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- [17:28:13] @cbrevan: heres our established threatlist: http://www.smogon.com/forums/threads/cap-22-part-3-threats-discussion.3576526/page-3#post-6895593
- [17:28:34] +Snobalt: Yeah heal I need access to it too
- [17:28:46] boxofkangaroos: You have to go into Share and click Get Shareable Link
- [17:28:55] boxofkangaroos: Then that makes it accessible to everyone via link
- [17:29:27] #HeaLnDeaL: try this link: https://drive.google.com/file/d/0B7enqoNCPMqqWmtRdUJhZFpzZEk/view?usp=sharing
- [17:29:38] boxofkangaroos: That works
- [17:29:44] Wyvern Lord Beruka: much better
- [17:29:48] @cbrevan: there we go
- [17:29:52] JDragon6299: what's all this for?
- [17:30:08] boxofkangaroos: CAP 22 Stat Limits
- [17:31:20] Animaignis: Do you guys think that CAP22 should have enough physical attack to deal significant damage to Colo and Chansey?
- [17:31:27] Animaignis: Like say, a mixed set?
- [17:31:31] @cbrevan: /announce we're starting the cap 22 stat limits discussion right now
- [17:31:36] Animaignis: ik
- [17:31:44] Animaignis: Thats why I'm asking around.
- [17:31:54] @cbrevan: /announce for the next two hours please keep this chat solely about cap 22
- [17:32:01] Natu worry: how should we start?
- [17:32:02] @cbrevan: /announce thank you
- [17:32:25] +Snobalt: I had some preliminary questions in PM but lost them. CB can post them if he wants
- [17:32:32] Agile Turtle: imo we shouldn't limit ourselves to physical or special
- [17:32:36] Wyvern Lord Beruka: Looking at speed stats, I'm seeing the CAP fit between 86-131 in terms of speed. The minimum puts us above Tomohawk (As that think can kill us if it is fast enough) whilst the higher puts us above stratagem
- [17:32:37] %Ria: Can someone save a log of the chat for the next two hours?
- [17:32:38] Animaignis: I assume cb starts with a summary-ish thing and some qs?
- [17:32:41] @cbrevan: Considering what we want to be able to use Parting Shot against, should we aim to do so on the switch-in or one-one one? What effect does each one have on our potential tankiness ratings?
- [17:32:48] NotRapNotHipHop: hmm
- [17:32:48] @cbrevan: How much sweepiness do we need to force the opponent into mind games? That is to say, stay in and risk eating an attack, or bail and have the switch-in get nailed by Parting Shot.
- [17:32:49] Animaignis: Ria I gotcha
- [17:32:51] NumberCruncher: Agreed, most of the big utility leads of the past have been mixed
- [17:32:59] NumberCruncher: *utility pivots
- [17:33:04] Rool821: true
- [17:33:11] Rool821: good wllbreaking to
- [17:33:36] Animaignis: I think we first of all need to be able to make Colo think twice about switching in, because of rebound.
- [17:33:38] Agile Turtle: who said anything about eading with this
- [17:33:42] Agile Turtle: leading*
- [17:33:53] NumberCruncher: We aren't. I mistyped
- [17:34:12] Animaignis: So probably you would use parting shot when anticipating a sweeper switching in, or during a one on one against a hard hitter.
- [17:34:15] NumberCruncher: Hence why I corrected myseld
- [17:34:19] Natu worry: So do we want a slower and bulkier pivot or a faster mon? has this been established?
- [17:34:23] +Snobalt: Ass vest colo is still quite common as well. On the other hand, several of the passive pokemon we want to threaten are specially frail as well
- [17:34:26] +Snobalt: Natu worry a faster one
- [17:34:31] Wyvern Lord Beruka: It was establish to be a faster one
- [17:34:32] Natu worry: ah
- [17:35:05] Rool821: I believe we can go mixed
- [17:35:17] Rool821: it compliments both typings
- [17:35:23] Animaignis: Faster was definetly established, speed will probably be over 105. Can't guarantee anything of course.
- [17:35:29] Animaignis: I agree with Rool on this.
- [17:35:52] Natu worry: definitely above 108! to outspeed keldeo
- [17:36:04] Rool821: i am thinking as a posiblity to out speed straya
- [17:36:07] Rool821: *strata
- [17:36:09] +Snobalt: Looking at the threats list, I personally feel that special sweepiness should be prioritized. A mixed set sounds viable but we obviously don't want to break this mon
- [17:36:26] +Snobalt: Rool821 keep in mind Strata doesn't threaten us on typing
- [17:36:31] Rool821: as it can set up and sweep w its mmense speed
- [17:36:32] Wyvern Lord Beruka: The bare min we can really go is 86. the we beat tmohawk
- [17:36:35] Natu worry: I agree special is more appealing
- [17:36:37] Animaignis: The speed tier I have been looking at is 119 or 120. This outspeeds Cawm while also keeping BST low and ieing or being beaten by Alak
- [17:36:46] Natu worry: I like that
- [17:36:49] temperarious: how often does stratagem set up and sweep
- [17:36:50] Animaignis: tie-ing*
- [17:36:51] NumberCruncher: We probably want to go higher for Latios
- [17:36:54] temperarious: not very often
- [17:36:54] +Snobalt: That's a moot point when +6 bullet punch is probably an OHKO
- [17:36:55] boxofkangaroos: Regarding cb's second question, I think the amount of sweepiness to force mind games really depends on the opposing Pokemon
- [17:36:58] @cbrevan: very rarely temp
- [17:37:29] Wyvern Lord Beruka: Cawmodor usually uses bullet punch as its STAB steel move, which is priority, which we should be threatened by
- [17:37:48] Rool821: maybye pull a tangela?
- [17:37:53] +Snobalt: One-on-one, yes, but whether we want it to switch into us is another story
- [17:37:58] Rool821: but less bulk
- [17:37:58] Animaignis: Quick question for CB: Priority should threaten us, but is Cawm included in that?
- [17:38:16] temperarious: depends
- [17:38:16] Agile Turtle: [17:32:42] +Snobalt: That's a moot point when +6 bullet punch is probably an OHKO
- [17:38:20] temperarious: after of before a drum
- [17:38:23] Agile Turtle: actually it's not a moot point
- [17:38:26] NumberCruncher: I've been looking at 122 so we can Parting against Torn, given that' we're supposed to Parting against our non-Scarfed counters, and we actually just lose to Torn if we don't, which is a problem when CAP and Torn compete for a similar slot.
- [17:38:28] Agile Turtle: at 120 speed
- [17:38:30] Animaignis: But heres the thing: You now know they will use Bullet Punch.
- [17:38:35] Natu worry: I think it should have a higher spatk stat but a usable atk stat
- [17:38:36] @cbrevan: no, cawmodore is not intended as part of the priority section of checks and counters
- [17:38:38] Animaignis: So you can swap into Mollux or Kraken.
- [17:38:43] @cbrevan: at least not unboosted
- [17:38:46] +Snobalt: Actually yeah
- [17:38:52] Animaignis: So this gives you another chance to swap into a cawm counter past the BD
- [17:38:58] +Snobalt: Ideally we do have ways to get around it before it sets up
- [17:39:01] Alfalfa: Alright
- [17:39:11] Alfalfa: Alright
- [17:39:12] Animaignis: But it is definetly a loss in 1v1 against cawm.
- [17:39:16] Alfalfa: Where are we in the discussion
- [17:39:24] Wyvern Lord Beruka: If you look at the wording for steel types, it says we should threaten the slower ones. but cawm is fast
- [17:39:31] +Snobalt: It's a moot point if we intend to go against a +6 cawm, is what I was trying to say
- [17:39:32] Agile Turtle: if caw switches in, hsasn't set up yet, it has the choice of setting up or bullet punching to hurt cap, or switch out, no matter what it does, the CAP 22 user has the momentum here
- [17:39:44] boxofkangaroos: Should we be 2HKOed or 3HKOed by Cawmodore's Bullet Punch?
- [17:39:55] temperarious: 3 is ideal
- [17:39:57] Alfalfa: In terms of speed, I think that Weavile should be the highest target we should consider outspeeding
- [17:40:00] Animaignis: I think along Number's point, I think we should discuss if we want to be faster than Torn-T or not.
- [17:40:06] temperarious: 4 is stretching it a lot
- [17:40:13] Agile Turtle: if it is already set up, yeah it doesn't really matter, whether drill peck/acro or bullet ounch hits it, it's dying anyway
- [17:40:17] Rool821: i feel like def bulk if any
- [17:40:17] Natu worry: NumberCruncher I love the idea of outpacing torn bit that also means we outspeed practically the entire unboosted metagame (with niche exceptions)
- [17:40:20] boxofkangaroos: Alfalfa, I agree.
- [17:40:34] Agile Turtle: but a caw that hasn't set up yet shouldn't be ignored
- [17:40:41] Rool821: but keep in mind assault vest cant be uses with parting shot
- [17:40:48] Natu worry: ^
- [17:40:51] Rool821: i feel we should keep that in mind
- [17:40:53] Alfalfa: Why are we discussing Assault Vest
- [17:41:01] Animaignis: I think perhaps we should be outsped or at least tie with Torn-T and mega Pidge because otherwise we feel too fast in the relevant meta.
- [17:41:01] Rool821: it is a pivot
- [17:41:09] Alfalfa: Life Orb is the only practical item we should consider
- [17:41:11] Alfalfa: So you know
- [17:41:14] Animaignis: I agree
- [17:41:17] Alfalfa: We can actually threaten passive mons
- [17:41:31] Rool821: there are other options
- [17:41:32] +Snobalt: Torn-T is an interesting case
- [17:41:42] NumberCruncher: Band could be another option to threaten passives
- [17:41:42] Natu worry: or specs could be pretty cool
- [17:41:44] Alfalfa: We want to actually threaten passive mons
- [17:41:50] Animaignis: Likewise, Alakazam is a similar situation.
- [17:41:58] Rool821: i hope it doesnt start runnign sludge wave
- [17:42:00] Animaignis: Both aren't on out threatlist.
- [17:42:02] Agile Turtle: I've liked 112 speed for thundy, and 120 speed to outpace Caw but still be outsped by pidge and torn t so they can be used as checks
- [17:42:20] Animaignis: Do we want to be able to be revenged by either Alakazam or Torn-T?
- [17:42:28] Alfalfa: I want base 126 speed specifically for Weavile
- [17:42:34] Alfalfa: Weavile is a mon we check
- [17:42:55] Rool821: indeed
- [17:42:59] @cbrevan: honestly i wouldn't be too worried about regular alakazam
- [17:42:59] Animaignis: I think Weavile is stretching the stat a bit however.
- [17:42:59] Alfalfa: And the only checks that are screwed over are LO TornT
- [17:43:10] Natu worry: I'm afraid if we make it too fast we turn this into a revenge killer
- [17:43:13] Rool821: i assume it will get stab
- [17:43:16] Agile Turtle: I feel like we should, so in my sub I'm going slower than pidge and torn, but it's really up to the submitters where they put their speeds
- [17:43:17] Alfalfa: Animaignis
- [17:43:22] Animaignis: I agree with Natu
- [17:43:27] +Snobalt: Torn-T is pretty unaffected by Parting Shot, so it's probably something we'd want to go after
- [17:43:27] Alfalfa: We are still outspeed by some mega mons
- [17:43:28] Rool821: Natu worry it can be
- [17:43:32] Rool821: then part out
- [17:43:48] Alfalfa: Did we discuss a consensus on any other stat yet
- [17:43:53] NumberCruncher: Torn is competing for the fast utility spot we're trying to get CAP to occupy, and that's going to be harder to justify that spot over Torn if it just loses to other Torn users
- [17:44:01] Rool821: nothing wrong w being able to revenge some mons
- [17:44:05] Rool821: it is a support
- [17:44:06] +Snobalt: It seems we've already sealed our fate against Thundurus thanks to Natural Cure, so no longer baiting in Flying-types doesn't seem like a huge issue
- [17:44:12] Natu worry: but the concept was momentum we don't want it to be a hit and run mon
- [17:44:18] Agile Turtle: I like higher physical tankiness because priority is a bitch, personally
- [17:44:23] Alfalfa: Agreed
- [17:44:24] Alfalfa: But
- [17:44:27] Rool821: agreeded
- [17:44:37] Alfalfa: Defog Mega Scizor should be able to 2HKO with Bullet Punch without investment
- [17:44:39] NumberCruncher: Technically we didn't specify that CAP had to be a momentum mon
- [17:44:42] Rool821: vacum wave is rare unless strata gem
- [17:44:46] Rool821: and we res that
- [17:44:48] @cbrevan: keep in mind priority users are listed as pokemon we want to be able to check us
- [17:44:52] Natu worry: it should be fast! but we should not go overboard
- [17:45:01] Animaignis: I think that offensive mega scizor should OHKO.
- [17:45:08] Animaignis: But defensive shouldn't.
- [17:45:12] Rool821: fair
- [17:45:16] Alfalfa: Most priority users already threaten us
- [17:45:20] boxofkangaroos: Alfalfa, is this assuming no attack investment on the Mega Seizor?
- [17:45:20] Alfalfa: Except for Weavile
- [17:45:23] boxofkangaroos: Scizor*
- [17:45:25] Alfalfa: Correct
- [17:45:30] Alfalfa: 0 Atk Mega Scizor
- [17:45:32] Natu worry: nah thats unnecessary its not like we're doing much to scizor anyway
- [17:45:38] Agile Turtle: nah snoball, it doesn't matter, even if we had wonder skin to help avoid those twaves and taunts, thundy does a hell of a lot of damage with tbolt
- [17:45:42] Rool821: colo does not threaten
- [17:46:05] NumberCruncher: Depends on how much attack we give it if Colo threatens
- [17:46:05] +Snobalt: if we're specially frail then yeah
- [17:46:06] boxofkangaroos: Does anyone have a link to a CAP damage calculator?
- [17:46:12] Alfalfa: Specifically, in terms of benchmarks, I want the following:
- [17:46:12] Animaignis: So anyways, do we want to OHKO Colossoil? Sure it depends a bit on the BP of our STABs, but that dictates a bit on if we are special, physical, or mixed.
- [17:46:17] Agile Turtle: not even specially frail
- [17:46:18] Airwind: ./calc
- [17:46:25] Alfalfa: *Defog Mega SCizor always 2HKOs with Bullet Punch
- [17:46:35] Animaignis: Colossoil will 2HKO most spreads, I can tell you that already. i researched earlier today.
- [17:46:38] Alfalfa: *Mixed defensive Hippowdon is 2HKOd with Moonblast
- [17:46:38] Agile Turtle: just average special bulk
- [17:46:43] Alfalfa: *AV Torn-T OHKOs with Hurricane
- [17:46:45] Natu worry: we need a cubic shitton of spatk to Ohko AV
- [17:46:47] Alfalfa: *Weavile is outspeed
- [17:46:48] Rool821: i feel it should have somewhere between 121 and 130
- [17:46:50] +Snobalt: Probably a 2HKO i think
- [17:46:51] Rool821: in speed
- [17:46:59] @cbrevan: a 2hko on colossoil is reasonable
- [17:47:04] Natu worry: ye
- [17:47:09] Rool821: i agree cbrevan
- [17:47:11] @cbrevan: we'll most likely be faster so we'd win in a 1v1
- [17:47:12] NumberCruncher: Definitely less than 130. I don't think outspeeding Stratagem is a good plan
- [17:47:16] Animaignis: Do we want Chansey to wall us, on a similar note?
- [17:47:17] Wyvern Lord Beruka: Rool821, 131 gets us the jump on stratagem
- [17:47:27] Alfalfa: No
- [17:47:28] boxofkangaroos: The jump on Stratagem is irrelevant
- [17:47:28] Rool821: to much
- [17:47:38] Wyvern Lord Beruka: Animaignis, no, that is one of our to-threaten
- [17:47:38] @cbrevan: and that would be enough to discourage it switching into parting shot
- [17:47:40] Agile Turtle: colo is easily dealt with by close combat
- [17:47:40] Natu worry: Animaignis it should have a usable atk I think
- [17:47:56] Alfalfa: Agile Turtle
- [17:47:56] Agile Turtle: imo attack should be higher than SpA
- [17:47:57] Animaignis: So then we need at least Mixed probably.
- [17:47:57] Alfalfa: I disagree
- [17:48:01] Alfalfa: Our CAP should be special
- [17:48:02] +Snobalt: Chansey too
- [17:48:04] Alfalfa: Avoids Intimidate
- [17:48:09] Natu worry: spatk>atk
- [17:48:09] Alfalfa: Rough Skin Iron Barbs
- [17:48:10] NumberCruncher: We're probably looking at a Greninja-ish sort of spread
- [17:48:12] Alfalfa: Plus
- [17:48:19] Agile Turtle: why is intimidate relevant
- [17:48:19] Rool821: fair
- [17:48:21] Alfalfa: We threaten Hippo and Skarm more with Special attacks
- [17:48:30] Alfalfa: We want to threaten SKarm
- [17:48:34] Alfalfa: Not be walled by it
- [17:48:38] Animaignis: So then Mixed is a pretty set choice?
- [17:48:42] Alfalfa: No
- [17:48:42] Wyvern Lord Beruka: I feel that, if it is mainly for parting shot, I feel the offensives are not the aim for the CAP. We do want it to punch some holes in some victims, but not OHKO everything. No-one said teh CAP has to threaten everything with an OHKO
- [17:48:47] boxofkangaroos: Don't we want to threaten Chansey too though?
- [17:48:47] Alfalfa: Mixed isn't necessary
- [17:48:54] Natu worry: mixed with an emphasis on spatk imo
- [17:48:55] Agile Turtle: we also want to threaten chnsey, not be walled by it
- [17:48:58] Animaignis: I mean, if we want to threaten both Hippo and Chansey, that will be tough.
- [17:49:01] Rool821: boxofkangaroos yes
- [17:49:01] Alfalfa: ...
- [17:49:09] @cbrevan: we don't have to ohko chansey to threat it
- [17:49:10] Alfalfa: If we want to threaten Chansey
- [17:49:10] Rool821: if were mixed
- [17:49:14] Rool821: and get some coverage
- [17:49:19] Animaignis: True enough CB
- [17:49:19] Alfalfa: Are we willing to tank both of our defenses?
- [17:49:20] +Snobalt: Alfalfa perhaps explain why physical attacks aren't necessary?
- [17:49:22] JDragon6299: Are we making the stat decisions for the new CAP?
- [17:49:29] Alfalfa: Snobalt
- [17:49:29] Agile Turtle: we only need like 90 SpA
- [17:49:29] Rool821: i imagine the primary set being daul stab coverage and part
- [17:49:31] Alfalfa: Answer my question first
- [17:49:36] +Snobalt: what question
- [17:49:37] +Snobalt: oh
- [17:49:48] #HeaLnDeaL: we have having a stat limits discussion, jd
- [17:49:49] Natu worry: I like the idea of specs on this mon!
- [17:49:50] Animaignis: I think that we don't need to sacrifice both. It just requires some thoughtful statting.
- [17:49:50] Agile Turtle: imo ~105 attack ~90 SpA is fine
- [17:49:52] Rool821: JDragon6299 yes
- [17:50:02] Alfalfa: I think 126 Special Attack is necessary
- [17:50:03] NumberCruncher: I'd actually flip the opposite way
- [17:50:13] Alfalfa: ALways 2HKOs mixed defensive Hippowdon
- [17:50:16] Natu worry: yeah it needs a high spatk
- [17:50:20] #HeaLnDeaL: we're not explicitly making decisions, just having a discussion to help decisions later
- [17:50:20] boxofkangaroos: Okay. I don't think we need to threaten Chansey by OHKOing it, but Chansey should not be a consistent switch-in to this mon.
- [17:50:27] NumberCruncher: something like 95 ATK and 105 Sp Atk
- [17:50:29] Agile Turtle: that is overkill
- [17:50:40] Rool821: NumberCruncher i like thay
- [17:50:42] Rool821: *that
- [17:50:45] +Snobalt: Not necessarily
- [17:50:47] Animaignis: Do we want dominately special or physical attack is a key question.
- [17:50:48] Alfalfa: We also
- [17:50:48] NumberCruncher: Our Physical STAB hits way harder than our Special STAB
- [17:50:49] Agile Turtle: If you go that high you're just making a glass cannon
- [17:50:50] @cbrevan: i think we should be specially biased
- [17:50:54] Alfalfa: Want to do at least 75% to CHansey
- [17:51:10] Alfalfa: That always 2HKOs if Chansey Softboileds
- [17:51:11] +Snobalt: Yeah I think we can conclude that special sweepiness will be heavily prioritized
- [17:51:13] NumberCruncher: Not really, we 4x resist everything we resist
- [17:51:16] @cbrevan: if you look at what we want to threaten a lot of the pokemon are a lot more physically defensive than specially defensive
- [17:51:17] Animaignis: To deal more significant damage overall, we could go Physical since fighting has some absurd BP STABs.
- [17:51:21] Natu worry: how about this: it should 2hko chansey after rocks and a spike with specs aura sphere!
- [17:51:27] @cbrevan: garchomp, cyclohm, bisharp, tomohawk, etc
- [17:51:32] Alfalfa: Specs is bad with Parting Shot
- [17:51:33] boxofkangaroos: Alfalfa, realistically that means we need to have an alright Physical Attack stat
- [17:51:39] +Snobalt: What Alfalfa said
- [17:51:44] Alfalfa: If we want to threaten Chansey
- [17:51:50] Alfalfa: We will need attack
- [17:52:00] Agile Turtle: physical bias is more reliable
- [17:52:03] Alfalfa: But
- [17:52:16] Alfalfa: I think that either special or mixed are the only viable options offensively
- [17:52:22] boxofkangaroos: So... mixed?
- [17:52:26] Animaignis: So really our options are frail mixed, or bulkier SpA
- [17:52:30] NumberCruncher: So we can just get walled and OHKO'd by Tomohawk?
- [17:52:31] +Snobalt: That much we know
- [17:52:38] Rool821: mixed
- [17:52:44] Agile Turtle: tomo does not wall
- [17:52:46] Agile Turtle: lol
- [17:52:50] temperarious: if only secret sword..
- [17:52:50] boxofkangaroos: If we want to do 75% to Chansey, it's gonna be either physical or mixed, and I don't think people want it to be physical.
- [17:52:50] +Snobalt: Maybe not Animaignis, we don't use the build triangle anymore
- [17:52:54] Animaignis: True enough
- [17:52:59] @cbrevan: for those wanting physically biased over specially biased, is the main part of your reasoning that we want to directly threaten chansey?
- [17:53:03] Alfalfa: I have our offensive stats
- [17:53:04] NumberCruncher: Even with a ton of investment and high stats, we don't OHKo with Play Rough
- [17:53:07] Natu worry: special sounds allot better
- [17:53:08] Alfalfa: If we want to go mixed
- [17:53:08] Agile Turtle: no cb
- [17:53:12] #HeaLnDeaL: needing to do 75% to chansey is a bit high
- [17:53:20] +Snobalt: Because you wouldn't use a Fighting-type move on Chansey...?
- [17:53:24] #HeaLnDeaL: keep in mind chansey does not even get leftovers recovery
- [17:53:26] Alfalfa: We run 110 Atk / 126 SpA
- [17:53:26] Agile Turtle: that's a part, sure, but it's also that Focus Blast is poopy butt
- [17:53:29] NumberCruncher: Probably only need to do 60%
- [17:53:31] Alfalfa: HealnDeal
- [17:53:34] Alfalfa: One on one
- [17:53:42] Rool821: Alfalfa i like it
- [17:53:44] Alfalfa: 75% always 2HKOs CHansey after Softboiled
- [17:53:52] @cbrevan: aura sphere is also an option as far as special fighting stabs go
- [17:53:52] Animaignis: I think we need to make sure we do over 50% on chansey for sure. maybe not 75%.
- [17:53:52] Rool821: but it may be to high
- [17:53:57] Alfalfa: And 110 base attack guarantees that without attack investment
- [17:53:58] NumberCruncher: That seems ridiculouxsly high
- [17:54:00] Natu worry: I like that!
- [17:54:04] Agile Turtle: aura sphere is only 80 bp
- [17:54:12] NumberCruncher: especially since we're talking speeds in the triple digits
- [17:54:12] #HeaLnDeaL: Alfalfa, we don't need to ko it in two clean hits if we can force it to be passive and get it in 4 or 5
- [17:54:21] boxofkangaroos: 110 / 126 / 126 offenses seems like overkill. Maybe a 3HKO against Soft-Boiled Chansey would be better?
- [17:54:24] Alfalfa: Life orb
- [17:54:27] Alfalfa: HealnDeal
- [17:54:31] boxofkangaroos: so 66% against it?
- [17:54:32] Alfalfa: We need Life Orb to do such
- [17:54:33] +Snobalt: boxofkangaroos that wouldn't do anything really
- [17:54:42] +Snobalt: It uses softboiled and walls us
- [17:54:46] #HeaLnDeaL: life orb should be an option, but not mandatory
- [17:54:53] Animaignis: 109 attack with LO can get a guaranteed OHKO on Colo using Superpower/Close Combat, for reference.
- [17:55:02] Rool821: cbrevan ik it maybye spaand pychical stabs ik we arent doing movepool yet
- [17:55:02] Agile Turtle: this thing imo shouldn't be so aggressive
- [17:55:13] Agile Turtle: it should be at least kinda bulky
- [17:55:14] Rool821: it needs not be
- [17:55:22] Alfalfa: I think we are having too many conflicting desires here
- [17:55:24] Rool821: it is a fps
- [17:55:25] NumberCruncher: We don't need to OHKO Colossoil, since we 4x resist the punch
- [17:55:26] Alfalfa: Let's get this straight
- [17:55:30] boxofkangaroos: Snobalt, if we do between 67% and 74% to Chansey, that's not really "walling"
- [17:55:38] Animaignis: Like I said, Colossoil AV can 2HKO us with EQ unless we have massive defensive investment.
- [17:55:43] Animaignis: And I mean CYclohm big.
- [17:55:43] +Snobalt: I meant if we go special only, it walls us
- [17:55:55] Alfalfa: What is more important: threaten fat mons, or offense + defense?
- [17:56:11] Rool821: we should go mixed so nothing walls us
- [17:56:14] Alfalfa: Personally, I think threatening fat mons is more important, as long as we can keep one defensive stat
- [17:56:15] NumberCruncher: So we just don't switch in on Colo. That's not an insane problem. Even Torn doesn't switch in to Colo.
- [17:56:20] Rool821: and have a greninja like spread
- [17:56:25] Natu worry: it should be able to threaten stuff out but yeah we don't want to make this an offensive juggernaut idk
- [17:56:43] boxofkangaroos: Threaten fat mons, since that was a major part of the what CAP is supposed to do (in addition to Parting Shot)
- [17:56:48] Animaignis: I think we need to threaten fat pokemon more.
- [17:56:55] Alfalfa: Let's compromise
- [17:56:56] Agile Turtle: v
- [17:56:57] +Snobalt: It doesn't take much SpA to 2HKO AV soil
- [17:57:05] NumberCruncher: Why do we need a bunch of bulk? We 4x resist everything we're likely to switch in on.
- [17:57:06] @cbrevan: ideally we should be able to threaten out pokemon that are weak to our stab moves
- [17:57:14] Animaignis: I agree with Crunchr.
- [17:57:20] Rage.Spam.Quit.: So should we be able to 2HKO what we threaten or ohko with life orb?
- [17:57:21] Alfalfa: 110 Attack (Chansey) / 126 Special Attack (Hippo) / enough speed for Scarf Tar
- [17:57:22] @cbrevan: while still being able to apply some pressure to neutral pokemon
- [17:57:30] Alfalfa: Does that seem fair?
- [17:57:37] Natu worry: yeah nb
- [17:57:45] NumberCruncher: We could just give it a status to scary Hippo
- [17:57:45] Animaignis: 126 2 or 1 shots
- [17:57:54] Rool821: cbrevan and still part out on offensive ones
- [17:57:59] NumberCruncher: We are a utility mon
- [17:58:03] boxofkangaroos: NumberCruncher, we can also switch in on stuff like Ttar, which might not be using Crunch
- [17:58:29] Alfalfa: Basically, I want 110 Attack / 126 Special Attack / 117 Speed
- [17:58:36] #HeaLnDeaL: can we not
- [17:58:40] Rool821: a bit to much?
- [17:58:42] Agile Turtle: *sigh* this would not be such a big deal if we could decide rigth now whether this thing could get taunt
- [17:58:50] NumberCruncher: Tar's standard set is Crunch, Super Power, Stone Edge and Pursuit if it's not defensive
- [17:58:51] #HeaLnDeaL: this is stat limits discussion
- [17:58:53] Agile Turtle: but at this stage we can't assume either way
- [17:58:53] +Snobalt: Taking another look at the threatlist, are Chansey and (to a lesser extent) Colo that problematic that it warrants going mixed?
- [17:59:01] #HeaLnDeaL: not a "go ahead and submit your stat spread" discussion
- [17:59:02] boxofkangaroos: Yeah so we resists everything
- [17:59:03] @cbrevan: also keep in mind
- [17:59:12] Natu worry: lol we certainly don't look like a utility mon but I guess this is necessary?
- [17:59:14] Alfalfa: Snobalt
- [17:59:18] +Snobalt: B/c with a special attacking spread we already beat a crapload of fatmons
- [17:59:20] Agile Turtle: but I'd really not like to be pigeonholed into a glass canon
- [17:59:24] @cbrevan: a large number of pokemon we want to threaten are very physically defensive
- [17:59:32] @cbrevan: such as tomohawk, garchomp, and cyclohm
- [17:59:37] Alfalfa: I am fine going purely special
- [17:59:46] Rool821: i prefer to not
- [17:59:51] NumberCruncher: Again, we aren't a glass connon if we take amlost nothing from a ton of commonly used moves
- [17:59:52] Rool821: o we dont get walled
- [17:59:54] boxofkangaroos: also Skarmory and Hippowdon
- [17:59:56] Wyvern Lord Beruka: I really feel the CAP isn;t really needing very high attacking stats. Yes we want to poke holes in major mons, but we don;t want to turn it into a generic mixed sweeper.
- [18:00:06] Alfalfa: Going mixed seems a bit controversial
- [18:00:07] Rool821: but speciail bais seems great
- [18:00:07] Agile Turtle: 17:54:41] +Snobalt: Taking another look at the threatlist, are Chansey and (to a lesser extent) Colo that problematic that it warrants going mixed?
- [18:00:20] Animaignis: I think so.
- [18:00:22] Agile Turtle: imo focus blast is problematic too
- [18:00:34] Animaignis: Chansey is a staple of stall that we NEED to combat.
- [18:00:36] Wyvern Lord Beruka: Alfalfa, it provides us options to take down walls on both sides of the defensive spectrum
- [18:00:43] Agile Turtle: if you miss one focus miss, bam they just heal
- [18:00:43] NumberCruncher: Agreed on Focus Miss being somewhat of an issue
- [18:00:46] Agile Turtle: and then you run out of pp
- [18:00:56] Animaignis: Part of the tpying advantage is that we can break down the Chansey + Msab core many stall teams use if we stat it right.
- [18:00:56] Natu worry: Wyvern Lord Beruka 100 percent agree! this is supposed to be a utility mon with offensive presence
- [18:01:15] Rool821: we arent on moves but if we go spa maybye pyshock
- [18:01:22] Agile Turtle: no
- [18:01:27] Agile Turtle: we'd need secret sword
- [18:01:29] Animaignis: It won't do that much off-stab to chansey.
- [18:01:35] NumberCruncher: That's absurd. It destroys Poison as a counter
- [18:01:36] #HeaLnDeaL: don't talk about coverage moves pls
- [18:01:44] Agile Turtle: which would require someone to pull some very special strings to get allowed
- [18:01:49] Animaignis: lol
- [18:01:49] Wyvern Lord Beruka: ^^
- [18:01:54] Agile Turtle: it's not happening
- [18:02:06] Rool821: ok
- [18:02:07] Animaignis: Anyways, so I think we all agree it needs to have some sort of viable attack.
- [18:02:07] Wyvern Lord Beruka: Yeah, unfortunately
- [18:02:15] Alfalfa: Snobalt
- [18:02:16] Animaignis: Or, most agree.
- [18:02:21] Alfalfa: I think you should make it clear:
- [18:02:26] Alfalfa: Mixed, or purely special?
- [18:02:36] +Snobalt: That's what I'm trying to conclude now
- [18:02:40] NumberCruncher: Mixed
- [18:02:45] Animaignis: Purely Special is iffy to me since it loses out against a lot of big threats.
- [18:02:46] NumberCruncher: Would be my vote
- [18:02:52] Wyvern Lord Beruka: A specially based mixed is where I'd vote
- [18:02:56] Rool821: ^
- [18:03:05] Alfalfa: Agreed with Beruka
- [18:03:06] NumberCruncher: Agreed on Special Mixed
- [18:03:08] Rool821: HeaLnDeaL do we know our bst max?
- [18:03:10] Animaignis: I would agree with Beruka.
- [18:03:29] Natu worry: yup special based mixed
- [18:03:37] Natu worry: sounds good imo
- [18:03:39] Agile Turtle: there is no bst max
- [18:03:43] boxofkangaroos: Mixed is my vote as well. We mainly need to beat physical walls, but then there's also Chansey sticking out like a sore thumb. So we need great Special Sweepiness and slightly worse Physical Sweepiness.
- [18:03:43] #HeaLnDeaL: there is no bst max in CAP. it's a BSR max.
- [18:03:51] Rool821: bsr?
- [18:03:52] Agile Turtle: physical based mixed is better
- [18:03:53] Animaignis: Probably below 600 however is a good limit.
- [18:04:02] Rool821: ok
- [18:04:04] Alfalfa: 600 is relative right now Animaignis
- [18:04:04] Animaignis: Like, in addition to the BSR max
- [18:04:08] Animaignis: True
- [18:04:10] Rage.Spam.Quit.: What else would physical fighting threaten besides chansey
- [18:04:15] Rage.Spam.Quit.: That is relevant
- [18:04:25] Alfalfa: AV Colossoil if we want to OHKO it
- [18:04:25] NumberCruncher: Soil
- [18:04:28] Agile Turtle: high base powewr spammable STABs
- [18:04:29] #HeaLnDeaL: heatran?
- [18:04:32] Rool821: weavile
- [18:04:33] Rage.Spam.Quit.: Ah
- [18:04:34] Agile Turtle: that are more reliable than focus miss
- [18:04:39] Agile Turtle: are a lot more threatening
- [18:04:39] Rool821: ah heatran
- [18:04:40] Natu worry: we beat soil anyway
- [18:04:44] Animaignis: There are a few other things that run SpD too, but I can't think of them off my head.
- [18:04:56] Agile Turtle: a __lot__ more threatening
- [18:05:07] Rool821: mala?
- [18:05:12] NumberCruncher: Tyranitar
- [18:05:12] Animaignis: Mega Gyarados is one.
- [18:05:22] Rool821: ferro
- [18:05:23] @cbrevan: /announce snobalt and i have decided that we should be aiming for a specially biased mixed attacker
- [18:05:31] Rool821: yes
- [18:05:32] Rage.Spam.Quit.: Ferrothorn usually runs mixed doesn't it
- [18:05:33] NumberCruncher: Bisharp, which we've decided we need to counter
- [18:05:34] Natu worry: :D
- [18:05:48] Rage.Spam.Quit.: Bisharp is ohkoed regardless by fighting stab
- [18:05:49] Rool821: kyu b
- [18:05:51] JDragon6299: really!? :)
- [18:05:51] NumberCruncher: awesome, let's talk BSR
- [18:05:51] @cbrevan: /announce now lets start discussing what our specific sweepiness limits are
- [18:05:51] Agile Turtle: I was thinking 190 bsr limits on PS and SS
- [18:05:53] Rage.Spam.Quit.: whether special or physical
- [18:05:54] Rool821: we wa;; ot
- [18:06:04] Agile Turtle: if you want more special
- [18:06:04] Rool821: sweepiness?
- [18:06:12] Wyvern Lord Beruka: 190 is a bit too much imo
- [18:06:16] Agile Turtle: 170 PS and 190 SS
- [18:06:16] Rool821: ability to sweep?
- [18:06:16] Alfalfa: BSR PS 185 SS 217.5 for those benchmarks on Chansey and Hippo while having enough speed for ScarfTar
- [18:06:16] Animaignis: I'll just watch mostly for this one, since I didn't look at the calc stuff much yet for the PS and SS.
- [18:06:26] Natu worry: lets not make this greninja 2.0 pls
- [18:06:35] Agile Turtle: please
- [18:06:40] Rool821: lets
- [18:06:40] Agile Turtle: greninja has coverage
- [18:06:45] Agile Turtle: this doesn't
- [18:06:45] Animaignis: eh, greninja's stats weren't that bad.
- [18:06:47] boxofkangaroos: Stop talking about coverage
- [18:06:47] Alfalfa: Agile Turtle
- [18:06:50] Rool821: adn can change typing
- [18:06:50] Animaignis: Protean was the issue.
- [18:06:50] NumberCruncher: Again, we don't need to OHKO Hippo
- [18:06:53] Rool821: and isnt a pivote
- [18:06:56] Animaignis: Anyways, off topic x_x
- [18:06:56] Rool821: *ivot
- [18:06:58] Alfalfa: NumberCruncher
- [18:07:02] Rool821: **pivot
- [18:07:03] Alfalfa: My numbers 2HKO Hippo
- [18:07:07] Alfalfa: Not OHKO
- [18:07:22] boxofkangaroos: When talking about limits, does that mean both minimum and maximum?
- [18:07:26] Animaignis: My guess is most spreads will be that way.
- [18:07:27] Rool821: yes
- [18:07:39] NumberCruncher: We have utility moves. Hippo takes literally none of them well
- [18:07:42] Agile Turtle: I think there should be a minimum set in place to avoid BSR abuse
- [18:07:42] @cbrevan: focus on maximums for now
- [18:07:43] Rool821: and this isnt a greninja
- [18:07:47] boxofkangaroos: Okay
- [18:07:48] Rool821: dont compare
- [18:07:49] NumberCruncher: Outside of Wave
- [18:07:50] Agile Turtle: but a maximum is more important atm
- [18:08:04] Natu worry: I'm just saying let's not make this an offensive juggernaut
- [18:08:14] Agile Turtle: I'd agree
- [18:08:17] Rage.Spam.Quit.: ^
- [18:08:17] #HeaLnDeaL: agile turtle, BSR abuse is against the rules already
- [18:08:32] NumberCruncher: but every mon that's tried to do what we're doing has been heavily offensive
- [18:08:46] Rage.Spam.Quit.: A supportive pivot?
- [18:08:56] Rage.Spam.Quit.: Well tangrowth is one
- [18:08:57] Agile Turtle: yes but heal, my point is, not everyone will put their spreads as mixed, they might give an un usable attack stat just to hit under the bsr limit
- [18:08:58] Rage.Spam.Quit.: also Rotom-w
- [18:09:04] @cbrevan: we're not exactly a support pivot
- [18:09:10] Rage.Spam.Quit.: Hmm
- [18:09:16] Alfalfa: We are an offensive pivot
- [18:09:17] Natu worry: It should still threaten things out! but lets not get carried away
- [18:09:17] @cbrevan: the only support move this concept calls for is parting shot
- [18:09:25] #HeaLnDeaL: and so those submissions would be unslatable, Agile Turtle...
- [18:09:25] NumberCruncher: Ah, I forgot the godly speed of Tangrowth
- [18:09:27] Alfalfa: I am pretty sure we have already stated that
- [18:09:30] @cbrevan: which to work we need to be able to force switches
- [18:09:47] NumberCruncher: Truly fast support was changed forever by Tangrowth
- [18:09:54] Agile Turtle: I won't get into this with you rn heal because it's really not important
- [18:10:07] Agile Turtle: so we'll leave it at that
- [18:10:27] Alfalfa: Tangrowth isn't passive like Chansey or Hippo NumberCruncher
- [18:10:39] NumberCruncher: We're fast utility
- [18:10:42] Agile Turtle: that's cause tangrowth hass offensive stats
- [18:10:51] Agile Turtle: so does hippo tho, but it doesn;t use them often
- [18:10:56] Agile Turtle: tangy does
- [18:10:56] NumberCruncher: That's literally how we chose to fill the concept
- [18:11:28] @cbrevan: agile turtle there is no need to establish minimum limits to prevent something which is already illegal
- [18:12:14] Alfalfa: test
- [18:12:21] NumberCruncher: You'
- [18:12:21] Agile Turtle: It's not important rn cb
- [18:12:29] +Snobalt: moving on
- [18:13:10] NumberCruncher: As far as BSR total, can we agree we shouldn't have more than 330
- [18:13:22] Agile Turtle: I was thinking 310
- [18:13:29] Animaignis: I would agree with that @ Cruncher.
- [18:13:33] +Snobalt: Well the BSR limit is going to be stricter than the individual stat limit, but nothing's set in stone yet
- [18:13:38] Natu worry: lets not limit ourselves right away
- [18:14:04] Natu worry: lets meet certain benchmarks like speed tiers first imo
- [18:14:10] Alfalfa: In order to keep this thing from possibly being borderline broken
- [18:14:23] Alfalfa: We should establish one thing: which defense do we want to tank?
- [18:14:29] Natu worry: Atk
- [18:14:33] Animaignis: I would say Attack.
- [18:14:33] +Snobalt: so guys, what sweepiness do we need not just to KO certain threats, but also to outspeed them?
- [18:14:42] Alfalfa: Yes Snobalt
- [18:14:42] Alfalfa: We are FPS
- [18:14:44] NumberCruncher: Probably PS is the better stat we want
- [18:14:50] NumberCruncher: *PT
- [18:14:56] Agile Turtle: I'm thinking 170 PS limit, 190 SS limit, 150 PT limit, 130 ST limit, 310 BSR limt
- [18:15:02] Alfalfa: No
- [18:15:04] +Snobalt: Agile Turtle why those specificlaly
- [18:15:07] Agile Turtle: physical tankines is much more important
- [18:15:13] +Snobalt: And those look quite low to begin with
- [18:15:18] @cbrevan: guys please stay on topic
- [18:15:28] @cbrevan: we are discussion sweepiness rn, not tankiness
- [18:15:29] +Snobalt: Yeah we're still on sweepiness
- [18:15:36] #HeaLnDeaL: support your limits with calcs too, pls
- [18:15:40] Alfalfa: I think 225 Sweepiness
- [18:15:41] @cbrevan: !calc
- [18:15:41] |html|<div class="infobox">Pokémon Showdown! damage calculator. (Courtesy of Honko)<br />- <a href="https://pokemonshowdown.com/damagecalc/">Damage Calculator</a></div>
- [18:15:44] Rage.Spam.Quit.: I agree with agile turtle
- [18:15:51] Alfalfa: SS
- [18:15:52] Agile Turtle: I'm spitballing rn but I will
- [18:15:55] Natu worry: do we plan on giving this mon a decent HP stat? that's important
- [18:15:58] Alfalfa: Not both PS and S
- [18:16:02] Alfalfa: To clarify
- [18:16:02] NumberCruncher: We should probably be physically tanky, since the only Dark/Bu move we'd be taking is Sycland or Aura's Bug Buzz
- [18:16:12] +Snobalt: As a benchmark, stratagem's SS is 199.9316877
- [18:16:14] Agile Turtle: I actually prefer lower HP higher defense
- [18:16:22] Rool821: sweepness is ss correct?
- [18:16:29] +Snobalt: ss = special sweepiness
- [18:16:32] +Snobalt: ps = physical sweepiness
- [18:16:32] Alfalfa: I prefer moderate HP high defense low special defense
- [18:16:39] Rool821: ok
- [18:16:45] Alfalfa: But
- [18:16:45] NumberCruncher: PT = Physical Tankiness
- [18:16:47] Animaignis: I agree with Alfalfa there.
- [18:16:50] Alfalfa: We are on sweepiness
- [18:16:50] Agile Turtle: yeah snowball, we don't really need to hit the sweepiness of strata to threaten things, so imo 190 is a fine limit
- [18:17:01] Alfalfa: 190 is rather low
- [18:17:04] Alfalfa: For SS
- [18:17:08] Agile Turtle: it's not
- [18:17:09] Agile Turtle: at all
- [18:17:19] Alfalfa: Our SS should be over 200 at least
- [18:17:25] Alfalfa: No higher than 230
- [18:17:35] +Snobalt: Turtle yeah it's pretty low
- [18:17:39] Rool821: keep in mind its mxed
- [18:17:40] #HeaLnDeaL: I think going over stratagem (going over 200) is kinda absurd
- [18:17:46] Rool821: but spa baised
- [18:17:46] #HeaLnDeaL: for SS
- [18:17:48] Wyvern Lord Beruka: base 89 Att would give us a 2 shot on Cawm with CC, which is where I'd see the minimum
- [18:17:49] NumberCruncher: Argeed with Heal
- [18:17:50] Agile Turtle: it's incredibly absurd
- [18:17:57] Natu worry: yeah it should not go above strata
- [18:18:13] Natu worry: no way
- [18:18:14] Rool821: mabye in the 170's to 190's?
- [18:18:19] +Snobalt: For all the worrying about FB, we also have aura sphere too
- [18:18:21] Rool821: or 160's
- [18:18:28] NumberCruncher: 170 to 190 seems fine
- [18:18:32] +Snobalt: Rool821 already that looks way too low
- [18:18:33] Agile Turtle: 117 SpA, 120 Spd is reachable within a 190 limit
- [18:18:41] Rool821: sorry my bad
- [18:18:47] Agile Turtle: aura sphere is less threatening
- [18:18:58] Agile Turtle: it does 2/3 the damage as focus miss
- [18:19:07] Alfalfa: Agile Turtle
- [18:19:13] Alfalfa: Can you stop being so conservative
- [18:19:15] Alfalfa: With BSR
- [18:19:20] Alfalfa: Offensively
- [18:19:21] boxofkangaroos: I think the maximum Speed should be 129, because there's no point in outspeeding Stratagem.
- [18:19:28] Alfalfa: We already concluded that we want a special mix
- [18:19:30] Rool821: ^
- [18:19:36] Alfalfa: And Hippo is a mon we want to threaten
- [18:19:41] +Snobalt: Even then we should go a little lower than 129
- [18:19:42] Alfalfa: Plus, we are FPS
- [18:19:48] NumberCruncher: Why are we talking Focus Miss and Aura, when it's probably going to end up in Superpower/Close Combat
- [18:19:55] Natu worry: 129 is overkill
- [18:19:56] boxofkangaroos: I know, but that's a MAXIMUM maximum
- [18:19:59] Agile Turtle: alfalfa what you're going for is something akin to scyclant, with __even better__ stats
- [18:20:04] Rool821: Snobalt 160 is to low?
- [18:20:08] +Snobalt: Much
- [18:20:10] +Snobalt: I think
- [18:20:11] Agile Turtle: and a __way__ better typing
- [18:20:12] Alfalfa: We are a Parting Shot pivot
- [18:20:25] Agile Turtle: what you want is a catch all
- [18:20:27] +Snobalt: Syclant uses U-turn and doubles as a TG sweeper as well
- [18:20:30] Agile Turtle: with absurd stats
- [18:20:35] Alfalfa: We are more affected by passivity than Syclant
- [18:20:36] Agile Turtle: that is borderline broken
- [18:20:49] Animaignis: I feel 190 is a realistic cap for special sweepiness.
- [18:20:52] +Snobalt: They're not THAT comparable I don't think
- [18:21:01] Agile Turtle: statwise they are
- [18:21:01] Natu worry: Agile Turtle makes a good point tbh
- [18:21:02] Alfalfa: I think 230 is a realistic maximum
- [18:21:09] Agile Turtle: even without the coverage scyclant has
- [18:21:09] #HeaLnDeaL: 230 is crazy
- [18:21:12] +Snobalt: That's probably overkill
- [18:21:14] #HeaLnDeaL: absolutely crazy
- [18:21:14] Agile Turtle: it's still very comparable
- [18:21:21] Alfalfa: Sorry 220
- [18:21:24] boxofkangaroos: Are there any relevant scarfers that hit between 386 and 392 speed?
- [18:21:28] Agile Turtle: even 220
- [18:21:32] +Snobalt: scarftar I think
- [18:21:34] +Snobalt: But that's it
- [18:21:40] NumberCruncher: I guess if you hook up Tar
- [18:21:40] @cbrevan: http://www.smogon.com/forums/threads/oras-cap-speed-tiers.3572671/
- [18:21:46] Agile Turtle: I'd be ok if the limit was over 190 i guess
- [18:21:50] boxofkangaroos: Scarf tar only hits 364
- [18:21:54] Natu worry: scarftar does nothing to us anyway
- [18:21:57] Agile Turtle: but if it's over 200 that's just outright crazy
- [18:21:58] Animaignis: o_o I think above 210 is still crazy
- [18:22:06] #HeaLnDeaL: I think 195 would be as high as we should go... the higher we get, the closer to a sweeper we become and we lose sight of parting shot
- [18:22:14] Animaignis: ^
- [18:22:14] boxofkangaroos: I agree with HeaL
- [18:22:16] Natu worry: we literally wall scarftar
- [18:22:20] Natu worry: who cares
- [18:22:31] Agile Turtle: thanks HeaL
- [18:22:35] Rool821: i agree HeaLnDeaL
- [18:22:35] +Snobalt: Also thought it had 70 speed for a sec. my bad :P
- [18:22:37] Alfalfa: I disagree
- [18:22:42] Alfalfa: HeaLnDeaL
- [18:22:43] Animaignis: lol
- [18:22:59] Alfalfa: Hippo is a mon we want to threaten, and we specifically agreed on FPS
- [18:23:10] Rool821: can we set a maximum of 200 ss?
- [18:23:16] Alfalfa: I think 220
- [18:23:20] NumberCruncher: Again, Hippo loses to every status or support move we could give this mon
- [18:23:20] Agile Turtle: 190
- [18:23:25] Rool821: we are stil mixed
- [18:23:31] SHSP: do we plan on threatening stuff like hippo through our stats or through movepool is my question
- [18:23:36] +Snobalt: No need on a maximum
- [18:23:41] %DarkSlay: Hi all.
- [18:23:44] NumberCruncher: Movepool obviously.
- [18:23:46] Rool821: hi drak
- [18:23:49] Alfalfa: Stats
- [18:23:49] SHSP: hey ds
- [18:23:58] Alfalfa: We already have a STAB Moonblast
- [18:23:58] NumberCruncher: Howdy Slay
- [18:24:09] @cbrevan: either one works shsp
- [18:24:10] Animaignis: Keep it in that Excellent range imo.
- [18:24:15] %DarkSlay: What have I missed?
- [18:24:24] NumberCruncher: Currently not much
- [18:24:25] Natu worry: stats, we are special based mixed so yeah hippo should drop to LO moonblast (2hko)
- [18:24:26] boxofkangaroos: Can confirm, there are no relevant Scarfers between 386 and 392 speed. So I think base 126 (386 speed) should be our speed maximum.
- [18:24:27] Rool821: ~~scroll p~~
- [18:24:32] Animaignis: DS I can send you the logs once it finishes k
- [18:24:33] Alfalfa: Conflicts over how liberal we should be with BSR DarkSlay
- [18:24:38] Rool821: ds we are spa mixed
- [18:24:45] NumberCruncher: We're a specially-oriented mixed attacker
- [18:24:47] Rool821: we are dong swepiness
- [18:24:49] SHSP: either works, but i feel as though it's going to impact both processes depending on how we handle the issue cb
- [18:25:01] boxofkangaroos: 126 is the speed we need to outspeed Weavile, which could otherwise smash us with a Poison Jab
- [18:25:14] Natu worry: no way
- [18:25:19] +Snobalt: I don't think it usually runs PJ
- [18:25:20] +Snobalt: Does it?
- [18:25:20] Alfalfa: That is going to inflate BSR even more
- [18:25:24] Natu worry: thats way t o fast
- [18:25:31] SHSP: snobalt, the band set often does
- [18:25:34] boxofkangaroos: Snobalt, it's somewhat common.
- [18:25:46] +Snobalt: That's understandable in CAP actually
- [18:25:47] Alfalfa: Keep in mind
- [18:25:48] Animaignis: eh maybe I'm just outdated, but I though it usually runs Low Kick over Poison Jab
- [18:25:51] +Snobalt: b/c fairies
- [18:25:53] SHSP: and 4 attacks can run it although its less prominent
- [18:25:53] boxofkangaroos: Mainly to beat stuff like Clefable
- [18:25:54] Reminescent: Heyo :]
- [18:26:05] boxofkangaroos: I'm not quite sure how popular Poison Jab is in CAP, though.
- [18:26:09] SHSP: jab is somewhat recent iirc
- [18:26:09] Alfalfa: Snobalt
- [18:26:09] Animaignis: ^
- [18:26:12] Animaignis: ninja'd
- [18:26:12] NumberCruncher: Poison Jab is on less than 10% of Weavile
- [18:26:18] Alfalfa: Do you think 220 SS is too much
- [18:26:19] Natu worry: thats a niche option and Band runs pursuit>Jab
- [18:26:24] Reminescent: Tbh we can just run mach punch for bish and weavile
- [18:26:26] +Snobalt: Probably
- [18:26:26] Wyvern Lord Beruka: 220 is way too much
- [18:26:30] Reminescent: :/
- [18:26:30] Alfalfa: To 2HKO Hippo
- [18:26:40] Reminescent: Tbh we need like
- [18:26:42] NumberCruncher: 9.144 to be more presise
- [18:26:45] Reminescent: 188 SS
- [18:26:53] Reminescent: And 176 PS
- [18:27:01] Alfalfa: 188 is way too low
- [18:27:05] Reminescent: :(
- [18:27:09] Animaignis: Like I said, I think our SS should be in the range where it is rated as "Excellent"
- [18:27:10] boxofkangaroos: Poison Jab or not, it's still important to outspeed Weavile in my opinion.
- [18:27:16] Alfalfa: I think
- [18:27:16] Animaignis: That keeps it decent without being absurd
- [18:27:20] Alfalfa: In order to stop bickering over BSR
- [18:27:24] Wyvern Lord Beruka: What item would the CAP be likely holding? if a LO, then the 2HKO on hippo is easily done
- [18:27:26] Alfalfa: We should establish our ideal speed tier
- [18:27:27] Rool821: Reminescent i agree
- [18:27:31] Alfalfa: Wyvern Lord Beruka
- [18:27:34] boxofkangaroos: And for people saying 126 is WAY too high, I proposed it as a maximum.
- [18:27:37] Alfalfa: 220 SS factors in Life Orb
- [18:27:41] Agile Turtle: I want lefties on CAP
- [18:27:44] Agile Turtle: :>
- [18:27:48] Agile Turtle: but tbh
- [18:27:48] Reminescent: :o
- [18:27:59] Agile Turtle: Poison jab is not too prominent on weavile
- [18:28:01] Rool821: Alfalfa we arent counting items
- [18:28:02] NumberCruncher: 126 to 129 seems fine
- [18:28:05] Rool821: thats oburd
- [18:28:09] Reminescent: Tbh we need speed facctor on 221
- [18:28:12] Reminescent: :/
- [18:28:13] #HeaLnDeaL: boxofkangaroos, we don't have min/max on individual stats, only on the bsr limits
- [18:28:13] Alfalfa: 126 Special Attack + Life Orb 2HKOs Hippo
- [18:28:14] Rool821: *obsurd
- [18:28:17] Alfalfa: Rool821
- [18:28:19] Rool821: and confuing
- [18:28:25] Rool821: *canfusing
- [18:28:29] Agile Turtle: so with more than decent physica bulk, we can take any weavile that doesn't carry pj
- [18:28:31] Rool821: i give up
- [18:28:40] Alfalfa: Offensively, I would not be surprised if Life Orb was factored in in other CAP Projects
- [18:28:49] Animaignis: Same
- [18:28:54] Rool821: not inthe ss
- [18:29:00] boxofkangaroos: Yeah I know, I just thought it would help to take a certain speed stat into account to determine max SS.
- [18:29:00] Reminescent: Tbh idk if life orb is the best iten for cap22
- [18:29:01] Rool821: they thould be eperate
- [18:29:08] Reminescent: Longevity is the key to its usefulness
- [18:29:17] Agile Turtle: I agree 100% remmy
- [18:29:21] SHSP: how much offensive power can we afford to give this, breaking stuff like hippo is nice, but its a fine balance between "can't break what it needs to" and "breaks too much"
- [18:29:26] Reminescent: Maybe something like choice
- [18:29:31] Reminescent: Or expert belt/plate
- [18:29:34] Reminescent: Even lefties
- [18:29:40] Wyvern Lord Beruka: 220 would be way too much for the CAP, and has room for abuse in it,if people use lower speeds
- [18:29:44] Agile Turtle: lefties is my ideal
- [18:29:44] Alfalfa: Not running Life Orb contradicts one of the main targets we should threaten: passive mons
- [18:29:48] Animaignis: ^
- [18:29:51] Reminescent: ^
- [18:29:59] CantGreggMe: ^
- [18:30:00] Reminescent: But then again
- [18:30:02] Animaignis: I think Life Orb will be the best item on it in most scenarios.
- [18:30:11] Reminescent: Fairy fight alone is already a good offensive typing
- [18:30:18] Rool821: but we shouldnt add it to the ss or ps
- [18:30:26] NumberCruncher: It's about as good as mono-Fairy tbh
- [18:30:26] Rool821: those areseperate
- [18:30:32] #HeaLnDeaL: life orb is undoubtedly an option, but it shouldn't be our only consideration
- [18:30:41] Reminescent: We we really need is really good PT
- [18:30:45] Agile Turtle: it shouldn't even be our main consideration imo
- [18:30:46] SHSP: the fact we're mixed is another consideration, as walls that don't lose to one side of the spectrum still have to worry about the other
- [18:30:50] Reminescent: Cause its typing resustances/immunitied
- [18:30:55] NumberCruncher: We don't need much. Probably only like 130 PT
- [18:31:00] Natu worry: its also important to consider that this will probably not get many (if any) boosting moves so power is appreciated
- [18:31:00] Reminescent: Heal kind if u show us !weak fairy fighting
- [18:31:02] Agile Turtle: I think we should give it options for a set with longevity, and a powerhouse set
- [18:31:04] NumberCruncher: Probably 145 as a max
- [18:31:13] Rool821: ^
- [18:31:16] #HeaLnDeaL: !weak fairy fighting
- [18:31:16] |html|<div class="infobox">Fairy/Fighting:<br><span class="message-effect-weak">Weaknesses</span>: Fairy, Flying, Poison, Psychic, Steel<br><span class="message-effect-resist">Resistances</span>: <b>Bug</b>, <b>Dark</b>, Fighting, Rock<br><span class="message-effect-immune">Immunities</span>: Dragon</div>
- [18:31:16] Animaignis: My guess is as a mixed attacker, we won't be using choice items much.
- [18:31:21] Agile Turtle: 150 PT imo
- [18:31:21] Reminescent: Look at those nice resistances that match with nice physically defensive
- [18:31:31] Reminescent: And immune to dragon
- [18:31:36] +Snobalt: guys we're not onto tankiness yet
- [18:31:39] Reminescent: Maybe 160-170 PT
- [18:31:40] Reminescent: O
- [18:31:42] Reminescent: Ok
- [18:31:46] Alfalfa: Snobalt
- [18:31:47] Rool821: this kills kyu b
- [18:31:47] Agile Turtle: nah man that's high
- [18:31:57] Reminescent: :[
- [18:31:59] Wyvern Lord Beruka: The CAP doesn;t want to stick around much. Its supposed to be fast and furious
- [18:32:00] Alfalfa: Let's be realistic
- [18:32:10] Reminescent: So a hit and runner
- [18:32:13] Animaignis: ^
- [18:32:14] Alfalfa: We are going to have better odds threatening the Pokemon we want to threaten with offenses
- [18:32:14] Rool821: ^
- [18:32:24] Rool821: *^@Reminescent
- [18:32:24] Animaignis: Rather than outlasting them.
- [18:32:26] Reminescent: But tbh some nice Physical Bulk is cool eith its tuping
- [18:32:29] Alfalfa: Yet, we also agreed on being a FPS
- [18:32:34] Natu worry: yeah we can't be too fast our mon has incredible offenses and typing
- [18:32:44] Reminescent: Ik
- [18:32:49] Alfalfa: Is it not natural that our PS and SS BSR limits are going to be rather high
- [18:32:50] Wyvern Lord Beruka: 120 is more than enough for PT
- [18:32:53] Natu worry: poisons are rare as it is
- [18:32:54] Reminescent: Thats why im reccomending stuff like 115-120 speed
- [18:33:03] Reminescent: Idk what speed factor for that is
- [18:33:10] Rool821: we dont want to be able to switch in only 5 times
- [18:33:22] Alfalfa: 5 times is enough on a VoltTurn team
- [18:33:23] Rool821: we cant be super frail like hoopa u or mega bee
- [18:33:28] SHSP: i wouldnt worry much about switching in
- [18:33:35] Reminescent: HoopaU isnt that frail
- [18:33:41] Reminescent: Look at its Sp.def
- [18:33:45] Rool821: we should be able to switch in on some hits
- [18:33:49] Rool821: if you predict
- [18:33:51] Reminescent: Yea
- [18:34:00] Natu worry: physical ones at least
- [18:34:01] SHSP: we have a 4x resist to a very common type in dark and also an immunity to dragon which helps
- [18:34:05] Reminescent: Heres a good example for that
- [18:34:06] Rool821: like clo knock shoudlnt kill in like2 hits
- [18:34:10] Reminescent: Hawlucha
- [18:34:15] Reminescent: Not meant to swutch in to stuff
- [18:34:22] Rool821: it is a sweeper
- [18:34:23] Reminescent: But it does some key swutch in opportunities
- [18:34:25] Reminescent: Ik
- [18:34:36] Rool821: not a pivot
- [18:34:36] Alfalfa: Is 215 SS too high
- [18:34:39] Rool821: pivots have to switch
- [18:34:42] Reminescent: I know
- [18:34:42] Alfalfa: I will settle for nothing lower
- [18:34:47] +Snobalt: Alfalfa, CB and I are discussing it now
- [18:34:48] Reminescent: Tbh
- [18:34:49] Rool821: its not supposed to stay in
- [18:34:56] Reminescent: 160-180 SS
- [18:34:59] boxofkangaroos: I think 207 is a good SS limit.
- [18:35:00] Reminescent: Is what i reccomend
- [18:35:17] Rool821: i feel our MAX should be 190 to 200 ss
- [18:35:19] Agile Turtle: I stil stand by 170 PS and 190
- [18:35:21] Agile Turtle: SS
- [18:35:27] Reminescent: Same
- [18:35:35] Rool821: l ike Agile Turtle's idea
- [18:35:42] Alfalfa: Agile Turtle, I want to state something
- [18:35:43] Animaignis: I feel maybe 170-195
- [18:35:43] Reminescent: 160-180 for me maaaybe ill be ok with 190-200
- [18:35:44] Wyvern Lord Beruka: Most of our to-threatens we resist most of their STABs
- [18:35:44] Alfalfa: I feel like
- [18:35:47] Reminescent: But nothing more
- [18:35:48] Agile Turtle: you can hit 106 Attack, 117 SpA, and still have 120 speed
- [18:35:52] Alfalfa: Whenever we try to balance out our CAPs like that
- [18:35:57] Alfalfa: We are going to get another Naviathan
- [18:36:06] NumberCruncher: 170-190 on SS and 150-170 on PS seem fine
- [18:36:11] Wyvern Lord Beruka: No we are not
- [18:36:11] Alfalfa: Which I actually had a point on when we considered the typing AND stats
- [18:36:14] Reminescent: Whats so bad about Naviathan
- [18:36:20] Rool821: ^
- [18:36:21] +Snobalt: NC we probably don't even need that much PS
- [18:36:32] Alfalfa: Naviathan's typing and physical offenses screwed it over on its Dragon Dance sets
- [18:36:37] Wyvern Lord Beruka: Naviathan was mainly based around hitting at +1, that's why the stats were so low
- [18:37:06] SHSP: ah, makes sense
- [18:37:06] NumberCruncher: To be fair, it doesn't actually hit particularly hard even at +1
- [18:37:10] Agile Turtle: except the stats weren't all that low
- [18:37:17] Agile Turtle: except for spdef
- [18:37:28] Alfalfa: Let's not redirect our discussion to Naviathan anymore
- [18:37:29] boxofkangaroos: Naviathan is good, just not a centralizing threat.
- [18:37:32] Natu worry: CM is the only Naviathan set
- [18:37:34] Rool821: can we stay on topic
- [18:37:34] Alfalfa: This discussion should last 25 minutes
- [18:37:46] Reminescent: Tbh
- [18:37:52] Reminescent: If anythinf should be low
- [18:37:56] boxofkangaroos: We started late, so I think we can end late too?
- [18:37:56] Reminescent: Is ST
- [18:37:57] Rool821: about an hour left
- [18:38:02] Rool821: 53 mins
- [18:38:07] Alfalfa: I just wanted to make a point, you guys are only distorting it
- [18:38:07] +Snobalt: Realistically we can go over time
- [18:38:09] Reminescent: Its typing doesnt let it take special hits
- [18:38:25] Reminescent: So maybe do like ST like 110-150
- [18:38:30] +Snobalt: Also CB and I have reached a decision
- [18:38:31] NumberCruncher: ST probably only needs 125 Max.
- [18:38:31] Agile Turtle: nah
- [18:38:39] Alfalfa: *drumroll*
- [18:38:40] Agile Turtle: 110-130 is fine
- [18:38:47] Reminescent: I agree agile turtle
- [18:38:50] boxofkangaroos: *drumroll enhances*
- [18:38:51] Reminescent: What about PT
- [18:38:59] Reminescent: I agree with 150-170
- [18:39:03] Reminescent: Maybe 140
- [18:39:10] +Snobalt: Uh still waiting on him to confirm
- [18:39:10] @cbrevan: /announce we're heavily considering 205 for ss
- [18:39:17] Animaignis: :O
- [18:39:17] NumberCruncher: probably 140, to bring it in line with Torn's ST
- [18:39:22] boxofkangaroos: Hey that's really close to my proposal
- [18:39:26] Reminescent: Cbrevan i can understand why
- [18:39:27] Agile Turtle: any specific reason why 205?
- [18:39:28] Reminescent: And tbh
- [18:39:29] Wyvern Lord Beruka: 120 is max is really needs
- [18:39:44] SHSP: 205 seems to strike a good balance between the low and the high arguments
- [18:39:46] Reminescent: I like it
- [18:39:49] Alfalfa: I personally say 210 isn't that insensible
- [18:39:49] Reminescent: :]
- [18:39:52] Agile Turtle: I'll take a 200 limit, but 205 seems a bit much
- [18:39:56] +Snobalt: Guys before we get to tankiness let's finish physical sweepiness
- [18:40:01] +Snobalt: Which shouldn't take long imo
- [18:40:02] boxofkangaroos: Note: with 126 speed, this is a maximum of 123 special attack
- [18:40:13] Rool821: i feel like we need ps o f150 - 190 - MAX
- [18:40:21] Animaignis: 150-180 in my opinion.
- [18:40:24] +Snobalt: Even then that looks too high
- [18:40:26] Agile Turtle: 170 PS
- [18:40:32] Rool821: like Animaignis
- [18:40:33] Rool821: said
- [18:40:37] Alfalfa: 175 PS
- [18:40:42] Animaignis: I like 175 too.
- [18:40:43] Agile Turtle: it let's you hit a nice 105 attack even with 120 speed
- [18:40:49] boxofkangaroos: 160 PS is enough in my opinion.
- [18:40:52] Alfalfa: We need at least 110 attack
- [18:40:53] Rool821: snobalt as a max if wego a bit lower on ss
- [18:40:54] SHSP: what would we be threatening from the physical side over the special?
- [18:41:00] boxofkangaroos: Alfalfa, why?
- [18:41:02] +Snobalt: True
- [18:41:02] NumberCruncher: 175 is really low if we're actually planning to have in the range of 122 to 130
- [18:41:02] Alfalfa: Chansey
- [18:41:11] Alfalfa: I stated that Softboiled argument before
- [18:41:15] Animaignis: We need at least 110 attack for Chansey, so we need a little bit of wiggle room.
- [18:41:17] SHSP: identifying that would help point us in the right PS direction
- [18:41:19] +Snobalt: 160 PS with that speed range would be plenty for Chansey
- [18:41:23] Alfalfa: Doing at least 75% will always 2HKO after Softboiled
- [18:41:29] Alfalfa: SNobalt
- [18:41:37] boxofkangaroos: 160 PS is definitely enough if we have strong physical STABs
- [18:41:41] Alfalfa: I will never settle for not outspeed Latios
- [18:41:45] Animaignis: ^
- [18:41:45] Rool821: we should ahve 150 to 180 ps is what i think
- [18:41:46] %DarkSlay: 205 SS?!?
- [18:41:49] Alfalfa: We need at least 170 PS for that
- [18:41:52] Animaignis: We NEED to outspeed latios I think.
- [18:41:56] %DarkSlay: That's super high.
- [18:41:58] Agile Turtle: chansey, malaconda, spdef heatran, etc are all thing we want PS for
- [18:42:02] Reminescent: I will never settle eith not outspeeding starmie
- [18:42:11] Agile Turtle: and 105 qattack can handle them
- [18:42:11] Alfalfa: Starmie we can afford to lose to
- [18:42:14] Animaignis: DS I don't think most spreads will hit it.
- [18:42:14] Alfalfa: Latios is NOT
- [18:42:14] NumberCruncher: Not really, given the speed tier we're thinking about
- [18:42:19] Alfalfa: Because Latios is a dragon
- [18:42:23] Agile Turtle: which is reachable with 120 speed within a 170 limit
- [18:42:31] Reminescent: I cant affoed to lose to Thundy either cause speed creep
- [18:42:42] Alfalfa: I will never settle for less than 210, because 2HKOing Hippowdon is important
- [18:42:45] +Snobalt: DS it also accommodates for how much special bias we want
- [18:42:46] Alfalfa: On SS
- [18:42:48] SHSP: starmie is fine and thundy gets twave priority in the first place
- [18:42:52] Animaignis: I think we need 180 PS so that we can reach around 110 attack with around 120 speed.
- [18:43:15] SHSP: id agree with Ani if that's what it takes to break chansey as we've discussed
- [18:43:16] Reminescent: Shsp we have nat cure tho
- [18:43:16] Animaignis: like, 180 or less.
- [18:43:21] Rool821: ^
- [18:43:32] Agile Turtle: if you wanna hit those high attack and special attack stats, I don't think you should be giving it 120 speed
- [18:43:38] Rool821: maybye 190 depending on the ss
- [18:43:46] Alfalfa: I agree with Agile Turtle for once
- [18:43:46] NumberCruncher: We don't need nearly that much ATK. The only move that we're even somewhat likely to hit with from the Physical end is Close Combat
- [18:43:51] SHSP: we do remi, but it still can twave on the switch and we can't outspeed
- [18:43:52] Animaignis: 110 isn't high.
- [18:43:58] NumberCruncher: or Superpower
- [18:44:03] Rool821: Alfalfa its maximum
- [18:44:14] boxofkangaroos: Assuming outspeeding Weavile, 100 Attack is about 160 PS. That really should be fine.
- [18:44:16] Agile Turtle: like I said, 170 PS lets you hit 105 attack with 120 speed, which is reasonable
- [18:44:18] +Snobalt: 110 uninvested CC is enough to guarantee the 2HKO using Alfalfa's method
- [18:44:19] #HeaLnDeaL: oh jas I already updated the link, but thanks
- [18:44:32] Alfalfa: Snobalt is talking about Chansey
- [18:44:39] +Snobalt: ^
- [18:44:42] Wyvern Lord Beruka: Alfalfa, is 2HKOing important? we just need to threaten it. That's all.
- [18:44:45] boxofkangaroos: Who is really gonna be switching a Chansey in on this thing anyways?
- [18:44:45] #HeaLnDeaL: your link is auto download so tht's nice too : O
- [18:44:55] Rool821: 6:55 est i have to restart
- [18:44:57] #jas61292: Did you see my post in the mod thread?
- [18:45:06] Reminescent: :O
- [18:45:08] Alfalfa: 3HKOing CHansey is unsatisfactory
- [18:45:09] SHSP: similar question- what do we need to outspeed reliably? Lati@s and other base 110s?
- [18:45:15] Alfalfa: Yes SHSP
- [18:45:17] #jas61292: There were a few other things that needed to be changed from your version
- [18:45:18] Reminescent: We need to 2hko chansey for sure
- [18:45:20] Alfalfa: Snobalt
- [18:45:21] Animaignis: A spread with 110 Attack and 120 Speed requires a top limit at least of 176 PS.
- [18:45:27] Alfalfa: Should we 2HKO Hippowdon as well?
- [18:45:32] #HeaLnDeaL: oh just read
- [18:45:32] Reminescent: And def need to 2hko skarm after rocks
- [18:45:32] Rool821: Agile Turtle we arent giving it the max gaurneteed
- [18:45:39] #HeaLnDeaL: ye kids, go get the new bsr calc
- [18:45:41] Reminescent: 1 thing we need to do
- [18:45:48] SHSP: And what should we be outsped by?
- [18:45:49] Reminescent: 2hko skarmchansey
- [18:45:51] #HeaLnDeaL: jas is good with math and fixes things
- [18:46:04] SHSP: woo jad
- [18:46:06] SHSP: jas*
- [18:46:13] Agile Turtle: rool much more than what I've suggested is almost unreasonable
- [18:46:21] Agile Turtle: but 175 I'll take
- [18:46:26] Rool821: how so?
- [18:46:27] |raw|<div class="broadcast-blue"><b>check the stat thread to get the new bsr calc, sorry for the inconvenience</b></div>
- [18:46:32] Rool821: 180
- [18:46:35] Rool821: max
- [18:46:38] #jas61292: Eh... more like I'm good with following the instructions I was given by someone who is actually good at math, but same thing I guess
- [18:46:40] Rool821: makes sense
- [18:47:10] Rool821: Agile Turtle if we go like idk 190 on ss we might go 180 on ps
- [18:47:15] Alfalfa: There is no BSR calc on the thread
- [18:47:24] Animaignis: Is the new spreadsheet using the same link as before in the top post?
- [18:47:25] boxofkangaroos: There's a spreadsheet linked
- [18:47:26] Rool821: link?
- [18:47:28] Agile Turtle: it's just with super high PS and SS, and we need a good enough PT to deal with things like weavile
- [18:47:34] Agile Turtle: it becomes a bit ngoverwhelmi
- [18:47:38] Agile Turtle: like it's a catchall
- [18:47:44] +Snobalt: We're talking it over now
- [18:47:58] +Snobalt: We cleanly 2HKO chansey with CC even if we go as low as like 70
- [18:48:14] Rool821: 70
- [18:48:24] Alfalfa: Snobalt
- [18:48:25] SHSP: I'd suggest we find our speed we'd like to have first and then finish sweepiness, considering that seems to be an important part of the topic
- [18:48:27] #HeaLnDeaL: jas your new version has weird color coding... but oh well
- [18:48:30] +Snobalt: 100 is also about what we need to ohko standard colossoil with no hazards
- [18:48:31] Alfalfa: Nvm
- [18:48:32] NumberCruncher: 70 ATK I assume and not 70 PT
- [18:48:36] +Snobalt: yes atk
- [18:48:45] NumberCruncher: 70 PT doesn't seem like it would even OHKO Magikarp
- [18:48:48] Reminescent: 70 atk? O.O
- [18:48:52] #jas61292: It does? I didn't change anything about the color coding from the original I worked off of
- [18:48:53] Animaignis: o_o it says that 110 atk with 120 speed would now be 185 PS
- [18:49:00] Agile Turtle: did you calc that snowball?
- [18:49:00] +Snobalt: Exactly
- [18:49:08] Alfalfa: What words are hyperlinked with the "new" BSR calculator?
- [18:49:12] #HeaLnDeaL: oh nvm it was just an error because I didn't hit enable editing yet
- [18:49:14] Rool821: thatd make spa gator more vaible
- [18:49:18] Rool821: than the mixed cap
- [18:49:19] +Snobalt: I calced that yes
- [18:49:20] Alfalfa: On the thread
- [18:49:31] Agile Turtle: cause then that 170 PS limit sounds perfectly reasonable
- [18:49:35] boxofkangaroos: To ensure a 3HKO on Soft-Boiled-spamming Chansey, 95 Attack is required. To ensure a 2HKO, 109 Attack is required.
- [18:49:38] Rool821: keep in mind gator's ss is 107 arounf that
- [18:49:38] NumberCruncher: Agreed
- [18:49:39] Alfalfa: 175 PS
- [18:49:44] Alfalfa: So we actually outspeed Latios
- [18:50:05] Alfalfa: Anything else is undesireable
- [18:50:05] +Snobalt: We've reached a PS decision it appears
- [18:50:05] #HeaLnDeaL: snobalt, can you adjust your PS limit to the new calc?
- [18:50:05] Rool821: have ps of miinimum 150 and max 170
- [18:50:10] +Snobalt: Wait
- [18:50:10] boxofkangaroos: Alfalfa why do you think it is specifically important to __2__HKO Chansey?
- [18:50:10] #HeaLnDeaL: err SS I mean
- [18:50:12] Rool821: *180
- [18:50:14] +Snobalt: aw man
- [18:50:24] Reminescent: Tbh
- [18:50:26] SHSP: we wanna outspeed lati's but be outspeed by what?
- [18:50:27] Alfalfa: Chansey is mon we want to threaten
- [18:50:32] #HeaLnDeaL: new calc has strat's ss at 211
- [18:50:34] Alfalfa: Starmie
- [18:50:34] NumberCruncher: Because otherwise it beats us 1-on-1
- [18:50:39] Animaignis: rip Snobalt's decision.
- [18:50:53] Reminescent: Tbh
- [18:51:00] boxofkangaroos: What can Chansey do back to us? Doing over 50% or 66.7% to Chansey is enough of a threatening in my opinion. Plus we can shrug off Toxic/Twave with Natural Cure.
- [18:51:01] Rool821: snobalt
- [18:51:05] Reminescent: We want to outspeed starmie to pull off a fast Ps
- [18:51:09] NumberCruncher: Sesmic Toss
- [18:51:23] Rool821: alakazm's ps is 80 for compaision
- [18:51:25] Animaignis: BoK we need to break it, otherwise we will be easily shut down by a staple of stall teams.
- [18:51:37] boxofkangaroos: If it uses Seismic Toss, then we'll just 2HKO it anyways.
- [18:51:42] Rool821: if you gave the cap 70 its atk would be incredibly low
- [18:51:46] boxofkangaroos: I don't think it's important to 2HKO with Soft-Boiled spam
- [18:52:13] SHSP: wanting to outspeed lati but not starmie would put us at 111-114 speed
- [18:52:24] boxofkangaroos: Why not Starmie?
- [18:52:24] Animaignis: I think we just need to be able to deal over 50% for sure.
- [18:52:31] Reminescent: We want to outspeed scarf tar fir sure
- [18:52:35] boxofkangaroos: ^
- [18:52:40] %DarkSlay: Erm.
- [18:52:43] NumberCruncher: We pretty much only need to do 60% to Chansey, since it's the only mon on Stall that we want to throw CC at
- [18:52:50] Rool821: thats pretty slow
- [18:52:50] Animaignis: But an attack of 109 is required to OHKO standard AV colossoil when using a 120 BP fighting move and LO
- [18:52:54] Reminescent: Tuatd he 117 speed
- [18:53:08] boxofkangaroos: I thought we decided we didn't need to OHKO AV soil?
- [18:53:12] Rool821: Animaignis yes
- [18:53:12] Alfalfa: NumberCruncher
- [18:53:19] Alfalfa: Chansey could still Life Orb stall us
- [18:53:25] Alfalfa: To bring down our HP a lot
- [18:53:30] Animaignis: true
- [18:53:32] Alfalfa: Unfortunately
- [18:53:37] Rool821: boxofkangaroos 70 ps is to low alakazam's os is 80 and it has 50 atk
- [18:53:51] boxofkangaroos: What?
- [18:53:56] Reminescent: You know what we havent considered
- [18:53:57] Rool821: *ps
- [18:54:04] Alfalfa: 126 Special Attack / 111 speed is just above 210 SS on the new calc
- [18:54:04] boxofkangaroos: When did I suggest 70 PS?
- [18:54:05] Reminescent: Parting Shot + Focus Punch
- [18:54:14] Rool821: boxofkangaroos Snobalt did
- [18:54:15] NumberCruncher: That's actually awful
- [18:54:22] Reminescent: :(
- [18:54:29] Animaignis: ehh I don't think so
- [18:54:37] Reminescent: we want 115+ speed this i know
- [18:54:38] Animaignis: Substitute would wear it down to fast pbobably.
- [18:54:54] Reminescent: I didnt say sub
- [18:54:54] NumberCruncher: Also, why would we want to be the Sub, Parting Shot user
- [18:55:04] Animaignis: o_o
- [18:55:11] Animaignis: Not sub? Preposterous :P
- [18:55:12] boxofkangaroos: Alfalfa, It's just above 200
- [18:55:12] Reminescent: I have an idea
- [18:55:15] NumberCruncher: Otherwise, you literally don't threaten anything
- [18:55:25] Rool821: thats like volt sub thund
- [18:55:27] Reminescent: Try being outsped by starmie so we can pull off a Pasrying dhot on the switch
- [18:55:33] +Snobalt: ok NOW we have it for real
- [18:55:34] Reminescent: To switch on our ScarfTar or Band tar
- [18:55:35] #HeaLnDeaL: haang tight kids, cb or sno will announce our adjusted SS for the new calc soon
- [18:55:38] boxofkangaroos: *drumroll*
- [18:55:39] Reminescent: And bop with pursuing
- [18:55:40] Alfalfa: SS is 210.942
- [18:55:43] Rool821: /me grabs popcorn
- [18:55:43] @cbrevan: /announce we're heavily considering 170 for ps, and due to changes in the stat equations our previously considered 205 is now 215
- [18:55:44] Alfalfa: Boxofkangaroos
- [18:55:51] Alfalfa: cbrevan
- [18:55:56] Animaignis: o_o
- [18:56:00] Alfalfa: 175 should be considered
- [18:56:00] Rool821: .3.
- [18:56:02] boxofkangaroos: Oh wait, there was __another__ update to the equations?
- [18:56:03] @cbrevan: /announce *we're heavily considering 175 for ps, and due to changes in the stat equations our previously considered 205 is now 215
- [18:56:07] +Snobalt: There we go
- [18:56:12] +Snobalt: I knew we said 175 in the PM
- [18:56:14] Reminescent: 175 PS why?
- [18:56:19] %DarkSlay: Quick question.
- [18:56:28] %DarkSlay: Why is ScarfTar such a big deal again?
- [18:56:31] Alfalfa: Oh wait cbrevan
- [18:56:32] SHSP: out of curiosity, what would our speed hit with 175ps 215ss?
- [18:56:36] Alfalfa: That would need to be bumped to 180
- [18:56:37] +Snobalt: That's more than enough to OHKO colossoil and outspeed what we need
- [18:56:45] Reminescent: Ok
- [18:56:52] Reminescent: 114 speed is cool imo
- [18:56:55] NumberCruncher: Because Scarf Tar is our main switch-in opportunity
- [18:56:55] Alfalfa: To update
- [18:56:58] #HeaLnDeaL: 175 PS = 120 speed and 104 atk... somewhat low regarding the earlier chansey arguments
- [18:57:11] +Snobalt: We're not OHKOing Chansey though
- [18:57:12] Alfalfa: It should be 180 PS with the updated calc
- [18:57:13] +Snobalt: are we?
- [18:57:17] Reminescent: No
- [18:57:22] Alfalfa: We are dong 75%
- [18:57:23] boxofkangaroos: I think we should do 67-75% to Chansey
- [18:57:25] Reminescent: Just enough to pressure chansey
- [18:57:34] #HeaLnDeaL: it was to 2 hko through sot boilied with life orb
- [18:57:38] Natu worry: but we wall scarftar anyway so who cares if we outspeed it..
- [18:57:47] %DarkSlay: tbh
- [18:57:55] %DarkSlay: I haven't seen a TTar in CAP for quite some time.
- [18:58:01] Natu worry: same
- [18:58:03] %DarkSlay: In fact, TTar is pretty bad in CAP.
- [18:58:11] boxofkangaroos: Well Sand isn't bad
- [18:58:13] Reminescent: Rip
- [18:58:24] Animaignis: I can't log anymore, is there a considerable amount that will be happening after this?
- [18:58:27] Subject 001: TTar is bad in cap? oh...
- [18:58:32] NumberCruncher: It's better than Hippo, which we won't stop talking about, so I suppose it's fine
- [18:58:33] +Snobalt: heaL I know alfalfa proposed that, but is it that important?
- [18:58:39] +Snobalt: yes Animaignis we need to get to tankiness next
- [18:58:42] Rool821: so 175 max PS and 215 max SS
- [18:58:54] Animaignis: So is someone else willing to log from this point on?
- [18:59:00] Alfalfa: No
- [18:59:05] %DarkSlay: I mean...both are kind of irrelevant. Hippo is more relevant than TTar in this metagame.
- [18:59:05] Alfalfa: 180 PS
- [18:59:07] +Snobalt: That's unofficial but it's what we're leaning on
- [18:59:14] Alfalfa: Snobalt
- [18:59:17] %DarkSlay: But Lando-T is the Ground Pokemon of choice in CAP, plus Soil.
- [18:59:19] Rool821: ani i cant
- [18:59:19] Alfalfa: With the update to the BSR calc
- [18:59:27] +Snobalt: Alfalfa we'd need nearly 190 to do the 2Hko with softboiled
- [18:59:27] Alfalfa: 175 PS goes up to 180 PS
- [18:59:37] Alfalfa: On what speed tier
- [18:59:37] Animaignis: k rest is unlogged then, cyall
- [18:59:45] Reminescent: Tbh
- [18:59:49] +Snobalt: On 122
- [18:59:51] Reminescent: Speedtying MCruci is cool
- [18:59:53] Reminescent: Sorta
- [18:59:54] Alfalfa: 122 speed?
- [19:00:00] #HeaLnDeaL: Alfalfa, he has 170 originally
- [19:00:01] +Snobalt: ye
- [19:00:06] Alfalfa: Are we still 2HKOing Hippowdon with Moonblast?
- [19:00:06] Reminescent: Idk if we wanna outspeed TornT
- [19:00:09] NumberCruncher: It's not though, Hippo has way lower usage and Tyrantiar is a Pursuit trapper
- [19:00:12] +Snobalt: Our initial proposal of 170 went up to 175
- [19:00:24] Alfalfa: I must be using and outdated bSR calc
- [19:00:45] Reminescent: Snobalt do u think Parting Shot + Pursuit suppory is gonna rise?
- [19:00:46] Alfalfa: When I proposed 175
- [19:01:09] #HeaLnDeaL: honestly I'm fine with 180 PS, but I'm also fine with 175
- [19:01:09] +Snobalt: With somewhere around 120 SpA (maybe a bit more) we have a strong chance to 2HKO
- [19:01:21] +Snobalt: There's some leeway with power vs speed here
- [19:01:44] +Snobalt: Personally I think 175 is fine, but I'll confirm
- [19:01:48] #jas61292: Haven't really been paying much attention to the actual conversation about limits, and I have to leave shortly anyways, but I just want to say that if there is a particular task you think needs to be accomplished, find the ratings necessary, and set it somewhat higher than that.
- [19:01:50] #jas61292: We want variety, and all limits do is prevent us from going too far. They are not goals to hit. But anyways, have fun chatting. Be back later.
- [19:01:52] Sabernite: Guys I hhave a question
- [19:01:53] Alfalfa: Snobalt
- [19:02:04] Alfalfa: 180 is updated with new BSR calc
- [19:02:05] Alfalfa: Check it
- [19:02:17] Alfalfa: For 110 Atk / 111 Speed
- [19:02:23] Alfalfa: For 122 speed
- [19:02:26] Alfalfa: It will be different
- [19:02:36] Sabernite: whats Snobalt
- [19:02:43] Reminescent: Do we really want to outspeed TornT?
- [19:02:51] Alfalfa: Snobalt proposed it
- [19:02:56] Reminescent: O
- [19:02:58] Alfalfa: But I don't think it is necessary anymore
- [19:03:00] SHSP: I've got to go, good luck in the rest of the discussion- im sure its in very capable hands :)
- [19:03:01] Agile Turtle: we should be outsped by torn t imo
- [19:03:08] Reminescent: ^
- [19:03:08] +Snobalt: why turtle
- [19:03:08] Agile Turtle: I think it should check CAP22
- [19:03:09] Sabernite: Guys I have a question
- [19:03:21] Reminescent: We should be outsped by cawmodore And TornT
- [19:03:22] Reminescent: Imo
- [19:03:24] Agile Turtle: but that's just me
- [19:03:25] +Snobalt: It's a regenerator mon that doesn't give a shit about PS
- [19:03:45] Agile Turtle: because I think flying types should check us
- [19:03:57] Agile Turtle: and torn t is a prominent one
- [19:04:02] Agile Turtle: as is pidge
- [19:04:17] @cbrevan: pidge isn't prominent at all
- [19:04:19] +Snobalt: Pidge isn't THAT prominent, is it?
- [19:04:31] Reminescent: No
- [19:04:32] Agile Turtle: well
- [19:04:36] Agile Turtle: it's not reallty
- [19:04:45] @cbrevan: for what its use for in cap, it should see no usage
- [19:04:48] +Snobalt: There's not a lot of viable flying types that'd be blanket checked if we beat Torn-T
- [19:04:49] Agile Turtle: but by letting torn t check, we also let pidge check
- [19:04:55] Agile Turtle: so I tho I'd mention it
- [19:05:24] NumberCruncher: So if we're trying to be a fast utility mon, and we hard lose to Torn, which is the other fast utility mon, which presumably has better coverage than us because it's Torn, and Torn is faster than us and can thusly do it's job better, why would you use CAP?
- [19:05:25] +Snobalt: Pidge is irrelevant
- [19:05:44] Agile Turtle: I wanna lure some flying mons in, so that we can't parting shot to aurumoth and QDance like that
- [19:05:49] NumberCruncher: When you can just run Torn
- [19:06:16] Rool821: back
- [19:06:27] %DarkSlay: Because we can threaten things Tornadus-T doesn't? And we can set up teammates better with Parting Shot?
- [19:06:28] %DarkSlay: ?_?
- [19:06:33] Natu worry: beause torn and cap22 are completely different..
- [19:06:36] @cbrevan: /announce we've decided to give a little but more leeway for potential submissions so we're now considering 180 ps and 220 ss
- [19:06:44] Reminescent: OmO
- [19:06:47] Agile Turtle: 220 SS is a bit much
- [19:06:48] Reminescent: O.O*
- [19:06:56] %DarkSlay: BST better be pretty low.
- [19:06:58] +Snobalt: If you're riding the limit we'll crack down on it then
- [19:06:59] boxofkangaroos: Yipes
- [19:07:17] @cbrevan: we want to give people flexibility with their submissions
- [19:07:18] %DarkSlay: That's what I'm assuming at this point.
- [19:07:22] NumberCruncher: If we put a hard CAP on the BSR total, it should be fine, though I think the maxes are getting a bit ridiculous at this point
- [19:07:26] Rool821: we need sa logger
- [19:07:33] Agile Turtle: I don't intend to go anywhere near that high :0
- [19:07:42] #HeaLnDeaL: k, onto tankiness stuff? : O
- [19:07:43] NumberCruncher: *hard cap as in max
- [19:07:44] Agile Turtle: but I fear if I don't people would just ignore it
- [19:07:50] +Snobalt: NC the idea is that if we set the limits too low, they become benchmarks themselves
- [19:07:53] +Snobalt: So yeah onto tankiness
- [19:08:00] %DarkSlay: I want this thing to have 10 ST.
- [19:08:03] %DarkSlay: (Kappa)
- [19:08:04] Rool821: im shinking
- [19:08:09] Rool821: *thinking
- [19:08:17] Rool821: aksi abyone logging htis?
- [19:08:31] @cbrevan: i'm going to log this rool
- [19:08:35] Rool821: ok
- [19:08:37] Agile Turtle: 150 PT is a fine max imo
- [19:08:42] NumberCruncher: We probably only need a max of 150 for PT
- [19:08:42] @cbrevan: anyways yes, onwards to tankiness
- [19:08:47] Agile Turtle: around 140 is pretty nice for it
- [19:08:55] Rool821: i like a bit of pt on it
- [19:09:08] Rool821: espaicly going against kyu b and colo
- [19:09:21] Rool821: if we are to frail out tyoing wont matter
- [19:09:22] Reminescent: Tbh
- [19:09:26] Agile Turtle: kyub would use ice beam on this if it wasn
- [19:09:35] Agile Turtle: 't switching out anyway
- [19:09:40] NumberCruncher: Keep in mind that the PT lets it sponge a bit better than you would think, given how many good resists and immunities we have
- [19:09:43] Reminescent: 140-160 PT is fine for me
- [19:09:46] #HeaLnDeaL: 90 / 90 is 141, just so people know
- [19:09:48] Reminescent: Yea
- [19:10:07] Rool821: HeaLnDeaL 90 pt is 141 def
- [19:10:29] +Snobalt: As more benchmarks, Volk is 134.7087992 PT and 169.3138929 ST
- [19:10:31] Agile Turtle: which is above averAGE, AND PRETTY FINE IMO
- [19:10:43] Agile Turtle: oops
- [19:10:44] @cbrevan: nice capslocks
- [19:10:57] Reminescent: Tbh
- [19:10:58] +Snobalt: As the late boTTT would say, this is the cap room, not the CAPS room
- [19:10:59] Agile Turtle: pls don't point it out cb
- [19:11:05] Agile Turtle: ur making me self conscious
- [19:11:07] Agile Turtle: u bully
- [19:11:12] @cbrevan: back to stats
- [19:11:12] Reminescent: I still want 140-160 PT
- [19:11:14] Reminescent: :]
- [19:11:14] NumberCruncher: *pat pat*
- [19:11:14] Rool821: lol
- [19:11:19] +Snobalt: So what specific hits should we be surviving?
- [19:11:20] Reminescent: Rool :]
- [19:11:22] Rool821: __pat__
- [19:11:30] +Snobalt: Back to CB's threatlist: http://www.smogon.com/forums/threads/cap-22-part-3-threats-discussion.3576526/page-3#post-6895593
- [19:11:41] #HeaLnDeaL: 90/90 141 = we take less than 75% from metagross BP
- [19:11:42] Rool821: snobalt eq's from collo on ht eswithc in
- [19:11:50] Rool821: killing heatran of course
- [19:12:00] %DarkSlay: We should definitely have an emphasis on PT over ST.
- [19:12:03] Rool821: chomp?
- [19:12:12] Rool821: kyu b?
- [19:12:24] %DarkSlay: Rock, Steel, Fighting, Dark, and Dragon-types listed as things we want to beat.
- [19:12:28] Rool821: the lati's saybyeye
- [19:12:39] Electric-Froggy: We need to lose to more physical things than we do special.
- [19:12:45] Rool821: ^
- [19:12:53] Reminescent: UH
- [19:13:06] NumberCruncher: No, our counters are mostly special
- [19:13:07] Reminescent: i find that weird cause the typing has good physical tankinesd
- [19:13:07] Agile Turtle: the physical things we lose to have SE STABs anyway
- [19:13:10] Rool821: maybye a bit of st
- [19:13:13] Rool821: but more pt def
- [19:13:32] %DarkSlay: A majority of the types identified that we should be beating are primarily Physical attackers, with the exception of Dragon which is more mixed.
- [19:13:32] Agile Turtle: but the physical things we beat we
- [19:13:43] Agile Turtle: ll do fine with at around 140 pt
- [19:13:54] %DarkSlay: I mean, I'll be honest.
- [19:14:21] %DarkSlay: I don't think this thing should have above average defenses in either stat for it to accomplish its job.
- [19:14:28] Rool821: we are going to be htere
- [19:14:32] Rool821: to stop outrage
- [19:14:34] Electric-Froggy: The type's we're beating are all things we have strong SE STAB on.
- [19:14:43] Rool821: yes
- [19:14:54] Agile Turtle: we still want to be able to swtch in
- [19:14:54] %DarkSlay: Okay, but you're going to need to be able to switch into those things.
- [19:15:00] Rool821: as of now as we have not done
- [19:15:05] +Snobalt: Explain what 140 PT would help us survive then
- [19:15:05] Agile Turtle: and longevity is important
- [19:15:05] Rool821: DarkSlay yes thank you
- [19:15:07] %DarkSlay: Especially on coverage.
- [19:15:20] #HeaLnDeaL: 90/90 141 takes on average 50% from tankchomp's EQ... which is a tieensy bit high for my likings personally. not awful tho
- [19:15:35] Rool821: what is 90/90 141
- [19:15:41] Reminescent: Tbh
- [19:15:47] Reminescent: I want 85/97 bulk
- [19:15:48] Agile Turtle: 90/90 is HP/defense
- [19:15:50] Reminescent: :/
- [19:15:51] Rool821: oh
- [19:15:52] Agile Turtle: 141 is the PT
- [19:16:00] Electric-Froggy: With Dragon, we have an immunity to their STAB. Rock and Fighting, we resist. Dark, we doubly resist.
- [19:16:10] +Snobalt: Chances are it'll 2HKO us most of the time unless we do something absurd like 100/100
- [19:16:18] Agile Turtle: we don't resist earthquakes
- [19:16:28] Rool821: yes
- [19:16:36] Rool821: and colo and chomp are things that need to gye
- [19:16:40] Rool821: *die
- [19:16:45] Rool821: also sableye
- [19:16:45] Agile Turtle: hippo/chomp/colo all have it
- [19:16:53] Rool821: which can hard counter us
- [19:17:03] Electric-Froggy: That's why we try not to switch in on an Earthquake...
- [19:17:11] Agile Turtle: try all you want
- [19:17:18] Agile Turtle: doesn't mean you won't
- [19:17:29] Agile Turtle: if PT is too low, this thing becomes risky to use
- [19:17:30] Rool821: we dont want ot only be able to counter things
- [19:17:33] Rool821: if we sack a mon
- [19:17:50] #HeaLnDeaL: 90/100 156 let's us always take less than 50 from chomp eq... which is... rather high for or PT, so uhhh yeah. just don't switch into chomp.
- [19:18:02] #HeaLnDeaL: *for our pt
- [19:18:17] Electric-Froggy: Like I said. :/
- [19:18:28] Reminescent: :/
- [19:18:30] #HeaLnDeaL: ye I'm backing you up with calcs
- [19:18:30] Agile Turtle: 150 is still a perfectly fine limit for PT
- [19:18:31] +Snobalt: Well as long as it doesn't OHKO CAP 22, we can probably OHKO it back with moonblast
- [19:18:40] +Snobalt: 150 is actually what I was considering turtle
- [19:18:43] Rool821: or playrough
- [19:18:45] Agile Turtle: good
- [19:18:47] Agile Turtle: :D
- [19:18:52] +Snobalt: No not play rough
- [19:18:57] #HeaLnDeaL: 150 is reasonable
- [19:18:58] +Snobalt: remember tankchomp is physically defensive
- [19:19:04] Rool821: oh nm\
- [19:19:17] Agile Turtle: also for longevity's sake you don't wanna take rough skin damage
- [19:19:28] Reminescent: ^
- [19:19:34] Reminescent: Agile Turtle ure awesome rn
- [19:19:35] NumberCruncher: 150 get's us 70/110 for stats, which is actually pretty nice
- [19:19:37] Reminescent: :3
- [19:19:41] Agile Turtle: ty
- [19:20:30] @cbrevan: /announce we're heavily considering 150 for pt
- [19:20:40] Rool821: yes
- [19:20:54] @cbrevan: now onto special tankiness
- [19:21:19] Alfalfa: What did I miss
- [19:21:26] Electric-Froggy: And what does 150 leave us taking from Mega Metagross and Scizor?
- [19:21:26] NumberCruncher: ST doesn't need to be that big. Most of our Counters are going to be attacking that stat
- [19:21:32] Alfalfa: Why are we using 150 PT
- [19:21:37] Reminescent: Tbh i want 100-130 ST
- [19:21:54] Reminescent: Maybe even 90
- [19:22:20] Alfalfa: test
- [19:22:24] NumberCruncher: I think 125 is perfectly reasonable as a max
- [19:22:27] +Snobalt: Well alfalfa we didn't get many specifics, but after a couple calcs (like on tankchomp) it seems reasonable enough
- [19:22:34] Electric-Froggy: With 130 ST, we're still easily OHKO'd by Megazard Y and Analytic Volkraken.
- [19:22:37] #HeaLnDeaL: electric froggy, cb scizor KOes us with 150
- [19:22:45] Reminescent: Thats a good thing
- [19:23:06] Rool821: NumberCruncher we should have semi high maxes for flexibility but we arent going to go full max all
- [19:23:09] Reminescent: Cause zard y and volkraken already pressure us anywau
- [19:23:26] Electric-Froggy: Exactly, so there's no need to limit it to 125.
- [19:23:37] NumberCruncher: Frankly, 125 seems like an egregiously high max
- [19:23:48] +Snobalt: What would it interfere with, NC?
- [19:24:29] Agile Turtle: most of the spreads I've been playing with have had 110-120 ST
- [19:24:33] NumberCruncher: Mollux ought to OHKO it
- [19:24:36] #HeaLnDeaL: Rem, not like our stabs even hit kraken and volc, so their damage calcs are rather irrelevant
- [19:24:37] Agile Turtle: si 130 ST seems like a fine max
- [19:25:03] Reminescent: Yea
- [19:25:12] #HeaLnDeaL: I think we should calc looking at tomo tbh
- [19:25:26] Electric-Froggy: Hell, even at 80/100, we still get cleanly KO'd by Megazard Y's Fire Blast and more than KO'd by Analytic Volkraken.
- [19:25:31] +Snobalt: why heal
- [19:25:34] Agile Turtle: tomo murders no matter what tbh
- [19:25:53] #HeaLnDeaL: defensive hawk
- [19:25:56] #HeaLnDeaL: air slash
- [19:26:03] Electric-Froggy: We are supposed to beat Tomohawk, AT.
- [19:26:13] Agile Turtle: we do
- [19:26:14] #HeaLnDeaL: we should try to survive tomo's air slash
- [19:26:19] Agile Turtle: we'e faster
- [19:26:24] #HeaLnDeaL: agile, tomo is
- [19:26:25] Agile Turtle: eh that's a reasonable benchmark
- [19:26:26] #HeaLnDeaL: bulky
- [19:26:31] Alfalfa: We should survive Tomo's Air Slash, but not AV Torn-T's Hurricane
- [19:26:32] #HeaLnDeaL: we don't always OHKO
- [19:26:34] Agile Turtle: lemme calc
- [19:26:56] Newcomer1: should we survive a keldeo hydro pump?
- [19:27:01] +Snobalt: It doesn't take much to avoid the OHKO from air slash
- [19:27:04] #HeaLnDeaL: assuming sr damag, we only need around 90/80 to survive airslash
- [19:27:06] +Snobalt: Newcomer1 there's no way we're surviving specs
- [19:27:20] NumberCruncher: And Sracf beats us anyway
- [19:27:25] Alfalfa: We are not switching in on Keldeo
- [19:27:47] +Snobalt: heal how many sp atk EVs does that tomo set run?
- [19:27:47] Alfalfa: Our CAP would be way too bulky to not be broken for that
- [19:27:53] #HeaLnDeaL: 4
- [19:27:59] #HeaLnDeaL: or 0
- [19:28:03] #HeaLnDeaL: basically same thing
- [19:28:31] Newcomer1: we should survive scarf keldeo though if we want to threaten it, what we want according to the threatlist
- [19:28:35] @cbrevan: 90/90 is enough for us to be ohkoed by av torn
- [19:28:36] Agile Turtle: 0 SpA Tomohawk Air Slash vs. 0 HP / 0 SpD Abomasnow: 210-248 (65.4 - 77.2%) -- guaranteed 2HKO
- [19:28:42] Agile Turtle: aboma is 90/85
- [19:28:46] +Snobalt: Assuming a naive nature, somewhere in the 120 range is enough ST to avoid the ohko
- [19:28:46] Electric-Froggy: We can afford a bit more ST since our special checks hit VERY hard.
- [19:28:48] Agile Turtle: we can reasonably go a bit lower
- [19:29:12] #HeaLnDeaL: 90/85 is 136
- [19:29:25] Agile Turtle: but we can still go lower
- [19:29:30] Electric-Froggy: That seems fairly reasonable.
- [19:29:31] Agile Turtle: we don't need 90/85
- [19:29:39] #HeaLnDeaL: ye, as I said before we can go 90/80
- [19:29:39] Agile Turtle: I just did it with aboma's base stats lol
- [19:30:28] Agile Turtle: 0 SpA Tomohawk Air Slash vs. 0 HP / 0 SpD Abomasnow: 200-236 (76.6 - 90.4%) -- guaranteed 2HKO
- [19:30:34] Agile Turtle: I changed it to 60/90
- [19:30:39] #HeaLnDeaL: also... becaue of mixed I'm calcing with naive
- [19:30:54] Reminescent: Yea
- [19:30:57] Agile Turtle: oh I forgot the ne lolatur
- [19:31:03] Agile Turtle: nature lol*
- [19:31:04] Alfalfa: I am calcing 89/71 and that avoids the OHKO but not after Stealth Rock
- [19:31:07] Electric-Froggy: I have been calcing with Hasty.
- [19:31:14] #HeaLnDeaL: 4 SpA Tomohawk Air Slash vs. 0 HP / 0- SpD Lucario: 246-290 (76.6 - 90.3%) -- guaranteed 2HKO (assuming 90/80)
- [19:31:16] Reminescent: :[
- [19:31:33] Rool821: times up
- [19:31:37] Reminescent: Can we do like higher HP and try to equate de damage
- [19:31:37] Rool821: its beed 2 hrs
- [19:31:39] Reminescent: Tip
- [19:31:41] Alfalfa: No
- [19:31:45] Reminescent: Rip*
- [19:31:47] Alfalfa: That can risk BSR abuse
- [19:31:50] Rool821: idk
- [19:31:52] Reminescent: O
- [19:31:53] Electric-Froggy: Reminescent, that is in the next part of the CAP.
- [19:31:57] NumberCruncher: So what we've established is that non-offensive Tomohawk is not offensive in the slightest
- [19:32:03] Alfalfa: 89 / 90 base HP is all we need
- [19:32:13] Agile Turtle: 0 SpA Tomohawk Air Slash vs. 0 HP / 0- SpD Abomasnow: 222-264 (79 - 93.9%) -- guaranteed 2HKO
- [19:32:14] #HeaLnDeaL: I mean, CAP taking 90% still sucks
- [19:32:18] Agile Turtle: that's 70/90
- [19:32:21] #HeaLnDeaL: workable for us
- [19:32:31] #HeaLnDeaL: but still sucks
- [19:32:33] NumberCruncher: We should actually avoid a Stealth Rocks+air slash kill
- [19:32:33] Alfalfa: Agile Turtle
- [19:32:40] #HeaLnDeaL: and if we're not LO, we can't reliably OHKO tomo
- [19:32:45] Alfalfa: cbrevan's PT metrics factored in base 90 HP
- [19:33:12] @cbrevan: /announce we're heavily considering 135 for st
- [19:33:21] Electric-Froggy: Yeah, but you can change that and still have the same PT. That's what the entire Stat stage after this is all about...
- [19:33:32] Agile Turtle: we don't decide on base HP during stat limts, sweetie ;)
- [19:33:56] Electric-Froggy: We are deciding only the BSR limits.
- [19:34:06] Alfalfa: Base 90 HP was the reference stat he spoke of
- [19:34:15] #HeaLnDeaL: 135 seems... reasonable. there's a bit of wiggle room, but not a lot. so reasonable
- [19:34:24] +Snobalt: So that leaves the unofficial limits as: 180 PS, 150 PT, 220 SS, and 135 ST
- [19:34:29] Alfalfa: Snobalt
- [19:34:31] Electric-Froggy: And we can CHANGE THAT in stats submissions...
- [19:34:31] Alfalfa: 160 PT
- [19:34:41] Agile Turtle: and what's wrong with me wanting 60 HP alfy
- [19:34:41] NumberCruncher: Seems fair. For BSR 330 should definitely not be crossed.
- [19:34:44] Alfalfa: Your desired avoiding 2HKO from Garchomp needs 160 PT
- [19:34:55] Alfalfa: Check it if you need to
- [19:35:03] #HeaLnDeaL: we decided not to switch into garchmop I thought
- [19:35:09] +Snobalt: Yeah we didn't
- [19:35:11] #HeaLnDeaL: ... garchmop
- [19:35:11] Electric-Froggy: ^
- [19:35:20] +Snobalt: As long as we avoid the 2HKO we can OHKO it with moonblast without problems
- [19:35:22] Alfalfa: This is what cbrevan told me though
- [19:35:26] %DarkSlay: Joke's on you Heal.
- [19:35:28] @cbrevan: i'm just a dumb, ignore me
- [19:35:33] %DarkSlay: I'm running Balloon CAP22.
- [19:35:44] #HeaLnDeaL: i love you cbro
- [19:35:49] NumberCruncher: Hardest counter to Lando in the game
- [19:35:53] Reminescent: 0 SpA Tomohawk Air Slash vs. 0 HP / 0- SpD Abomasnow: 260-308 (70 - 83%) -- guaranteed 2HKO after Stealth Rock
- [19:35:59] +Snobalt: So now that we have that out of the way, we need a real BSR limit
- [19:36:05] Reminescent: This is after 1 LO hit and rocks
- [19:36:12] Alfalfa: So are we using 150 PT or 160 PT
- [19:36:13] Alfalfa: Snobalt
- [19:36:14] Reminescent: It still doesnt ohko after rocks
- [19:36:19] +Snobalt: 150
- [19:36:19] Alfalfa: After the factoring in new BSr calc
- [19:36:27] Alfalfa: What for
- [19:36:27] Reminescent: This is 115/74 bulk
- [19:36:32] Reminescent: And naive
- [19:36:37] #HeaLnDeaL: undoubtedly I think our bsr limit should be below 350. maybe even more like 340
- [19:36:48] #HeaLnDeaL: or 330 is fairly restrictive
- [19:37:11] Agile Turtle: 330 is reasonable imo
- [19:37:20] +Snobalt: 330 is too low imo
- [19:37:31] Alfalfa: I think it should be at 360
- [19:37:38] Agile Turtle: no
- [19:37:44] Agile Turtle: it should not be bove 350
- [19:37:51] Newcomer1: I think 340 seems like a good limit
- [19:38:01] %DarkSlay: I'm for 330.
- [19:38:11] NumberCruncher: at 340, we can actually reach pretty close to max on far more of the benchmarks than is probably desirable
- [19:38:13] Agile Turtle: if it's at 360 I'm pretty sure you can hit almost every limit we decided and still be within bsr limit
- [19:38:15] #HeaLnDeaL: DS did you get the new calc
- [19:38:17] %DarkSlay: Yep.
- [19:38:21] Animaignis: Hey can someone fill me in where we're at?
- [19:38:25] %DarkSlay: I'm running some test spreads in here.
- [19:38:28] Agile Turtle: that's insane
- [19:38:34] %DarkSlay: Oh wait.
- [19:38:43] %DarkSlay: Was there a new calc after the one you gave me?
- [19:38:56] %DarkSlay: Or was the one you sent me the one you're talking about?
- [19:39:42] #HeaLnDeaL: there's a new one
- [19:39:46] %DarkSlay: o
- [19:39:47] #HeaLnDeaL: because jas logged on
- [19:39:51] Alfalfa: 350 then, and never anything lower
- [19:39:54] #HeaLnDeaL: and brought forth it
- [19:39:55] %DarkSlay: Could you PM it to me?
- [19:39:56] Alfalfa: Wait
- [19:39:59] Animaignis: Are all the limits going to be posted in the main page on Smogon?
- [19:40:01] Reminescent: Brb guys
- [19:40:01] Alfalfa: HealLnDeaL
- [19:40:02] Reminescent: Cua
- [19:40:04] #HeaLnDeaL: 350 seems reasonable
- [19:40:05] %DarkSlay: Maybe that might help.
- [19:40:08] Animaignis: Like, in the stat discussion page
- [19:40:11] Alfalfa: Jas updated it a third time?
- [19:40:24] #HeaLnDeaL: yes
- [19:40:25] %DarkSlay: I was getting some incredible stat spreads and didn't even scratch 330.
- [19:40:29] %DarkSlay: lol
- [19:40:35] Electric-Froggy: You're welcome for catching that, by the way. :P
- [19:40:38] #HeaLnDeaL: https://docs.google.com/spreadsheets/d/1xfe6R2JZXEgD8jTqHy5jmBPEeGJJTZCo_IIiFPFrVLw/pub?output=xlsx
- [19:40:49] %DarkSlay: thankeeeee
- [19:40:53] #HeaLnDeaL: I have one stat spread rn of
- [19:41:12] Alfalfa: HeaLnDeaL
- [19:41:26] Alfalfa: That "updated" calc is showing up as the same one I downloaded an hour ago
- [19:41:41] Alfalfa: Are you sure she did not just update it
- [19:41:51] #HeaLnDeaL: 90/100/90/115/80/115 bst 590 (so kinda high) and it's saying bsr 350
- [19:41:56] Electric-Froggy: Jas is a guy...
- [19:42:02] #HeaLnDeaL: I don't really want anything higher than that
- [19:42:07] Rool821: wb it?
- [19:42:14] Agile Turtle: Heal cut it to 580 imo ;)
- [19:42:24] Rool821: nah
- [19:42:36] Electric-Froggy: 590 is not "kinda high." :P
- [19:42:45] temperarious: .dt aurumoth
- [19:42:46] Alfalfa: HeaLnDeaL is the BSR calc I downloaded after Jas posted on the thread the most updated version?
- [19:42:50] Rool821: its hte disrtibution
- [19:43:01] Rool821: its fine for a mixed mon
- [19:43:05] #HeaLnDeaL: the one jas posted in the thread is the most updated version yes
- [19:43:11] Alfalfa: Good
- [19:43:26] Electric-Froggy: HeaL, can you PM me the updated formulae on IRC?
- [19:43:40] Alfalfa: Electric-Froggy
- [19:43:50] Alfalfa: docs.google.com/spreadsheets/d/1xfe6R2JZXEgD8jTqHy5jmBPEeGJJTZCo_IIiFPFrVLw/pub?output=xlsx
- [19:44:25] Electric-Froggy: ...I don't use the calc, i do it by hand.
- [19:44:40] Animaignis: o_0
- [19:44:54] #HeaLnDeaL: I'm kinda too lazy to change the cell's name to match the corresponding base stat x.x
- [19:45:14] #HeaLnDeaL: but you should be smart enough to figure out what the cells correspond to
- [19:45:34] %DarkSlay: I mean, I'm still getting some pretty good spreads with well below 330.
- [19:45:34] #HeaLnDeaL: since PT tells you it's hp and defense involved in the calc, for example
- [19:45:53] #HeaLnDeaL: post a spread here DarkSlay
- [19:46:01] %DarkSlay: What was the ST value chosen?
- [19:46:18] Electric-Froggy: 135?
- [19:46:31] Electric-Froggy: Yeah, 135.
- [19:46:54] Animaignis: wow, already 2h10min
- [19:47:08] Animaignis: approximatley anyways
- [19:47:19] %DarkSlay: I'm currently rocking 100/80/80/120/70/130.
- [19:47:34] Agile Turtle: I hit almost 345 BSR with 70/100/110/110/90/120 at 600 BST
- [19:47:41] Electric-Froggy: Damn, 120 is a bit... Fuck, what did I miss?
- [19:47:42] Agile Turtle: I feel like this is too much
- [19:47:43] %DarkSlay: And I'm just under 330.
- [19:48:06] Agile Turtle: and we should limit to 340
- [19:48:18] Alfalfa: I say 350
- [19:48:19] Animaignis: I've been looking at 75/110/80/115/60/120, which has 316. Not sure if the stats are within the ranges completely since I missed a bitl.
- [19:48:29] Animaignis: I think 340 is a solid range.
- [19:48:37] Animaignis: Maybe lower
- [19:48:48] +Snobalt: I think that's significantly too frail
- [19:49:05] +Snobalt: Honestly I keep plugging stuff in and the limit I keep getting is 355
- [19:49:10] +Snobalt: I'll see if we can get it lower than that
- [19:49:20] %DarkSlay: I would compromise to 335 if that's something people would be interested in.
- [19:49:35] Agile Turtle: if you make it >345
- [19:49:50] Agile Turtle: I'll probably just submit that 600 bst spread then lol
- [19:49:50] Electric-Froggy: 335 seems like a fair limit.
- [19:50:01] Agile Turtle: 70/100/110/110/90/120
- [19:50:18] Agile Turtle: and I still think that spread is a bit too strong
- [19:50:39] Agile Turtle: which is why I think the limit should be 340 at most
- [19:50:42] #HeaLnDeaL: I think 335 is even a bit low
- [19:50:48] #HeaLnDeaL: I'd be fine with 340
- [19:50:52] Alfalfa: 350 and you get 89 / 110 / 82 / 126 / 71 / 111
- [19:51:01] Alfalfa: Which is 350
- [19:51:27] boxofkangaroos: Have the limits been officially decided?
- [19:51:34] Newcomer1: I like 340
- [19:51:45] +Snobalt: Not yet
- [19:51:50] @cbrevan: we're doing bsr rn
- [19:51:58] Alfalfa: Snobalt where you do leen on BSR? 350? 340?
- [19:52:02] %DarkSlay: I don't really understand the need for having near balanced attacking stats, we're going to be relying mostly on Physical Fighting STAB most of anything tbh.
- [19:52:06] Alfalfa: I think 350 is not that out of question
- [19:52:24] Animaignis: same
- [19:52:27] %DarkSlay: But different strokes, I suppose.
- [19:52:37] Alfalfa: It reaches most of our offensive limits but tones down on PT
- [19:52:41] Alfalfa: ANd speed
- [19:52:45] %DarkSlay: 350 is incredibly high, and tbh, doesn't present much of a challenge nor a necessity.
- [19:53:23] Alfalfa: I am proposing 350 because if you checked the logs it is necessary if we want to reach our offensive limits
- [19:54:20] #HeaLnDeaL: if you want our offensive limits, then you need to cut down on tankiness. that's how BSR works.
- [19:54:25] Agile Turtle: we don't have to reach our offensive limits
- [19:54:34] #HeaLnDeaL: you can't have the limits for something without cutting back on something else
- [19:54:35] Agile Turtle: you're gonna have to compromis
- [19:54:57] %DarkSlay: What's the PS on this thing again? Sorry, kind of forget as we go along.
- [19:55:12] +Snobalt: 150 iirc
- [19:55:16] %DarkSlay: lol
- [19:55:24] %DarkSlay: Okie dokie.
- [19:55:39] %DarkSlay: Yeah, 340 is the highest I'd allow.
- [19:55:44] %DarkSlay: If it were me running stats.
- [19:56:10] %DarkSlay: I think optimal is 335, so 340 gives a 5 margin of error.
- [19:56:16] %DarkSlay: Or w/e you want to call it.
- [19:56:23] Master Mewking: allo
- [19:56:39] #HeaLnDeaL: I think it's very very hard to hit more than one limit with 340
- [19:56:44] #HeaLnDeaL: which is a good thing
- [19:56:48] Alfalfa: I was over the PS limit anyways
- [19:56:58] #HeaLnDeaL: I mean I have some spreads right now not hitting any limits and still going over 335
- [19:56:58] Alfalfa: So 350 is not as accurate
- [19:57:18] %DarkSlay: That's fine. 340 sounds like a good maximum then.
- [19:57:24] @cbrevan: what are you getting now alfalfa?
- [19:57:30] NumberCruncher: I can live with 340
- [19:57:39] Sabernite: HeaLnDeaL
- [19:58:01] #HeaLnDeaL: yeah?
- [19:58:18] Sabernite: Can i ask you something via PM?
- [19:58:22] #HeaLnDeaL: sure
- [19:58:25] Alfalfa: 330
- [19:58:38] Alfalfa: cbrevan
- [19:59:11] +Snobalt: signing off; CB will wrap this up
- [19:59:15] %sUnfishED: gdi I missed this stage
- [19:59:20] %sUnfishED: :(
- [19:59:23] Rool821: 6
- [19:59:36] @cbrevan: /announce we're heavily considering 345 for bsr
- [19:59:41] #HeaLnDeaL: honestly I'd be fine with something like 337/338, but weird numbers are weird (most of my "high" spread versions only go over 335 by a tiny bit
- [20:00:11] Agile Turtle: then heavily consider that I can submit 70/100/110/110/90/120
- [20:00:11] %DarkSlay: Why 345?
- [20:00:20] Agile Turtle: 340
- [20:00:28] %DarkSlay: I didn't see anyone discuss 345 yet. x_x
- [20:00:37] @cbrevan: we realized 340 is the max everyone likes, but we'd like to give a little bit more leeway
- [20:01:08] Agile Turtle: then do 344
- [20:01:26] %DarkSlay: I'm afraid that will lead to spreads that provide too much maximum utility in multiple areas. I don't think we need this CAP to run the risk of being generally "good".
- [20:01:27] Agile Turtle: ot70/100/110/110/90/120 should not be allowed imho
- [20:01:30] #HeaLnDeaL: cbrevan
- [20:01:38] @cbrevan: hi
- [20:01:47] #HeaLnDeaL: the point of having higher maxes was for ST/PT/SS/PS
- [20:01:55] #HeaLnDeaL: not necessarily for BSR
- [20:02:25] @cbrevan: i'm personally fine w/ 140, but 145 is what me and snobalt talked about before he had to leave
- [20:02:34] NumberCruncher: 340 should be an absolute max
- [20:02:42] #HeaLnDeaL: high category limits but middling total limits leaves room for plenty of variation
- [20:03:00] %DarkSlay: I would not advise 345 personally.
- [20:03:05] @cbrevan: as i said, 345 is what we got before he left
- [20:03:18] @cbrevan: i will talk to him later about 340
- [20:03:21] Agile Turtle: cb the reason I support 340 is so that the spread I keep posting is not possible
- [20:03:52] Agile Turtle: I would actually go for more like 335
- [20:04:08] #HeaLnDeaL: alright, well with snobalt gone and almost everything decided, I guess now is a fair stopping point
- [20:04:21] @cbrevan: anyways thank you all for participating with the discussion
- [20:04:27] %DarkSlay: Thanks everyone!
- [20:04:32] Alfalfa: Good
- [20:04:37] #HeaLnDeaL: snobalt and cbrevan have more than enough information from the discussion to make their final decisions later
- [20:04:41] Alfalfa: I have exhausted myself from being overly stubborn
- [20:04:50] #HeaLnDeaL: so we'll anticipate the final results soon : )
- [20:04:52] @cbrevan: you guys made it relatively easy for us, great job everyone
- [20:05:00] +vulpix mayhem: o.o
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