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GamminOut1

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Aug 7th, 2012
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  1. ############################################################
  2. # +------------------------------------------------------+ #
  3. # | EssentialsChat | #
  4. # +------------------------------------------------------+ #
  5. ############################################################
  6.  
  7. chat:
  8.  
  9. # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
  10. # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
  11. # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
  12. # Or with essentials.chat.question can override this by prefixing text with a question mark (?)
  13. # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
  14. radius: 0
  15.  
  16. # Chat formatting can be done in two ways, you can either define a standard format for all chat
  17. # Or you can give a group specific chat format, to give some extra variation.
  18. # If set to the default chat format which "should" be compatible with ichat.
  19. # For more information of chat formatting, check out the wiki: http://ess.khhq.net/wiki/Chat_Formatting
  20.  
  21. #format: '<&6{DISPLAYNAME}&f> {MESSAGE}'
  22. #format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}'
  23.  
  24. group-formats:
  25. initiate: '&4[&aNewbie&4] {DISPLAYNAME}&f: {MESSAGE}'
  26. Builder_Rank_1: '&4[&7Novice&4] {DISPLAYNAME}&f: {MESSAGE}'
  27. Builder_Rank_2:
  28. Builder_Cheif:
  29. TimeKeeper:
  30. Admin:
  31. Co-Owner:
  32. Owner:
  33. Op:
  34. # Default: '{WORLDNAME} {DISPLAYNAME}&7:&f {MESSAGE}'
  35. # Admin: '{WORLDNAME} &c[{GROUP}]&f {DISPLAYNAME}&7:&c {MESSAGE}'
  36.  
  37. # If your using group formats make sure to remove the '#' to allow the setting to be read.
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