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server_updateObject.sqf

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Sep 24th, 2013
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  1. /*
  2. [_object,_type] spawn server_updateObject;
  3. */
  4. private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];
  5.  
  6. _object = _this select 0;
  7.  
  8. if(isNull(_object)) exitWith {
  9. diag_log format["Skipping Null Object: %1", _object];
  10. };
  11.  
  12. _type = _this select 1;
  13. _parachuteWest = typeOf _object == "ParachuteWest";
  14. _isbuildable = (typeOf _object) in dayz_allowedObjects;
  15. _isNotOk = false;
  16. _firstTime = false;
  17.  
  18. _objectID = _object getVariable ["ObjectID","0"];
  19. _uid = _object getVariable ["ObjectUID","0"];
  20.  
  21. if ((typeName _objectID != "string") || (typeName _uid != "string")) then
  22. {
  23. diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
  24. //force fail
  25. _objectID = "0";
  26. _uid = "0";
  27. };
  28.  
  29. if (_object getVariable "Mission" == 1) exitWith { };
  30.  
  31. if (!_parachuteWest and !(locked _object)) then {
  32. if (_objectID == "0" && _uid == "0") then
  33. {
  34. _object_position = getPosATL _object;
  35. _isNotOk = true;
  36. };
  37. };
  38.  
  39. // do not update if buildable and not ok
  40. if (_isNotOk and _isbuildable) exitWith { };
  41.  
  42. // delete if still not ok
  43. if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
  44.  
  45.  
  46. _lastUpdate = _object getVariable ["lastUpdate",time];
  47. _needUpdate = _object in needUpdate_objects;
  48.  
  49. // TODO ----------------------
  50. _object_position = {
  51. private["_position","_worldspace","_fuel","_key"];
  52. _position = getPosATL _object;
  53. _worldspace = [
  54. round(direction _object),
  55. _position
  56. ];
  57. _fuel = 0;
  58. if (_object isKindOf "AllVehicles") then {
  59. _fuel = fuel _object;
  60. };
  61. _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
  62. //diag_log ("HIVE: WRITE: "+ str(_key));
  63. _key call server_hiveWrite;
  64. };
  65.  
  66. _object_inventory = {
  67. private["_inventory","_previous","_key"];
  68. _inventory = [
  69. getWeaponCargo _object,
  70. getMagazineCargo _object,
  71. getBackpackCargo _object
  72. ];
  73. _previous = str(_object getVariable["lastInventory",[]]);
  74. if (str(_inventory) != _previous) then {
  75. _object setVariable["lastInventory",_inventory];
  76. if (_objectID == "0") then {
  77. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  78. } else {
  79. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  80. };
  81. //diag_log ("HIVE: WRITE: "+ str(_key));
  82. _key call server_hiveWrite;
  83. };
  84. };
  85.  
  86. _object_damage = {
  87. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  88. _hitpoints = _object call vehicle_getHitpoints;
  89. _damage = damage _object;
  90. _array = [];
  91. {
  92. _hit = [_object,_x] call object_getHit;
  93. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  94. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  95. _object setHit ["_selection", _hit]
  96. } forEach _hitpoints;
  97.  
  98. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  99. //diag_log ("HIVE: WRITE: "+ str(_key));
  100. _key call server_hiveWrite;
  101. _object setVariable ["needUpdate",false,true];
  102. };
  103.  
  104. _object_killed = {
  105. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  106. _hitpoints = _object call vehicle_getHitpoints;
  107. _damage = damage _object;
  108. _array = [];
  109. {
  110. _hit = [_object,_x] call object_getHit;
  111. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  112. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  113. _hit = 1;
  114. _object setHit ["_selection", _hit]
  115. } forEach _hitpoints;
  116. _damage = 1;
  117.  
  118. if (_objectID == "0") then {
  119. _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
  120. } else {
  121. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  122. };
  123. //diag_log ("HIVE: WRITE: "+ str(_key));
  124. _key call server_hiveWrite;
  125. _object setVariable ["needUpdate",false,true];
  126. };
  127.  
  128. _object_repair = {
  129. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  130. _hitpoints = _object call vehicle_getHitpoints;
  131. _damage = damage _object;
  132. _array = [];
  133. {
  134. _hit = [_object,_x] call object_getHit;
  135. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  136. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  137. _object setHit ["_selection", _hit]
  138. } forEach _hitpoints;
  139.  
  140. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  141. //diag_log ("HIVE: WRITE: "+ str(_key));
  142. _key call server_hiveWrite;
  143. _object setVariable ["needUpdate",false,true];
  144. };
  145. // TODO ----------------------
  146.  
  147. _object setVariable ["lastUpdate",time,true];
  148. switch (_type) do {
  149. case "all": {
  150. call _object_position;
  151. call _object_inventory;
  152. call _object_damage;
  153. };
  154. case "position": {
  155. if (!(_object in needUpdate_objects)) then {
  156. //diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
  157. needUpdate_objects set [count needUpdate_objects, _object];
  158. };
  159. };
  160. case "gear": {
  161. call _object_inventory;
  162. };
  163. case "damage": {
  164. if ( (time - _lastUpdate) > 5) then {
  165. call _object_damage;
  166. } else {
  167. if (!(_object in needUpdate_objects)) then {
  168. //diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
  169. needUpdate_objects set [count needUpdate_objects, _object];
  170. };
  171. };
  172. };
  173. case "killed": {
  174. call _object_killed;
  175. };
  176. case "repair": {
  177. call _object_damage;
  178. };
  179. };
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