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  1.  
  2.  
  3. =====================================================================
  4. == F:\Steam_games\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
  5. == "F:\Steam_games\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -window -nosplash -skipIntro -world=empty -maxMem=2047 -maxVRAM=2047 -cpuCount=4 -exThreads=7
  6. =====================================================================
  7. Exe timestamp: 2015/06/28 16:07:28
  8. Current time: 2015/08/13 10:38:01
  9.  
  10. Version 1.63.125548
  11. Unsupported language Russian in stringtable
  12. Unsupported language Russian in stringtable
  13. Item STR_EQUIP_NAME_41 listed twice
  14. Item STR_EQUIP_DESC_41 listed twice
  15. Unsupported language Russian in stringtable
  16. Unsupported language Russian in stringtable
  17. Unsupported language Russian in stringtable
  18. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  19. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  20. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  21. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  22. <English>From world.guns.ru: &lt'
  23. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  24. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  25. <Italian>From world.guns.ru: &lt'
  26. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  27. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  28. <Spanish>From world.guns.ru: &lt'
  29. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  30. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  31. <French>From world.guns.ru: &lt'
  32. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  33. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  34. <Czech>From world.guns.ru: &lt'
  35. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  36. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  37. <Russian>From world.guns.ru: &lt'
  38. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  39. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  40. <Polish>From world.guns.ru: &lt'
  41. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  42. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  43. <Hungarian>From world.guns.ru: &lt'
  44. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  45. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  46. </Key>
  47. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  48. <German>Compact assault rifle with silenced grenade launcher&lt'
  49. Item STR_VIL_DN_BS1 listed twice
  50. Item STR_AUTHOR_VILAS listed twice
  51. Item STR_VIL_EASTERN listed twice
  52. Item STR_VIL_WEAPONS listed twice
  53. Conflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'
  54. Item str_dss_10rnd_vss listed twice
  55. Item str_dss_20rnd_vss listed twice
  56. Item str_dn_20rnd_9x39_sp5_vss listed twice
  57. Item str_dn_ak_107_gl_pso listed twice
  58. Item str_dn_ak_107_kobra listed twice
  59. Item str_dn_M40A3 listed twice
  60. Item str_dn_rpk_74 listed twice
  61. Item str_ep1_dn_fn_fal listed twice
  62. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  63. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  64. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  65. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  66. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  67. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  68. Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
  69. Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
  70. Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
  71. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  72. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  73. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  74. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  75. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  76. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  77. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  78. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  79. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  80. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  81. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  82. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  83. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  84. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  85. Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
  86. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  87. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  89. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  90. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  91. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  93. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  94. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  95. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  96. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  97. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  98. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  99. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  100. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  101. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  102. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  103. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  104. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  105. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  106. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  107. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  108. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  109. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  110. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  111. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  112. Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
  113. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  114. Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
  115. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  116. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  117. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  118. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  119. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  120. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  121. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  122. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  123. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  124. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  125. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  126. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  127. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  128. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  129. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  130. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  131. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  132. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  133. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  134. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  135. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  136. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  137. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  138. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  139. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  140. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  141. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  142. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  143. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  144. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  145. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  146. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  147. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  148. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  149. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  150. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  151. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  152. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  153. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  154. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  155. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  181. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  182. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  183. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  184. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  185. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  186. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  187. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  188. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  189. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  190. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  191. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  192. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  213. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  214. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  215. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  216. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  217. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  218. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  219. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  220. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  221. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  222. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  223. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  224. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  225. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  226. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  227. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  228. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  229. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  230. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  231. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  232. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  233. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  234. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  235. Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
  236. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  237. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  238. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  239. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  240. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  241. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  242. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  243. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  244. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  245. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  246. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  247. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  248. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  249. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  250. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  251. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  252. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  253. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  254. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  255. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  256. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  257. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  258. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  259. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  260. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  261. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  262. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  263. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  264. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  265. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  266. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  267. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  268. Updating base class AK_BASE->AKS_BASE, by jsrs_aks74un_c\config.cpp/CfgWeapons/AKS_74_UN_kobra/
  269. Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  270. Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  271. Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  272. Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  273. Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  274. Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  275. Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  276. Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  277. Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  278. Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  279. Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  280. Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  281. Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  282. Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  283. Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  284. Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  285. Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  286. Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  287. Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  288. Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  289. Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  290. Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  291. Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  292. Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  293. Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  294. Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  295. Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  296. Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  297. Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  298. Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  299. Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  300. Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  301. Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  302. Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  303. Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  304. Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  305. Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  306. Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  307. Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  308. Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  309. Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  310. Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  311. Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  312. Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  313. Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  314. Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  315. Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  316. Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  317. Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  318. Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  319. Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  320. Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  321. Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  322. Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  323. Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  324. Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  325. Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  326. Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  327. Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  328. Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  329. Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  330. Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  331. Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  332. Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  333. Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  334. Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  335. Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  336. Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  337. Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  338. Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  339. Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  340. Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  341. Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  342. Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  343. Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  344. Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  345. Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  346. Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  347. Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  348. Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  349. Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  350. Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  351. Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  352. Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  353. Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  354. Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  355. Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  356. Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  357. Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  358. Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  359. Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  360. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  361. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  362. [5492,179.738,0,"XEH: PreInit Started. v1.0.1.196. MISSINIT: missionName=__cur_mp, worldName=Chernarus, isMultiplayer=true, isServer=false, isDedicated=false"]
  363. [5492,181.447,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
  364. "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
  365. "DayZ Epoch: MPframework inited"
  366. [5495,183.408,0,"XEH: PostInit Started"]
  367. [5495,183.449,0,"CBA_VERSIONING: cba=1.0.1.196, "]
  368. [5495,183.462,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=true, _isServer=false, _isDedServer=false, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=2, _sessionId=1, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-A:1 REMOTE, group=L 1-1-A, player=B 1-1-A:1 (Hades), _playerType="Survivor1_DZ", _playerGroup=B 1-1-A"]
  369. "Origins Base Building Config initialized!"
  370. "Chameleon: Has detected overpoch chernarus Map Loaded."
  371. "Chameleon: Initializion Complete."
  372. SUICIDE v1.2.2: initializing...
  373. CLICK ACTIONS: loading...
  374. "DEBUG: loadscreen guard started."
  375. "Res3tting B!S effects..."
  376. "AC_functions version 1.03"
  377. "Elevator script initialized"
  378. Error in expression <false];
  379. };
  380. } else {
  381. player removeAction s_player_elevator_next;
  382. s_player_elevato>
  383. Error position: <s_player_elevator_next;
  384. s_player_elevato>
  385. Error Undefined variable in expression: s_player_elevator_next
  386. File mpmissions\__CUR_MP.Chernarus\elevator\elevator_init.sqf, line 71
  387. Error in expression <eep 0.1;
  388.  
  389.  
  390. CLAY_CarRadio_UserPlaylist = _userPlaylist;
  391.  
  392. CLAY_CarRadio_KeyPlay >
  393. Error position: <_userPlaylist;
  394.  
  395. CLAY_CarRadio_KeyPlay >
  396. Error Undefined variable in expression: _userplaylist
  397. File mpmissions\__CUR_MP.Chernarus\CLAY_CarRadio\initCarRadio.sqf, line 7
  398. Error in expression <k15", "Warmongers", 140]
  399. ];
  400.  
  401.  
  402. If (count CLAY_CarRadio_UserPlaylist > 0) Then
  403. {
  404. C>
  405. Error position: <CLAY_CarRadio_UserPlaylist > 0) Then
  406. {
  407. C>
  408. Error Undefined variable in expression: clay_carradio_userplaylist
  409. File mpmissions\__CUR_MP.Chernarus\CLAY_CarRadio\initCarRadio.sqf, line 103
  410. "hola k ase [B 1-1-A:1 (Hades),"",0,B 1-1-A:1 (Hades),""]"
  411. Client: Network message 380 (update info 2f1d89e0) is pending
  412. Client: Network message 383 (update info 2f1d88c0) is pending
  413. Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  414. Strange convex component77 in origins_pack\structures\base_buildings\fortress\krepost.p3d:geometryFire
  415. krepost: fundament - unknown animation source fundament
  416. krepost: boxes_1 - unknown animation source boxes_1
  417. krepost: boxes_2 - unknown animation source boxes_2
  418. krepost: dvere1 - unknown animation source dvere
  419. krepost: basnja_show_1 - unknown animation source basnja_show_1
  420. krepost: basnja_show_2 - unknown animation source basnja_show_2
  421. krepost: basnja_show_3 - unknown animation source basnja_show_3
  422. krepost: basnja_show_4 - unknown animation source basnja_show_4
  423. krepost: wall_1 - unknown animation source wall_1
  424. krepost: wall_2 - unknown animation source wall_2
  425. krepost: wall_3 - unknown animation source wall_3
  426. krepost: wall_4 - unknown animation source wall_4
  427. krepost: garageRoof - unknown animation source garageRoof
  428. krepost: chram_stupenJeden - unknown animation source chram_stupenJeden
  429. krepost: chram_stupenDva - unknown animation source chram_stupenDva
  430. krepost: chram_stupenTri - unknown animation source chram_stupenTri
  431. krepost: chram_stupen4tiri - unknown animation source chram_stupen4tiri
  432. krepost: sklad_stupenJeden - unknown animation source sklad_stupenJeden
  433. krepost: sklad_stupenDva - unknown animation source sklad_stupenDva
  434. krepost: sklad_stupenTri - unknown animation source sklad_stupenTri
  435. krepost: sklad_stupen4tiri - unknown animation source sklad_stupen4tiri
  436. krepost: pumpa - unknown animation source pumpa
  437. krepost: sleep_stupenJeden - unknown animation source sleep_stupenJeden
  438. krepost: sleep_stupenDva - unknown animation source sleep_stupenDva
  439. krepost: sleep_stupenTri - unknown animation source sleep_stupenTri
  440. krepost: sleep_stupen4tiri - unknown animation source sleep_stupen4tiri
  441. krepost: bar_stupenJeden - unknown animation source bar_stupenJeden
  442. krepost: bolnica_stupenJeden - unknown animation source bolnica_stupenJeden
  443. krepost: chlev_stupenJeden - unknown animation source chlev_stupenJeden
  444. 350z_black: ABSwitch - unknown animation source ABSwitch
  445. Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
  446. class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup
  447. class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup
  448. class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup
  449. class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup
  450. class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile
  451. class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile
  452. class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile
  453. class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile
  454. class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile
  455. class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile
  456. 350z_green: ABSwitch - unknown animation source ABSwitch
  457. ori_taviander: tropa - unknown animation source tropa
  458. 350z_blue: ABSwitch - unknown animation source ABSwitch
  459. class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupoldfuel
  460. class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupoldfuel
  461. class HitPoints::HitLMWheel not found in ori_originsmod_pickupoldfuel
  462. class HitPoints::HitRMWheel not found in ori_originsmod_pickupoldfuel
  463. AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  464. AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  465. ori_bigRaft: Vr1 - unknown animation source wheel
  466. 350z_pink: ABSwitch - unknown animation source ABSwitch
  467. 350z: ABSwitch - unknown animation source ABSwitch
  468. 350z_silver: ABSwitch - unknown animation source ABSwitch
  469. ori_buchanka: tropa - unknown animation source tropa
  470. 350z_yellow: ABSwitch - unknown animation source ABSwitch
  471. ori_ScrapRaft: dver - unknown animation source dver
  472. ori_ScrapRaft: ani_upgrade1 - unknown animation source upgrade1
  473. ori_ScrapRaft: OriModOhrana - unknown animation source tropa
  474. ca\wheeled2\mtvr\data\wheel_1_1\wheel_1_1.p3d: vehicle, config class missing
  475. ca\wheeled2\mtvr\data\wheel_1_1\wheel_1_1.p3d: vehicle, config class missing
  476. Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
  477. class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_CUCV
  478. class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_CUCV
  479. class HitPoints::HitLMWheel not found in ori_p85_originsmod_CUCV
  480. class HitPoints::HitRMWheel not found in ori_p85_originsmod_CUCV
  481. Fresnel k must be >0, given n=0.8,k=0
  482. Fresnel k must be >0, given n=0.8,k=0
  483. [6286,261.269,0,"XEH: PreInit Started. v1.0.1.196. MISSINIT: missionName=__cur_mp, worldName=Chernarus, isMultiplayer=true, isServer=false, isDedicated=false"]
  484. [6286,262.485,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
  485. "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
  486. "DayZ Epoch: MPframework inited"
  487. Group B 1-1-A (0x2e5f2200) - network ID 2:6887
  488. - no main subgroup
  489. Network simulation, time = 0.000
  490. Group B 1-1-A (0x2e5f2200) - network ID 2:6887
  491. - no main subgroup
  492. Group B 1-1-A (0x2e5f2200) - network ID 2:6887
  493. - no main subgroup
  494. Group B 1-1-A (0x2e5f2200) - network ID 2:6887
  495. - no main subgroup
  496. Group B 1-1-A (0x2e5f2200) - network ID 2:6887
  497. - no main subgroup
  498. Group B 1-1-A (0x2e5f2200) - network ID 2:6887
  499. - no main subgroup
  500. Group B 1-1-A (0x2e5f2200) - network ID 2:6887
  501. - no main subgroup
  502. Group B 1-1-A (0x2e5f2200) - network ID 2:6887
  503. - no main subgroup
  504. [6348,276.228,0.1,"WARNING: PostInit did not finish in a timely fashion"]
  505. [6348,276.238,0.1,"WARNING: TimedOut waiting for player object to be ready. Continueing PostInit without Player ready"]
  506. [6349,276.402,0.1,"XEH: PostInit Started"]
  507. [6349,276.421,0.1,"CBA_VERSIONING: cba=1.0.1.196, "]
  508. [6349,277.079,0.1,"XEH: PostInit Finished. State: _isClient=true, _isJip=true, _isDedClient=true, _isServer=false, _isDedServer=false, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=2, _sessionId=2, _level=0, _timeOut=true, _game=1, BIS_functions=L 1-1-A:1 REMOTE, group=L 1-1-A, player=B 1-1-A:1 (Hades), _playerType="Survivor1_DZ", _playerGroup=B 1-1-A"]
  509. Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  510. Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  511. Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  512. Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  513. Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  514. Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  515. Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  516. Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  517. Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  518. Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  519. Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  520. Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  521. Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  522. Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  523. Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  524. Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  525. Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  526. Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  527. Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  528. Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  529. Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  530. Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  531. Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  532. Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  533. Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  534. Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  535. Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  536. Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  537. Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  538. Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  539. Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  540. Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  541. Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  542. Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  543. Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  544. Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  545. Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  546. Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  547. Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  548. Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  549. "Origins Base Building Config initialized!"
  550. "Chameleon: Has detected overpoch chernarus Map Loaded."
  551. "Chameleon: Initializion Complete."
  552. "DEBUG: loadscreen guard started."
  553. SUICIDE v1.2.2: initializing...
  554. CLICK ACTIONS: loading...
  555. "Res3tting B!S effects..."
  556. "hola k ase [B 1-1-A:1 (Hades),"",0,B 1-1-A:1 (Hades),""]"
  557. "hola k ase [B 1-1-A:1 (Hades),"",0,B 1-1-A:1 (Hades),""]"
  558. "hola k ase [B 1-1-A:1 (Hades),"",0,B 1-1-A:1 (Hades),""]"
  559. "PLAYER RESULT: true"
  560. "Client Time: Initial Sync with server completed"
  561. Error in expression <eep 0.1;
  562.  
  563.  
  564. CLAY_CarRadio_UserPlaylist = _userPlaylist;
  565.  
  566. CLAY_CarRadio_KeyPlay >
  567. Error position: <_userPlaylist;
  568.  
  569. CLAY_CarRadio_KeyPlay >
  570. Error Undefined variable in expression: _userplaylist
  571. File mpmissions\__CUR_MP.Chernarus\CLAY_CarRadio\initCarRadio.sqf, line 7
  572. Error in expression <k15", "Warmongers", 140]
  573. ];
  574.  
  575.  
  576. If (count CLAY_CarRadio_UserPlaylist > 0) Then
  577. {
  578. C>
  579. Error position: <CLAY_CarRadio_UserPlaylist > 0) Then
  580. {
  581. C>
  582. Error Undefined variable in expression: clay_carradio_userplaylist
  583. File mpmissions\__CUR_MP.Chernarus\CLAY_CarRadio\initCarRadio.sqf, line 103
  584. "AC_functions version 1.03"
  585. "Elevator script initialized"
  586. Error in expression <false];
  587. };
  588. } else {
  589. player removeAction s_player_elevator_next;
  590. s_player_elevato>
  591. Error position: <s_player_elevator_next;
  592. s_player_elevato>
  593. Error Undefined variable in expression: s_player_elevator_next
  594. File mpmissions\__CUR_MP.Chernarus\elevator\elevator_init.sqf, line 71
  595. ori_transit: Glass9_destruct - unknown animation source HitGlass9
  596. ori_transit: Glass10_destruct - unknown animation source HitGlass10
  597. class HitPoints::HitLF2Wheel not found in ori_transit
  598. class HitPoints::HitRF2Wheel not found in ori_transit
  599. class HitPoints::HitLMWheel not found in ori_transit
  600. class HitPoints::HitRMWheel not found in ori_transit
  601. "PLOGIN: Login loop completed!"
  602. "[АнтиХак] - [RandVar]: randvar26 создан за (114.488)"
  603. Error in expression <ON_fnc_vkcReset = {
  604. player removeAction s_player_claimVehicle;
  605. s_player_claimVeh>
  606. Error position: <s_player_claimVehicle;
  607. s_player_claimVeh>
  608. Error Undefined variable in expression: s_player_claimvehicle
  609. File mpmissions\__CUR_MP.Chernarus\custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf, line 40
  610. "[АнтиХак] - [RandVar]: randvar1 запущен за (114.788)"
  611. "[АнтиХак] - [RandVar]: randvar1 создан за randvar27a (115.038)"
  612. Error in expression <r_followdog = -1;
  613.  
  614.  
  615. player removeAction s_player_manageDoor;
  616. s_player_manageDoor>
  617. Error position: <s_player_manageDoor;
  618. s_player_manageDoor>
  619. Error Undefined variable in expression: s_player_managedoor
  620. File mpmissions\__CUR_MP.Chernarus\custom\fixes\fn_selfActions.sqf, line 1420
  621. "[АнтиХак] - [Клиент]: 04012015IAHAT342 - Успешно загружен на клиенте ID1983 (121.129)"
  622. "[АнтиХак] - [RandVar]: randvar1 создал randvar27 за (121.129)"
  623. Client: Network message 234c (update info 33b1d9e8) is pending
  624. Client: Network message 234d (update info 33b1d818) is pending
  625. Client: Network message 234f (update info 33b1d518) is pending
  626. Client: Network message 2350 (update info 33b1d570) is pending
  627. Client: Network message 2352 (update info 33b1d678) is pending
  628. Client: Network message 2351 (update info 33b1d6d0) is pending
  629. Client: Network message 2351 (update info 33b1d728) is pending
  630. Client: Network message 2351 (update info 33b1d780) is pending
  631. Client: Network message 2351 (update info 33b1d7d8) is pending
  632. Client: Network message 2353 (update info 33b1da00) is pending
  633. Client: Network message 2353 (update info 33b1da28) is pending
  634. Client: Network message 2353 (update info 33b1da80) is pending
  635. Client: Network message 2353 (update info 33b1dad8) is pending
  636. Client: Network message 2353 (update info 33b1dbe0) is pending
  637. Client: Network message 2353 (update info 33b1dc38) is pending
  638. Client: Network message 2350 (update info 33b1d4c0) is pending
  639. Client: Network message 2354 (update info 33b1d468) is pending
  640. Client: Network message 2356 (update info 33b1d258) is pending
  641. Client: Network message 2355 (update info 33b1d2b0) is pending
  642. Client: Network message 2355 (update info 33b1d308) is pending
  643. Client: Network message 2355 (update info 33b1d360) is pending
  644. Client: Network message 2355 (update info 33b1d3b8) is pending
  645. Client: Network message 2356 (update info 33b1d410) is pending
  646. Client: Network message 2356 (update info 33b1d5c8) is pending
  647. Client: Network message 2357 (update info 33b1d8c8) is pending
  648. Client: Network message 2358 (update info 33b1db48) is pending
  649. Client: Network message 2359 (update info 33b1d620) is pending
  650. Client: Network message 235a (update info 33b1d8e0) is pending
  651. Client: Network message 235b (update info 33b1dba0) is pending
  652. ORI_gunship_helicopter: smalltenthide - unknown animation source smalltenthide
  653. ORI_gunship_helicopter: bigtenthide - unknown animation source bigtenthide
  654. ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9
  655. ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10
  656. class HitPoints::HitLF2Wheel not found in ori_survivorBus
  657. class HitPoints::HitRF2Wheel not found in ori_survivorBus
  658. class HitPoints::HitLMWheel not found in ori_survivorBus
  659. class HitPoints::HitRMWheel not found in ori_survivorBus
  660. "Client time: Safety was false"
  661. Warning: no type entry inside class RscDisplayCraftingMenu/controls/craftingRecipeListContainer
  662. Warning: no type entry inside class RscDisplayCraftingMenu/controls/removeItem
  663. Warning: no type entry inside class RscDisplayCraftingMenu/controls/gearList
  664. Warning: no type entry inside class RscDisplayCraftingMenu/controls/addItem
  665. Warning: no type entry inside class RscDisplayCraftingMenu/controls/craftButton
  666. String STR_EQUIP_NAME_BASEBALLBAT not found
  667. String STR_CRAFT_NAME_NailedBaseballBat not found
  668. String STR_EQUIP_NAME_BASEBALLBAT not found
  669. String STR_CRAFT_NAME_BaseBallBatBarbed not found
  670. String STR_CRAFT_NAME_M4A1_AIM not found
  671. String STR_CRAFT_NAME_SVD_CAMO not found
  672. String STR_CRAFT_NAME_M4A1_Aim_CAMO not found
  673. String STR_CRAFT_NAME_M4A1_HWS_GL_CAMO not found
  674. String STR_CRAFT_NAME_G36C_CAMO not found
  675. String STR_CRAFT_NAME_G36A_CAMO not found
  676. String STR_CRAFT_NAME_G36K_CAMO not found
  677. String STR_CRAFT_NAME_Bandage not found
  678. String STR_CRAFT_NAME_Bandage not found
  679. String STR_CRAFT_NAME_SepsisBandage not found
  680. String STR_ITEMWOODENARROW_CODE_NAME not found
  681. String STR_ITEM_NAME_BEAR_TRAP_FLARE not found
  682. String STR_ITEM_NAME_BEAR_TRAP_SMOKE not found
  683. String STR_ITEM_NAME_TRIPWIRE_CANS not found
  684. String STR_ITEM_NAME_TRIPWIRE_FLARE not found
  685. String STR_ITEM_NAME_TRIPWIRE_GRENADE not found
  686. String STR_ITEM_NAME_TRIPWIRE_SMOKE not found
  687. Cannot create non-ai vehicle c_grasstall,
  688. "Client time: Safety was false"
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