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  1.  
  2. Lobby
  3. Shop
  4. Rankings
  5. Forum
  6. Rules
  7. Guide
  8. Blog
  9. Jhonny
  10. Apr 19, YR2
  11. Throne
  12. Kingdom
  13. News
  14. Explore
  15. Growth
  16. Sciences
  17. Military
  18. Wizards
  19. Mystics
  20. Thievery
  21. War Room
  22. Aid
  23. Dragons
  24. Mail
  25. Forum
  26. War Forum
  27. Politics
  28. Rankings
  29. Preferences
  30. Money Peasants Food Runes Net Worth Land Net Worth/Acre
  31. 20,476 697 8,161 764 47,774 272 175.64
  32. - - - - - - -
  33. 20,476 697 8,161 764 47,774 272 175.64
  34. Thievery
  35.  
  36. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  37. Early indications show that our operation was a success and we have 100% confidence in the information retrieved.
  38. Our thieves listen in on a report from the Military Elders of Gold coins (4:16)...
  39.  
  40. The Wise Knight Schools are too good, we have 1 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  41. Our Generals' current activities and our military strength is detailed below.
  42. Wage Rate
  43.  
  44. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  45.  
  46. At this time, approximately 91.6% of our maximum population is allocated to non-peasant roles. Our wage rate is 200.0% of normal levels, and our military is functioning at 126.0% efficiency.
  47. Military Strength
  48.  
  49. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  50. Offensive Military Effectiveness 135.5% Net Offensive Points at Home 4,183
  51. Defensive Military Effectiveness 126.0% Net Defensive Points at Home 13,846
  52. Army Availability
  53. Standing Army Army #1
  54. (4.72 days left) Army #2
  55. (4.81 days left) Army #3
  56. (5.25 days left)
  57. Generals 1 1 2 1
  58. Soldiers 58 0 0 2
  59. Warriors 0 0 0 0
  60. Axemen 2,355 - - -
  61. Berserkers 505 1,334 1,094 1,335
  62. War Horses 0 0 0 0
  63. Captured Land - 33 31 30
  64. Military Training Estimates
  65.  
  66. The Wise Knight Schools are too good, the table below shows our training estimates for the next 24 days.
  67. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  68. Warriors
  69. Axemen 12 4
  70. Berserkers
  71. Thieves
  72. Number of thieves 273 (1.004 per acre) Stealth 39%
  73. Target kingdom is Work Work (4:16)
  74. :
  75. Select province:
  76. Select operation:
  77. Number of thieves to send:
  78.  
  79. Note the following:
  80.  
  81. Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
  82.  
  83. Version: 5430
  84. At war with 4 16
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