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- LogPlayLevel:Display: RealProject: begin: stack for UAT
- LogPlayLevel:Display: RealProject: FWindowsPlatformStackWalk::StackWalkAndDump() 0x3f9caa96 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FDebug::AssertFailed() 0x3f8ce688 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: AHUD::UpdateAndDispatchHitBoxClickEvents() 0x40a02704 + 64 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\hud.cpp:715] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: APlayerController::InputKey() 0x40e21964 + 7 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\playercontroller.cpp:1932] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: UGameViewportClient::InputKey() 0x40913922 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\gameviewportclient.cpp:153] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSceneViewport::OnMouseButtonDown() 0x40e6dd56 + 79 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\slate\sceneviewport.cpp:321] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: SViewport::OnMouseButtonDown() 0x3fec2bdd + 119 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\sviewport.cpp:150] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSlateApplication::ProcessMouseButtonDownMessage() 0x3fd9e54d + 20 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3329] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSlateApplication::OnMouseDown() 0x3fd97cd4 + 16 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3250] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessDeferredMessage() 0x3f8251da + 36 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1023] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::DeferMessage() 0x3f811eda + 74 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1331] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessMessage() 0x3f825e9d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:805] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::AppWndProc() 0x3f80ef62 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:461] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76cf9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76cf98da (filename not found) [in C:\Windows\system32\USER32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: WinPumpMessages() 0x3f83aa49 + 11 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:581] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsPlatformMisc::PumpMessages() 0x3f8261f2 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:609] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FEngineLoop::Tick() 0x3f8022b1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launchengineloop.cpp:1942] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: GuardedMain() 0x3f7f88dc + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launch.cpp:132] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: GuardedMainWrapper() 0x3f7f892a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: WinMain() 0x3f803849 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: __tmainCRTStartup() 0x415b975d + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76bd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: end: stack for UATLogWindows:Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 518]
- LogPlayLevel:Display: RealProject: Array index out of bounds: 0 from an array of size 0
- LogPlayLevel:Display: RealProject: Stack:
- LogPlayLevel:Display: RealProject: FWindowsPlatformStackWalk::StackWalkAndDump() 0x3f9caa96 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FDebug::AssertFailed() 0x3f8ce688 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: AHUD::UpdateAndDispatchHitBoxClickEvents() 0x40a02704 + 64 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\hud.cpp:715] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: APlayerController::InputKey() 0x40e21964 + 7 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\playercontroller.cpp:1932] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: UGameViewportClient::InputKey() 0x40913922 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\gameviewportclient.cpp:153] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSceneViewport::OnMouseButtonDown() 0x40e6dd56 + 79 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\slate\sceneviewport.cpp:321] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: SViewport::OnMouseButtonDown() 0x3fec2bdd + 119 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\sviewport.cpp:150] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSlateApplication::ProcessMouseButtonDownMessage() 0x3fd9e54d + 20 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3329] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSlateApplication::OnMouseDown() 0x3fd97cd4 + 16 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3250] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessDeferredMessage() 0x3f8251da + 36 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1023] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::DeferMessage() 0x3f811eda + 74 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1331] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessMessage() 0x3f825e9d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:805] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::AppWndProc() 0x3f80ef62 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:461] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76cf9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76cf98da (filename not found) [in C:\Windows\system32\USER32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: WinPumpMessages() 0x3f83aa49 + 11 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:581] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsPlatformMisc::PumpMessages() 0x3f8261f2 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:609] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FEngineLoop::Tick() 0x3f8022b1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launchengineloop.cpp:1942] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: GuardedMain() 0x3f7f88dc + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launch.cpp:132] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: GuardedMainWrapper() 0x3f7f892a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: WinMain() 0x3f803849 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: __tmainCRTStartup() 0x415b975d + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76bd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: [2014.04.06-13.25.32:721][209]LogWindows:Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 518]
- LogPlayLevel:Display: RealProject: Array index out of bounds: 0 from an array of size 0
- LogPlayLevel:Display: RealProject: Stack:
- LogPlayLevel:Display: RealProject: FWindowsPlatformStackWalk::StackWalkAndDump() 0x3f9caa96 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FDebug::AssertFailed() 0x3f8ce688 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: AHUD::UpdateAndDispatchHitBoxClickEvents() 0x40a02704 + 64 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\hud.cpp:715] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: APlayerController::InputKey() 0x40e21964 + 7 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\playercontroller.cpp:1932] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: UGameViewportClient::InputKey() 0x40913922 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\gameviewportclient.cpp:153] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSceneViewport::OnMouseButtonDown() 0x40e6dd56 + 79 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\slate\sceneviewport.cpp:321] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: SViewport::OnMouseButtonDown() 0x3fec2bdd + 119 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\sviewport.cpp:150] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSlateApplication::ProcessMouseButtonDownMessage() 0x3fd9e54d + 20 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3329] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSlateApplication::OnMouseDown() 0x3fd97cd4 + 16 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3250] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessDeferredMessage() 0x3f8251da + 36 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1023] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::DeferMessage() 0x3f811eda + 74 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1331] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessMessage() 0x3f825e9d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:805] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::AppWndProc() 0x3f80ef62 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:461] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76cf9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76cf98da (filename not found) [in C:\Windows\system32\USER32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: WinPumpMessages() 0x3f83aa49 + 11 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:581] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsPlatformMisc::PumpMessages() 0x3f8261f2 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:609] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FEngineLoop::Tick() 0x3f8022b1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launchengineloop.cpp:1942] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: GuardedMain() 0x3f7f88dc + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launch.cpp:132] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: GuardedMainWrapper() 0x3f7f892a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: WinMain() 0x3f803849 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: __tmainCRTStartup() 0x415b975d + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76bd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: [2014.04.06-13.25.32:724][209]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
- LogPlayLevel:Display: RealProject: begin: stack for UAT
- LogPlayLevel:Display: RealProject: FWindowsPlatformStackWalk::StackWalkAndDump() 0x3f9caa96 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FOutputDeviceWindowsError::Serialize() 0x3f9c9544 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:108] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FMsg::Logf__VA() 0x3f8e13df + 30 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:502] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FDebug::AssertFailed() 0x3f8ce7a0 + 280 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: AHUD::UpdateAndDispatchHitBoxClickEvents() 0x40a02704 + 64 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\hud.cpp:715] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: APlayerController::InputKey() 0x40e21964 + 7 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\playercontroller.cpp:1932] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: UGameViewportClient::InputKey() 0x40913922 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\gameviewportclient.cpp:153] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSceneViewport::OnMouseButtonDown() 0x40e6dd56 + 79 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\slate\sceneviewport.cpp:321] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: SViewport::OnMouseButtonDown() 0x3fec2bdd + 119 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\sviewport.cpp:150] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSlateApplication::ProcessMouseButtonDownMessage() 0x3fd9e54d + 20 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3329] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FSlateApplication::OnMouseDown() 0x3fd97cd4 + 16 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3250] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessDeferredMessage() 0x3f8251da + 36 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1023] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::DeferMessage() 0x3f811eda + 74 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1331] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessMessage() 0x3f825e9d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:805] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsApplication::AppWndProc() 0x3f80ef62 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:461] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76cf9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76cf98da (filename not found) [in C:\Windows\system32\USER32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: WinPumpMessages() 0x3f83aa49 + 11 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:581] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FWindowsPlatformMisc::PumpMessages() 0x3f8261f2 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:609] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: FEngineLoop::Tick() 0x3f8022b1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launchengineloop.cpp:1942] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: GuardedMain() 0x3f7f88dc + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launch.cpp:132] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: GuardedMainWrapper() 0x3f7f892a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: WinMain() 0x3f803849 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: __tmainCRTStartup() 0x415b975d + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76bd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject:
- LogPlayLevel:Display: RealProject: end: stack for UATLogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- LogPlayLevel:Display: RealProject:
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