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OlympusMons

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May 23rd, 2012
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  1. Each aura has three parts, Mind, Body and Soul. When wild, all three are constantly on at full strength. When captured, the trainer decides on one aura piece to keep at reduced effectiveness.
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  3. Mind-
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  5. Full: The legendary has access to all natural moves that it gets. All moves' frequencies, natural or technical, are decreased by one step.
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  7. Partial: The legendary has three additional natural move slots, filled by moves of the trainer's choice regardless of level. Three moves' frequencies, natural or technical, are reduced one step.
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  10. Body-
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  12. Full: A roll of 18-20 on any status effect automatically removes that status. All status effects are rolled for as a free action. The legendary may spend one turn to clear two status effects automatically. All stats, HP included, are increased by three Combat Stages. The legendary has a unique ability to its species that depends on the individual.
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  14. Partial: A roll of 20 on any status effect automatically removes that status. All status effects are rolled for as a free action. All stats, except HP, are increased by one Combat Stage. The legendary has a unique ability to its species that depends on the individual.
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  17. Soul-
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  19. Full: The legendary has a full trainer statblock with increased stats and features to use alongside its pokemon statblock, treating the pokemon as owned and Loyalty 4. Trainer HP is added to pokemon HP. Both trainer and pokemon turns have two actions.
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  21. Partial: The legendary has a set of trainer stats that do not affect pokemon stats, and seven features that it can use in place of a move on its pokemon turn.
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