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Bioshock Infinite XEngine (PXG's config)

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Mar 26th, 2013
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=Entry
  5. LocalMap=Entry
  6. TransitionMap=Entry
  7. MapExt=xcmap
  8. EXEName=XGame.exe
  9. DebugEXEName=DEBUG-XGame.exe
  10. SaveExt=usa
  11. Port=7777
  12. GameName=Icarus
  13. GameNameShort=Icarus
  14.  
  15. [Engine.Engine]
  16. AnimCacheSectionCount=128
  17. GCShouldFlushAsyncLoading=FALSE
  18. NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
  19. ConsoleClassName=XCore.XConsole
  20. GameViewportClientClassName=XCore.XGameViewportClient
  21. LocalPlayerClassName=XCore.XLocalPlayer
  22. StorageDeviceManagerClassName=Engine.StorageDeviceManager
  23. Language=INT
  24. bAllowMatureLanguage=FALSE
  25. GameEngine=XCore.XGameEngine
  26. EditorEngine=UnrealEd.EditorEngine
  27. UnrealEdEngine=XEditor.XEEditorEngine
  28. Client=WinDrv.WindowsClient
  29. Render=Render.Render
  30. Input=Engine.Input
  31. Canvas=Engine.Canvas
  32. TinyFontName=EngineFonts.TinyFont
  33. SmallFontName=EngineFonts.SmallFont
  34. MediumFontName=EngineFonts.SmallFont
  35. LargeFontName=EngineFonts.SmallFont
  36. SubtitleFontName=EngineFonts.SmallFont
  37. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  38. DefaultMaterialName=EngineMaterials.DefaultMaterial
  39. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  40. DefaultTextureName=EngineMaterials.DefaultDiffuse
  41. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  42. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  43. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  44. TickMaterialName=EditorMaterials.Tick_Mat
  45. CrossMaterialName=EditorMaterials.Cross_Mat
  46. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  47. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  48. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  49. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  50. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  51. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  52. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  53. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  54. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  55. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  56. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  57. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  58. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  59. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  60. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  61. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  62. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  63. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  64. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  65. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  66. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  67. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  68. DefaultPhysMaterialName=Arc_XEngine.Default
  69. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  70. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  71. ExperimentalProcBuildingSimpleMaterialName=XBuildingMaterials.BuildingLowLODMaterial
  72. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  73. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  74. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  75. MaxProcBuildingLODColorTextureSize=4096
  76. MaxProcBuildingLODLightingTextureSize=4096
  77. UseProcBuildingLODTextureCropping=True
  78. ForcePowerOfTwoProcBuildingLODTextures=True
  79. BeginUPTryCount=200000
  80. bStaticDecalsEnabled=True
  81. bDynamicDecalsEnabled=True
  82. LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
  83. LightComplexityColors=(R=0,G=0,B=0,A=1)
  84. LightComplexityColors=(R=0,G=255,B=0,A=1)
  85. LightComplexityColors=(R=63,G=191,B=0,A=1)
  86. LightComplexityColors=(R=127,G=127,B=0,A=1)
  87. LightComplexityColors=(R=191,G=63,B=0,A=1)
  88. LightComplexityColors=(R=255,G=0,B=0,A=1)
  89. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  90. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  91. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  92. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  93. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  94. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  95. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  96. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  97. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  98. MaxPixelShaderAdditiveComplexityCount=900
  99. TimeBetweenPurgingPendingKillObjects=30
  100. bUseTextureStreaming=True
  101. bUseBackgroundLevelStreaming=False
  102. bSubtitlesEnabled=True
  103. bSubtitlesForcedOff=FALSE
  104. DefaultPostProcessName=XPostProcess.X_Default_postprocess
  105. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  106. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  107. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  108. bOnScreenKismetWarnings=true
  109. bEnableKismetLogging=True
  110. bAllowDebugViewmodesOnConsoles=false
  111. CameraRotationThreshold=45.0
  112. CameraTranslationThreshold=10000
  113. PrimitiveProbablyVisibleTime=8.0
  114. PercentUnoccludedRequeries=0.125
  115. MaxOcclusionPixelsFraction=0.001
  116. MinTextureDensity=1
  117. IdealTextureDensity=5.7
  118. MaxTextureDensity=20
  119. MinForegroundTextureDensity=1.0
  120. IdealForegroundTextureDensity=13.0
  121. MaxForegroundTextureDensity=55.0
  122. NonShadowCastingLightingExpenseCost=.15
  123. NonMovingShadowCastingLightingExpenseCost=.2
  124. MovingShadowCastingLightingExpenseCost=.4
  125. LightingExpenseYellowThreshold=.5
  126. LightingExpenseRedThreshold=.7
  127. MinLightMapDensity=0.0
  128. IdealLightMapDensity=1.0
  129. MaxLightMapDensity=3.0
  130. RenderLightMapDensityGrayscaleScale=1.0
  131. RenderLightMapDensityColorScale=1.0
  132. bRenderLightMapDensityGrayscale=true
  133. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  134. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  135. bPauseOnLossOfFocus=TRUE
  136. MaxFluidNumVerts=1048576
  137. FluidSimulationTimeLimit=30.0
  138. MaxParticleResize=0
  139. MaxParticleResizeWarn=0
  140. bCheckParticleRenderSize=True
  141. MaxParticleVertexMemory=131972
  142. NetClientTicksPerSecond=200
  143. MaxTrackedOcclusionIncrement=0.10
  144. TrackedOcclusionStepSize=0.10
  145. MipFadeInSpeed0=0.3
  146. MipFadeOutSpeed0=0.1
  147. MipFadeInSpeed1=2.0
  148. MipFadeOutSpeed1=1.0
  149. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  150. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  151. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  152. bShouldGenerateSimpleLightmaps=FALSE
  153. bSmoothFrameRate=TRUE
  154. MinSmoothedFrameRate=59
  155. MaxSmoothedFrameRate=61
  156. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  157. bEnableOnScreenDebugMessages=true
  158. AllowNvidiaStereo3d=False
  159. IgnoreSimulatedFuncWarnings=Tick
  160. AnimCacheSectionCount4KB=32
  161. AnimCacheSectionCount8KB=32
  162. UseStreaming=True
  163. SymbolPaths=N:\2kgbos\dev\SS\BS
  164. DebugVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial
  165. DebugVisualizationMaterialSolidName=XEngineDebugMaterials.DebugVisualizationMaterialSolid
  166. BrushVisualizationMaterialName=XEngineDebugMaterials.BrushVisualizationMaterial
  167. OccluderGeometryVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial
  168. OccluderGeometryVisualizationColor=(R=255,G=128,B=128,A=96)
  169. OccluderGeometryVisualizationWireframeColor=(R=255,G=128,B=128,A=255)
  170. FallbackCubeMapProbeTextureName=XEngineMaterials.FallbackProbeTexture
  171. MaxDeltaTime=0.1
  172. InputDeviceMetadataClassName=XCore.XInputDeviceMetadataManager
  173. InputAliasesArchetypeName=arc_xinput.InputAliases
  174. UserKeyMappingsManagerArchetypeName=Arc_XInput.UserKeyMappingsManager
  175. bOffscreenHUDMarkersEnabled=FALSE
  176. DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
  177.  
  178. [Engine.StreamingMovies]
  179. SuspendGameIO=True
  180.  
  181. [Engine.ISVHacks]
  182. DisableATITextureFilterOptimizationChecks=True
  183. UseMinimalNVIDIADriverShaderOptimization=True
  184. PumpWindowMessagesWhenRenderThreadStalled=False
  185.  
  186. [Engine.GameEngine]
  187. MaxDeltaTime=0
  188.  
  189. [Engine.PackagesToAlwaysCook]
  190. Package=XEntry_p
  191. Package=Master_P
  192. SeekFreePackage=Arc_AutomatedTest
  193. SeekFreePackage=GlobalXItemDatabase
  194. SeekFreePackage=S_BW_P_Loading
  195. SeekFreePackage=S_BW2_P_Loading
  196. SeekFreePackage=S_BW3_P_Loading
  197. SeekFreePackage=S_Chu_P_Loading
  198. SeekFreePackage=S_DCom_P_Loading
  199. SeekFreePackage=S_Emp_P_Loading
  200. SeekFreePackage=S_Emp2_P_Loading
  201. SeekFreePackage=S_Fink_P_Loading
  202. SeekFreePackage=S_Fink2_P_Loading
  203. SeekFreePackage=S_Fink3_P_Loading
  204. SeekFreePackage=S_Fink4_P_Loading
  205. SeekFreePackage=S_Light_P_Loading
  206. SeekFreePackage=S_LizT_P_Loading
  207. SeekFreePackage=S_Lut_P_Loading
  208. SeekFreePackage=S_ReturnToMain_Loading
  209. SeekFreePackage=S_Twn_P_Loading
  210. SeekFreePackage=S_Twn2_P_Loading
  211. SeekFreePackage=S_Twn3_P_Loading
  212. SeekFreePackage=CheckPointImages
  213. SeekFreePackage=ControllerPreview_Xbox
  214.  
  215. [Engine.StartupPackages]
  216. bSerializeStartupPackagesFromMemory=TRUE
  217. bFullyCompressStartupPackages=TRUE
  218. Package=EngineFonts
  219. Package=DefaultUIEffects_AlwaysLoaded
  220. Package=XPostProcess
  221. Package=GlobalAudioEventIDs
  222. NotForShippingPackage=EngineDebugMaterials
  223. NotForShippingPackage=XEngineDebugMaterials
  224. Package=VoiceChatAudioEventIDs
  225.  
  226. [Engine.PackagesToForceCookPerMap]
  227.  
  228. [Core.System]
  229. MaxObjectsNotConsideredByGC=50500
  230. SizeOfPermanentObjectPool=5767168
  231. StaleCacheDays=30
  232. MaxStaleCacheSize=10
  233. MaxOverallCacheSize=30
  234. PackageSizeSoftLimit=300
  235. AsyncIOBandwidthLimit=0
  236. CachePath=..\..\XGame\Cache
  237. CacheExt=.uxx
  238. Paths=..\..\Engine\Content
  239. ScriptPaths=..\Script
  240. FRScriptPaths=..\ScriptFinalRelease
  241. MobileScriptPaths=..\..\XGame\ScriptMobile
  242. CutdownPaths=..\..\XGame\CutdownPackages
  243. CutdownPaths=..\..\XGame\Script
  244. ScreenShotPath=..\..\XGame\ScreenShots
  245. LocalizationPaths=..\..\Engine\Localization
  246. Extensions=upk
  247. Extensions=u
  248. TextureFileCacheExtension=tfc
  249. Suppress=Dev
  250. Suppress=DevAudio
  251. Suppress=DevAudioVerbose
  252. Suppress=DevBind
  253. Suppress=DevBsp
  254. Suppress=DevCollision
  255. Suppress=DevCompile
  256. Suppress=DevComponents
  257. Suppress=DevCooking
  258. Suppress=DevGarbage
  259. Suppress=DevKill
  260. Suppress=DevLoad
  261. Suppress=DevNetTraffic
  262. Suppress=DevPath
  263. Suppress=DevReplace
  264. Suppress=DevSave
  265. Suppress=DevSound
  266. Suppress=DevStats
  267. Suppress=DevTick
  268. Suppress=DevUI
  269. Suppress=DevGFxUI
  270. Suppress=DevMVTDebug
  271. Suppress=DevHDDCaching
  272. Suppress=Init
  273. Suppress=Input
  274. Suppress=Inventory
  275. Suppress=Localization
  276. Suppress=LocalizationWarning
  277. Suppress=PlayerMove
  278. Suppress=DevSHA
  279. Suppress=DevAnim
  280. Suppress=DevDecals
  281. Suppress=RON_DEBUG
  282. Suppress=DevShaders
  283. Suppress=DevShadersDetailed
  284. Suppress=GameStats
  285. Suppress=DevLightmassSolver
  286. Suppress=DevFaceFX
  287. Suppress=DevCrossLevel
  288. Suppress=DevMovie
  289. Suppress=DevConfig
  290. Suppress=PlayerManagement
  291. Suppress=DevCamera
  292. Suppress=DevAbsorbFuncs
  293. Suppress=DevAssetDataBase
  294. Suppress=DevLevelTools
  295. Suppress=MorphemeCacheMonitor
  296. Suppress=MorphemeCacheMonitorHit
  297. Paths=..\..\XGame\Content
  298. Paths=..\..\XGame\__Trashcan
  299. LocalizationPaths=..\..\XGame\Localization
  300. AdditionalLocalizationPaths=..\..\XGame\Content\Archetypes
  301. AdditionalLocalizationPaths=..\..\XGame\Content\ScriptReferenced
  302. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Lighthouse
  303. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Town
  304. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LizTower
  305. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_OfficeFlashback
  306. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Boardwalk
  307. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Finkton
  308. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Emporia
  309. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_DarkComstock
  310. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Church
  311. AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LuteceTower
  312. ItemDatabasePath=..\..\XGame\Content\GlobalXItemDatabase.upk
  313. SavePath=..\..\XGame\Save
  314. Extensions=xcmap
  315. Extensions=upkx
  316. SeekFreePCPaths=..\..\XGame\CookedPC
  317. SeekFreePCExtensions=xxx
  318. Suppress=DevMegaVolumeTexture
  319. Suppress=FlashTrace
  320. Suppress=DevActionGraph
  321. Suppress=DevSpeechManager
  322. Suppress=DevSpeechManagerEvents
  323. Suppress=DevAimAssist
  324. Suppress=DevXHttp
  325. Suppress=DevWeapon
  326. Suppress=DevMorphemeAction
  327. Suppress=DevDeathAnims
  328. Suppress=DevAttackAnims
  329. Suppress=DevFidgetAnims
  330. Suppress=DevBehaviorTreeTraversal
  331. Suppress=AutomatedTest
  332. Suppress=XDynamicGameplayAttributes
  333. Suppress=DevAnimationMotions
  334. Suppress=DevCombatMath
  335. Suppress=Kynapse
  336. Suppress=KynapseError
  337. Suppress=XDevNetVoice
  338. Suppress=XDevJumpPathObjects
  339. Suppress=DevAnimationSelection
  340. Suppress=DevHitAnimationSelection
  341. Suppress=DevTBarReplication
  342. Suppress=DevGFxWidgetBinding
  343. Suppress=DevGFxTextureAtlassing
  344. Suppress=DevFlinchAnimationSelection
  345. Suppress=DevMultipartReloading
  346. Suppress=DevEmotion
  347. Suppress=DevTBars
  348. Suppress=DevHandymanJumpGen
  349. Suppress=XDevPatternMatcher
  350. Suppress=DevAIDiag
  351. Suppress=DevUIDataStore
  352. Suppress=DevUIScreenManager
  353. Suppress=DevGFxValues
  354. Suppress=DevGameplayProcs
  355. Suppress=DevCorpseReaping
  356. Suppress=DevDataStoreSuppressedDuplicate
  357. Suppress=DDA
  358. Suppress=DevMissingAnims
  359. Suppress=DevTauntAnims
  360. Suppress=XDevSoundProp
  361. Suppress=DevReactiveActor
  362. Suppress=DevPMS
  363. Suppress=DevSubtitles
  364. Suppress=SubtitlesDisplay
  365. Suppress=DevWeaponModelPostLoadGSAConversion
  366. Suppress=DevLizToss
  367. Suppress=DevPatternDispatchBucket
  368. Suppress=DevLootBasics
  369. Suppress=DevLootTables
  370. Suppress=DevLootDetail
  371.  
  372. [Engine.Client]
  373. DisplayGamma=2.2
  374. MinDesiredFrameRate=35.000000
  375. InitialButtonRepeatDelay=0.2
  376. ButtonRepeatDelay=0.1
  377. XFloatingWorldTuningScale=1
  378.  
  379. [WinDrv.WindowsClient]
  380. AudioDeviceClass=XCore.XAKAudioDevice
  381. MinAllowableResolutionX=0
  382. MinAllowableResolutionY=0
  383. MaxAllowableResolutionX=0
  384. MaxAllowableResolutionY=0
  385. MinAllowableRefreshRate=0
  386. MaxAllowableRefreshRate=0
  387. ParanoidDeviceLostChecking=1
  388. AllowJoystickInput=1
  389. StartupFullscreen=False
  390. CheckForStaleCachedStatesPeriod=60
  391. MaxCachedStateObjects=2048
  392.  
  393. [Engine.Player]
  394. ConfiguredInternetSpeed=10000
  395. ConfiguredLanSpeed=20000
  396. PP_DesaturationMultiplier=1.0
  397. PP_HighlightsMultiplier=1.0
  398. PP_MidTonesMultiplier=1.0
  399. PP_ShadowsMultiplier=1.0
  400.  
  401. [IpDrv.TcpNetDriver]
  402. AllowDownloads=True
  403. ConnectionTimeout=30.0
  404. InitialConnectTimeout=45.0
  405. AckTimeout=1.0
  406. KeepAliveTime=0.2
  407. MaxClientRate=15000
  408. MaxInternetClientRate=10000
  409. RelevantTimeout=5.0
  410. SpawnPrioritySeconds=1.0
  411. ServerTravelPause=4.0
  412. NetServerMaxTickRate=30
  413. LanServerMaxTickRate=35
  414. DownloadManagers=IpDrv.HTTPDownload
  415. DownloadManagers=Engine.ChannelDownload
  416. NetConnectionClassName=IpDrv.TcpipConnection
  417.  
  418. [IpServer.UdpServerQuery]
  419. GameName=ut
  420.  
  421. [IpDrv.UdpBeacon]
  422. DoBeacon=True
  423. BeaconTime=0.50
  424. BeaconTimeout=5.0
  425. BeaconProduct=ut
  426. ServerBeaconPort=8777
  427. BeaconPort=9777
  428.  
  429. [TextureStreaming]
  430. PoolSize=1024
  431. MemoryMargin=20
  432. MemoryLoss=0
  433. StopIncreasingLimit=12
  434. MinEvictSize=10
  435. MinRequestedMipsToConsider=11
  436. MinTimeToGuaranteeMinMipCount=2
  437. MaxTimeToGuaranteeMinMipCount=12
  438. UseTextureFileCache=TRUE
  439. LoadMapTimeLimit=5.0
  440. LightmapStreamingFactor=0.04
  441. ShadowmapStreamingFactor=0.08
  442. MaxLightMapRadius=4096
  443. MaxShadowmapRadius=4096
  444. AllowStreamingLightmaps=true
  445. TextureFileCacheBulkDataAlignment=1
  446. UseDynamicStreaming=True
  447. bEnableAsyncDefrag=False
  448. bEnableAsyncReallocation=False
  449. MaxDefragRelocations=256
  450. MaxDefragDownShift=128
  451. BoostPlayerTextures=3.0
  452. TexturePoolSizeReductionMB=40
  453. LowPCTexturePoolSizeMB=256
  454.  
  455. [StreamByURL]
  456. PostLoadPause=6.0
  457.  
  458. [UnrealEd.EditorEngine]
  459. LocalPlayerClassName=XEditor.XEditorPlayer
  460. bSubtitlesEnabled=True
  461. GridEnabled=True
  462. SnapScaleEnabled=True
  463. ScaleGridSize=5
  464. SnapVertices=False
  465. SnapDistance=10.000000
  466. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  467. RotGridEnabled=True
  468. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  469. GameCommandLine=-log
  470. FOVAngle=70.000000
  471. GodMode=True
  472. AutoSaveDir=..\..\XGame\Content\Maps\Autosaves
  473. InvertWidgetZAxis=True
  474. UseAxisIndicator=True
  475. MatineeCurveDetail=0.1
  476. Client=WinDrv.WindowsClient
  477. CurrentGridSz=4
  478. bUseMayaCameraControls=True
  479. bPrefabsLocked=True
  480. EditorOnlyContentPackages=EditorMeshes
  481. EditorOnlyContentPackages=EditorMaterials
  482. EditorOnlyContentPackages=BeastResources
  483. EditorOnlyContentPackages=XEditorMaterials
  484. EditorOnlyContentPackages=EditorResources
  485. EditPackagesInPath=..\..\Development\Src
  486. EditPackages=Core
  487. EditPackages=Engine
  488. EditPackages=GFxUI
  489. EditPackages=KynapseEngine
  490. EditPackages=UnrealEd
  491. EditPackages=GFxUIEditor
  492. EditPackages=KynapseEditor
  493. EditPackages=IpDrv
  494. EditPackages=OnlineSubsystemLive
  495. EditPackages=OnlineSubsystemSteamworks
  496. bBuildReachSpecs=FALSE
  497. MobileScriptOutputPath=..\..\XGame\ScriptMobile
  498. EditPackagesOutPath=..\Script
  499. FRScriptOutputPath=..\ScriptFinalRelease
  500. EditPackages=XCore
  501. EditPackages=XEditor
  502. EditPackages=XOnlineSubsystemPSN
  503. InEditorGameURLOptions=
  504. XJobExportedClassDirectory=..\Intermediate\XJobUnrealClasses\Source\Classes
  505. XJobExportedClassesVerificationCodePath=..\Intermediate\XJobUnrealClasses\Verification
  506.  
  507. [UnrealEd.UnrealEdEngine]
  508. AutoSaveIndex=0
  509. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  510. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  511. PackagesToBeFullyLoadedAtStartup=EditorResources
  512. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  513. PackagesToBeFullyLoadedAtStartup=EngineFonts
  514. PackagesToBeFullyLoadedAtStartup=EngineResources
  515. PackagesToBeFullyLoadedAtStartup=KismetLogViewerResources
  516. BrowserManagerClassName=XEditor.XEBrowserManager
  517. PackagesToBeFullyLoadedAtStartup=Arc_XKynapse
  518. PackagesToBeFullyLoadedAtStartup=Arc_XAIRoles
  519. PackagesToBeFullyLoadedAtStartup=Arc_XSmartTerrainTags
  520. PackagesToBeFullyLoadedAtStartup=Arc_XAISmartActionTags
  521. PackagesToBeFullyLoadedAtStartup=Arc_XAIBehaviorTags
  522. PackagesToBeFullyLoadedAtStartup=Arc_PhysicalMaterials
  523. PackagesToBeFullyLoadedAtStartup=XEngineMaterials
  524. PackagesToBeFullyLoadedAtStartup=Arc_XGameConfig
  525.  
  526. [DevOptions.Shaders]
  527. AutoReloadChangedShaders=True
  528. bAllowMultiThreadedShaderCompile=True
  529. bAllowDistributedShaderCompile=False
  530. NumUnusedShaderCompilingThreads=1
  531. ThreadedShaderCompileThreshold=1
  532. MaxShaderJobBatchSize=30
  533. bDumpShaderPDBs=False
  534. bPromptToRetryFailedShaderCompiles=True
  535.  
  536. [DevOptions.Debug]
  537. ShowSelectedLightmap=False
  538.  
  539. [StatNotifyProviders]
  540. BinaryFileStatNotifyProvider=true
  541. XmlStatNotifyProvider=false
  542. CsvStatNotifyProvider=false
  543. StatsNotifyProvider_UDP=true
  544. PIXNamedCounterProvider=false
  545.  
  546. [StatNotifyProviders.StatNotifyProvider_UDP]
  547. ListenPort=13000
  548.  
  549. [RemoteControl]
  550. SuppressRemoteControlAtStartup=False
  551.  
  552. [LogFiles]
  553. PurgeLogsDays=3
  554. LogTimes=True
  555.  
  556. [AnimationCompression]
  557. CompressCommandletVersion=1 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  558. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
  559. TranslationCompressionFormat=0
  560. RotationCompressionFormat=1
  561. AlternativeCompressionThreshold=1.f
  562. ForceRecompression=False
  563. bOnlyCheckForMissingSkeletalMeshes=False
  564.  
  565. [IpDrv.OnlineSubsystemCommonImpl]
  566. MaxLocalTalkers=1
  567. MaxRemoteTalkers=16
  568.  
  569. [IpDrv.OnlineGameInterfaceImpl]
  570. LanAnnouncePort=14001
  571. LanQueryTimeout=5.0
  572. LanPacketPlatformMask=5
  573.  
  574. [OnlineSubsystemLive.OnlineSubsystemLive]
  575. LiveSystemLinkPort=14000
  576. LanAnnouncePort=14001
  577. VoiceNotificationDelta=0.2
  578.  
  579. [Engine.StaticMeshCollectionActor]
  580. bCookOutStaticMeshActors=TRUE
  581. MaxStaticMeshComponents=100
  582.  
  583. [Engine.StaticLightCollectionActor]
  584. MaxLightComponents=100
  585.  
  586. [LiveSock]
  587. bUseVDP=True
  588. bUseSecureConnections=False
  589. MaxDgramSockets=64
  590. MaxStreamSockets=16
  591. DefaultRecvBufsizeInK=256
  592. DefaultSendBufsizeInK=256
  593.  
  594. [CustomStats]
  595. LD=Streaming fudge factor
  596. LD=FrameTime
  597. LD=Decal Render Time
  598. LD=Foliage Instances
  599. LD=Decal Triangles
  600. LD=Decal Draw Calls
  601. LD=Static Mesh Tris
  602. LD=Skel Mesh Tris
  603. LD=Skel Verts CPU Skin
  604. LD=Skel Verts GPU Skin
  605. LD=30+ FPS
  606. LD=Total CPU rendering time
  607. LD=Total GPU rendering time
  608. LD=Occluded primitives
  609. LD=Projected shadows
  610. LD=Visible static mesh elements
  611. LD=Visible dynamic primitives
  612. LD=Texture Pool Size
  613. LD=Physical Memory Used
  614. LD=Virtual Memory Used
  615. LD=Audio Memory Used
  616. LD=Texture Memory Used
  617. LD=360 Texture Memory Used
  618. LD=Animation Memory
  619. LD=Vertex Lighting Memory
  620. LD=StaticMesh Vertex Memory
  621. LD=StaticMesh Index Memory
  622. LD=SkeletalMesh Vertex Memory
  623. LD=SkeletalMesh Index Memory
  624. LD=Decal Vertex Memory
  625. LD=Decal Index Memory
  626. LD=Decal Interaction Memory
  627. MEMLEAN=Virtual Memory Used
  628. MEMLEAN=Audio Memory Used
  629. MEMLEAN=Animation Memory
  630. MEMLEAN=FaceFX Cur Mem
  631. MEMLEAN=Vertex Lighting Memory
  632. MEMLEAN=StaticMesh Vertex Memory
  633. MEMLEAN=StaticMesh Index Memory
  634. MEMLEAN=SkeletalMesh Vertex Memory
  635. MEMLEAN=SkeletalMesh Index Memory
  636. MEMLEAN=Decal Vertex Memory
  637. MEMLEAN=Decal Index Memory
  638. MEMLEAN=Decal Interaction Memory
  639. MEMLEAN=VertexShader Memory
  640. MEMLEAN=PixelShader Memory
  641. GameThread=Async Loading Time
  642. GameThread=Audio Update Time
  643. GameThread=FrameTime
  644. GameThread=HUD Time
  645. GameThread=Input Time
  646. GameThread=Kismet Time
  647. GameThread=Move Actor Time
  648. GameThread=RHI Game Tick
  649. GameThread=RedrawViewports
  650. GameThread=Script time
  651. GameThread=Tick Time
  652. GameThread=Update Components Time
  653. GameThread=World Tick Time
  654. GameThread=Async Work Wait
  655. GameThread=PerFrameCapture
  656. GameThread=DynamicLightEnvComp Tick
  657.  
  658. [MemorySplitClassesToTrack]
  659. Class=AnimSequence
  660. Class=AudioComponent
  661. Class=AudioDevice
  662. Class=BrushComponent
  663. Class=CylinderComponent
  664. Class=DecalComponent
  665. Class=DecalManager
  666. Class=DecalMaterial
  667. Class=Font
  668. Class=Level
  669. Class=Material
  670. Class=MaterialInstanceConstant
  671. Class=MaterialInstanceRandomConstant
  672. Class=MaterialInstanceTimeVarying
  673. Class=Model
  674. Class=ModelComponent
  675. Class=NavigationMeshBase
  676. Class=ParticleModule
  677. Class=ParticleSystemComponent
  678. Class=PathNode
  679. Class=ProcBuilding_SimpleLODActor
  680. Class=RB_BodyInstance
  681. Class=RB_BodySetup
  682. Class=ReachSpec
  683. Class=Sequence
  684. Class=SkeletalMesh
  685. Class=SkeletalMeshComponent
  686. Class=StaticMesh
  687. Class=StaticMeshActor
  688. Class=StaticMeshCollectionActor
  689. Class=StaticMeshComponent
  690. Class=Texture2D
  691. Class=UIRoot
  692.  
  693. [MemLeakCheckExtraExecsToRun]
  694. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  695. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  696. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  697. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  698. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  699. Cmd=lightenv list volumes
  700. Cmd=lightenv list transition
  701. Cmd=ListThreads
  702.  
  703. [ConfigCoalesceFilter]
  704. FilterOut=XEngine.ini
  705. FilterOut=XEditor.ini
  706. FilterOut=XInput.ini
  707. FilterOut=XLightmass.ini
  708. FilterOut=XGame.ini
  709. FilterOut=XGameDedicatedServer.ini
  710. FilterOut=XUI.ini
  711. FilterOut=XCompat.ini
  712. FilterOut=XEngineG4WLive.ini
  713. FilterOut=XEngineG4WLiveDedicatedServer.ini
  714. FilterOut=XEngineNoLive.ini
  715. FilterOut=XEngineNoLiveDedicatedServer.ini
  716. FilterOut=XEditorKeyBindings.ini
  717. FilterOut=XEditorUserSettings.ini
  718. FilterOut=XUserOptions.ini
  719. FilterOut=Descriptions.int
  720. FilterOut=Editor.int
  721. FilterOut=EditorTips.int
  722. FilterOut=UnrealEd.int
  723. FilterOut=WinDrv.int
  724. FilterOut=XWindow.int
  725. FilterOut=XRunGameTestEngine.ini
  726. FilterOut=XEditor.int
  727. FilterOut=ClassHelp.int
  728. FilterOut=XBeast.ini
  729. FilterOut=XHttp.int
  730. FilterOut=XGame.int
  731.  
  732. [TaskPerfTracking]
  733. bUseTaskPerfTracking=FALSE
  734. RemoteConnectionIP=10.1.10.83
  735. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  736. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  737.  
  738. [TaskPerfMemDatabase]
  739. bUseTaskPerfMemDatabase=FALSE
  740. RemoteConnectionIP=10.1.10.83
  741. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  742. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  743.  
  744. [MemoryPools]
  745. FLightPrimitiveInteractionInitialBlockSize=512
  746. FModShadowPrimitiveInteractionInitialBlockSize=512
  747.  
  748. [SystemSettings]
  749. bUseMaxQualityMode=False
  750. StaticDecals=True
  751. DynamicDecals=True
  752. UnbatchedDecals=True
  753. DecalCullDistanceScale=1.000000
  754. DynamicShadows=True
  755. DirectionalLightmaps=True
  756. MotionBlur=True
  757. MotionBlurPause=True
  758. DepthOfField=True
  759. DiffusionDepthOfField=False
  760. SM5DiffusionNearBlurScale=0.600000
  761. SM5DiffusionFarBlurScale=0.350000
  762. BokehDepthOfField=False
  763. AmbientOcclusion=False
  764. Bloom=True
  765. UseHighQualityBloom=True
  766. Distortion=True
  767. FilteredDistortion=True
  768. DropParticleDistortion=False
  769. bAllowDownsampledTranslucency=True
  770. OnlyStreamInTextures=False
  771. LensFlares=True
  772. OneFrameThreadLag=True
  773. UseVsync=True
  774. VsyncTo60WhenUnder30=False
  775. UpscaleScreenPercentage=True
  776. DisplayMode=1
  777. AllowD3D10=True
  778. AllowD3D11=True
  779. AllowRadialBlur=True
  780. EnableSoftwareOcclusion=False
  781. EnableGPUOcclusionQueries=True
  782. EnableDepthPrePass=False
  783. EnableScreenSpaceAmbientShadows=False
  784. EnableSPUScreenSpaceAmbientShadows=True
  785. UseHighQualityLightShaftRendering=False
  786. EnableHDAO=False
  787. HDAOHighQuality=False
  788. DisableAOFiltering=False
  789. EnableSM5ShadowSystem=False
  790. EnableSM5ShadowBlur=True
  791. SM5ShadowSunWidth=0.100000
  792. SM5ShadowSunWidthWorstCase=50.000000
  793. NewShadowPenumbra=8.000000
  794. NewShadowSplitPenumbraScale=0.500000
  795. NewShadowFilterWidth=2.000000
  796. ShadowCascadeScale=1.000000
  797. NewCSMSoftTransitionDistance=600.000000
  798. NewNonCSMSoftTransitionDistance=60.000000
  799. EnableLightShafts=True
  800. EnableFXAA=False
  801. EnableSM5FXAA=False
  802. UseLowPrecisionColorBuffer=False
  803. UseHalfResAmbientShadows=False
  804. UseComputeShaderAmbientShadows=False
  805. DynamicShadowsLevel=3
  806. TextureDetailLevel=4
  807. AmbientOcclusionLevel=0
  808. LODDistanceBiasLevel=4
  809. GraphicsQualityLevel=3
  810. MassiveLODDistanceBias=0.100000
  811. StaticMeshLODDistanceBias=0.100000
  812. SkeletalMeshLODDistanceBias=0.100000
  813. ParticleSystemLODDistanceBias=0.100000
  814. CullDistanceBias=0.100000
  815. PostProcessingLevel=0
  816. OverallTextureStreamingBias=1.200000
  817. ParticleCountHardLimitScaleFactor=10.000000
  818. MaxDistanceToApplyOcclusionRotationalScaling=5000.000000
  819. TextureFilteringLevel=3
  820. bInitializeShadersOnDemand=FALSE
  821. MaxPrecachePrimitivesPerFrame=300
  822. SkeletalMeshLODBias=0
  823. ParticleLODBias=0
  824. DetailMode=2
  825. ShadowFilterQualityBias=1
  826. MaxAnisotropy=16
  827. MaxMultisamples=1
  828. MinShadowResolution=2048
  829. MinPreShadowResolution=1024
  830. MaxShadowResolution=2048
  831. MaxPerObjectShadowResolution=2048
  832. CullCastersSmallerThanTexels=16
  833. ShadowFadeResolution=2048
  834. PreShadowFadeResolution=1024
  835. ShadowFadeExponent=0.700000
  836. DistortionFadeResolution=1.000000
  837. DistortionMinResolution=0.000000
  838. LightFadeResolution=16
  839. LightMinResolution=8
  840. LightFadeExponent=1.000000
  841. ResX=1920
  842. ResY=1080
  843. ScreenPercentage=100.000000
  844. SceneCaptureStreamingMultiplier=1.000000
  845. ShadowTexelsPerPixel=1.273240
  846. PreShadowResolutionFactor=.5
  847. bEnableVSMShadows=False
  848. bAllowHardwareShadowFiltering=False
  849. bAllowBetterModulatedShadows=False
  850. bAllowWholeSceneDominantShadows=True
  851. ShadowDepthBias=0.012000
  852. ShadowDepthBiasWorstCase=0.003000
  853. CSMSplitSoftTransitionDistanceScale=4.000000
  854. CSMSplitDepthBiasScale=0.500000
  855. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  856. UnbuiltNumWholeSceneDynamicShadowCascades=3
  857. bForceCPUAccessToGPUSkinVerts=false
  858. bDisableSkeletalInstanceWeights=false
  859. ApexClothingAvgSimFrequencyWindow=60
  860. ApexLODResourceBudget=1000000020040877300000.000000
  861. ApexDestructionMaxChunkIslandCount=2147483647
  862. ApexDestructionMaxShapeCount=2147483647
  863. ApexDestructionMaxChunkSeparationLOD=1.000000
  864. bEnableParallelAPEXClothingFetch=False
  865. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  866. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  867. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  868. TEXTUREGROUP_WorldSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  869. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  870. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  871. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  872. TEXTUREGROUP_CharacterSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  873. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  874. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  875. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  876. TEXTUREGROUP_WeaponSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  877. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  878. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
  879. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
  880. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  881. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  882. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
  883. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_Sharpen1)
  884. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  885. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  886. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  887. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
  888. TEXTUREGROUP_Gobo=(MinLODSize=64,MaxLODSize=4096,LODBias=-5,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  889. TEXTUREGROUP_SceneCapture=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  890. TEXTUREGROUP_WorldGround=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  891. TEXTUREGROUP_WorldGroundNormal=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  892. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  893.  
  894. [SystemSettingsEditor]
  895.  
  896. [SystemSettingsSplitScreen2]
  897. bAllowWholeSceneDominantShadows=False
  898.  
  899. [Engine.OnlineSubsystem]
  900. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  901. AsyncMinCompletionTime=0.0
  902.  
  903. [Engine.OnlineRecentPlayersList]
  904. MaxRecentPlayers=100
  905. MaxRecentParties=5
  906.  
  907. [VoIP]
  908. VolumeThreshold=0.1
  909. bHasVoiceEnabled=true
  910. MaxCompressedSampleSize=720
  911.  
  912. [FullScreenMovie]
  913. bForceNoMovies=FALSE
  914. SkippableMovies=2KLogoSweep720p2997
  915. SkippableMovies=IrrationalLogoTest
  916. SkippableMovies=UE3AnimatedLogo_ProRes
  917. SkippableAfterFiveSecondsMovies=BioshockInfinite_Credits
  918. MoviesThatDisableBackgroundAudio=2KLogoSweep720p2997
  919. MoviesThatDisableBackgroundAudio=IrrationalLogoTest
  920. MoviesThatDisableBackgroundAudio=BSI_AnimatedLogo_720p2997
  921. MoviesThatDisableBackgroundAudio=BSI_AttractMovie
  922. MoviesThatDisableBackgroundAudio=BioshockInfinite_Credits
  923. StartupMovies=AMDLogo720p
  924. StartupMovies=LoopingMovieUntilStartupFinishes
  925. SkippableMovies=AMDLogo720p
  926. MoviesThatDisableBackgroundAudio=AMDLogo720p
  927.  
  928. [IPDrv.WebConnection]
  929. MaxValueLength=512
  930. MaxLineLength=4096
  931.  
  932. [IPDrv.WebServer]
  933. ApplicationPaths[0]=/ServerAdmin
  934. ApplicationPaths[1]=/images
  935. ListenPort=80
  936. MaxConnections=18
  937. ExpirationSeconds=86400
  938. bEnabled=false
  939.  
  940. [IPDrv.WebResponse]
  941. IncludePath=/Web
  942. CharSet=iso-8859-1
  943.  
  944. [TextureTracking]
  945. #TextureName=T_GD_Traffic_Crosswalk_01
  946.  
  947. [AnimNotify]
  948. Trail_MaxSampleRate=200.0
  949.  
  950. [Engine.UIDataStore_OnlinePlayerData]
  951. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  952.  
  953. [MobileSupport]
  954. bShouldCachePVRTCTextures=False
  955. bShouldFlattenMaterials=False
  956. FlattenedTextureResolutionBias=1
  957.  
  958. [Engine.GameViewportClient]
  959. bDebugNoGFxUI=FALSE
  960.  
  961. [Configuration]
  962.  
  963. [BugSubmission]
  964. ProxyURL=http://test.iga.local/general/TestTrackProxy/TestTrackProxy.php
  965. ServerSoapClientUrl=http://64.167.75.22/ttsoapcgi.wsdl
  966. FogBugzURL=http://2kgbosfbz1/fogbugz/default.asp?command=new&pg=pgEditBug
  967. FogBugzBranchName=MAIN
  968. FogBugzProjectNumber=146
  969. FogBugzAreaNumber=460
  970. FogBugzAssigneeNumber=1106
  971.  
  972. [Engine.AdditionalPersistentPackages]
  973. Package=GlobalXItemDatabase
  974.  
  975. [XEditor.XEEditorEngine]
  976. bUseCompressionForPackageSaving=false
  977. bForceUnCompressedPackageSaving=false
  978. bEscapeClosesPIE=true
  979. bAutoBuildGameplayOnLaunchPIE=true
  980. bPlayOnConsoleUsesSLC=false
  981. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  982. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  983. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  984. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  985. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  986. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  987. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  988. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  989.  
  990. [Engine.AudioDevice]
  991.  
  992. [AKAudio.XAKAudioDevice]
  993. LowerEngineDefaultPoolMB=4
  994. DefaultPoolMB=10
  995. DefaultPoolMBNONSeekFree=20
  996. PrepareEventPoolKB=46080
  997. PrepareEventPoolKBNONSeekFree=81920
  998. LowLevelIOKB=2048
  999. PauseGameStartedEventName=GlobalAudioEventIDs.PauseGameStarted
  1000. PauseGameFinishedEventName=GlobalAudioEventIDs.PauseGameFinished
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  1002. GainedFocusEventName=GlobalAudioEventIDs.GameGainedFocus
  1003. GlobalMeterEnvironmentName=Wwise_Meter_Liz_Booker_Dialog_Env
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  1022. [Windows.StandardUser]
  1023. MyDocumentsSubDirName=BioShock Infinite
  1024.  
  1025. [XCore.XUIEffects]
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  1028. [XJob.XJobRuntimeSpurs]
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  1034. [XJob.XJobRuntimeCPU]
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  1046. RemoteConnectionStringOverride=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
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  1048. [Engine.SkeletalMeshComponent]
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  1063. [XCore.MapDefinitionList]
  1064. MapDefinitionListObjectPath=Arc_XMapDefinitions.MapDefinitionList
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  1066. [ResourceAnalysisObjectCategory]
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  1068. Engine.AnimNotify=RC_Animation
  1069. Engine.DamageType=RC_Gameplay
  1070. Engine.Font=RC_UI
  1071. Engine.InterpCurveEdSetup=RC_Gameplay
  1072. Engine.InterpGroup=RC_Kismet
  1073. Engine.InterpGroupInst=RC_Kismet
  1074. Engine.InterpTrack=RC_Kismet
  1075. Engine.InterpTrackInst=RC_Kismet
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  1079. Engine.LevelStreaming=RC_Kismet
  1080. Engine.LightFunction=RC_Lighting
  1081. Engine.ParticleEmitter=RC_FX
  1082. Engine.ParticleLODLevel=RC_FX
  1083. Engine.ParticleModule=RC_FX
  1084. Engine.ParticleSystem=RC_FX
  1085. Engine.PhysicalMaterial=RC_Materials
  1086. Engine.PhysicsAsset=RC_SkeletalMesh
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  1089. Engine.PostProcessEffect=RC_FX
  1090. Engine.Prefab=RC_Archetypes
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  1092. Engine.RB_ConstraintInstance=RC_PhysX
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  1094. Engine.SequenceObject=RC_Kismet
  1095. Engine.ShaderCache=RC_Materials
  1096. Engine.ShadowMap2D=RC_Lighting
  1097. Engine.SkelControlBase=RC_Animation
  1098. Engine.SkeletalMeshSocket=RC_SkeletalMesh
  1099. Engine.SmartTerrain=RC_AI
  1100. Engine.World=RC_Gameplay
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  1105. GFxUI.GFxObject=RC_UI
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  1111. XCore.XAdaptiveTrainingMessage=RC_Gameplay
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  1120. XCore.XAIGammaEventDetector=RC_AI
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  1123. XCore.XAimAssistParameters=RC_Gameplay
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  1125. XCore.XAIMovementModel=RC_AI
  1126. XCore.XAIOccupancyMap=RC_AI
  1127. XCore.XAIOpportunity=RC_AI
  1128. XCore.XAIPerceptionModel=RC_AI
  1129. XCore.XAIPerceptionSensor=RC_AI
  1130. XCore.XAIPerceptionSensorSoundType=RC_AI
  1131. XCore.XAIPerceptionState=RC_AI
  1132. XCore.XAISmartActionTag=RC_AI
  1133. XCore.XAITargetLocationPredictionModel=RC_AI
  1134. XCore.XAKAudioID=RC_Gameplay
  1135. XCore.XAnimationParamFilterBase=RC_Animation
  1136. XCore.XAnimationSelection=RC_Animation
  1137. XCore.XAnimationTrackerBase=RC_Animation
  1138. XCore.XBaseHardcoreRule=RC_Gameplay
  1139. XCore.XBinkMovieSubtitleSet=RC_UI
  1140. XCore.XCameraMode=RC_Gameplay
  1141. XCore.XCheckpointDisplayInfo=RC_Gameplay
  1142. XCore.XClikFloatingCombatNumber=RC_UI
  1143. XCore.XClikFloatingCombatText=RC_UI
  1144. XCore.XClikWidget=RC_UI
  1145. XCore.XDifficultyRuleSet=RC_Gameplay
  1146. XCore.XEAIBehaviorTreeDefinition=RC_AI
  1147. XCore.XFactionTable=RC_AI
  1148. XCore.XForceFeedbackWaveform=RC_Gameplay
  1149. XCore.XGameplayConfigurationData=RC_Gameplay
  1150. XCore.XGameplayProc=RC_Gameplay
  1151. XCore.XGearComponent=RC_Gameplay
  1152. XCore.XGearVisualsRuleSet=RC_Gameplay
  1153. XCore.XGlobalAudioSettings=RC_Gameplay
  1154. XCore.XHardcoreModeRuleset=RC_Gameplay
  1155. XCore.XInputAliasConditionalResult=RC_Gameplay
  1156. XCore.XInputAliases=RC_Gameplay
  1157. XCore.XInputContext=RC_Gameplay
  1158. XCore.XInputDeviceMetadata=RC_Gameplay
  1159. XCore.XIntensityRuleSet=RC_Gameplay
  1160. XCore.XItem=RC_Gameplay
  1161. XCore.XItemDatabase=RC_Gameplay
  1162. XCore.XJumpSelector=RC_Gameplay
  1163. XCore.XKynapsePathData=RC_AI
  1164. XCore.XKynapseWorldServiceMapBuilder=RC_AI
  1165. XCore.XLootDropDefinition=RC_Gameplay
  1166. XCore.XMorphemeAction=RC_Animation
  1167. XCore.XMorphemeNetworkSet=RC_Animation
  1168. XCore.XOptionsTabBase=RC_UI
  1169. XCore.XPatternAtom=RC_Gameplay
  1170. XCore.XPatternContainer=RC_Gameplay
  1171. XCore.XPatternInstanceData=RC_Gameplay
  1172. XCore.XPatternMatcher=RC_Gameplay
  1173. XCore.XPawnEmotionState=RC_AI
  1174. XCore.XPawnMovementAdjustment=RC_AI
  1175. XCore.XPlayerHitEffectSelection=RC_Gameplay
  1176. XCore.XPlayerInput=RC_Gameplay
  1177. XCore.XProximityManager=RC_Gameplay
  1178. XCore.XQuest=RC_Gameplay
  1179. XCore.XQuestCompletionComponent=RC_Gameplay
  1180. XCore.XScreenFlow=RC_UI
  1181. XCore.XScreenFlowNode=RC_UI
  1182. XCore.XSmartTerrainTag=RC_Gameplay
  1183. XCore.XSpeechGroupTag=RC_Gameplay
  1184. XCore.XSpeechState=RC_Gameplay
  1185. XCore.XSpeechVoiceType=RC_Gameplay
  1186. XCore.XSpeechVoiceTypeCollection=RC_Gameplay
  1187. XCore.XSubtitleSet=RC_UI
  1188. XCore.XSubtitledSpeaker=RC_UI
  1189. XCore.XTrackerTargetController=RC_Animation
  1190. XCore.XUIEffects=RC_UI
  1191. Engine.Actor=RC_Actors
  1192. Core.Component=RC_Actors
  1193.  
  1194. [ResourceAnalysisIgnoreClasses]
  1195. Engine.StaticMeshActor=
  1196. Engine.AnimSequence=
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  1198. [XCore.SkylineParams]
  1199. NumSplineSegmentsPerShadowGroup=2
  1200.  
  1201. [XPrimeDirectory]
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  1204. [XCore.XPCBenchmarkCoordinator]
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  1206. BenchmarkOutputPath=..\..\Benchmarks
  1207.  
  1208. [XCore.XOnlineGameSearch]
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  1211.  
  1212. [XOnlineSubsystemPSN.XOnlineSubsystemPSN]
  1213. MaxQoSWaitTime=5.0f
  1214.  
  1215. [XCore.XSubtitleManager]
  1216. MaxQueuedSubtitles=12
  1217. DefaultSubtitleTime=5.0
  1218. DefaultAudioLogTime=10.0
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  1221. FadeOutTime=1.0
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  1226. RequireFullLengthDisplayThreshhold=0;
  1227. ProximityPreemptionTuningPercent=0.80
  1228. MinimumSubtitleDisplayTime=0.7
  1229.  
  1230. [XCore.XDebugRenderModuleGPU]
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  1232. LightingBudgetMS=6.0
  1233. DecalsBudgetMS=0.5
  1234. TranslucentBudgetMS=3.0
  1235. OcclusionBudgetMS=0.2
  1236. FogBudgetMS=1.0
  1237. DistortionBudgetMS=1.1
  1238. RadialBlurBudgetMS=0.0
  1239. LightShaftsBudgetMS=1.0
  1240. PostProcessBudgetMS=4.5
  1241. PrimitiveBudget=50000
  1242. RenderedPrimitiveBudget=300
  1243. TriangleBudget=500000
  1244. LightCountBudget=1000
  1245. NumActiveParticleSystemsBudget=1000
  1246.  
  1247. [XCore.XPatternMatcher]
  1248. MaxInstancesBeforeShowingDevWarning=60
  1249.  
  1250. [Stereoscopic3D]
  1251. bShowStereoscopic3DInGraphicsOptionsMenu=false
  1252.  
  1253. [AltTabAllowed]
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  1255.  
  1256. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  1257. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  1258.  
  1259. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1260. bUseVAC=true
  1261. GameDir=unrealtest
  1262. GameVersion=1.0.0.0
  1263. Region=255
  1264. CurrentNotificationPosition=2
  1265. ResetStats=0
  1266. SteamGameName=unreleasedtitle
  1267. QueryPort=27015
  1268.  
  1269. [OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
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  1271.  
  1272. [IniVersion]
  1273. 0=1364270568.000000
  1274. 1=1364270569.000000
  1275. 2=1364270569.000000
  1276.  
  1277. [AppCompat]
  1278. MeasuredCPUScore=72.024254
  1279. CompatLevelComposite=4
  1280. CompatLevelCPU=5
  1281. CompatLevelGPU=4
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