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- Maestro, the Tempo Controller
- Dire Melee Intelligence Hero
- Control Tempo
- Active
- >Speeds up all allies and slows down all enemies near the Maestro, with an effect building up over time. The more time units spend near Maestro, the bigger the bonus, reaching maximum effect after 8 seconds. Lasts 16 seconds, costs 115 mana, 40 cooldown
- >Up to +/- 16/24/32/40% attack and 8/12/16/20% movement speed to all units, including self
- >Conducted enemy units have their slow reversed to a speed up
- Crescendo
- Passive with Active subskill
- >Every attack by Maestro builds up a bigger and bigger power charge passively, increasing Maestros attack speed with every hit. When activated, releases the power as a burst, damaging and stunning enemies, with stun, damage and aoe proportional to the number of charges
- >+2/4/6/8% attack speed per strike, maximum 20/40/60/80%, releases as up to 300 damage and 2 second stun in 300 AoE. 60 mana cost to release
- >Conducted enemies gain this skill
- Dal Segno
- Active
- >Forces all enemy units in an AoE to repeat their movements. If any unit in the AoE moves more than 600 distance, it is forced back to its original location.
- Lasts 4/6/8/10 seconds and has 20/18/16/14 cooldown, 400 AoE and 90 mana cost
- Conduct
- Ultimate: Channeling
- >Maestro becomes becomes invulnerable and immobile, gaining control of target enemy hero. Maestro gets full control of that hero's skills and attacks and items, but the hero cannot move more than 1200 range from maestro and any damage taken by that hero is instead suffered by maestro (the enemy is temporarily changes teams and becomes an ally under your control). Maestro dies if he receives fatal damage in this time and the effect ends, and once it ends (normally or duration up), the enemy has its cooldowns and mana reset to what they were when the ability started
- >4/5/6 duration, 110 cooldown and 175 mana cost, 200 cast range
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