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- // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
- #pragma once
- #include "MyPluginObject.generated.h"
- /**
- * Example UStruct declared in a plugin module
- */
- USTRUCT()
- struct FMyPluginStruct
- {
- GENERATED_USTRUCT_BODY()
- UPROPERTY()
- FString TestString;
- };
- /**
- * Example of declaring a UObject in a plugin module
- */
- UCLASS()
- class UMyPluginObject : public UObject
- {
- GENERATED_UCLASS_BODY()
- public:
- private:
- UPROPERTY()
- FMyPluginStruct MyStruct;
- };
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