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Oct 18th, 2014
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  1. <!-- 18.10.2014 12:31:25 PM - SC Joystick Mapping -->
  2. <ActionMaps version="0">
  3. <CustomisationUIHeader device="joystick" label="JSClearAll" />
  4. <actionmap name="spaceship_general">
  5. <action name="v_eject">
  6. <rebind device="joystick" input="jsx_reserved" />
  7. </action>
  8. <action name="v_toggle_cabin_lights">
  9. <rebind device="joystick" input="jsx_reserved" />
  10. </action>
  11. <action name="v_toggle_running_lights">
  12. <rebind device="joystick" input="jsx_reserved" />
  13. </action>
  14. <action name="v_power_focus_group_1">
  15. <rebind device="joystick" input="jsx_reserved" />
  16. </action>
  17. <action name="v_power_focus_group_2">
  18. <rebind device="joystick" input="jsx_reserved" />
  19. </action>
  20. <action name="v_power_focus_group_3">
  21. <rebind device="joystick" input="jsx_reserved" />
  22. </action>
  23. </actionmap>
  24.  
  25. <actionmap name="spaceship_view">
  26. <action name="v_view_yaw_left">
  27. <rebind device="joystick" input="jsx_reserved" />
  28. </action>
  29. <action name="v_view_yaw_right">
  30. <rebind device="joystick" input="jsx_reserved" />
  31. </action>
  32. <action name="v_view_yaw">
  33. <rebind device="joystick" input="jsx_reserved" />
  34. </action>
  35. <action name="v_view_pitch_up">
  36. <rebind device="joystick" input="jsx_reserved" />
  37. </action>
  38. <action name="v_view_pitch_down">
  39. <rebind device="joystick" input="jsx_reserved" />
  40. </action>
  41. <action name="v_view_pitch">
  42. <rebind device="joystick" input="jsx_reserved" />
  43. </action>
  44. <action name="v_view_cycle_fwd">
  45. <rebind device="joystick" input="jsx_reserved" />
  46. </action>
  47. <action name="v_view_option">
  48. <rebind device="joystick" input="jsx_reserved" />
  49. </action>
  50. <action name="v_view_mode">
  51. <rebind device="joystick" input="jsx_reserved" />
  52. </action>
  53. <action name="v_view_zoom_in">
  54. <rebind device="joystick" input="jsx_reserved" />
  55. </action>
  56. <action name="v_view_zoom_out">
  57. <rebind device="joystick" input="jsx_reserved" />
  58. </action>
  59. <action name="v_view_cycle_headlook_mode">
  60. <rebind device="joystick" input="jsx_reserved" />
  61. </action>
  62. <action name="v_view_dynamic_focus_toggle">
  63. <rebind device="joystick" input="jsx_reserved" />
  64. </action>
  65. </actionmap>
  66.  
  67. <actionmap name="spaceship_movement">
  68. <action name="v_pitch">
  69. <rebind device="joystick" input="jsx_reserved" />
  70. </action>
  71. <action name="v_yaw_left">
  72. <rebind device="joystick" input="jsx_reserved" />
  73. </action>
  74. <action name="v_yaw_right">
  75. <rebind device="joystick" input="jsx_reserved" />
  76. </action>
  77. <action name="v_yaw">
  78. <rebind device="joystick" input="jsx_reserved" />
  79. </action>
  80. <action name="v_roll">
  81. <rebind device="joystick" input="jsx_reserved" />
  82. </action>
  83. <action name="v_throttle_100">
  84. <rebind device="joystick" input="jsx_reserved" />
  85. </action>
  86. <action name="v_throttle_abs">
  87. <rebind device="joystick" input="jsx_reserved" />
  88. </action>
  89. <action name="v_throttle_rel">
  90. <rebind device="joystick" input="jsx_reserved" />
  91. </action>
  92. <action name="v_brake">
  93. <rebind device="joystick" input="jsx_reserved" />
  94. </action>
  95. <action name="v_target_match_vel">
  96. <rebind device="joystick" input="jsx_reserved" />
  97. </action>
  98. <action name="v_ifcs_toggle_vector_decoupling">
  99. <rebind device="joystick" input="jsx_reserved" />
  100. </action>
  101. <action name="v_strafe_up">
  102. <rebind device="joystick" input="jsx_reserved" />
  103. </action>
  104. <action name="v_strafe_down">
  105. <rebind device="joystick" input="jsx_reserved" />
  106. </action>
  107. <action name="v_strafe_vertical">
  108. <rebind device="joystick" input="jsx_reserved" />
  109. </action>
  110. <action name="v_strafe_left">
  111. <rebind device="joystick" input="jsx_reserved" />
  112. </action>
  113. <action name="v_strafe_right">
  114. <rebind device="joystick" input="jsx_reserved" />
  115. </action>
  116. <action name="v_strafe_lateral">
  117. <rebind device="joystick" input="jsx_reserved" />
  118. </action>
  119. <action name="v_strafe_forward">
  120. <rebind device="joystick" input="jsx_reserved" />
  121. </action>
  122. <action name="v_strafe_back">
  123. <rebind device="joystick" input="jsx_reserved" />
  124. </action>
  125. <action name="v_strafe_longitudinal">
  126. <rebind device="joystick" input="jsx_reserved" />
  127. </action>
  128. <action name="v_ifcs_toggle_safeties">
  129. <rebind device="joystick" input="jsx_reserved" />
  130. </action>
  131. <action name="v_ifcs_toggle_gforce_safety">
  132. <rebind device="joystick" input="jsx_reserved" />
  133. </action>
  134. <action name="v_ifcs_toggle_comstab">
  135. <rebind device="joystick" input="jsx_reserved" />
  136. </action>
  137. <action name="v_decoupled_strafe_up">
  138. <rebind device="joystick" input="jsx_reserved" />
  139. </action>
  140. <action name="v_decoupled_strafe_down">
  141. <rebind device="joystick" input="jsx_reserved" />
  142. </action>
  143. <action name="v_decoupled_strafe_vertical">
  144. <rebind device="joystick" input="jsx_reserved" />
  145. </action>
  146. <action name="v_decoupled_strafe_left">
  147. <rebind device="joystick" input="jsx_reserved" />
  148. </action>
  149. <action name="v_decoupled_strafe_right">
  150. <rebind device="joystick" input="jsx_reserved" />
  151. </action>
  152. <action name="v_decoupled_strafe_lateral">
  153. <rebind device="joystick" input="jsx_reserved" />
  154. </action>
  155. <action name="v_decoupled_strafe_forward">
  156. <rebind device="joystick" input="jsx_reserved" />
  157. </action>
  158. <action name="v_decoupled_strafe_back">
  159. <rebind device="joystick" input="jsx_reserved" />
  160. </action>
  161. <action name="v_decoupled_strafe_longitudinal">
  162. <rebind device="joystick" input="jsx_reserved" />
  163. </action>
  164. <action name="v_decoupled_yaw">
  165. <rebind device="joystick" input="jsx_reserved" />
  166. </action>
  167. <action name="v_decoupled_pitch">
  168. <rebind device="joystick" input="jsx_reserved" />
  169. </action>
  170. <action name="v_decoupled_roll">
  171. <rebind device="joystick" input="jsx_reserved" />
  172. </action>
  173. <action name="v_decoupled_brake">
  174. <rebind device="joystick" input="jsx_reserved" />
  175. </action>
  176. <action name="v_afterburner">
  177. <rebind device="joystick" input="jsx_reserved" />
  178. </action>
  179. <action name="v_toggle_landing_gear">
  180. <rebind device="joystick" input="jsx_reserved" />
  181. </action>
  182. </actionmap>
  183.  
  184. <actionmap name="spaceship_targeting">
  185. <action name="v_aim_yaw">
  186. <rebind device="joystick" input="jsx_reserved" />
  187. </action>
  188. <action name="v_aim_yaw_left">
  189. <rebind device="joystick" input="jsx_reserved" />
  190. </action>
  191. <action name="v_aim_yaw_right">
  192. <rebind device="joystick" input="jsx_reserved" />
  193. </action>
  194. <action name="v_aim_pitch">
  195. <rebind device="joystick" input="jsx_reserved" />
  196. </action>
  197. <action name="v_aim_pitch_up">
  198. <rebind device="joystick" input="jsx_reserved" />
  199. </action>
  200. <action name="v_aim_pitch_down">
  201. <rebind device="joystick" input="jsx_reserved" />
  202. </action>
  203. <action name="v_aim_snap">
  204. <rebind device="joystick" input="jsx_reserved" />
  205. </action>
  206. <action name="v_target_reticle_focus">
  207. <rebind device="joystick" input="jsx_reserved" />
  208. </action>
  209. <action name="v_target_cycle_all_fwd">
  210. <rebind device="joystick" input="jsx_reserved" />
  211. </action>
  212. <action name="v_target_cycle_friendly_fwd">
  213. <rebind device="joystick" input="jsx_reserved" />
  214. </action>
  215. <action name="v_target_cycle_friendly_back">
  216. <rebind device="joystick" input="jsx_reserved" />
  217. </action>
  218. <action name="v_target_toggle_pinned_focused">
  219. <rebind device="joystick" input="jsx_reserved" />
  220. </action>
  221. <action name="v_target_missile_lock_focused">
  222. <rebind device="joystick" input="jsx_reserved" />
  223. </action>
  224. <action name="v_target_cycle_hostile_fwd">
  225. <rebind device="joystick" input="jsx_reserved" />
  226. </action>
  227. <action name="v_target_cycle_hostile_back">
  228. <rebind device="joystick" input="jsx_reserved" />
  229. </action>
  230. <action name="v_target_nearest_hostile">
  231. <rebind device="joystick" input="jsx_reserved" />
  232. </action>
  233. <action name="v_target_pin_reticule">
  234. <rebind device="joystick" input="jsx_reserved" />
  235. </action>
  236. </actionmap>
  237.  
  238. <actionmap name="spaceship_turret">
  239. <action name="v_aim_yaw">
  240. <rebind device="joystick" input="jsx_reserved" />
  241. </action>
  242. <action name="v_aim_yaw_left">
  243. <rebind device="joystick" input="jsx_reserved" />
  244. </action>
  245. <action name="v_aim_yaw_right">
  246. <rebind device="joystick" input="jsx_reserved" />
  247. </action>
  248. <action name="v_aim_pitch">
  249. <rebind device="joystick" input="jsx_reserved" />
  250. </action>
  251. <action name="v_aim_pitch_up">
  252. <rebind device="joystick" input="jsx_reserved" />
  253. </action>
  254. <action name="v_aim_pitch_down">
  255. <rebind device="joystick" input="jsx_reserved" />
  256. </action>
  257. <action name="v_aim_snap">
  258. <rebind device="joystick" input="jsx_reserved" />
  259. </action>
  260. <action name="v_target_reticle_focus">
  261. <rebind device="joystick" input="jsx_reserved" />
  262. </action>
  263. <action name="v_target_cycle_all_fwd">
  264. <rebind device="joystick" input="jsx_reserved" />
  265. </action>
  266. <action name="v_target_cycle_friendly_fwd">
  267. <rebind device="joystick" input="jsx_reserved" />
  268. </action>
  269. <action name="v_target_cycle_friendly_back">
  270. <rebind device="joystick" input="jsx_reserved" />
  271. </action>
  272. <action name="v_target_toggle_pinned_focused">
  273. <rebind device="joystick" input="jsx_reserved" />
  274. </action>
  275. <action name="v_target_missile_lock_focused">
  276. <rebind device="joystick" input="jsx_reserved" />
  277. </action>
  278. <action name="v_target_cycle_hostile_fwd">
  279. <rebind device="joystick" input="jsx_reserved" />
  280. </action>
  281. <action name="v_target_cycle_hostile_back">
  282. <rebind device="joystick" input="jsx_reserved" />
  283. </action>
  284. <action name="v_target_nearest_hostile">
  285. <rebind device="joystick" input="jsx_reserved" />
  286. </action>
  287. <action name="v_target_pin_reticule">
  288. <rebind device="joystick" input="jsx_reserved" />
  289. </action>
  290. </actionmap>
  291.  
  292. <actionmap name="spaceship_weapons">
  293. <action name="v_attack1_group1">
  294. <rebind device="joystick" input="jsx_reserved" />
  295. </action>
  296. <action name="v_attack1_group2">
  297. <rebind device="joystick" input="jsx_reserved" />
  298. </action>
  299. <action name="v_attack1_group3">
  300. <rebind device="joystick" input="jsx_reserved" />
  301. </action>
  302. <action name="v_attack1_group4">
  303. <rebind device="joystick" input="jsx_reserved" />
  304. </action>
  305. </actionmap>
  306.  
  307. <actionmap name="spaceship_missiles">
  308. <action name="v_weapon_cycle_missile_fwd">
  309. <rebind device="joystick" input="jsx_reserved" />
  310. </action>
  311. <action name="v_weapon_launch_missile">
  312. <rebind device="joystick" input="jsx_reserved" />
  313. </action>
  314. </actionmap>
  315.  
  316. <actionmap name="spaceship_defensive">
  317. <action name="v_weapon_launch_countermeasure">
  318. <rebind device="joystick" input="jsx_reserved" />
  319. </action>
  320. <action name="v_weapon_cycle_countermeasure_fwd">
  321. <rebind device="joystick" input="jsx_reserved" />
  322. </action>
  323. <action name="v_shield_raise_level_forward">
  324. <rebind device="joystick" input="jsx_reserved" />
  325. </action>
  326. <action name="v_shield_raise_level_back">
  327. <rebind device="joystick" input="jsx_reserved" />
  328. </action>
  329. <action name="v_shield_raise_level_left">
  330. <rebind device="joystick" input="jsx_reserved" />
  331. </action>
  332. <action name="v_shield_raise_level_right">
  333. <rebind device="joystick" input="jsx_reserved" />
  334. </action>
  335. <action name="v_shield_raise_level_up">
  336. <rebind device="joystick" input="jsx_reserved" />
  337. </action>
  338. <action name="v_shield_raise_level_down">
  339. <rebind device="joystick" input="jsx_reserved" />
  340. </action>
  341. <action name="v_shield_reset_level">
  342. <rebind device="joystick" input="jsx_reserved" />
  343. </action>
  344. <action name="v_shield_boost_recharge">
  345. <rebind device="joystick" input="jsx_reserved" />
  346. </action>
  347. <action name="v_shield_cycle_presets_fwd">
  348. <rebind device="joystick" input="jsx_reserved" />
  349. </action>
  350. <action name="v_shield_cycle_presets_back">
  351. <rebind device="joystick" input="jsx_reserved" />
  352. </action>
  353. </actionmap>
  354.  
  355.  
  356. <actionmap name="spaceship_radar">
  357. <action name="v_radar_cycle_zoom_fwd">
  358. <rebind device="joystick" input="jsx_reserved" />
  359. </action>
  360. </actionmap>
  361.  
  362. <actionmap name="spaceship_hud">
  363. <action name="v_hud_cycle_mode_fwd">
  364. <rebind device="joystick" input="jsx_reserved" />
  365. </action>
  366. <action name="v_hud_cycle_mode_back">
  367. <rebind device="joystick" input="jsx_reserved" />
  368. </action>
  369. <action name="v_hud_open_tab1">
  370. <rebind device="joystick" input="jsx_reserved" />
  371. </action>
  372. <action name="v_hud_open_tab2">
  373. <rebind device="joystick" input="jsx_reserved" />
  374. </action>
  375. <action name="v_hud_open_tab3">
  376. <rebind device="joystick" input="jsx_reserved" />
  377. </action>
  378. <action name="v_hud_open_tab4">
  379. <rebind device="joystick" input="jsx_reserved" />
  380. </action>
  381. <action name="v_hud_open_scoreboard">
  382. <rebind device="joystick" input="jsx_reserved" />
  383. </action>
  384. <action name="v_hud_interact_toggle">
  385. <rebind device="joystick" input="jsx_reserved" />
  386. </action>
  387. <action name="v_hud_confirm">
  388. <rebind device="joystick" input="jsx_reserved" />
  389. </action>
  390. <action name="v_hud_cancel">
  391. <rebind device="joystick" input="jsx_reserved" />
  392. </action>
  393. </actionmap>
  394. </ActionMaps>
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