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- PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)
- MODE: 4, 800 x 600 fullscreen hz:60
- GAMMA: hardware w/ 0 overbright bits
- CPU: Intel Pentium III
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: disabled
- compressed textures: disabled
- Initializing Shaders
- ...loading 'scripts/models.shader'
- ...loading 'scripts/npmbfg.shader'
- ...loading 'scripts/npmbfg_k.shader'
- ...loading 'scripts/npmgauntlet1.shader'
- ...loading 'scripts/npmgauntlet2.shader'
- ...loading 'scripts/npmgrenadel.shader'
- ...loading 'scripts/npmlightning2.shader'
- ...loading 'scripts/npmmachinegun.shader'
- ...loading 'scripts/npmplasma.shader'
- ...loading 'scripts/npmrailgun1.shader'
- ...loading 'scripts/npmrailgun3.shader'
- ...loading 'scripts/npmrocketl.shader'
- ...loading 'scripts/npmrocketl2.shader'
- ...loading 'scripts/npmshotgun.shader'
- ...loading 'scripts/hack04-fbskin.shader'
- ...loading 'scripts/hack04-icons.shader'
- ...loading 'scripts/hack40-rmicons.shader'
- ...loading 'scripts/hack40-rmskins.shader'
- ...loading 'scripts/backpack.shader'
- ...loading 'scripts/bfg.shader'
- ...loading 'scripts/cpma_ui.shader'
- ...loading 'scripts/cpm_lg.shader'
- ...loading 'scripts/crosshairs.shader'
- ...loading 'scripts/fixes.shader'
- ...loading 'scripts/font3w.shader'
- ...loading 'scripts/freeze.shader'
- ...loading 'scripts/grapple.shader'
- ...loading 'scripts/greenarmor.shader'
- ...loading 'scripts/icons.shader'
- ...loading 'scripts/invis.shader'
- ...loading 'scripts/netgraph.shader'
- ...loading 'scripts/nmpgfx.shader'
- ...loading 'scripts/plasmanew.shader'
- ...loading 'scripts/players.shader'
- ...loading 'scripts/noctf3.shader'
- ...loading 'scripts/moes.shader'
- ...loading 'scripts/simpsons-cars.shader'
- ...loading 'scripts/simpsons-kulisse.shader'
- ...loading 'scripts/simpsons-plants.shader'
- ...loading 'scripts/simpsons-shaders.shader'
- ...loading 'scripts/simpsons.shader'
- ...loading 'scripts/simpsons_house2.shader'
- ...loading 'scripts/simpsons_house3.shader'
- ...loading 'scripts/ssky.shader'
- ...loading 'scripts/lightningnew.shader'
- ...loading 'scripts/explode1.shader'
- ...loading 'scripts/gfx.shader'
- ...loading 'scripts/tim.shader'
- ...loading 'scripts/base.shader'
- ...loading 'scripts/base_button.shader'
- ...loading 'scripts/base_floor.shader'
- ...loading 'scripts/base_light.shader'
- ...loading 'scripts/base_object.shader'
- ...loading 'scripts/base_support.shader'
- ...loading 'scripts/base_trim.shader'
- ...loading 'scripts/base_wall.shader'
- ...loading 'scripts/common.shader'
- ...loading 'scripts/ctf.shader'
- ...loading 'scripts/eerie.shader'
- ...loading 'scripts/gothic_block.shader'
- ...loading 'scripts/gothic_floor.shader'
- ...loading 'scripts/gothic_light.shader'
- ...loading 'scripts/gothic_trim.shader'
- ...loading 'scripts/gothic_wall.shader'
- ...loading 'scripts/hell.shader'
- ...loading 'scripts/liquid.shader'
- ...loading 'scripts/menu.shader'
- ...loading 'scripts/organics.shader'
- ...loading 'scripts/sfx.shader'
- ...loading 'scripts/shrine.shader'
- ...loading 'scripts/skin.shader'
- ...loading 'scripts/sky.shader'
- ...loading 'scripts/test.shader'
- ----- finished R_Init -----
- ------- sound initialization -------
- Initializing DirectSound
- ------------------------------------
- ----- Sound Info -----
- sound system is muted
- 1 stereo
- 32768 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 0xe3c0050 dma buffer
- No background file.
- ----------------------
- Sound memory manager started
- Loading vm file vm/ui.qvm.
- VM file ui compiled to 565417 bytes of code
- ui loaded in 1913280 bytes on the hunk
- 37 arenas parsed
- 36 bots parsed
- trying icons/iconf_neutral1.TGA...
- --- Common Initialization Complete ---
- Winsock Initialized
- Opening IP socket: localhost:27960
- Hostname: AcerAspire5730Z
- IP: 192.168.111.27
- Working directory: D:\Gry\Quake III Arena Online
- PunkBuster Client: File Not Found: pbcl.cfg
- PunkBuster Client: Not Connected to a Server
- PunkBuster Client: PunkBuster Client (v0.993 | A0) Enabled
- PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
- Proceeding with delayed mouse init
- Initializing DirectInput...
- DirectInput initialized.
- Resolving update.quake3arena.com
- update.quake3arena.com resolved to 192.246.40.56:27951
- 212.87.229.44:27955 resolved to 212.87.229.44:27955
- Resolving authorize.quake3arena.com
- authorize.quake3arena.com resolved to 192.246.40.56:27952
- PunkBuster Client: Connected to Server 212.87.229.44:27955
- mis-typed CD key?----- FS_Startup -----
- Current search path:
- D:\Gry\Quake III Arena Online\cpma\zzz_Old_SimpleItem_Icons.pk3 (37 files)
- D:\Gry\Quake III Arena Online\cpma\zzz_No_Model_Mip.pk3 (15 files)
- D:\Gry\Quake III Arena Online\cpma\zzz_cpma_skin_hack.pk3 (218 files)
- D:\Gry\Quake III Arena Online\cpma\z-cpma-pak148.pk3 (498 files)
- D:\Gry\Quake III Arena Online\cpma\map_cpmctf5.pk3 (16 files)
- D:\Gry\Quake III Arena Online/cpma
- D:\Gry\Quake III Arena Online\baseq3\simpsons.pk3 (592 files)
- D:\Gry\Quake III Arena Online\baseq3\pak8.pk3 (9 files)
- D:\Gry\Quake III Arena Online\baseq3\pak7.pk3 (4 files)
- D:\Gry\Quake III Arena Online\baseq3\PAK6.PK3 (64 files)
- D:\Gry\Quake III Arena Online\baseq3\PAK5.PK3 (7 files)
- D:\Gry\Quake III Arena Online\baseq3\PAK4.PK3 (272 files)
- D:\Gry\Quake III Arena Online\baseq3\PAK3.PK3 (4 files)
- D:\Gry\Quake III Arena Online\baseq3\PAK2.PK3 (148 files)
- D:\Gry\Quake III Arena Online\baseq3\PAK1.PK3 (26 files)
- D:\Gry\Quake III Arena Online\baseq3\PAK0.PK3 (3539 files)
- D:\Gry\Quake III Arena Online\baseq3\md3-homer3d.pk3 (37 files)
- D:\Gry\Quake III Arena Online\baseq3\Bot-homer3d.pk3 (7 files)
- D:\Gry\Quake III Arena Online/baseq3
- ----------------------
- 10986 files in pk3 files
- WARNING: You are missing some files referenced by the server:
- cpma/z-cpma-pak146.pk3
- cpma/map_cpmctf3.pk3
- cpma/map_cpmctf2.pk3
- cpma/map_cpmctf1.pk3
- cpma/map_cpma3.pk3
- cpma/map_cpm9.pk3
- cpma/map_cpm8.pk3
- cpma/map_cpm7.pk3
- cpma/map_cpm6.pk3
- cpma/map_cpm5.pk3
- cpma/map_cpm4a.pk3
- cpma/map_cpm4.pk3
- cpma/map_cpm3a.pk3
- cpma/map_cpm3.pk3
- cpma/map_cpm29.pk3
- cpma/map_cpm28.pk3
- cpma/map_cpm27.pk3
- cpma/map_cpm26_cpmctf4.pk3
- cpma/map_cpm25.pk3
- cpma/map_cpm24.pk3
- cpma/map_cpm23.pk3
- cpma/map_cpm22.pk3
- cpma/map_cpm21.pk3
- cpma/map_cpm20.pk3
- cpma/map_cpm2.pk3
- cpma/map_cpm1a.pk3
- cpma/map_cpm19.pk3
- cpma/map_cpm18r.pk3
- cpma/map_cpm18.pk3
- cpma/map_cpm17.pk3
- cpma/map_cpm16.pk3
- cpma/map_cpm15.pk3
- cpma/map_cpm14.pk3
- cpma/map_cpm13.pk3
- cpma/map_cpm12.pk3
- cpma/map_cpm11a.pk3
- cpma/map_cpm11.pk3
- cpma/map_cpm10.pk3
- You might not be able to join the game
- Go to the setting menu to turn on autodownload, or get the file elsewhere
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- R_Init -----
- GL_VENDOR: Microsoft Corp.
- GL_RENDERER: Direct3D
- GL_VERSION: 1.1
- GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_compiled_vertex_array
- GL_SGIS_multitexture
- GL_MAX_TEXTURE_SIZE: 8192
- GL_MAX_ACTIVE_TEXTURES_ARB: 2
- PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)
- MODE: 4, 800 x 600 fullscreen hz:60
- GAMMA: hardware w/ 0 overbright bits
- CPU: Intel Pentium III
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: disabled
- compressed textures: disabled
- Initializing Shaders
- ...loading 'scripts/models.shader'
- ...loading 'scripts/npmbfg.shader'
- ...loading 'scripts/npmbfg_k.shader'
- ...loading 'scripts/npmgauntlet1.shader'
- ...loading 'scripts/npmgauntlet2.shader'
- ...loading 'scripts/npmgrenadel.shader'
- ...loading 'scripts/npmlightning2.shader'
- ...loading 'scripts/npmmachinegun.shader'
- ...loading 'scripts/npmplasma.shader'
- ...loading 'scripts/npmrailgun1.shader'
- ...loading 'scripts/npmrailgun3.shader'
- ...loading 'scripts/npmrocketl.shader'
- ...loading 'scripts/npmrocketl2.shader'
- ...loading 'scripts/npmshotgun.shader'
- ...loading 'scripts/hack04-fbskin.shader'
- ...loading 'scripts/hack04-icons.shader'
- ...loading 'scripts/hack40-rmicons.shader'
- ...loading 'scripts/hack40-rmskins.shader'
- ...loading 'scripts/backpack.shader'
- ...loading 'scripts/bfg.shader'
- ...loading 'scripts/cpma_ui.shader'
- ...loading 'scripts/cpm_lg.shader'
- ...loading 'scripts/crosshairs.shader'
- ...loading 'scripts/fixes.shader'
- ...loading 'scripts/font3w.shader'
- ...loading 'scripts/freeze.shader'
- ...loading 'scripts/grapple.shader'
- ...loading 'scripts/greenarmor.shader'
- ...loading 'scripts/icons.shader'
- ...loading 'scripts/invis.shader'
- ...loading 'scripts/netgraph.shader'
- ...loading 'scripts/nmpgfx.shader'
- ...loading 'scripts/plasmanew.shader'
- ...loading 'scripts/players.shader'
- ...loading 'scripts/noctf3.shader'
- ...loading 'scripts/moes.shader'
- ...loading 'scripts/simpsons-cars.shader'
- ...loading 'scripts/simpsons-kulisse.shader'
- ...loading 'scripts/simpsons-plants.shader'
- ...loading 'scripts/simpsons-shaders.shader'
- ...loading 'scripts/simpsons.shader'
- ...loading 'scripts/simpsons_house2.shader'
- ...loading 'scripts/simpsons_house3.shader'
- ...loading 'scripts/ssky.shader'
- ...loading 'scripts/lightningnew.shader'
- ...loading 'scripts/explode1.shader'
- ...loading 'scripts/gfx.shader'
- ...loading 'scripts/tim.shader'
- ...loading 'scripts/base.shader'
- ...loading 'scripts/base_button.shader'
- ...loading 'scripts/base_floor.shader'
- ...loading 'scripts/base_light.shader'
- ...loading 'scripts/base_object.shader'
- ...loading 'scripts/base_support.shader'
- ...loading 'scripts/base_trim.shader'
- ...loading 'scripts/base_wall.shader'
- ...loading 'scripts/common.shader'
- ...loading 'scripts/ctf.shader'
- ...loading 'scripts/eerie.shader'
- ...loading 'scripts/gothic_block.shader'
- ...loading 'scripts/gothic_floor.shader'
- ...loading 'scripts/gothic_light.shader'
- ...loading 'scripts/gothic_trim.shader'
- ...loading 'scripts/gothic_wall.shader'
- ...loading 'scripts/hell.shader'
- ...loading 'scripts/liquid.shader'
- ...loading 'scripts/menu.shader'
- ...loading 'scripts/organics.shader'
- ...loading 'scripts/sfx.shader'
- ...loading 'scripts/shrine.shader'
- ...loading 'scripts/skin.shader'
- ...loading 'scripts/sky.shader'
- ...loading 'scripts/test.shader'
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm.
- VM file ui compiled to 565417 bytes of code
- ui loaded in 1913280 bytes on the hunk
- 37 arenas parsed
- 36 bots parsed
- trying icons/iconf_neutral1.TGA...
- Loading vm file vm/cgame.qvm.
- VM file cgame compiled to 966473 bytes of code
- cgame loaded in 3558048 bytes on the hunk
- >>> Loaded CPMA Client Version: 1.48
- trying levelshots/cpm16.TGA...
- ********************
- ERROR: Couldn't load maps/cpm16.bsp
- ********************
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- R_Init -----
- GL_VENDOR: Microsoft Corp.
- GL_RENDERER: Direct3D
- GL_VERSION: 1.1
- GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_compiled_vertex_array
- GL_SGIS_multitexture
- GL_MAX_TEXTURE_SIZE: 8192
- GL_MAX_ACTIVE_TEXTURES_ARB: 2
- PIXELFORMAT: color(32-bits) Z(16-bit) stencil(0-bits)
- MODE: 4, 800 x 600 fullscreen hz:60
- GAMMA: hardware w/ 0 overbright bits
- CPU: Intel Pentium III
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: disabled
- compressed textures: disabled
- Initializing Shaders
- ...loading 'scripts/models.shader'
- ...loading 'scripts/npmbfg.shader'
- ...loading 'scripts/npmbfg_k.shader'
- ...loading 'scripts/npmgauntlet1.shader'
- ...loading 'scripts/npmgauntlet2.shader'
- ...loading 'scripts/npmgrenadel.shader'
- ...loading 'scripts/npmlightning2.shader'
- ...loading 'scripts/npmmachinegun.shader'
- ...loading 'scripts/npmplasma.shader'
- ...loading 'scripts/npmrailgun1.shader'
- ...loading 'scripts/npmrailgun3.shader'
- ...loading 'scripts/npmrocketl.shader'
- ...loading 'scripts/npmrocketl2.shader'
- ...loading 'scripts/npmshotgun.shader'
- ...loading 'scripts/hack04-fbskin.shader'
- ...loading 'scripts/hack04-icons.shader'
- ...loading 'scripts/hack40-rmicons.shader'
- ...loading 'scripts/hack40-rmskins.shader'
- ...loading 'scripts/backpack.shader'
- ...loading 'scripts/bfg.shader'
- ...loading 'scripts/cpma_ui.shader'
- ...loading 'scripts/cpm_lg.shader'
- ...loading 'scripts/crosshairs.shader'
- ...loading 'scripts/fixes.shader'
- ...loading 'scripts/font3w.shader'
- ...loading 'scripts/freeze.shader'
- ...loading 'scripts/grapple.shader'
- ...loading 'scripts/greenarmor.shader'
- ...loading 'scripts/icons.shader'
- ...loading 'scripts/invis.shader'
- ...loading 'scripts/netgraph.shader'
- ...loading 'scripts/nmpgfx.shader'
- ...loading 'scripts/plasmanew.shader'
- ...loading 'scripts/players.shader'
- ...loading 'scripts/noctf3.shader'
- ...loading 'scripts/moes.shader'
- ...loading 'scripts/simpsons-cars.shader'
- ...loading 'scripts/simpsons-kulisse.shader'
- ...loading 'scripts/simpsons-plants.shader'
- ...loading 'scripts/simpsons-shaders.shader'
- ...loading 'scripts/simpsons.shader'
- ...loading 'scripts/simpsons_house2.shader'
- ...loading 'scripts/simpsons_house3.shader'
- ...loading 'scripts/ssky.shader'
- ...loading 'scripts/lightningnew.shader'
- ...loading 'scripts/explode1.shader'
- ...loading 'scripts/gfx.shader'
- ...loading 'scripts/tim.shader'
- ...loading 'scripts/base.shader'
- ...loading 'scripts/base_button.shader'
- ...loading 'scripts/base_floor.shader'
- ...loading 'scripts/base_light.shader'
- ...loading 'scripts/base_object.shader'
- ...loading 'scripts/base_support.shader'
- ...loading 'scripts/base_trim.shader'
- ...loading 'scripts/base_wall.shader'
- ...loading 'scripts/common.shader'
- ...loading 'scripts/ctf.shader'
- ...loading 'scripts/eerie.shader'
- ...loading 'scripts/gothic_block.shader'
- ...loading 'scripts/gothic_floor.shader'
- ...loading 'scripts/gothic_light.shader'
- ...loading 'scripts/gothic_trim.shader'
- ...loading 'scripts/gothic_wall.shader'
- ...loading 'scripts/hell.shader'
- ...loading 'scripts/liquid.shader'
- ...loading 'scripts/menu.shader'
- ...loading 'scripts/organics.shader'
- ...loading 'scripts/sfx.shader'
- ...loading 'scripts/shrine.shader'
- ...loading 'scripts/skin.shader'
- ...loading 'scripts/sky.shader'
- ...loading 'scripts/test.shader'
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm.
- VM file ui compiled to 565417 bytes of code
- ui loaded in 1913280 bytes on the hunk
- 37 arenas parsed
- 36 bots parsed
- trying icons/iconf_neutral1.TGA...
- PunkBuster Client: Not Connected to a Server
- ]/condump error.txt
- Dumped console text to error.txt.
- ]\condump error.txt
- Dumped console text to error.txt.
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