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- function play(){
- var level = 65;
- var rect_w = 75;
- var rect_h = 35;
- var inc_score = 50;
- var snake_color = "#009904";
- var ctx;
- var tn = [];
- var x_dir = [-1, 0, 1, 0];
- var y_dir = [0, -1, 0, 1];
- var queue = [];
- var frog = 1;
- var map = [];
- var MR = Math.random;
- var X = 5 + (MR() * (rect_w - 10))|0;
- var Y = 5 + (MR() * (rect_h - 10))|0;
- var direction = MR() * 3 | 0;
- var interval = 0;
- var score = 0;
- var sum = 0, easy = 0;
- var i, dir;
- var c = document.getElementById('playZone');
- ctx = c.getContext('2d');
- for (i = 0; i < rect_w; i++){
- map[i] = [];
- }
- function rand_frog(){
- var x, y;
- do {
- x = MR() * rect_w|0;
- y = MR() * rect_h|0;
- }
- while (map[x][y]);
- map[x][y] = 1;
- ctx.fillStyle = snake_color;
- ctx.strokeRect(x * 10+1, y * 10+1, 8, 8);
- }
- rand_frog();
- function set_game_speed(){
- if (easy) {
- X = (X+rect_w)%rect_w;
- Y = (Y+rect_h)%rect_h;
- }
- --inc_score;
- if (tn.length) {
- dir = tn.pop();
- if ((dir % 2) !== (direction % 2)) {
- direction = dir;
- }
- }
- if ((easy || (0 <= X && 0 <= Y && X < rect_w && Y < rect_h)) && 2 !== map[X][Y]) {
- if (1 === map[X][Y]) {
- score+= Math.max(5, inc_score);
- inc_score = 50;
- rand_frog();
- frog++;
- }
- ctx.fillRect(X * 10, Y * 10, 9, 9);
- map[X][Y] = 2;
- queue.unshift([X, Y]);
- X+= x_dir[direction];
- Y+= y_dir[direction];
- if (frog < queue.length) {
- dir = queue.pop()
- map[dir[0]][dir[1]] = 0;
- ctx.clearRect(dir[0] * 10, dir[1] * 10, 10, 10);
- }
- }else if (!tn.length){
- var msg_score = document.getElementById("msg");
- msg_score.innerHTML = "Спасибо за игру.<br /> Ваш счёт: <b>"+score+"</b><br /><br /><input type='button' value='Сыграть ещё?' onclick='window.location.reload();' />";
- document.getElementById("playZone").style.display = 'none';
- window.clearInterval(interval);
- }
- }
- interval = window.setInterval(set_game_speed, level);
- document.onkeydown = function(e) {
- var code = e.keyCode - 37;
- if (0 <= code && code < 4 && code !== tn[0]) {
- tn.unshift(code);
- }else if (-5 == code){
- if (interval){
- window.clearInterval(interval);
- interval = 0;
- }else{
- interval = window.setInterval(set_game_speed, 60);
- }
- }else{
- dir = sum + code;
- if (dir == 44||dir==94||dir==126||dir==171) {
- sum+= code
- } else if (dir === 218) easy = 1;
- }
- }
- }
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