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- # ------------------------------ #
- #
- # DynamicSigns 3
- # (c) Maxim Van de Wynckel
- #
- # ------------------------------ #
- # Variables: These variables can be used in the TEXT section
- # of both the header as the footer.
- #
- # {PLAYER} - Player name
- # {PLAYERNICK} - Player nickname
- # {SERVER} - Server name
- # {PLAYERCOUNT} - Server player count
- # {BUNGEECOUNT} - Bungee network player count
- # 4000+ more ... see spigot page
- # Formatting: These are formatting tags allowing you to format the animations
- # or placeholders.
- #
- # Substring: This allows you to split a word (even a placeholder) in parts
- # example: <substring begin=0 end=3>Hello World</substring> = Hel
- # usage: This can be used to split placeholders when creating a typewriter
- # or to split the colors in a placeholder.
- #
- # Scroll: This creates a scrolling animation of the text inside it. It accepts
- # two arguments (the length and space between scrolls).
- # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
- #
- # PLENTY MORE! See spigot page
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # GENERAL PLUGIN SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- ## Config version (DO NOT EDIT)
- config: 3
- ## Language file
- lang: 'en'
- ## Debug mode
- debug: false
- ## Log to file
- log:
- enabled: true
- # Reset log on startup
- reset: true
- ## Update checking
- update:
- check: true # RECOMMENDED YOU LEAVE THIS TRUE
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # PLUGIN SPECIFIC SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- ## IMPORTANT:
- ## 1) When you have questions/problems send me a PM first
- ## 2) It is advised to keep your interval above 15 when you have a lot
- ## of signs. This is also (just like the tweaks) something you have to
- ## experiment with and see what gives you the best performance.
- ## 3) The plugin won't cause server lagg. The only lagg that can occur
- ## is system lagg due to having fast intervals (packets that flood clients)
- ## -- Following tweaks depend on the usage and performance of the server/clients ---
- ## If you have a server where you join right next to animated signs (hub,..) it is advised to
- ## add a bit of a delay before sending the sign updates.
- ## If you place signs near warps ,.. it is advised to increase the delay of teleporting a bit.
- ## These values are things you need to experiment with, they are not 'optimal' out of the box
- ## Test it like default first, then lower/increase it.
- ## ---------------------------------------------------------------------------------
- # Sign update distance. This is the distance the sign updates the changes to the player
- # decrease this if you have a lot of signs at the same location or if the intervals
- # are too fast.
- update-distance: 7
- # Join delay. This is the delay used to wait until sending the signs. This
- # delay is used to prevent "Unknown Sign at ...." errors when chunks are not loaded
- # for a specific player (in ticks)
- join-delay: 25
- # Teleport delay. This is the delay used to wait until sending the signs. This
- # delay is used to prevent "Unknown Sign at ...." errors when chunks are not loaded
- # for a specific player (in ticks)
- teleport-delay: 25
- # Respawn delay. This is the delay used to wait until sending the signs. This
- # delay is used to prevent "Unknown Sign at ...." errors when chunks are not loaded
- # for a specific player (in ticks)
- respawn-delay: 25
- # Placeholder settings
- placeholder:
- # logs the memory usage of placeholders on startup
- log-memory: false
- # Clear unused placeholders that are not enabled.
- clear-unused: true
- # Config cache only
- # This will only use placeholders in the config
- # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
- # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
- config-cache: false
- # Animated sign lines
- lines:
- sellall1: #[dsign:sellall1]
- text:
- - '&0&m+-------------+'
- interval: 4
- random: false
- commands:
- sellall2: #[dsign:sellall2]
- text:
- - '&b&lSell All'
- - '&f&lS&b&lell All'
- - '&b&lS&f&le&b&lll All'
- - '&b&lSe&f&ll&b&ll All'
- - '&b&lSel&f&ll&b&l All'
- - '&b&lSell &f&lA&b&lll'
- - '&b&lSell A&f&ll&b&ll'
- - '&b&lSell Al&f&ll'
- interval: 2
- random: false
- commands:
- sellall3: #[dsign:sellall3]
- text:
- - '&8&oRight Click '
- - '&8&oRight Click '
- - '&8&oRight Click '
- - '&8&oRight Click '
- - '&8&oRight Click '
- - '&8&oRight Click '
- - '&8&oRight Click '
- - '&8&oRight Click'
- - ' &8&oRight Click'
- - ' &8&oRight Click'
- - ' &8&oRight Click'
- - ' &8&oRight Click'
- - ' &8&oRight Click'
- - ' &8&oRight Click'
- - ' &8&oRight Click'
- - ' &8&oRight Click'
- - ' &8&oRight Click'
- - '&8&oRight Click'
- interval: 2
- random: false
- commands:
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