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  1. # This config file is only provided as an example file.
  2. # Edit it to sute your needs.
  3. # For more info on how to edit this file. use the Readme.txt file or visit http://www.ibattle.org/install-and-configure
  4.  
  5.  
  6. #--------------------------------------------------------------------------------------------------------
  7. [Bec]
  8. #--------------------------------------------------------------------------------------------------------
  9.  
  10. # Set the ip to your server. normally 127.0.0.1 will be fine.
  11. Ip = 127.0.0.1
  12.  
  13.  
  14. # Set the port to the server. default port is 2302
  15. Port = 2302
  16.  
  17.  
  18. # Set the path to the BattlEye directory that is currently in use by the server.
  19. BePath = C:\VisionZ Epoch Chernarus\instance_11_Chernarus\BattlEye
  20.  
  21.  
  22. # Set the path to your Admins.xml file containing your admins.
  23. Admins = Admins.xml
  24.  
  25.  
  26. # Set the path to your Commands.xml file.
  27. Commands = Commands.xml
  28.  
  29.  
  30. #--------------------------------------------------------------------------------------------------------
  31. [Misc]
  32. #--------------------------------------------------------------------------------------------------------
  33.  
  34. # Set which type of hacks that will be added to your banlist.
  35. # 0 = none. 1 = GameHack. 2 = Battleye Hack. 3 = both GameHack & Battleye Hack.
  36. # value 3 is set as default if this parameter is not defined.
  37. Ban = 0
  38.  
  39. # Set the height & width of Becs console window
  40. ConsoleHeight = 45
  41. ConsoleWidth = 165
  42.  
  43.  
  44. # Only allow english chars.
  45. AsciiNickOnly = False
  46.  
  47.  
  48. # Only allow english chars to be typed on the chat. Note, Warnings must be enabled. 0 or more.
  49. AsciiChatOnly = False
  50.  
  51.  
  52. # If AsciiChatOnly is set True. you can define none english chars that will be accepted.
  53. # You separate each char with a , "note you need to define lower and upper case of the chars."
  54. IgnoreChatChars = €,£,æ,Æ,ø,Ø,å,Å,ö,ä,ü,ß
  55.  
  56.  
  57. # Set the amount of warnings a player will get before kicked. -1 is disabled. 0 instant kick
  58. # 1 == one warning on a bad word. next bad word results in kick
  59. Warnings = -1
  60.  
  61.  
  62. # Kick players who has listed chars in their name
  63. #DisallowPlayerNameChars = []{}()0123456789
  64.  
  65.  
  66. # Min length, kicks players who has to short name.
  67. MinPlayerNameLength = 3
  68.  
  69.  
  70. # Max length, kicks players who has to long name.
  71. MaxPlayerNameLength = 16
  72.  
  73.  
  74. # Set the name of your Arma3server.exe if it has been renamed from arma3server.exe to something else!
  75. # if the exe has its original name. comment it out.
  76. # DO NOT SET FULL PATH TO THE EXE FILE
  77. ServerExeName = Arma2OAserver.exe
  78.  
  79.  
  80. # Set path to the file containing a list of bad words. Note, Warnings must be enabled. 0 or more.
  81. #WordFilterFile = BadWords.txt
  82.  
  83.  
  84. # Set the path to the file containing whitelisted guids.
  85. #WhiteListFile = WhiteList.txt
  86.  
  87.  
  88. # Set custom whitelist kick message. Text must be in ascii letters. MAX 58 CHARS. BE only does ascii on messages
  89. #WhileListKickMsg = you are not whitelisted on this server.
  90.  
  91.  
  92. # Kick people with offensive names
  93. #NickFilterFile = BadNames.txt
  94.  
  95.  
  96. # Set the path to the Scheduler.xml file.
  97. Scheduler = Scheduler.xml
  98.  
  99.  
  100. # Kick people who are idleing in the lobby, kick will happen after given time, Min time is 90 sec. use 0 to disable this function.
  101. KickLobbyIdlers = 0
  102.  
  103.  
  104. # If enabled. Bec will create seperate chat files for each channel along with the main file.
  105. #ChatChannelFiles = false
  106.  
  107. # Set the amount of Normal players who can connect. Set it to -1 to disable it.
  108. # If set to 0 it means only players who are listed in the Admins.xml, (or whatever you call it) will be able to connect to the server.
  109. # Quick Example 1: server can holed 50 players. and you want to reserve 5 slots for admins. then set SlotLimit to 45.
  110. # Quick Example 2: server can holed 50 players. and you want to reserve 5 slots for admins and 5 slots for friends. then set SlotLimit to 40,
  111. # AND edit your admins.xml. ADD in all your frineds guid and remaining data, put them in group example 100. or whatever you feel likt.
  112. # by using this method you can give some of your friends some access to some commands if you like or none.
  113. # in general this is works like .Whitelisting X player slots for admins and friends, while leaving the remaining Y slots for public.
  114. #SlotLimit = -1
  115.  
  116. # Set the message people will get when they try to connect and is not whitelisted. Text must be in ascii letters.
  117. SlotLimitKickMsg = The Server has reached its player limit.
  118.  
  119.  
  120. # The amount of time Bec will wait for the server to start up.
  121. Timeout = 30
  122.  
  123.  
  124. #--------------------------------------------------------------------------------------------------------
  125. [Reporter]
  126. #--------------------------------------------------------------------------------------------------------
  127. # Reporter account. Fill in the username and password for your reporter account.
  128. # GameHacks, BattlEye Hacks will be reported to a database. all players who connect will also be checked against this database.
  129.  
  130. # Set the Username for your account
  131. #User = alfred
  132.  
  133.  
  134. # Set the Password for your account
  135. #Password = 123456
  136.  
  137.  
  138. #--------------------------------------------------------------------------------------------------------
  139. [ChatRestriction]
  140. #--------------------------------------------------------------------------------------------------------
  141. # Set max amount of chat lines a player is allowed to send for each channel.
  142. # Going passed the number will result in kick. -1 is disabled, 0 isntant kick.
  143. # If the number is higher than 0 players will be sent warnings.
  144.  
  145. Lobby = -1
  146. Global = -1
  147. Side = -1
  148. Group = -1
  149. Vehicle = -1
  150. Command = -1
  151. Commander = -1
  152. Direct = -1
  153.  
  154.  
  155. #--------------------------------------------------------------------------------------------------------
  156. [ChatSpam]
  157. #--------------------------------------------------------------------------------------------------------
  158.  
  159. # Set max amount of chat lines per channel allowed within given time frame.
  160. # Set the values to 0 to disable this function(s)
  161.  
  162. # Quick Example:
  163. # Lobby = 5
  164. # Lobby_Time_Lower = 10
  165. # Lobby_Time_Upper = 15
  166.  
  167. # If the time between each new chatlines from a player is less than CHANNEL_Time_Lower the spam counter increases by + 1.
  168. # Consider the CHANNEL (Lobby) as the spam counter.
  169. # When a player has (CHANNEL - 1) in spam counting. a warning will be sent to whom it may consern.
  170. # If the time between each new chatline from the player is Greater than CHANNEL_Time_Lower and Less than CHANNEL_Time_Upper the spam counter stay as it is.
  171. # If the time since the last chatline is greater then CHANNEL_Time_Upper the spam counter is reset to 1.
  172. # To get optimal result play around a bit with the values on your server.
  173.  
  174. #Lobby = 0
  175. #Lobby_Time_Lower = 0
  176. #Lobby_Time_Upper = 0
  177.  
  178. #Global = 0
  179. #Global_Time_Lower = 0
  180. #Global_Time_Upper = 0
  181.  
  182. #Side = 0
  183. #Side_Time_Lower = 0
  184. #Side_Time_Upper = 0
  185.  
  186. #Group = 2
  187. #Group_Time_Lower = 1
  188. #Group_Time_Upper = 3
  189.  
  190. #Vehicle = 0
  191. #Vehicle_Time_Lower = 0
  192. #Vehicle_Time_Upper = 0
  193.  
  194. #Command = 0
  195. #Command_Time_Lower = 0
  196. #Command_Time_Upper = 0
  197.  
  198. #Commander = 0
  199. #Commander_Time_Lower = 0
  200. #Commander_Time_Upper = 0
  201.  
  202. #Direct = 0
  203. #Direct_Time_Lower = 0
  204. #Direct_Time_Upper = 0
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