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May 27th, 2012
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  1. <include name="OverlayVisibility-7">
  2. <texture>$INFO[ListItem(-7).Overlay,thumbs/]</texture>
  3. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(-7).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(-7).Overlay,OverlayUnWatched.png)]</visible>
  4. </include>
  5. <include name="OverlayVisibility-6">
  6. <texture>$INFO[ListItem(-6).Overlay,thumbs/]</texture>
  7. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(-6).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(-6).Overlay,OverlayUnWatched.png)]</visible>
  8. </include>
  9. <include name="OverlayVisibility-5">
  10. <texture>$INFO[ListItem(-5).Overlay,thumbs/]</texture>
  11. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(-5).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(-5).Overlay,OverlayUnWatched.png)]</visible>
  12. </include>
  13. <include name="OverlayVisibility-4">
  14. <texture>$INFO[ListItem(-4).Overlay,thumbs/]</texture>
  15. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(-4).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(-4).Overlay,OverlayUnWatched.png)]</visible>
  16. </include>
  17. <include name="OverlayVisibility-3">
  18. <texture>$INFO[ListItem(-3).Overlay,thumbs/]</texture>
  19. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(-3).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(-3).Overlay,OverlayUnWatched.png)]</visible>
  20. </include>
  21. <include name="OverlayVisibility-2">
  22. <texture>$INFO[ListItem(-2).Overlay,thumbs/]</texture>
  23. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(-2).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(-2).Overlay,OverlayUnWatched.png)]</visible>
  24. </include>
  25. <include name="OverlayVisibility-1">
  26. <texture>$INFO[ListItem(-1).Overlay,thumbs/]</texture>
  27. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(-1).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(-1).Overlay,OverlayUnWatched.png)]</visible>
  28. </include>
  29. <include name="OverlayVisibility0">
  30. <texture>$INFO[ListItem(0).Overlay,thumbs/]</texture>
  31. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(0).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(0).Overlay,OverlayUnWatched.png)]</visible>
  32. </include>
  33. <include name="OverlayVisibility1">
  34. <texture>$INFO[ListItem(1).Overlay,thumbs/]</texture>
  35. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(1).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(1).Overlay,OverlayUnWatched.png)]</visible>
  36. </include>
  37. <include name="OverlayVisibility2">
  38. <texture>$INFO[ListItem(2).Overlay,thumbs/]</texture>
  39. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(2).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(2).Overlay,OverlayUnWatched.png)]</visible>
  40. </include>
  41. <include name="OverlayVisibility3">
  42. <texture>$INFO[ListItem(3).Overlay,thumbs/]</texture>
  43. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(3).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(3).Overlay,OverlayUnWatched.png)]</visible>
  44. </include>
  45. <include name="OverlayVisibility4">
  46. <texture>$INFO[ListItem(4).Overlay,thumbs/]</texture>
  47. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(4).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(4).Overlay,OverlayUnWatched.png)]</visible>
  48. </include>
  49. <include name="OverlayVisibility5">
  50. <texture>$INFO[ListItem(5).Overlay,thumbs/]</texture>
  51. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(5).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(5).Overlay,OverlayUnWatched.png)]</visible>
  52. </include>
  53. <include name="OverlayVisibility6">
  54. <texture>$INFO[ListItem(6).Overlay,thumbs/]</texture>
  55. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(6).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(6).Overlay,OverlayUnWatched.png)]</visible>
  56. </include>
  57. <include name="OverlayVisibility7">
  58. <texture>$INFO[ListItem(7).Overlay,thumbs/]</texture>
  59. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(7).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(7).Overlay,OverlayUnWatched.png)]</visible>
  60. </include>
  61. <include name="OverlayVisibility8">
  62. <texture>$INFO[ListItem(8).Overlay,thumbs/]</texture>
  63. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(8).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(8).Overlay,OverlayUnWatched.png)]</visible>
  64. </include>
  65. <include name="OverlayVisibility9">
  66. <texture>$INFO[ListItem(9).Overlay,thumbs/]</texture>
  67. <visible>[Skin.HasSetting(Nox.watchedoverlay) + SubString(ListItem(9).Overlay,OverlayWatched.png)] | [Skin.HasSetting(Nox.newstatus) + SubString(ListItem(9).Overlay,OverlayUnWatched.png)]</visible>
  68. </include>
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