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- gl.glBegin(GL2.GL_TRIANGLES);
- for (int i = 0; i < pLoader.shortBuf.capacity(); i++) {
- if(gf % 3 == 0)color+= 0.2;
- gf++;
- if(color > 1)color = 0;
- gl.glColor3f(color ,color , color);
- gl.glVertex3f(pLoader.vertBuf[o].get(pLoader.shortBuf.get(i)*3)+posX,pLoader.vertBuf[o].get(pLoader.shortBuf.get(i)*3+1),pLoader.vertBuf[o].get(pLoader.shortBuf.get(i)*3+2)+posY);
- }
- gl.glEnd();
- gl.glColor3f(1f ,0.5f , 1f);
- gl.glBegin(GL2.GL_QUADS);
- gl.glVertex3f(x,h,y);
- gl.glVertex3f(x+g,h,y);
- gl.glVertex3f(x+g,h,y+g);
- gl.glVertex3f(x,h,y+g);
- gl.glEnd();
- for(Zombie z: zList){
- float x = z.posX;
- float y = z.posY;
- float color = 0f;
- int gf = 0;
- gl.glPushMatrix();
- gl.glTranslatef(x, 0, y);
- double alpha = -math.getAlpha((int)x, (int)y);
- gl.glRotated(alpha, 0, 1, 0);
- gl.glBegin(GL2.GL_TRIANGLES);
- for (int i = 0; i < pLoader.shortBuf.capacity(); i++) {
- if(gf % 3 == 0)color+= 0.2;
- gf++;
- if(color > 1)color = 0;
- gl.glColor3f(color ,color , color);
- gl.glVertex3f(pLoader.vertBuf[o].get(pLoader.shortBuf.get(i)*3),pLoader.vertBuf[o].get(pLoader.shortBuf.get(i)*3+1),pLoader.vertBuf[o].get(pLoader.shortBuf.get(i)*3+2));
- }
- gl.glEnd();
- gl.glPopMatrix();
- }
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