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- The Classes:
- Fighter
- Hit Die: d12
- Skills: 6/Level
- Martial Dice: 1/Odd Level
- Weapon Specializations: 1 [Level 1], 1/Even Level
- Saves: Three
- Rogue
- Hit Die: d10
- Skills: 8/Level
- Assasination Dice: 3/Level 1, 1/Level after
- Martial Dice: 1/Level 3, 1/Level 7
- Weapon Specializations: 1/Third Level [3, 6, 9]
- Saves: Two
- Cleric
- Hit Die: d8
- Skills: 4/Level
- Martial Dice: 1/Level 3, 1/Level 7
- Spellcasting Die: 1/Level 1, 1/Level 5
- Weapon Specializations: 1/Level 5
- Saves: Two
- Magic User
- Hit Die: d6
- Skills: 2/Level
- Martial Die: None
- Spellcasting Die: 1/Odd Level
- Weapon Specializations: None
- Saves: One
- The Skills:
- Climb
- Swim
- Lift
- Acrobatics
- Sleight of Hand
- Disable Device
- Stealth
- Endurance
- Arcana
- History
- Nature
- Religion
- Animal Handling
- Insight
- Medicine
- Perception
- Survival
- Diplomacy
- Intimidate
- Bluff
- Perform
- Subskills:
- Movement
- Profession
- Skill Talents:
- Climb 3: Climb full speed
- Climb 6: Climb sheer surfaces
- Climb 9: Climb any surface, without hands, no roll
- Swim 3: Swim full speed
- Swim 6: Swim double speed
- Swim 9: Hold breathe indefinitely
- Lift 3: Multiply Lift by 30 not 15
- Lift 6: Multiply Lift by 100 not 15
- Lift 9: Multiply Lift by 1000 not 15
- Acrobatics 3: Double jump formula
- Acrobatics 6: Immune to fall damage
- Acrobatics 9: Triple jump formula
- Sleight of Hand 3:
- Sleight of Hand 6:
- Sleight of Hand 9:
- Disable Device 3:
- Disable Device 6:
- Disable Device 9:
- Stealth 3:
- Stealth 6:
- Stealth 9:
- Endurance 3: Endure Elements
- Endurance 6: Resistance Fire/Cold, Can go without sleep indefinitely
- Endurance 9: Immunity Fire/Cold, Can go without food/water indefinitely
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