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Aug 28th, 2016
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  1. Player = game.Players.CoolGoldMen
  2. char = Player.Character
  3. mouse = Player:GetMouse()
  4. run = game:GetService("RunService")
  5. g = Instance.new("Part", game.Lighting)
  6. ra = char["Right Arm"]
  7. la = char["Left Arm"]
  8. rl = char["Right Leg"]
  9. ll = char["Left Leg"]
  10. rs = char.Torso["Right Shoulder"]
  11. ls = char.Torso["Left Shoulder"]
  12. lh = char.Torso["Left Hip"]
  13. rh = char.Torso["Right Hip"]
  14. ringmesh = "http://www.roblox.com/asset/?id=3270017"
  15. handmesh = "http://www.roblox.com/asset/?id=37241605"
  16. root = char.HumanoidRootPart.RootJoint
  17. BladeMesh = "http://www.roblox.com/asset/?id=94840342"
  18. glade = false
  19. use = false
  20. slash = false
  21. darkpulse = false
  22. beat = false
  23. clash = false
  24. lightattacktime = 0.1
  25. heavyattacktime = 0.1
  26. pulseattacktime = 3
  27. jump = char.Humanoid.Jump
  28. function Equip(key)
  29. if key == "r" and glade == false and use == false then
  30. char.Humanoid.WalkSpeed = 0
  31. char.Animate.Disabled = true
  32. use = true
  33. glade = true
  34. g.Anchored = true
  35. g.Reflectance = 0.3
  36. g.CanCollide = false
  37. g.TopSurface = 0
  38. g.Name = "Glade"
  39. gfire = Instance.new("Fire", g)
  40. gfire.Size = 10
  41. gfire.Color = Color3.new(0, 0, 0)
  42. gfire.SecondaryColor = Color3.new(10, 10, 10)
  43. g.Parent = Workspace
  44. g.BottomSurface = 0
  45. g.BrickColor = BrickColor.new("Really black")
  46. g.Size = Vector3.new(1, 8, 1)
  47. gmesh = Instance.new("SpecialMesh", g)
  48. gmesh.MeshType = "FileMesh"
  49. gmesh.MeshId = BladeMesh
  50. gmesh.Scale = Vector3.new(1, 0, 0.8)
  51. game.Lighting.TimeOfDay = "1:00:00"
  52. gate1 = Instance.new("Part", Workspace)
  53. gate1.Anchored = true
  54. gate1.Size = Vector3.new(1, 1, 1)
  55. gate1.TopSurface = 0
  56. gate1.BottomSurface = 0
  57. gate1.BrickColor = BrickColor.new("Really black")
  58. gate1.CanCollide = false
  59. gate1.CFrame = char.Torso.CFrame *CFrame.new(0, -3, -5)
  60. gate1.CFrame = gate1.CFrame *CFrame.Angles(1.57, 0, 0)
  61. gatemesh = Instance.new("SpecialMesh", gate1)
  62. gatemesh.MeshType = "FileMesh"
  63. gatemesh.MeshId = ringmesh
  64. gatemesh.Scale = Vector3.new(0, 0, 0)
  65. root.C0 = root.C0 *CFrame.Angles(0, 0, 1.57)
  66. g.CFrame = gate1.CFrame
  67. for armriseinanepicway = 1,5 do
  68. rs.C0 = rs.C0 *CFrame.Angles(-0.314, 0, 0)
  69. run.Stepped:wait()
  70. end
  71. game:GetService("Chat"):Chat(char.Head, "Rise, Sabeles")
  72. for expandgate1 = 1,5 do
  73. gatemesh.Scale = gatemesh.Scale +Vector3.new(1, 1, 0.1)
  74. run.Stepped:wait()
  75. end
  76. gate2 = gate1:clone()
  77. gate2.Parent = Workspace
  78. gate2.CFrame = gate1.CFrame
  79. for expandgate1 = 1,5 do
  80. gate2.Mesh.Scale = gate2.Mesh.Scale +Vector3.new(1, 1, 0.1)
  81. run.Stepped:wait()
  82. end
  83. gate3 = gate2:clone()
  84. gate3.Parent = Workspace
  85. gate3.CFrame = gate2.CFrame
  86. for expandgate1 = 1,5 do
  87. gate3.Mesh.Scale = gate3.Mesh.Scale +Vector3.new(1, 1, 0.1)
  88. run.Stepped:wait()
  89. end
  90. gate4 = gate3:clone()
  91. gate4.Parent = Workspace
  92. gate4.CFrame = gate3.CFrame
  93. for expandgate1 = 1,5 do
  94. gate4.Mesh.Scale = gate4.Mesh.Scale +Vector3.new(1, 1, 0.1)
  95. run.Stepped:wait()
  96. end
  97. gate5 = gate4:clone()
  98. gate5.Parent = Workspace
  99. gate5.CFrame = gate1.CFrame
  100. for expandgate1 = 1,5 do
  101. gate5.Mesh.Scale = gate5.Mesh.Scale +Vector3.new(1, 1, 0.1)
  102. run.Stepped:wait()
  103. end
  104.  
  105. g.CFrame = gate1.CFrame
  106. g.CFrame = g.CFrame *CFrame.Angles(-1.57, 0, 0)
  107.  
  108. for growmyblade = 1,50 do
  109. gmesh.Scale = gmesh.Scale +Vector3.new(0, 0.02, 0)
  110. g.CFrame = g.CFrame *CFrame.new(0, 0.1, 0)
  111. run.Stepped:wait()
  112. end
  113.  
  114. g.Anchored = false
  115. weld = Instance.new('Weld', g)
  116. weld.Part0 = g
  117. weld.Part1 = ra
  118. weld.C0 = CFrame.new(0, -2.5, 1)
  119. weld.C0 = weld.C0 *CFrame.Angles(1.57, 0, 0)
  120. for spinlikeaboss = 1,5 do
  121. root.C0 = root.C0 *CFrame.Angles(0, 0, -0.314)
  122. run.Stepped:wait()
  123. end
  124.  
  125. function Damage(g)
  126. h = g.Parent:findFirstChild("Humanoid")
  127. if h ~= nil and h.Parent.Name ~= char.Name and slash == true then
  128. h.Health = h.Health -3
  129. end
  130. end
  131. g.Touched:connect(Damage)
  132. function Clash(g)
  133. b = g.Parent:findFirstChild("Glade")
  134. if b ~= nil and clash == false and slash == true then
  135. clash = true
  136. lol = Instance.new("Part", Workspace)
  137. lol.FormFactor = "Custom"
  138. lol.Anchored = true
  139. lol.CFrame = b.CFrame
  140. lol.CanCollide = false
  141. lol.TopSurface = 0
  142. lol.BottomSurface = 0
  143. lol.BrickColor = BrickColor.new("White")
  144. lolm = Instance.new("SpecialMesh", lol)
  145. lolm.MeshType = "Sphere"
  146. for kaboom = 1,4 do
  147. lolm.Scale = lolm.Scale +Vector3.new(0.05, 0.5, 0.05)
  148. char.Torso.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -0.1)
  149. lol.Transparency = lol.Transparency +0.32
  150. run.Stepped:wait()
  151. end
  152. lol:remove()
  153. clash = false
  154. end
  155. end
  156. g.Touched:connect(Clash)
  157. gate1.BrickColor = BrickColor.new("White")
  158. gate2.BrickColor = BrickColor.new("White")
  159. gate3.BrickColor = BrickColor.new("White")
  160. gate4.BrickColor = BrickColor.new("White")
  161. gate5.BrickColor = BrickColor.new("White")
  162. for fadebacktoSables = 1,20 do
  163. gate1.Transparency = gate1.Transparency +0.05
  164. gate2.Transparency = gate2.Transparency +0.05
  165. gate3.Transparency = gate3.Transparency +0.05
  166. gate4.Transparency = gate4.Transparency +0.05
  167. gate5.Transparency = gate5.Transparency +0.05
  168. run.Stepped:wait()
  169. end
  170. gate1:remove()
  171. gate2:remove()
  172. gate3:remove()
  173. gate4:remove()
  174. gate5:remove()
  175. rs.C0 = CFrame.new(1, 0.5, 0)
  176. rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
  177. char.Humanoid.WalkSpeed = 16
  178. char.Animate.Disabled = false
  179. use = false
  180. end
  181. end
  182. mouse.KeyDown:connect(Equip)
  183.  
  184. function UnEquip(key)
  185. if key == "r" and use == false and glade == true and slash == false and beat == false then
  186. use = true
  187. glade = false
  188. g.BrickColor = BrickColor.new("White")
  189. for fade = 1,20 do
  190. g.Transparency = g.Transparency +0.05
  191. run.Stepped:wait()
  192. end
  193. g:remove()
  194. script.Disabled = true
  195. wait()
  196. script.Disabled = false
  197. end
  198. end
  199. mouse.KeyDown:connect(UnEquip)
  200.  
  201. function LightAttack(key)
  202. if key == "q" and glade == true and use == false and slash == false and jump == false then
  203. char.Animate.Disabled = true
  204. use = true
  205. slash = true
  206. rs.C0 = CFrame.new(1, 0.5, 0)
  207. rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
  208. ls.C0 = CFrame.new(-1, 0.5, 0)
  209. ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0)
  210. rs.C0 = rs.C0 *CFrame.Angles(1.57, 0, 0)
  211. rs.C0 = rs.C0 *CFrame.Angles(0, 3.14, 0)
  212. rs.C0 = rs.C0 *CFrame.Angles(0, 0, -1)
  213. lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0)
  214. rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0)
  215. for slash = 1,8 do
  216. root.C0 = root.C0 *CFrame.Angles(0, 0, -0.1)
  217. rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.5)
  218. ls.C0 = ls.C0 *CFrame.Angles(-0.05, 0, 0)
  219. run.Stepped:wait()
  220. end
  221. wait(lightattacktime)
  222. root.C0 = root.C0 *CFrame.Angles(0, 0, 0.8)
  223. rs.C0 = CFrame.new(1, 0.5, 0)
  224. rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
  225. ls.C0 = CFrame.new(-1, 0.5, 0)
  226. ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0)
  227. lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0)
  228. rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0)
  229. char.Animate.Disabled = false
  230. slash = false
  231. use = false
  232. end
  233. end
  234. mouse.KeyDown:connect(LightAttack)
  235.  
  236. function HeavyAttack(key)
  237. if key == "e" and glade == true and use == false and slash == false and char.Humanoid.Jump ~= true then
  238. char.Animate.Disabled = true
  239. slash = true
  240. use = true
  241. rs.C0 = rs.C0 *CFrame.Angles(0, 0, 4)
  242. rs.C0 = rs.C0 *CFrame.Angles(-0.4, 0, 0)
  243. ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0)
  244. lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0)
  245. rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0)
  246. for slashdown = 1,8 do
  247. root.C0 = root.C0 *CFrame.Angles(0, 0, 0.01)
  248. rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.5)
  249. ls.C0 = ls.C0 *CFrame.Angles(-0.05, 0, 0)
  250. ls.C0 = ls.C0 *CFrame.Angles(0, 0, 0.05)
  251. run.Stepped:wait()
  252. end
  253. wait(heavyattacktime)
  254. root.C0 = root.C0 *CFrame.Angles(0, 0, -0.08)
  255. rs.C0 = CFrame.new(1, 0.5, 0)
  256. rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
  257. ls.C0 = CFrame.new(-1, 0.5, 0)
  258. ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0)
  259. lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0)
  260. rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0)
  261. char.Animate.Disabled = false
  262. use = false
  263. slash = false
  264. end
  265. end
  266. mouse.KeyDown:connect(HeavyAttack)
  267.  
  268. function JumpingLightAttack(key)
  269. if key == "q" and use == false and glade == true and slash == false and char.Humanoid.Jump ~= false then
  270. char.Animate.Disabled = true
  271. use = true
  272. slash = true
  273. rs.C0 = rs.C0 *CFrame.Angles(0, 0, 4)
  274. ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0)
  275. lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0)
  276. rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0)
  277. for movedownlikeaboss = 1,8 do
  278. rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.5)
  279. ls.C0 = ls.C0 *CFrame.Angles(-0.05, 0, 0)
  280. run.Stepped:wait()
  281. end
  282. wait(lightattacktime)
  283. lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0)
  284. rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0)
  285. rs.C0 = CFrame.new(1, 0.5, 0)
  286. rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
  287. ls.C0 = CFrame.new(-1, 0.5, 0)
  288. ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0)
  289. char.Animate.Disabled = false
  290. use = false
  291. slash = false
  292. end
  293. end
  294. mouse.KeyDown:connect(JumpingLightAttack)
  295.  
  296. function BeatMode(key)
  297. if key == "f" and use == false and beat == false and slash == false and glade == true then
  298. char.Animate.Disabled = true
  299. char.Humanoid.WalkSpeed = 0
  300. use = true
  301. beat = true
  302. rs.C0 = rs.C0 *CFrame.Angles(0, 0, 1.57)
  303. rs.C0 = rs.C0 *CFrame.Angles(0, 1, 0)
  304. ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0)
  305. lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0)
  306. rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0)
  307. game:GetService("Chat"):Chat(char.Head, "Beat Drive!")
  308. small = Instance.new("Part", char)
  309. small.FormFactor = "Custom"
  310. small.CanCollide = false
  311. small.Transparency = 1
  312. small.BrickColor = BrickColor.new("Really black")
  313. small.Size = Vector3.new(0.2, 0.2, 0.2)
  314. small.CFrame = char.Torso.CFrame
  315. smallm = Instance.new("BlockMesh", small)
  316. smallm.Scale = Vector3.new(5.2, 10.2, 5.2)
  317. gg = Instance.new("Part", Workspace)
  318. gg.Anchored = false
  319. gg.Reflectance = 0.3
  320. gg.CanCollide = false
  321. gg.TopSurface = 0
  322. gg.Transparency = 0.8
  323. gg.Name = "Glade"
  324. gg.BottomSurface = 0
  325. gg.BrickColor = BrickColor.new("Really black")
  326. gg.Size = Vector3.new(1, 6, 1)
  327. ggmesh = Instance.new("SpecialMesh", gg)
  328. ggmesh.MeshType = "FileMesh"
  329. ggmesh.MeshId = BladeMesh
  330. ggmesh.Scale = Vector3.new(1.3, 1, 1.3)
  331. ggweld = Instance.new('Weld', gg)
  332. ggweld.Part0 = gg
  333. ggweld.Part1 = ra
  334. ggweld.C0 = CFrame.new(0, -2.5, 1)
  335. ggweld.C0 = ggweld.C0 *CFrame.Angles(1.57, 0, 0)
  336. rap = small:clone()
  337. rap.Parent = char
  338. rap.CFrame = ra.CFrame
  339. rapw = Instance.new('Weld', rap)
  340. rapw.Part0 = rap
  341. rapw.Part1 = ra
  342.  
  343. lap = small:clone()
  344. lap.Parent = char
  345. lap.CFrame = la.CFrame
  346. lapw = Instance.new('Weld', lap)
  347. lapw.Part0 = lap
  348. lapw.Part1 = la
  349.  
  350. rlp = small:clone()
  351. rlp.Parent = char
  352. rlp.CFrame = rl.CFrame
  353. rlpw = Instance.new('Weld', rlp)
  354. rlpw.Part0 = rlp
  355. rlpw.Part1 = rl
  356.  
  357. llp = small:clone()
  358. llp.Parent = char
  359. llp.CFrame = ll.CFrame
  360. llpw = Instance.new('Weld', llp)
  361. llpw.Part0 = llp
  362. llpw.Part1 = ll
  363.  
  364. t = small:clone()
  365. t.Parent = char
  366. t.Mesh.Scale = Vector3.new(10.2, 10.2, 5.2)
  367. t.CFrame = char.Torso.CFrame
  368. tw = Instance.new('Weld', t)
  369. tw.Part0 = t
  370. tw.Part1 = char.Torso
  371.  
  372. boom = small:clone()
  373. boom.Anchored = true
  374. boom.TopSurface = 0
  375. boom.BottomSurface = 0
  376. boom.Transparency = 0
  377. boom.Parent = char
  378. boom.Mesh:remove()
  379. boommesh = Instance.new("SpecialMesh",boom)
  380. boommesh.MeshType = "Sphere"
  381. boom.CFrame = char.Torso.CFrame
  382. for boooooooooom = 1,20 do
  383. boommesh.Scale = boommesh.Scale +Vector3.new(2, 2, 2)
  384. boom.Transparency = boom.Transparency +0.05
  385. run.Stepped:wait()
  386. end
  387.  
  388. for fadeout = 1,15 do
  389. rap.Transparency = rap.Transparency -0.01
  390. lap.Transparency = lap.Transparency -0.01
  391. rlp.Transparency = rlp.Transparency -0.01
  392. llp.Transparency = llp.Transparency -0.01
  393. t.Transparency = t.Transparency -0.01
  394. run.Stepped:wait()
  395. end
  396. ls.C0 = ls.C0 *CFrame.Angles(0.1, 0, 0)
  397. lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0)
  398. rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0)
  399. rs.C0 = CFrame.new(1, 0.5, 0)
  400. rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
  401. lightattacktime = 0.000000000000000000001
  402. heavyattacktime = 0.000000000000000000001
  403. char.Animate.Disabled = false
  404. char.Humanoid.WalkSpeed = 16
  405. use = false
  406. wait(20)
  407. for fadein = 1,15 do
  408. rap.Transparency = rap.Transparency +0.01
  409. lap.Transparency = lap.Transparency +0.01
  410. rlp.Transparency = rlp.Transparency +0.01
  411. llp.Transparency = llp.Transparency +0.01
  412. t.Transparency = t.Transparency +0.01
  413. run.Stepped:wait()
  414. end
  415. lightattacktime = 0.2
  416. heavyattacktime = 0.4
  417. rap:remove()
  418. lap:remove()
  419. llp:remove()
  420. rlp:remove()
  421. t:remove()
  422. gg:remove()
  423. beat = false
  424. end
  425. end
  426. mouse.KeyDown:connect(BeatMode)
  427.  
  428. function DarkPulse(key)
  429. if key == "z" and use == false and glade == true and slash == false and darkpulse == false then
  430. char.Animate.Disabled = true
  431. char.Humanoid.WalkSpeed = 0
  432. darkpulse = true
  433. use = true
  434. ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0)
  435. rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0)
  436. lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0)
  437. gate1 = Instance.new("Part", Workspace)
  438. gate1.Anchored = true
  439. gate1.Size = Vector3.new(1, 1, 1)
  440. gate1.TopSurface = 0
  441. gate1.BottomSurface = 0
  442. gate1.BrickColor = BrickColor.new("Really black")
  443. gate1.CanCollide = false
  444. gate1.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -5)
  445. gatemesh = Instance.new("SpecialMesh", gate1)
  446. gatemesh.MeshType = "FileMesh"
  447. gatemesh.MeshId = ringmesh
  448. gatemesh.Scale = Vector3.new(0, 0, 0)
  449. root.C0 = root.C0 *CFrame.Angles(0, 0, 1.57)
  450. for armriseinanepicway = 1,5 do
  451. rs.C0 = rs.C0 *CFrame.Angles(-0.314, 0, 0)
  452. run.Stepped:wait()
  453. end
  454. game:GetService("Chat"):Chat(char.Head, "Judgement time...")
  455. for expandgate1 = 1,5 do
  456. gatemesh.Scale = gatemesh.Scale +Vector3.new(1, 1, 0.1)
  457. run.Stepped:wait()
  458. end
  459. gate2 = gate1:clone()
  460. gate2.Parent = Workspace
  461. gate2.CFrame = gate1.CFrame
  462. for expandgate1 = 1,5 do
  463. gate2.Mesh.Scale = gate2.Mesh.Scale +Vector3.new(1, 1, 0.1)
  464. run.Stepped:wait()
  465. end
  466. gate3 = gate2:clone()
  467. gate3.Parent = Workspace
  468. gate3.CFrame = gate2.CFrame
  469. for expandgate1 = 1,5 do
  470. gate3.Mesh.Scale = gate3.Mesh.Scale +Vector3.new(1, 1, 0.1)
  471. run.Stepped:wait()
  472. end
  473. gate4 = gate3:clone()
  474. gate4.Parent = Workspace
  475. gate4.CFrame = gate3.CFrame
  476. for expandgate1 = 1,5 do
  477. gate4.Mesh.Scale = gate4.Mesh.Scale +Vector3.new(1, 1, 0.1)
  478. run.Stepped:wait()
  479. end
  480. gate5 = gate4:clone()
  481. gate5.Parent = Workspace
  482. gate5.CFrame = gate1.CFrame
  483. for expandgate1 = 1,5 do
  484. gate5.Mesh.Scale = gate5.Mesh.Scale +Vector3.new(1, 1, 0.1)
  485. run.Stepped:wait()
  486. end
  487. hand = gate1:clone()
  488. hand.Parent = Workspace
  489. hand.CFrame = gate1.CFrame *CFrame.new(0, 4, 0)
  490. hand.Mesh.MeshId = handmesh
  491. hand.Mesh.Scale = Vector3.new(10, 10, 0)
  492. for handgrowth = 1,20 do
  493. hand.Mesh.Scale = hand.Mesh.Scale +Vector3.new(0, 0, 0.5)
  494. hand.CFrame = hand.CFrame *CFrame.new(0, 0, -0.2)
  495. run.Stepped:wait()
  496. end
  497. ball = gate1:clone()
  498. ball.Parent = Workspace
  499. ball.Transparency = 1
  500. ball.CFrame = hand.CFrame *CFrame.new(0, 0, -3)
  501. ball.Mesh:remove()
  502. ball.Shape = "Ball"
  503. stunning = false
  504. function Stunned(ball)
  505. h = ball.Parent:findFirstChild("Humanoid")
  506. if h ~= nil and h.Parent.Name ~= char.Name and stunning == false then
  507. stunning = true
  508. tor = h.Parent
  509. shroud = Instance.new("Part",Workspace)
  510. shroud.Anchored = true
  511. shroud.CanCollide = false
  512. shroud.TopSurface = 0
  513. shroud.BottomSurface = 0
  514. shroud.BrickColor = BrickColor.new("Really black")
  515. shroud.Transparency = 1
  516. shroud.Shape = "Ball"
  517. shroud.Size = Vector3.new(1, 1, 1)
  518. shroud.Name = "Shroud"
  519. shroud.CFrame = tor.Torso.CFrame
  520. for shroudgrow = 1,8 do
  521. shroud.Size = shroud.Size +Vector3.new(1, 1, 1)
  522. shroud.Transparency = shroud.Transparency -0.1
  523. shroud.CFrame = tor.Torso.CFrame
  524. run.Stepped:wait()
  525. end
  526.  
  527. for drain = 1,60 do
  528. tor.Humanoid.Health = tor.Humanoid.Health -1
  529. char.Humanoid.MaxHealth = char.Humanoid.MaxHealth +1
  530. shroud.CFrame = tor.Torso.CFrame
  531. run.Stepped:wait()
  532. end
  533. game:GetService("Chat"):Chat(char.Head, "Return, Sabeles")
  534. shroud:remove()
  535. tor.Humanoid.PlatformStand = true
  536. stunning = false
  537. end
  538. end
  539. ball.Touched:connect(Stunned)
  540.  
  541.  
  542. for fadeinthejudgement = 1,10 do
  543. ball.Transparency = ball.Transparency -0.1
  544. run.Stepped:wait()
  545. end
  546. for emplode = 1,25 do
  547. ball.Transparency = ball.Transparency +0.035
  548. ball.Size = ball.Size +Vector3.new(4, 4, 4)
  549. ball.CFrame = hand.CFrame *CFrame.new(0, 0, -3)
  550. run.Stepped:wait()
  551. end
  552. ball:remove()
  553. wait(1)
  554. gate1.BrickColor = BrickColor.new("White")
  555. gate2.BrickColor = BrickColor.new("White")
  556. gate3.BrickColor = BrickColor.new("White")
  557. gate4.BrickColor = BrickColor.new("White")
  558. gate5.BrickColor = BrickColor.new("White")
  559. hand.BrickColor = BrickColor.new("White")
  560. for fadebacktoSables = 1,20 do
  561. gate1.Transparency = gate1.Transparency +0.05
  562. gate2.Transparency = gate2.Transparency +0.05
  563. gate3.Transparency = gate3.Transparency +0.05
  564. gate4.Transparency = gate4.Transparency +0.05
  565. gate5.Transparency = gate5.Transparency +0.05
  566. hand.Transparency = hand.Transparency +0.05
  567. run.Stepped:wait()
  568. end
  569. gate1:remove()
  570. gate2:remove()
  571. gate3:remove()
  572. gate4:remove()
  573. gate5:remove()
  574. hand:remove()
  575.  
  576. rs.C0 = CFrame.new(1, 0.5, 0)
  577. rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
  578. root.C0 = root.C0 *CFrame.Angles(0, 0, -1.57)
  579. ls.C0 = ls.C0 *CFrame.Angles(0.1, 0, 0)
  580. rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0)
  581. lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0)
  582. char.Animate.Disabled = false
  583. use = false
  584. char.Humanoid.WalkSpeed = 16
  585. wait(pulseattackwait)
  586. darkpulse = false
  587. end
  588. end
  589. mouse.KeyDown:connect(DarkPulse)
  590.  
  591. function Wave(key)
  592. if key == "x" and use == false then
  593. use = true
  594. char.Animate.Disabled = true
  595. rs.C0 = rs.C0 *CFrame.Angles(-1.57, 0, 0)
  596. rs.C0 = rs.C0 *CFrame.Angles(0, 0, 2)
  597. b = Instance.new("Part", Workspace)
  598. b.Anchored = true
  599. b.CanCollide = false
  600. b.Size = Vector3.new(10, 10, 10)
  601. b.BrickColor = BrickColor.new("Really black")
  602. b.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -8)
  603. m = Instance.new("SpecialMesh", b)
  604. m.MeshType = "FileMesh"
  605. m.MeshId = "http://www.roblox.com/asset/?id=3270017"
  606. game:GetService("Chat"):Chat(char.Head, "Hmph, perish")
  607. function Pulse(b)
  608. h = b.Parent:findFirstChild("Humanoid")
  609. dmg = false
  610. if h ~= nil and dmg == false and h.Parent.Name ~= char.Name then
  611. hp = h.Parent
  612. dmg = true
  613. h.Health = h.Health -5
  614. for knock = 1,10 do
  615. h.Parent.Torso.CFrame = h.Parent.Torso.CFrame *CFrame.new(0, 0, 1)
  616. run.Stepped:wait()
  617. end
  618. end
  619. end
  620. b.Touched:connect(Pulse)
  621. for wave = 1,8 do
  622. rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.25)
  623. run.Stepped:wait()
  624. end
  625. for burst = 1,20 do
  626. m.Scale = m.Scale +Vector3.new(1.5, 1.5, 0)
  627. b.Transparency = b.Transparency +0.05
  628. run.Stepped:wait()
  629. end
  630. rs.C0 = CFrame.new(1, 0.5, 0)
  631. rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0)
  632. b:remove()
  633. char.Animate.Disabled = false
  634. use = false
  635. end
  636. end
  637. mouse.KeyDown:connect(Wave)
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