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Mar 12th, 2015
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  1. #pragma once
  2.  
  3. #include "ofMain.h"
  4.  
  5. class ofApp : public ofBaseApp{
  6.  
  7. public:
  8. void setup();
  9. void update();
  10. void draw();
  11.  
  12. void keyPressed(int key);
  13. void sendWave(int index,int burst);
  14. void updateWave(int i);
  15.  
  16. int oscNum;
  17.  
  18. ofMesh mesh;
  19. //vector< vector<of3dPrimitive> > oscMesh;
  20. vector<of3dPrimitive> oscMesh;
  21. ofEasyCam cam;
  22.  
  23. float time;
  24.  
  25. float speed = 5;
  26. float amp = 10;
  27. float f = 10;
  28. };
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