Advertisement
Guest User

Rocket Slime Notes

a guest
Jul 12th, 2016
459
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.00 KB | None | 0 0
  1. Hello, my name is Woawa, I don't have a way to record right now, but I have played this game enough casually to have experience with the game. My current(7/9/16) best is 2:25.49, and this is without the timesaves that are in this paste, so I think that without a sequence break the best possible time with a lot of yolo and luck would be barely under 2:20
  2.  
  3. Changes from GhostKing route:
  4.  
  5. - In Krakatroda, the collection path that gives 3 chim. wings, 2 chest, 1 knight is skipped because that costs ~ a minute
  6. (EDIT: this skip os definitely worth it)
  7.  
  8. - more to come??
  9.  
  10. AREA SPECIFIC:
  11.  
  12. FF: 3 trips, 8 slimes saved(7 in overworld, 1 in tank battle)
  13.  
  14. TT: 3 trips, 17 saved
  15.  
  16. Krakatroda: 1 trip, 14 saved (the imp-rockbomb-thousandweight(bottom up totem) segment is fairly hard to manage item-wise)
  17.  
  18. Backwoods: 1 trip, 6 saved
  19.  
  20. CB: 2 trips, 5 saved- no more optional slimes after first trip (dont bother with ammo/crew until necropolis)
  21.  
  22. Necropolis: imp-mimic-platypunk(bottom up totem)
  23.  
  24. Clawtress: first 2 slimes saved for ammo; after battle 3 return and fix ammo
  25.  
  26.  
  27. BOSS FIGHTS:
  28.  
  29. Bough Beater: (FF boss) I'm not sure if hitting him directly is faster than grazing his face, so someone should test(probably me), center after kill
  30.  
  31. Pot Belly: (Krakatroda) hope for good luck, killing near middle is helpful
  32.  
  33. Harvest Loon: (CB boss) Getting double hits shouldn't be too hard; also if you hit the big scythe that crosses your path with the knight, you can send it up earlier than waiting- this makes him a lot faster(depending on how unlucky you are), center after kill
  34.  
  35. Lickety Split: (Necropolis) start fight in the middle, just off the tongue(will start off with 4 hits), next cycle maybe elasto blast the 4 into the tongue(however it has backfired with placing me into the tongue), center after kill
  36.  
  37. Clawleone: (clawtress) First Phase: you can jump on his head, might be useless however Second phase: I don't really know how to optimize this
  38.  
  39.  
  40. AMMO: open letters in waves:
  41.  
  42. 1- do after TT1 split: Perry, Bubbily, Peewee, Blubba (4 rockbombs)
  43. 2- do after TT2 split: Flantenna, Curate Rollo (oaken club, holy water)
  44. 3- do BEFORE the end of K. split: Prince Pigummy, Itsy, Flanpa, Lady Poly (shuriken recipe, shuriken, iron ball, iron ball)
  45. 4- do after CB1 split: Early Burly, Swellington ( broadsword, BS-1 Crooze)
  46. 5- do after clawtress(1) split: RoboGlop, Curator(both optional, BS-2 Missile, Lightning Rod)
  47.  
  48. - use "leave it to me" then edit out what you dont want
  49.  
  50. - 7/8 shurikens are made, because you dont want to waste much time on collecting chests
  51.  
  52. - Slime knights are useful- collect 1 in Krakatroda, 2 in callmigh
  53.  
  54. - The oricalcum from the minigame is worth it ~ 75 seconds for saving ? time over all tank battles
  55.  
  56. - rockbombs can clear entire barriers, saving a lot of time, i'm not sure if it is more useful than excess shurikens after editing for the final 2 tank fights
  57.  
  58.  
  59. Tank Battles:
  60.  
  61. -The crew is Swotsy, Glooperior and Blubba for half of the game. Swap Gooshido in Swotsy's place after Backwoods (before going into Necropolis) because it's fast
  62.  
  63. -In tank battles after the first few (starting with the last tank battle in Tootinschleiman's Tomb), it is faster to let the tank run out of health and unload when the enemies stop firing. While waiting for ammo, I usually stockpile ammo in the cannon room with Swotsy on my head (since he can't be set to not throw ammo) until the skies are clear (until Swotsy gets replaced), or I simply invade the enemy tank since they have better ammunition. This is partly why I grab so many Slime Knights, because they help ward off invading enemies. Later on in the game it's just faster to steal from their ammo supply at first before defending my tank, since enemies just have better ammo than me.
  64.  
  65. -In most tank battles, set allies to passive commands if possible (i.e. keep intruders out and keep crew alive) until your HP is 0. DONT FORGET TO SET THEM BACK TO FIRE.
  66.  
  67. Specific Battles:
  68.  
  69. Platypanzer 1: only fires out of top cannon
  70.  
  71. The Golemator: Go and invade immediately. Try to take 3 iron balls to make a bigger iron ball, and then 2 iron balls on top of it if you can before your HP reaches zero. They still fire after you are at 0 (just less), so throw weak ammo before the iron balls
  72.  
  73. Schwarzman 1-4: Invade his tank for swords while leaving your crew passive until HP reaches 0, knocking him out to keep him from invading your exposed engine room. This is the strategy for all Slival fights, as he always has ammo that vastly outdamages yours. Just note that the later on it is, the quicker he respawns when you attack Slival himself.
  74.  
  75. Carrot Top: Wait till your HP is 0, stock up on shurikens, unload and take out any enemies that try to invade with your slime knight. Carry Swotsy on your head to start to keep him from firing.
  76.  
  77. Pyramaniac: Just start out firing, the zombies respawn so fast that it would be difficult to ward them off (and the spooky ammo ca be ignored(other than holy water)- BARRIER FORK- go top
  78.  
  79. Chrono Twigger: Wait till your HP is 0,(same strat as carrot top) unload and take out any enemies that try to invade with your slime knight. Carry Swotsy on your head to start to keep him from firing.
  80.  
  81. Argonaut: Invade for ammo, kill statues with fully charged elastoblast- BARRIER FORK- go bot
  82.  
  83. DQ Swords: Invade for ammo
  84.  
  85. Daemolition Man: Invade for ammo, BARRIER FORK- go bot
  86.  
  87. Dark One: This is the reason why we stockpile decent ammo when we basically steal most lategame ammo. The Dark One cannot be stolen from, so you depend on your own ammo. Typically I just throw all my ammo in the cannon room, grab Slival on my head, and then unload it when my HP reaches 0. Hold off on firing ammo and just stockpile when you see his tank aiming to fire its laser. Always try to fight Flucifer himself right OUTSIDE your tank, he distracts Slival otherwise. If you have 2 slime knights, you can potentially hit him twice when he becomes vulnerable when timed right. Just be patient, this fight takes ~6/7 minutes and 1 mess up is run over.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement