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  1. [URL]
  2.  
  3. [/Script/HardwareTargeting.HardwareTargetingSettings]
  4. TargetedHardwareClass=Desktop
  5. AppliedTargetedHardwareClass=Desktop
  6. DefaultGraphicsPerformance=Maximum
  7. AppliedDefaultGraphicsPerformance=Maximum
  8.  
  9. [OnlineSubsystem]
  10. DefaultPlatformService=Null
  11.  
  12. [/Script/EngineSettings.GameMapsSettings]
  13. GameDefaultMap=/Game/Maps/Blank
  14. EditorStartupMap=/Game/Maps/EmptyMap
  15. GameInstanceClass=/Script/TheStore.TSGameInstance
  16. GlobalDefaultGameMode=/Script/TheStore.TheStoreGameMode
  17. ServerDefaultMap=/Game/Maps/Blank
  18.  
  19. [/Script/Engine.Engine]
  20. GameEngine=/Script/TheStore.TheStoreEngine
  21.  
  22. [/Script/Engine.CollisionProfile]
  23. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  24. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  25. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  26. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  27. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  28. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  29. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  30. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  31. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  32. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  33. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  34. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  35. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  36. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  37. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  38. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  39. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  40. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  41. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  42. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  43. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  44. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  45. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  46. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  47. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  48. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  49. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  50. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  51. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  52. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  53. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  54. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  55. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  56. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  57. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  58. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  59. +Profiles=(Name="WalkSearch",CollisionEnabled=QueryAndPhysics,ObjectTypeName=,CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="WalkSearch"),(Channel="GameTraceChannel2",Response=ECR_Ignore),(Channel="GameTraceChannel3",Response=ECR_Ignore),(Channel="GameTraceChannel4",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  60. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="WalkSearch",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  61. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="WalkSearch",Response=ECR_Ignore)))
  62. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  63. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  64. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  65. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  66. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  67. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  68. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  69. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  70. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  71. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  72. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  73. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  74. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  75. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  76. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  77. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  78. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  79. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  80.  
  81. [/Script/Engine.UserInterfaceSettings]
  82. RenderFocusRule=NavigationOnly
  83. DefaultCursor=None
  84. TextEditBeamCursor=None
  85. CrosshairsCursor=None
  86. HandCursor=None
  87. GrabHandCursor=None
  88. GrabHandClosedCursor=None
  89. SlashedCircleCursor=None
  90. ApplicationScale=1.000000
  91. UIScaleRule=ShortestSide
  92. CustomScalingRuleClass=None
  93. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=556.729004,Value=0.225723),(Time=720.000000,Value=0.333400),(Time=1080.000000,Value=0.500000),(Time=8640.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
  94.  
  95. [/Script/Engine.RendererSettings]
  96. r.MobileHDR=True
  97. r.MobileNumDynamicPointLights=4
  98. r.MobileDynamicPointLightsUseStaticBranch=True
  99. r.Mobile.EnableStaticAndCSMShadowReceivers=True
  100. r.DiscardUnusedQuality=False
  101. r.AllowOcclusionQueries=True
  102. r.MinScreenRadiusForLights=0.030000
  103. r.MinScreenRadiusForDepthPrepass=0.030000
  104. r.MinScreenRadiusForCSMDepth=0.010000
  105. r.PrecomputedVisibilityWarning=False
  106. r.TextureStreaming=True
  107. Compat.UseDXT5NormalMaps=False
  108. r.ClearCoatNormal=False
  109. r.ReflectionCaptureResolution=128
  110. r.AllowStaticLighting=True
  111. r.NormalMapsForStaticLighting=False
  112. r.GenerateMeshDistanceFields=False
  113. r.GenerateLandscapeGIData=True
  114. r.TessellationAdaptivePixelsPerTriangle=48.000000
  115. r.SeparateTranslucency=True
  116. r.TranslucentSortPolicy=0
  117. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  118. r.CustomDepth=1
  119. r.DefaultFeature.Bloom=True
  120. r.DefaultFeature.AmbientOcclusion=True
  121. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  122. r.DefaultFeature.AutoExposure=True
  123. r.DefaultFeature.AutoExposure.Method=0
  124. r.DefaultFeature.MotionBlur=True
  125. r.DefaultFeature.LensFlare=False
  126. r.DefaultFeature.AntiAliasing=2
  127. r.EarlyZPass=3
  128. r.EarlyZPassMovable=False
  129. r.DBuffer=False
  130. r.ClearSceneMethod=1
  131. r.BasePassOutputsVelocity=False
  132. r.SelectiveBasePassOutputs=False
  133. r.AllowGlobalClipPlane=False
  134. r.GBufferFormat=1
  135. vr.InstancedStereo=False
  136. r.WireframeCullThreshold=5.000000
  137. UIScaleRule=ShortestSide
  138. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=,DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
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