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Apr 6th, 2014
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  1. LogPlayLevel:Display: RealProject: begin: stack for UAT
  2. LogPlayLevel:Display: RealProject: FWindowsPlatformStackWalk::StackWalkAndDump() 0x3f9caa96 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  3. LogPlayLevel:Display: RealProject:
  4. LogPlayLevel:Display: RealProject: FDebug::AssertFailed() 0x3f8ce688 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  5. LogPlayLevel:Display: RealProject:
  6. LogPlayLevel:Display: RealProject: AHUD::UpdateAndDispatchHitBoxClickEvents() 0x40a02704 + 64 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\hud.cpp:715] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  7. LogPlayLevel:Display: RealProject:
  8. LogPlayLevel:Display: RealProject: APlayerController::InputKey() 0x40e21964 + 7 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\playercontroller.cpp:1932] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  9. LogPlayLevel:Display: RealProject:
  10. LogPlayLevel:Display: RealProject: UGameViewportClient::InputKey() 0x40913922 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\gameviewportclient.cpp:153] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  11. LogPlayLevel:Display: RealProject:
  12. LogPlayLevel:Display: RealProject: FSceneViewport::OnMouseButtonDown() 0x40e6dd56 + 79 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\slate\sceneviewport.cpp:321] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  13. LogPlayLevel:Display: RealProject:
  14. LogPlayLevel:Display: RealProject: SViewport::OnMouseButtonDown() 0x3fec2bdd + 119 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\sviewport.cpp:150] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  15. LogPlayLevel:Display: RealProject:
  16. LogPlayLevel:Display: RealProject: FSlateApplication::ProcessMouseButtonDownMessage() 0x3fd9e54d + 20 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3329] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  17. LogPlayLevel:Display: RealProject:
  18. LogPlayLevel:Display: RealProject: FSlateApplication::OnMouseDown() 0x3fd97cd4 + 16 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3250] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  19. LogPlayLevel:Display: RealProject:
  20. LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessDeferredMessage() 0x3f8251da + 36 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1023] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  21. LogPlayLevel:Display: RealProject:
  22. LogPlayLevel:Display: RealProject: FWindowsApplication::DeferMessage() 0x3f811eda + 74 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1331] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  23. LogPlayLevel:Display: RealProject:
  24. LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessMessage() 0x3f825e9d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:805] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  25. LogPlayLevel:Display: RealProject:
  26. LogPlayLevel:Display: RealProject: FWindowsApplication::AppWndProc() 0x3f80ef62 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:461] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  27. LogPlayLevel:Display: RealProject:
  28. LogPlayLevel:Display: RealProject: Address = 0x76cf9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
  29. LogPlayLevel:Display: RealProject:
  30. LogPlayLevel:Display: RealProject: Address = 0x76cf98da (filename not found) [in C:\Windows\system32\USER32.dll]
  31. LogPlayLevel:Display: RealProject:
  32. LogPlayLevel:Display: RealProject: WinPumpMessages() 0x3f83aa49 + 11 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:581] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  33. LogPlayLevel:Display: RealProject:
  34. LogPlayLevel:Display: RealProject: FWindowsPlatformMisc::PumpMessages() 0x3f8261f2 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:609] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  35. LogPlayLevel:Display: RealProject:
  36. LogPlayLevel:Display: RealProject: FEngineLoop::Tick() 0x3f8022b1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launchengineloop.cpp:1942] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  37. LogPlayLevel:Display: RealProject:
  38. LogPlayLevel:Display: RealProject: GuardedMain() 0x3f7f88dc + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launch.cpp:132] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  39. LogPlayLevel:Display: RealProject:
  40. LogPlayLevel:Display: RealProject: GuardedMainWrapper() 0x3f7f892a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  41. LogPlayLevel:Display: RealProject:
  42. LogPlayLevel:Display: RealProject: WinMain() 0x3f803849 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  43. LogPlayLevel:Display: RealProject:
  44. LogPlayLevel:Display: RealProject: __tmainCRTStartup() 0x415b975d + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  45. LogPlayLevel:Display: RealProject:
  46. LogPlayLevel:Display: RealProject: Address = 0x76bd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
  47. LogPlayLevel:Display: RealProject:
  48. LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  49. LogPlayLevel:Display: RealProject:
  50. LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  51. LogPlayLevel:Display: RealProject:
  52. LogPlayLevel:Display: RealProject:
  53. LogPlayLevel:Display: RealProject: end: stack for UATLogWindows:Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 518]
  54. LogPlayLevel:Display: RealProject: Array index out of bounds: 0 from an array of size 0
  55. LogPlayLevel:Display: RealProject: Stack:
  56. LogPlayLevel:Display: RealProject: FWindowsPlatformStackWalk::StackWalkAndDump() 0x3f9caa96 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  57. LogPlayLevel:Display: RealProject:
  58. LogPlayLevel:Display: RealProject: FDebug::AssertFailed() 0x3f8ce688 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  59. LogPlayLevel:Display: RealProject:
  60. LogPlayLevel:Display: RealProject: AHUD::UpdateAndDispatchHitBoxClickEvents() 0x40a02704 + 64 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\hud.cpp:715] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  61. LogPlayLevel:Display: RealProject:
  62. LogPlayLevel:Display: RealProject: APlayerController::InputKey() 0x40e21964 + 7 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\playercontroller.cpp:1932] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  63. LogPlayLevel:Display: RealProject:
  64. LogPlayLevel:Display: RealProject: UGameViewportClient::InputKey() 0x40913922 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\gameviewportclient.cpp:153] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  65. LogPlayLevel:Display: RealProject:
  66. LogPlayLevel:Display: RealProject: FSceneViewport::OnMouseButtonDown() 0x40e6dd56 + 79 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\slate\sceneviewport.cpp:321] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  67. LogPlayLevel:Display: RealProject:
  68. LogPlayLevel:Display: RealProject: SViewport::OnMouseButtonDown() 0x3fec2bdd + 119 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\sviewport.cpp:150] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  69. LogPlayLevel:Display: RealProject:
  70. LogPlayLevel:Display: RealProject: FSlateApplication::ProcessMouseButtonDownMessage() 0x3fd9e54d + 20 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3329] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  71. LogPlayLevel:Display: RealProject:
  72. LogPlayLevel:Display: RealProject: FSlateApplication::OnMouseDown() 0x3fd97cd4 + 16 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3250] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  73. LogPlayLevel:Display: RealProject:
  74. LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessDeferredMessage() 0x3f8251da + 36 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1023] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  75. LogPlayLevel:Display: RealProject:
  76. LogPlayLevel:Display: RealProject: FWindowsApplication::DeferMessage() 0x3f811eda + 74 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1331] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  77. LogPlayLevel:Display: RealProject:
  78. LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessMessage() 0x3f825e9d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:805] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  79. LogPlayLevel:Display: RealProject:
  80. LogPlayLevel:Display: RealProject: FWindowsApplication::AppWndProc() 0x3f80ef62 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:461] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  81. LogPlayLevel:Display: RealProject:
  82. LogPlayLevel:Display: RealProject: Address = 0x76cf9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
  83. LogPlayLevel:Display: RealProject:
  84. LogPlayLevel:Display: RealProject: Address = 0x76cf98da (filename not found) [in C:\Windows\system32\USER32.dll]
  85. LogPlayLevel:Display: RealProject:
  86. LogPlayLevel:Display: RealProject: WinPumpMessages() 0x3f83aa49 + 11 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:581] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  87. LogPlayLevel:Display: RealProject:
  88. LogPlayLevel:Display: RealProject: FWindowsPlatformMisc::PumpMessages() 0x3f8261f2 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:609] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  89. LogPlayLevel:Display: RealProject:
  90. LogPlayLevel:Display: RealProject: FEngineLoop::Tick() 0x3f8022b1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launchengineloop.cpp:1942] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  91. LogPlayLevel:Display: RealProject:
  92. LogPlayLevel:Display: RealProject: GuardedMain() 0x3f7f88dc + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launch.cpp:132] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  93. LogPlayLevel:Display: RealProject:
  94. LogPlayLevel:Display: RealProject: GuardedMainWrapper() 0x3f7f892a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  95. LogPlayLevel:Display: RealProject:
  96. LogPlayLevel:Display: RealProject: WinMain() 0x3f803849 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  97. LogPlayLevel:Display: RealProject:
  98. LogPlayLevel:Display: RealProject: __tmainCRTStartup() 0x415b975d + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  99. LogPlayLevel:Display: RealProject:
  100. LogPlayLevel:Display: RealProject: Address = 0x76bd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
  101. LogPlayLevel:Display: RealProject:
  102. LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  103. LogPlayLevel:Display: RealProject:
  104. LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  105. LogPlayLevel:Display: RealProject:
  106. LogPlayLevel:Display: RealProject:
  107. LogPlayLevel:Display: RealProject:
  108. LogPlayLevel:Display: RealProject: [2014.04.06-13.25.32:721][209]LogWindows:Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 518]
  109. LogPlayLevel:Display: RealProject: Array index out of bounds: 0 from an array of size 0
  110. LogPlayLevel:Display: RealProject: Stack:
  111. LogPlayLevel:Display: RealProject: FWindowsPlatformStackWalk::StackWalkAndDump() 0x3f9caa96 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  112. LogPlayLevel:Display: RealProject:
  113. LogPlayLevel:Display: RealProject: FDebug::AssertFailed() 0x3f8ce688 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  114. LogPlayLevel:Display: RealProject:
  115. LogPlayLevel:Display: RealProject: AHUD::UpdateAndDispatchHitBoxClickEvents() 0x40a02704 + 64 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\hud.cpp:715] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  116. LogPlayLevel:Display: RealProject:
  117. LogPlayLevel:Display: RealProject: APlayerController::InputKey() 0x40e21964 + 7 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\playercontroller.cpp:1932] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  118. LogPlayLevel:Display: RealProject:
  119. LogPlayLevel:Display: RealProject: UGameViewportClient::InputKey() 0x40913922 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\gameviewportclient.cpp:153] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  120. LogPlayLevel:Display: RealProject:
  121. LogPlayLevel:Display: RealProject: FSceneViewport::OnMouseButtonDown() 0x40e6dd56 + 79 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\slate\sceneviewport.cpp:321] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  122. LogPlayLevel:Display: RealProject:
  123. LogPlayLevel:Display: RealProject: SViewport::OnMouseButtonDown() 0x3fec2bdd + 119 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\sviewport.cpp:150] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  124. LogPlayLevel:Display: RealProject:
  125. LogPlayLevel:Display: RealProject: FSlateApplication::ProcessMouseButtonDownMessage() 0x3fd9e54d + 20 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3329] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  126. LogPlayLevel:Display: RealProject:
  127. LogPlayLevel:Display: RealProject: FSlateApplication::OnMouseDown() 0x3fd97cd4 + 16 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3250] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  128. LogPlayLevel:Display: RealProject:
  129. LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessDeferredMessage() 0x3f8251da + 36 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1023] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  130. LogPlayLevel:Display: RealProject:
  131. LogPlayLevel:Display: RealProject: FWindowsApplication::DeferMessage() 0x3f811eda + 74 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1331] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  132. LogPlayLevel:Display: RealProject:
  133. LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessMessage() 0x3f825e9d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:805] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  134. LogPlayLevel:Display: RealProject:
  135. LogPlayLevel:Display: RealProject: FWindowsApplication::AppWndProc() 0x3f80ef62 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:461] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  136. LogPlayLevel:Display: RealProject:
  137. LogPlayLevel:Display: RealProject: Address = 0x76cf9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
  138. LogPlayLevel:Display: RealProject:
  139. LogPlayLevel:Display: RealProject: Address = 0x76cf98da (filename not found) [in C:\Windows\system32\USER32.dll]
  140. LogPlayLevel:Display: RealProject:
  141. LogPlayLevel:Display: RealProject: WinPumpMessages() 0x3f83aa49 + 11 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:581] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  142. LogPlayLevel:Display: RealProject:
  143. LogPlayLevel:Display: RealProject: FWindowsPlatformMisc::PumpMessages() 0x3f8261f2 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:609] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  144. LogPlayLevel:Display: RealProject:
  145. LogPlayLevel:Display: RealProject: FEngineLoop::Tick() 0x3f8022b1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launchengineloop.cpp:1942] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  146. LogPlayLevel:Display: RealProject:
  147. LogPlayLevel:Display: RealProject: GuardedMain() 0x3f7f88dc + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launch.cpp:132] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  148. LogPlayLevel:Display: RealProject:
  149. LogPlayLevel:Display: RealProject: GuardedMainWrapper() 0x3f7f892a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  150. LogPlayLevel:Display: RealProject:
  151. LogPlayLevel:Display: RealProject: WinMain() 0x3f803849 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  152. LogPlayLevel:Display: RealProject:
  153. LogPlayLevel:Display: RealProject: __tmainCRTStartup() 0x415b975d + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  154. LogPlayLevel:Display: RealProject:
  155. LogPlayLevel:Display: RealProject: Address = 0x76bd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
  156. LogPlayLevel:Display: RealProject:
  157. LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  158. LogPlayLevel:Display: RealProject:
  159. LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  160. LogPlayLevel:Display: RealProject:
  161. LogPlayLevel:Display: RealProject: LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  162. LogPlayLevel:Display: RealProject:
  163. LogPlayLevel:Display: RealProject: [2014.04.06-13.25.32:724][209]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  164. LogPlayLevel:Display: RealProject: begin: stack for UAT
  165. LogPlayLevel:Display: RealProject: FWindowsPlatformStackWalk::StackWalkAndDump() 0x3f9caa96 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  166. LogPlayLevel:Display: RealProject:
  167. LogPlayLevel:Display: RealProject: FOutputDeviceWindowsError::Serialize() 0x3f9c9544 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:108] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  168. LogPlayLevel:Display: RealProject:
  169. LogPlayLevel:Display: RealProject: FMsg::Logf__VA() 0x3f8e13df + 30 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:502] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  170. LogPlayLevel:Display: RealProject:
  171. LogPlayLevel:Display: RealProject: FDebug::AssertFailed() 0x3f8ce7a0 + 280 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  172. LogPlayLevel:Display: RealProject:
  173. LogPlayLevel:Display: RealProject: AHUD::UpdateAndDispatchHitBoxClickEvents() 0x40a02704 + 64 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\hud.cpp:715] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  174. LogPlayLevel:Display: RealProject:
  175. LogPlayLevel:Display: RealProject: APlayerController::InputKey() 0x40e21964 + 7 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\playercontroller.cpp:1932] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  176. LogPlayLevel:Display: RealProject:
  177. LogPlayLevel:Display: RealProject: UGameViewportClient::InputKey() 0x40913922 + 42 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\gameviewportclient.cpp:153] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  178. LogPlayLevel:Display: RealProject:
  179. LogPlayLevel:Display: RealProject: FSceneViewport::OnMouseButtonDown() 0x40e6dd56 + 79 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\engine\private\slate\sceneviewport.cpp:321] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  180. LogPlayLevel:Display: RealProject:
  181. LogPlayLevel:Display: RealProject: SViewport::OnMouseButtonDown() 0x3fec2bdd + 119 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\sviewport.cpp:150] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  182. LogPlayLevel:Display: RealProject:
  183. LogPlayLevel:Display: RealProject: FSlateApplication::ProcessMouseButtonDownMessage() 0x3fd9e54d + 20 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3329] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  184. LogPlayLevel:Display: RealProject:
  185. LogPlayLevel:Display: RealProject: FSlateApplication::OnMouseDown() 0x3fd97cd4 + 16 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\slate\private\slateapplication.cpp:3250] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  186. LogPlayLevel:Display: RealProject:
  187. LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessDeferredMessage() 0x3f8251da + 36 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1023] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  188. LogPlayLevel:Display: RealProject:
  189. LogPlayLevel:Display: RealProject: FWindowsApplication::DeferMessage() 0x3f811eda + 74 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1331] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  190. LogPlayLevel:Display: RealProject:
  191. LogPlayLevel:Display: RealProject: FWindowsApplication::ProcessMessage() 0x3f825e9d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:805] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  192. LogPlayLevel:Display: RealProject:
  193. LogPlayLevel:Display: RealProject: FWindowsApplication::AppWndProc() 0x3f80ef62 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:461] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  194. LogPlayLevel:Display: RealProject:
  195. LogPlayLevel:Display: RealProject: Address = 0x76cf9bd1 (filename not found) [in C:\Windows\system32\USER32.dll]
  196. LogPlayLevel:Display: RealProject:
  197. LogPlayLevel:Display: RealProject: Address = 0x76cf98da (filename not found) [in C:\Windows\system32\USER32.dll]
  198. LogPlayLevel:Display: RealProject:
  199. LogPlayLevel:Display: RealProject: WinPumpMessages() 0x3f83aa49 + 11 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:581] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  200. LogPlayLevel:Display: RealProject:
  201. LogPlayLevel:Display: RealProject: FWindowsPlatformMisc::PumpMessages() 0x3f8261f2 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:609] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  202. LogPlayLevel:Display: RealProject:
  203. LogPlayLevel:Display: RealProject: FEngineLoop::Tick() 0x3f8022b1 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launchengineloop.cpp:1942] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  204. LogPlayLevel:Display: RealProject:
  205. LogPlayLevel:Display: RealProject: GuardedMain() 0x3f7f88dc + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\launch.cpp:132] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  206. LogPlayLevel:Display: RealProject:
  207. LogPlayLevel:Display: RealProject: GuardedMainWrapper() 0x3f7f892a + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  208. LogPlayLevel:Display: RealProject:
  209. LogPlayLevel:Display: RealProject: WinMain() 0x3f803849 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  210. LogPlayLevel:Display: RealProject:
  211. LogPlayLevel:Display: RealProject: __tmainCRTStartup() 0x415b975d + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Law\Documents\Unreal Projects\RealProject\Saved\StagedBuilds\WindowsNoEditor\RealProject\Binaries\Win64\RealProject.exe]
  212. LogPlayLevel:Display: RealProject:
  213. LogPlayLevel:Display: RealProject: Address = 0x76bd652d (filename not found) [in C:\Windows\system32\kernel32.dll]
  214. LogPlayLevel:Display: RealProject:
  215. LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  216. LogPlayLevel:Display: RealProject:
  217. LogPlayLevel:Display: RealProject: Address = 0x76e0c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  218. LogPlayLevel:Display: RealProject:
  219. LogPlayLevel:Display: RealProject:
  220. LogPlayLevel:Display: RealProject: end: stack for UATLogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  221. LogPlayLevel:Display: RealProject:
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