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- [Overview]
- -Premier offensive Spiker
- -Super versatile, can run all kinds of different moves on its offensive Spikes set, and can even run bulky and SubSD sets
- -Awesome Speed and above average Atk, high BP STAB, and Swarm for awesome offensive presence
- -SD and Baton Pass lets it perform multiple roles
- -Defensive typing lends itself to Spikes-stacking with 4x Fighting and Grass resists but also weaknesses to common offensive types, such as Flying, Fire, and Rock
- [SET]
- name: Offensive Spikes
- move 1: Spikes
- move 2: Megahorn
- move 3: Aqua Tail
- move 4: Rock Slide / Swords Dance
- item: Life Orb / Focus Sash
- ability: Swarm
- nature: Jolly
- evs: 252 Atk / 4 Def / 252 Spe
- [SET COMMENTS]
- -Fastest Spikes user + power + coverage makes offensive Spikes set great
- -Spikes for awesome utility
- -Megahorn strong STAB
- -Aqua Tail for Golurk and great neutral coverage with Bug
- -Rock Slide hits Flying-types and has handy flinch chance that works well with ScoliSpeed
- -SD works well with Sash, letting Scolipede serve as a huge threat that can either attack and kill shit or set up Spikes, depending on what the opponent is using to try and beat it
- -Either SD or Rock Slide works fine with Life Orb, but since Rock Slide isn't very strong, only SD should be used with Sash
- [ADDITIONAL COMMENTS]
- -An asston of combinations work well on this set; basically the only required moves are Megahorn and Spikes
- Swarm lets Scolipede wreck with Megahorns before it dies, and Quick Feet is only useful when Paralyzed since it can't be Poisoned and Burn makes it suck a lot more anyways
- -Bug Gem to boost power of Megahorn without recoil, though LO or Sash are usually always superior
- -Pursuit with Life Orb to pick off things like Jynx, but doesn't have a whole lot of utility otherwise
- -Toxic Spikes, but struggles to find the room
- -Earthquake, but only really hits Poison-types (read: Garbodor and Skuntank) and Carracosta (read: barely) harder
- -Seismitoad can set up Stealth Rock and take Fire- and Rock-type attacks, while Scolipede can take Grass-type attacks
- -Strong special attackers—Ludicolo, Samurott, Eelektross, etc—can take out physical walls and Carracosta that can set up on it
- -Since this set is often suicidal and doesn't want to re-set its hazards, a spinblocker (though not necessary) is nice; good offensive spinblockers include subdisable Haunter and Destiny Bond Drifblim
- [SET]
- name: Bulky Spikes
- move 1: Spikes
- move 2: Toxic Spikes
- move 3: Megahorn
- move 4: Aqua Tail / Toxic
- item: Black Sludge
- ability: Swarm
- nature: Jolly
- evs: 248 HP / 36 Atk / 56 Def / 168 Spe
- [SET COMMENTS]
- -Gives up some power for more reliability in setting up hazards to support the team
- -Sets itself apart from Garbodor with greater offensive presence and Speed
- -Since this set is more reliable at getting up hazards, it can play best on balanced offensive teams that don't need to get up hazards as quickly
- -Dual Spikes for team support and such
- -Megahorn for STAB and to hit Musharna
- -Aqua Tail for best neutral coverage alongside Megahorn
- -Toxic to hit bulkymons that you couldn't otherwise touch with Megahorn, and to hit Pokemon that aren't affected by Toxic Spikes
- [ADDITIONAL COMMENTS]
- -EVs are to outspeed Charizard and Simis, a chance to 2HKO Musharna with Megahorn and Golurk with Aqua Tail, max HP and the rest in Def for bulk
- -With no reliable recovery, Wish support from Alomomola, Lickilicky, Audino, etc. is nice; the latter two can also provide Heal Bell support
- -Seismitoad once again gets up rocks and has good synergy, can also give more switch opportunities for Scolipede to set up hazards
- -Spinblockers are cool, not entirely necessary since this set can set up hazards multiple times if necessary and Misdreavus doesn't add much in terms of synergy
- -SubBU Brav, RestTalk Klang, and Smash Costa love the Toxic Spikes support to take on their counters/checks (Rock-types for Brav; Seismitoad, Tangela, Alomomola for Carracosta; Ground-types, Fighting-types, etc for Klang) as they are all susceptible to them
- [SET]
- name: CrashinBoomBang (SubSalac)
- move 1: Swords Dance
- move 2: Substitute
- move 3: Megahorn
- move 4: Baton Pass / Aqua Tail
- item: Salac Berry
- nature: Adamant / Jolly
- evs: 252 Atk / 4 Def / 252 Spe
- ivs: 30 HP
- [SET COMMENTS]
- -Completely forgo Spikes to play as a setup sweeper and stallbreaker
- -Super strong; even Alomomola, one of the premier physical walls in the tier, can't beat it if it switches in on a -Swords Dance or a Substitute
- -Swords Dance for boosting Atk
- -Sub to ease prediction, can be passed, and help get into Salac range
- -Megahorn the best
- -Baton Pass to pass the boosts to a more competent sweeper
- -Aqua Tail if you'd rather sweep with Scolipede; once again best neutral coverage
- [ADDITIONAL COMMENTS]
- -Adamant nature used because after Salac you still outspeed most common Scarfers
- -Jolly if you want to outspeed Scarf Charizard after Salac boost
- -30 HP IVs needed to activate Salac after three Subs
- -If running Baton Pass, good recipients are always handy; Tauros, Sawk, Sawsbuck, Kangaskhan, pretty much any moderately fast good physical attacker likes the boosts!
- -Misdreavus can break subs and take any hit; Skuntank can try and trap it!
- -Bastiodon and Weezing can take even a +2 hit and Roar or Haze its boosts; Jynx can beat both with Focus Blast and Psychic, respectively
- [Other Options]
- -Choice Scarf or Band, but other Pokemon do it better
- -Bug Gem, but it doesn't really get many notable KOs that LO doesn't
- -Iron Defense and Agility with Baton Pass, but its bulk doesn't lend itself well for a dedicated Baton Pass set, and it has better things to be doing
- -Sash Endeavor
- -Superpower, doesn't add much in terms of coverage and Atk drop sucks
- -Poison Jab for secondary STAB, but adds nothing for coverage and Megahorn spam is better
- -Fast Sunny Day for sun teams, but pressed to find the room
- [Checks and Counters]
- -Nothing can really stop it from setting up at least one layer of Spikes, but Golem can Rock Blast it, bypassing possible Sashes
- -Misdreavus can take any hit, break Subs with Foul Play or Shadow Ball, burn pede, and Taunt it to keep it from doing its job too well
- -Golbat can tank Rock Slides, Roost off damage, Taunt to prevent setup, Whirlwind boosts if it's running it, and retaliate with Brave Bird
- -Alomomola can take any hit, but it can't keep it from setting up hazards
- -Weezing can take any hit from it and Flamethrower/Fire Blast or Haze away boosts
- -Frillish is a rare sight, though most of Scolipede's sets have difficult dealing much damage to it, and it can burn in return
- -Faster Pokemon/Choice Scarf users can revenge; Scarf Zebstrika outspeeds +1 Jolly Scolipede and can OHKO with Overheat, Jynx, Primeape, Charizard, etc. can all OHKO it as well, but none of these Pokemon would want to switch into it
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