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- ClientScene::InternalAddPlayer: playerControllerId higher than expected: 0
- UnityEngine.Networking.NetworkServer:AddPlayerForConnection(NetworkConnection, GameObject, Int16)
- NetworkDirector:OnServerReady(NetworkConnection) (at Assets/script/Directors/NetworkDirector.cs:97)
- UnityEngine.Networking.NetworkManager:Update()
- NullReferenceException: Object reference not set to an instance of an object
- UnityEngine.Networking.ClientScene.InternalAddPlayer (UnityEngine.Networking.NetworkIdentity view, Int16 playerControllerId) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:90)
- UnityEngine.Networking.LocalClient.AddLocalPlayer (UnityEngine.Networking.PlayerController localPlayer) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/LocalClient.cs:80)
- UnityEngine.Networking.NetworkServer.SetupLocalPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.Networking.NetworkIdentity uv, UnityEngine.Networking.PlayerController newPlayerController) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:990)
- UnityEngine.Networking.NetworkServer.InternalAddPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.GameObject playerGameObject, Int16 playerControllerId) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:939)
- UnityEngine.Networking.NetworkServer.AddPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.GameObject player, Int16 playerControllerId) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:902)
- NetworkDirector.OnServerReady (UnityEngine.Networking.NetworkConnection conn) (at Assets/script/Directors/NetworkDirector.cs:97)
- UnityEngine.Networking.NetworkManager.OnServerReadyMessageInternal (UnityEngine.Networking.NetworkMessage netMsg) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:600)
- UnityEngine.Networking.NetworkMessageHandlers.InvokeHandler (Int16 msgType, UnityEngine.Networking.NetworkConnection conn, UnityEngine.Networking.NetworkReader reader, Int32 channelId) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:73)
- UnityEngine.Networking.NetworkServer.InvokeHandlerOnServer (UnityEngine.Networking.ULocalConnectionToServer conn, Int16 msgType, UnityEngine.Networking.MessageBase msg, Int32 channelId) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:1466)
- UnityEngine.Networking.ULocalConnectionToServer.Send (Int16 msgType, UnityEngine.Networking.MessageBase msg) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/LocalConnections.cs:81)
- UnityEngine.Networking.ClientScene.Ready (UnityEngine.Networking.NetworkConnection conn) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:197)
- UnityEngine.Networking.NetworkManager.OnClientSceneChanged (UnityEngine.Networking.NetworkConnection conn) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:829)
- UnityEngine.Networking.NetworkManager.FinishLoadScene () (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:536)
- UnityEngine.Networking.NetworkManager.Update () (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:549)
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