd (!SOCK=0 OR !SOCK=4 OR !SOCK=5)) !WP11 !WP12 !WP13 !CL1 !CL2 !CL3 !CL4 !CL5 !CL6 !CL7 ((!EQ1 !EQ2 !EQ3) OR SOCK=1)]:
  178. ItemDisplay[NORM MAG !ID !WP11 !WP12 !WP13 !CL1 !CL2 !CL3 !CL4 !CL5 !CL6 !CL7 !EQ7]:
  179. ItemDisplay[EXC NMAG !RW !WP11 !WP12 !WP13 !CL1 !CL2 !CL3 !CL4 !CL5 !CL6 !CL7 ((!EQ1 !EQ2 !EQ3) OR SOCK=1)]:
  180. ItemDisplay[EXC MAG !ID !WP11 !WP12 !WP13 !CL1 !CL2 !CL3 !CL4 !CL5 !CL6 !CL7 !EQ7]:
  181.  
  182. //Ignore certain non-magic and unidentified magic elite items
  183. //Daggers, Throwing Weapons, Javelins
  184. //Gloves, Boots, Belts
  185. ItemDisplay[ELT NMAG (WP4 OR WP5 OR WP6 OR EQ4 OR EQ5 OR EQ6)]:
  186. ItemDisplay[ELT MAG !ID (WP4 OR WP5 OR WP6 OR EQ1 OR EQ5 OR EQ6)]:
  187.  
  188. // GEMS
  189. // Indicators: Colour coded (eg. Purple for Amethysts)
  190.  
  191. ItemDisplay[GEMTYPE=1]: %PURPLE%o %WHITE%%GEMLEVEL%
  192. ItemDisplay[GEMTYPE=2]: o %GEMLEVEL%
  193. ItemDisplay[GEMTYPE=3]: %GREEN%o %WHITE%%GEMLEVEL%
  194. ItemDisplay[GEMTYPE=4]: %RED%o %WHITE%%GEMLEVEL%
  195. ItemDisplay[GEMTYPE=5]: %BLUE%o %WHITE%%GEMLEVEL%
  196. ItemDisplay[GEMTYPE=6]: %YELLOW%o %WHITE%%GEMLEVEL%
  197. ItemDisplay[GEMTYPE=7]: %GRAY%o %WHITE%%GEMLEVEL%
  198.  
  199. //RUNES
  200. //El -> Fal: Grey Indicator, Orange text, no map icon
  201. //Lem -> Gul: Red Indicator, Orange text, red map icon
  202. //Vex -> Zod: Purple Indicator, Orange text, purple map icon
  203.  
  204. ItemDisplay[RUNE<20]: %GRAY%0%MAP% %ORANGE%* %RUNENAME% Rune *(%RUNENUM%)
  205. ItemDisplay[RUNE>25]: %PURPLE%0%MAP% %ORANGE%* %RUNENAME% Rune *(%RUNENUM%)
  206. ItemDisplay[RUNE>19]: %RED%0%MAP% %ORANGE%* %RUNENAME% Rune *(%RUNENUM%)
  207.  
  208. //Add Indicators
  209. //Indicators: Grey (Normal), Red (Exceptional), Purple (Elite)
  210.  
  211. //Uniques
  212. ItemDisplay[UNI NORM]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  213. ItemDisplay[UNI EXC]: %RED%0 %GOLD%%NAME%%CONTINUE%
  214. ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  215. ItemDisplay[UNI (rin OR amu OR jew)]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  216.  
  217. //Set Items
  218. ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  219. ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
  220. ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  221. ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  222. ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  223.  
  224. //Minimap Socketables
  225. //Item Codes can be found here:
  226. //https://github.com/dkuwahara/OmegaBot/blob/master/data/item_data.txt
  227.  
  228. //Runewords
  229. ItemDisplay[RW]: %NAME%%MAP%%CONTINUE%
  230.  
  231. //Ebug Bases >650 Defense
  232. ItemDisplay[EQ2 !SUP ETH NMAG ELT SOCK=0 DEF>650]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  233.  
  234. //Elite Eth Infinity/Insight Bases
  235. ItemDisplay[WP8 ELT !7vo !7o7 ETH NMAG !SUP SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  236. ItemDisplay[WP8 ELT !7vo !7o7 ETH SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  237.  
  238. //+3 BO Barb Hats
  239. ItemDisplay[CL2 ILVL>25 !ETH NMAG !SOCK=1 !SOCK=2 SK149>2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  240.  
  241. //Paladin Shields >39@ non-eth, >29@ Eth
  242. ItemDisplay[CL3 ELT ETH NMAG RES>29 !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  243. ItemDisplay[CL3 ELT !ETH NMAG RES>39 !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  244.  
  245. //Superior Enigma & COH Bases
  246. ItemDisplay[xtp !ETH NMAG ED>14 !SOCK=1 !SOCK=2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  247. ItemDisplay[uui !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  248. ItemDisplay[utp !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  249.  
  250. //15ed Monarchs
  251. ItemDisplay[uit !ETH NMAG ED>14 !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  252.  
  253. //Chaos Bases
  254. ItemDisplay[!ETH NMAG (9tw OR 7tw) (SK273>0 AND SK271>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  255. ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK267>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  256. ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK263>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  257.  
  258. //Faith Bases
  259. ItemDisplay[(amc OR amb) SOCK=4 NMAG TABSK0>2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  260. ItemDisplay[(6cb OR 6hb) NMAG ED>14 (SOCK=0 OR SOCK=4)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  261.  
  262. //Berserker Axe/Colossus Blade BotD Bases 10+ ED
  263. ItemDisplay[(7wa OR 7gd) ETH NMAG ED>9 (SOCK=0 OR SOCK=6)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  264.  
  265. //Beserker Axe/Colossus Sword Death Bases 10+ ED
  266. ItemDisplay[(7wa OR 7fb) ETH NMAG ED>9 SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  267.  
  268. //FOH Sticks
  269. ItemDisplay[NMAG (wsp OR 9ws OR 7ws) (SK121>2 AND SK123>2) (SOCK=0 OR SOCK=5)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  270.  
  271. //Diadems
  272. ItemDisplay[ci3 !SUP !ETH NMAG SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  273.  
  274. //Call to Arms bases
  275. ItemDisplay[!ETH NMAG (crs OR fla) (SOCK=5 OR (SOCK=0 ILVL>40))]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  276.  
  277. //Heart of the Oak bases
  278. ItemDisplay[NMAG fla (SOCK=4 OR (SOCK=0 ILVL>25 ILVL<41))]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  279.  
  280. //Spirit sword bases (may want to remove later in ladder)
  281. ItemDisplay[NMAG bsd (SOCK=4 OR (SOCK=0 ILVL>25))]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
  282.  
  283. //Magic Items
  284.  
  285. //Monarchs
  286. ItemDisplay[uit !ETH MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%%CONTINUE%
  287.  
  288. //Assassin Claws
  289. ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) !ETH MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%%CONTINUE%
  290.  
  291. //Gosu Magic Items
  292. ItemDisplay[uit MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE%
  293. ItemDisplay[EQ2 MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE%
  294. ItemDisplay[CL4 (TABSK34>2 AND SK149>2)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  295. ItemDisplay[CL5 (TABSK48>2 AND SK271>2)]: %ORANGE%%NAME%%MAP%%CONTINUE%
  296. ItemDisplay[CL5 (CLSK6>1 AND SK271>1)]: %PURPLE%%MAP%%NAME%%CONTINUE%
  297. ItemDisplay[CL5 (TABSK48>1 AND SK271>1)]: %PURPLE%%NAME%%MAP%%CONTINUE%
  298. ItemDisplay[CL0 (TABSK2>2 AND SK35>2)]: %PURPLE%%NAME%%MAP%%CONTINUE%
  299.  
  300. //Rares
  301.  
  302. //Rings, Amulets, Jewels, & Circlets
  303. ItemDisplay[RARE (rin OR amu OR jew OR ci0 OR ci1 OR ci2 OR ci3)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  304.  
  305. //Gloves & Boots
  306. ItemDisplay[RARE !ID (EQ4 OR EQ5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  307.  
  308. //ETH Berserker Axe, Colossus Sword, Colossus Blade & Crystal Sword Variants
  309. ItemDisplay[RARE ETH !ID (wax OR 9wa OR 7wa OR crs OR 9cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR CL5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  310.  
  311. //Assassin Claws
  312. ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) !ETH RARE !ID]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
  313.  
  314. //Display sets and uniques on the map with indicators
  315.  
  316. //Unique Hats
  317. ItemDisplay[UNI (ci3 OR urn)]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  318. ItemDisplay[UNI ETH usk]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  319. ItemDisplay[UNI (xh9 OR uap OR uhm OR usk OR uh9 OR dra OR baa)]: %GOLD%%MAP%%NAME%%CONTINUE%
  320.  
  321. //Body Armor
  322. ItemDisplay[UNI uar]: %ORANGE%%MAP%%NAME%%CONTINUE%
  323. ItemDisplay[UNI (xea OR uui OR upl)]: %GOLD%%MAP%%NAME%%CONTINUE%
  324. ItemDisplay[UNI ETH (xrs OR xpl)]: %GOLD%%MAP%%NAME%%CONTINUE%
  325.  
  326. //Shields
  327. ItemDisplay[UNI (uit OR pa9 OR nea)]: %GOLD%%MAP%%NAME%%CONTINUE%
  328.  
  329. //Gloves
  330. ItemDisplay[UNI (uvg OR uhg)]: %GOLD%%MAP%%NAME%%CONTINUE%
  331.  
  332. //Boots
  333. ItemDisplay[UNI ETH uvb]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  334. ItemDisplay[UNI (xvb OR xtb OR xhb OR uvb OR umb OR uhb)]: %GOLD%%MAP%%NAME%%CONTINUE%
  335.  
  336. //Belts
  337. ItemDisplay[UNI ulc]: %ORANGE%%MAP%%NAME%%CONTINUE%
  338. ItemDisplay[UNI umc]: %GOLD%%MAP%%NAME%%CONTINUE%
  339.  
  340. //Weapons
  341. ItemDisplay[UNI ETH (7wa OR 7pa)]: %ORANGE%%MAP%%NAME%%CONTINUE%
  342. ItemDisplay[UNI (7gw OR obf)]: %ORANGE%%MAP%%NAME%%CONTINUE%
  343. ItemDisplay[UNI ETH (72a OR 7s8)]: %GOLD%%MAP%%NAME%%CONTINUE%
  344. ItemDisplay[UNI (7fl OR 6lw OR 7ws OR 9tw OR oba OR obc OR ama OR amf)]: %GOLD%%MAP%%NAME%%CONTINUE%
  345.  
  346. //Misc Uniques
  347. ItemDisplay[UNI (cm1 OR cm2 OR cm3 OR rin OR amu OR jew)]: %GOLD%%MAP%%NAME%%CONTINUE%
  348.  
  349. //Set Equips
  350. ItemDisplay[SET (urn OR paf OR 7ws OR uar OR uth OR amu OR ci3)]: %NAME%%GREEN%%MAP%%CONTINUE%
  351.  
  352. //Display charms and jewels on the map, and ilvl
  353. ItemDisplay[(cm1 OR cm3 OR jew)]: %BLUE%%NAME% [L%ILVL%]%MAP%
  354. ItemDisplay[cm2]: %BLUE%%NAME% [L%ILVL%]
  355.  
  356. //Uber Keys on the Map
  357. ItemDisplay[(pk1 OR pk2 OR pk3)]: %ORANGE%%MAP%%NAME%%CONTINUE%
  358.  
  359. //Add ethereality, sockets, ilvl to the name
  360. ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE%
  361. ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
  362. ItemDisplay[]: %NAME% [L%ILVL%]
  363.  
  364. // Stash Export
  365. // Mustache Templates
  366. Mustache Default: stash
  367. Mustache[stats]: {{#defense}}\n\n >{{defense}} defense{{/defense}}{{#stats}}\n\n > {{value}}{{#range}} ({{min}}-{{max}}){{/range}} {{^skill}}{{name}}{{/skill}}{{skill}}{{/stats}}
  368. Mustache[header-unique]: {{#quality=Unique}}**{{^name}}{{type}}{{/name}}{{name}}** (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}}
  369. Mustache[header-magic]: {{#quality$Magic|Rare}}**{{^name}}{{type}}{{/name}}{{name}}** (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}}
  370. Mustache[header-else]: {{#quality^Unique|Magic|Rare}}{{^isRuneword}}{{^name}}{{type}}{{/name}}{{name}}{{/isRuneword}}{{#isRuneword}}**{{runeword}}** {{type}}{{/isRuneword}} (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}}
  371. Mustache[header]: {{#isEthereal}}Eth {{/isEthereal}}{{>header-unique}}{{>header-magic}}{{>header-else}}{{#count}} **x{{count}}**{{/count}}
  372. Mustache[item]: {{>header}}{{>stats}}{{^isRuneword}}{{#socketed}}\n\n * {{>>item}}{{/socketed}}{{/isRuneword}}\n
  373. Mustache[stash]: {{#this}}* {{>item}}\n\n{{/this}}
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