Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #pragma once
- #include "ofMain.h"
- class ofApp : public ofBaseApp{
- public:
- void setup();
- void update();
- void draw();
- void keyPressed(int key);
- void sendWave(int index,int burst);
- void updateWave(int i);
- int oscNum;
- ofMesh mesh;
- //vector< vector<of3dPrimitive> > oscMesh;
- vector<of3dPrimitive> oscMesh;
- ofEasyCam cam;
- float time;
- float speed = 5;
- float amp = 10;
- float f = 10;
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement