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aaronfunky

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Oct 8th, 2014
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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 11; //The instance
  11. dayZ_serverName = "Dayz Epoch Chernarus";
  12. dayzHiveRequest = [];
  13. initialized = false;
  14. dayz_previousID = 0;
  15.  
  16. //disable greeting menu
  17. player setVariable ["BIS_noCoreConversations", true];
  18. //disable radio messages to be heard and shown in the left lower corner of the screen
  19. enableRadio false;
  20. // May prevent "how are you civillian?" messages from NPC
  21. enableSentences false;
  22.  
  23. // DayZ Epoch config
  24. spawnShoremode = 1; // Default = 1 (on shore)
  25. spawnArea= 1500; // Default = 1500
  26. dayz_MapArea = 14000; // Default = 10000
  27.  
  28.  
  29. //Epoch Config Variables
  30. call compile preprocessFileLineNumbers "config\epochconfig.sqf";
  31.  
  32. // Dayz Epoch Events
  33. EpochEvents = [["any","any","any","any",5,"crash_spawner"],["any","any","any","any",10,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",25,"ikea"],["any","any","any","any",35,"supply_drop"],
  34. ["any","any","any","any",40,"crash_spawner"],["any","any","any","any",45,"supply_drop"],["any","any","any","any",50,"ikea"]];
  35.  
  36.  
  37. //Load in compiled functions
  38. call compile preprocessFileLineNumbers "init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  39. progressLoadingScreen 0.1;
  40. call compile preprocessFileLineNumbers "init\publicEH.sqf"; //Initilize the publicVariable event handlers
  41. progressLoadingScreen 0.2;
  42. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  43. progressLoadingScreen 0.4;
  44. call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions
  45. call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
  46. progressLoadingScreen 0.5;
  47. call compile preprocessFileLineNumbers "traders\server_traders.sqf"; //Compile trader configs
  48. progressLoadingScreen 1.0;
  49.  
  50. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  51.  
  52. if (isServer) then {
  53. //Compile vehicle configs
  54. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf";
  55. // Add trader citys
  56. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf";
  57.  
  58. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  59. };
  60.  
  61. if (!isDedicated) then {
  62. //Conduct map operations
  63. 0 fadeSound 0;
  64. waitUntil {!isNil "dayz_loadScreenMsg"};
  65. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  66.  
  67. //Run the player monitor
  68. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  69. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  70. };
  71.  
  72. // Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
  73. if (!isNil "dayZ_serverName") then {
  74. [] spawn {
  75. waitUntil {(!isNull Player) and (alive Player) and (player == player)};
  76. waituntil {!(isNull (findDisplay 46))};
  77. 5 cutRsc ["wm_disp","PLAIN"];
  78. ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
  79. };
  80. };
  81.  
  82. //Start Dynamic Weather
  83. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  84.  
  85. //BIS_Effects
  86. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  87.  
  88. //Mod Config
  89. execVM "config\modconfig.sqf";
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