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Jul 6th, 2013
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  1. [Overview]
  2.  
  3. -Premier offensive Spiker
  4. -Super versatile, can run all kinds of different moves on its offensive Spikes set, and can even run bulky and SubSD sets
  5. -Awesome Speed and above average Atk, high BP STAB, and Swarm for awesome offensive presence
  6. -SD and Baton Pass lets it perform multiple roles
  7. -Defensive typing lends itself to Spikes-stacking with 4x Fighting and Grass resists but also weaknesses to common offensive types, such as Flying, Fire, and Rock
  8.  
  9. [SET]
  10. name: Offensive Spikes
  11. move 1: Spikes
  12. move 2: Megahorn
  13. move 3: Aqua Tail
  14. move 4: Rock Slide / Swords Dance
  15. item: Life Orb / Focus Sash
  16. ability: Swarm
  17. nature: Jolly
  18. evs: 252 Atk / 4 Def / 252 Spe
  19.  
  20. [SET COMMENTS]
  21.  
  22. -Fastest Spikes user + power + coverage makes offensive Spikes set great
  23. -Spikes for awesome utility
  24. -Megahorn strong STAB
  25. -Aqua Tail for Golurk and great neutral coverage with Bug
  26. -Rock Slide hits Flying-types and has handy flinch chance that works well with ScoliSpeed
  27. -SD works well with Sash, letting Scolipede serve as a huge threat that can either attack and kill shit or set up Spikes, depending on what the opponent is using to try and beat it
  28. -Either SD or Rock Slide works fine with Life Orb, but since Rock Slide isn't very strong, only SD should be used with Sash
  29.  
  30. [ADDITIONAL COMMENTS]
  31.  
  32. -An asston of combinations work well on this set; basically the only required moves are Megahorn and Spikes
  33. Swarm lets Scolipede wreck with Megahorns before it dies, and Quick Feet is only useful when Paralyzed since it can't be Poisoned and Burn makes it suck a lot more anyways
  34. -Bug Gem to boost power of Megahorn without recoil, though LO or Sash are usually always superior
  35. -Pursuit with Life Orb to pick off things like Jynx, but doesn't have a whole lot of utility otherwise
  36. -Toxic Spikes, but struggles to find the room
  37. -Earthquake, but only really hits Poison-types (read: Garbodor and Skuntank) and Carracosta (read: barely) harder
  38. -Seismitoad can set up Stealth Rock and take Fire- and Rock-type attacks, while Scolipede can take Grass-type attacks
  39. -Strong special attackers—Ludicolo, Samurott, Eelektross, etc—can take out physical walls and Carracosta that can set up on it
  40. -Since this set is often suicidal and doesn't want to re-set its hazards, a spinblocker (though not necessary) is nice; good offensive spinblockers include subdisable Haunter and Destiny Bond Drifblim
  41.  
  42. [SET]
  43. name: Bulky Spikes
  44. move 1: Spikes
  45. move 2: Toxic Spikes
  46. move 3: Megahorn
  47. move 4: Aqua Tail / Toxic
  48. item: Black Sludge
  49. ability: Swarm
  50. nature: Jolly
  51. evs: 248 HP / 36 Atk / 56 Def / 168 Spe
  52.  
  53. [SET COMMENTS]
  54.  
  55. -Gives up some power for more reliability in setting up hazards to support the team
  56. -Sets itself apart from Garbodor with greater offensive presence and Speed
  57. -Since this set is more reliable at getting up hazards, it can play best on balanced offensive teams that don't need to get up hazards as quickly
  58. -Dual Spikes for team support and such
  59. -Megahorn for STAB and to hit Musharna
  60. -Aqua Tail for best neutral coverage alongside Megahorn
  61. -Toxic to hit bulkymons that you couldn't otherwise touch with Megahorn, and to hit Pokemon that aren't affected by Toxic Spikes
  62.  
  63. [ADDITIONAL COMMENTS]
  64.  
  65. -EVs are to outspeed Charizard and Simis, a chance to 2HKO Musharna with Megahorn and Golurk with Aqua Tail, max HP and the rest in Def for bulk
  66. -With no reliable recovery, Wish support from Alomomola, Lickilicky, Audino, etc. is nice; the latter two can also provide Heal Bell support
  67. -Seismitoad once again gets up rocks and has good synergy, can also give more switch opportunities for Scolipede to set up hazards
  68. -Spinblockers are cool, not entirely necessary since this set can set up hazards multiple times if necessary and Misdreavus doesn't add much in terms of synergy
  69. -SubBU Brav, RestTalk Klang, and Smash Costa love the Toxic Spikes support to take on their counters/checks (Rock-types for Brav; Seismitoad, Tangela, Alomomola for Carracosta; Ground-types, Fighting-types, etc for Klang) as they are all susceptible to them
  70.  
  71. [SET]
  72. name: CrashinBoomBang (SubSalac)
  73. move 1: Swords Dance
  74. move 2: Substitute
  75. move 3: Megahorn
  76. move 4: Baton Pass / Aqua Tail
  77. item: Salac Berry
  78. nature: Adamant / Jolly
  79. evs: 252 Atk / 4 Def / 252 Spe
  80. ivs: 30 HP
  81.  
  82. [SET COMMENTS]
  83.  
  84. -Completely forgo Spikes to play as a setup sweeper and stallbreaker
  85. -Super strong; even Alomomola, one of the premier physical walls in the tier, can't beat it if it switches in on a -Swords Dance or a Substitute
  86. -Swords Dance for boosting Atk
  87. -Sub to ease prediction, can be passed, and help get into Salac range
  88. -Megahorn the best
  89. -Baton Pass to pass the boosts to a more competent sweeper
  90. -Aqua Tail if you'd rather sweep with Scolipede; once again best neutral coverage
  91.  
  92. [ADDITIONAL COMMENTS]
  93.  
  94. -Adamant nature used because after Salac you still outspeed most common Scarfers
  95. -Jolly if you want to outspeed Scarf Charizard after Salac boost
  96. -30 HP IVs needed to activate Salac after three Subs
  97. -If running Baton Pass, good recipients are always handy; Tauros, Sawk, Sawsbuck, Kangaskhan, pretty much any moderately fast good physical attacker likes the boosts!
  98. -Misdreavus can break subs and take any hit; Skuntank can try and trap it!
  99. -Bastiodon and Weezing can take even a +2 hit and Roar or Haze its boosts; Jynx can beat both with Focus Blast and Psychic, respectively
  100.  
  101. [Other Options]
  102.  
  103. -Choice Scarf or Band, but other Pokemon do it better
  104. -Bug Gem, but it doesn't really get many notable KOs that LO doesn't
  105. -Iron Defense and Agility with Baton Pass, but its bulk doesn't lend itself well for a dedicated Baton Pass set, and it has better things to be doing
  106. -Sash Endeavor
  107. -Superpower, doesn't add much in terms of coverage and Atk drop sucks
  108. -Poison Jab for secondary STAB, but adds nothing for coverage and Megahorn spam is better
  109. -Fast Sunny Day for sun teams, but pressed to find the room
  110.  
  111. [Checks and Counters]
  112.  
  113. -Nothing can really stop it from setting up at least one layer of Spikes, but Golem can Rock Blast it, bypassing possible Sashes
  114. -Misdreavus can take any hit, break Subs with Foul Play or Shadow Ball, burn pede, and Taunt it to keep it from doing its job too well
  115. -Golbat can tank Rock Slides, Roost off damage, Taunt to prevent setup, Whirlwind boosts if it's running it, and retaliate with Brave Bird
  116. -Alomomola can take any hit, but it can't keep it from setting up hazards
  117. -Weezing can take any hit from it and Flamethrower/Fire Blast or Haze away boosts
  118. -Frillish is a rare sight, though most of Scolipede's sets have difficult dealing much damage to it, and it can burn in return
  119. -Faster Pokemon/Choice Scarf users can revenge; Scarf Zebstrika outspeeds +1 Jolly Scolipede and can OHKO with Overheat, Jynx, Primeape, Charizard, etc. can all OHKO it as well, but none of these Pokemon would want to switch into it
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