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- bind mouse1 vmon
- fov_desired 99
- bind "MOUSE1" +attack1
- bind "MOUSE2" +attack2
- bind "q" lastinv
- bind "t" "+attack3"
- bind "h" "+use_action_slot_item"
- //sapper
- alias vmsap "bind mouse1 +sap"
- alias +sap "+attack;dotxhaircolor;dotxhairtype;r_drawviewmodel 1;sapalert"
- alias -sap "-attack;dotxhaircolor;dotxhairtype"
- alias sapalert "say_team sapping"
- alias +sapper "slot2;dotxhairtype;dotxhaircolor;sensitivity 3.5;r_drawviewmodel 1;vmon;fov_desired 90;viewmodel_fov 99"
- alias -sapper "dotxhairtype;dotxhaircolor"
- bind "6" "+sapper;vmsap" //rebind to liking
- //knife
- alias vmon "bind mouse1 +viewmodelon"
- alias +viewmodelon "+attack;dotxhairtype;dotxhaircolor;r_drawviewmodel 1;spec_next"
- alias -viewmodelon "-attack;dotxhairtype;dotxhaircolor;r_drawviewmodel 1"
- alias +equip3 ";vmon;slot3;sensitivity 3.5;dotxhairtype;dotxhaircolor;cl_autoreload 1;m_yaw .0220000000;viewmodel_fov 99;r_drawviewmodel 1;alias wpn slot3"
- alias -equip3 "dotxhaircolor;dotxhairtype;fov_desired 90;r_drawviewmodel 1"
- bind "3" +equip3 //rebind to liking
- //gun
- alias vmoff "bind mouse1 +viewmodeloff"
- alias +viewmodeloff "+attack;dotxhairtype;dotxhaircolor;r_drawviewmodel 0;spec_next"
- alias -viewmodeloff "-attack;dotxhairtype;dotxhaircolor;r_drawviewmodel 0"
- alias +equip1 ";slot1;dotxhairtype;dotxhaircolor;r_drawviewmodel 1;sensitivity 1;fov_desired 75; viewmodel_fov 54; viewmodel_fov_demo 54"
- alias -equip1 "dotxhaircolor;dotxhairtype;sensitivity 1;r_drawviewmodel 0;vmoff"
- bind "1" +equip1 //rebind to liking
- //watch
- bind "mouse2" "+spycustomattack2"
- alias +spycustomattack2 ";+attack2;dotxhaircolor;dotxhairtype;r_drawviewmodel 1;spec_prev"
- alias -spycustomattack2 "-attack2;dotxhaircolor;dotxhairtype;r_drawviewmodel 1"
- // Crosshair Flashers
- // xhair color toggle
- //=========================================================
- alias dotxhaircolor "dotxhaircolorb"
- alias dotxhaircolorb "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorr"
- alias dotxhaircolorr "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorb"
- //=========================================================
- // xhair type toggle
- //=========================================================
- alias dotxhairtype "dotxhairtypeb"
- alias dotxhairtypeb "cl_crosshair_file crosshair5;cl_crosshair_scale 24;alias dotxhairtype dotxhairtyper"
- alias dotxhairtyper "cl_crosshair_file crosshair5;cl_crosshair_scale 24;alias dotxhairtype dotxhairtypeb"
- //=========================================================
- // disguise Script // This binds f4 to drop your disguise. It also binds f1-f3 to scout, pyro, engi disguises.
- Mouse3 rebinds f1-f3 as solly, demo, heavy. Mousewheel down rebinds f1-f3 to sniper, spy, med. mousewheel up rebinds f1-f3 to scout, pyro, engi.
- pressing "t" will toggle what team you are disguising as (if holding t while you press an fkey, you will disguise as a FRIENDLY class)
- //-----------------------------------------------------------
- bind f4 drop_disg
- alias drop_disg "disguise 8 -2" // instantly removes disguise
- bind "b" "lastdisguise"
- alias e_scout "disguise 1 -1; play vo\scout_yes01"
- alias e_sniper "disguise 2 -1; play vo\sniper_yes03"
- alias e_soldier "disguise 3 -1; play vo\soldier_yes04"
- alias e_demoman "disguise 4 -1; play vo\demoman_yes01"
- alias e_medic "disguise 5 -1; play vo\medic_yes03"
- alias e_hwguy "disguise 6 -1; play vo\heavy_yes03"
- alias e_pyro "disguise 7 -1; play vo\pyro_moveup01"
- alias e_spy "disguise 8 -1; play vo\spy_yes02"
- alias e_engineer "disguise 9 -1; play vo\engineer_yes03"
- alias a_scout "disguise 1 -2; play vo\scout_no02"
- alias a_sniper "disguise 2 -2; play vo\sniper_no01"
- alias a_soldier "disguise 3 -2; play vo\soldier_no02"
- alias a_demoman "disguise 4 -2; play vo\demoman_no03"
- alias a_medic "disguise 5 -2; play vo\medic_no01"
- alias a_hwguy "disguise 6 -2; play vo\heavy_no03"
- alias a_pyro "disguise 7 -2; play vo\pyro_no01"
- alias a_spy "disguise 8 -2; play vo\spy_no03"
- alias a_engineer "disguise 9 -2; play vo\engineer_no01"
- bind f1 e_engineer
- bind f2 e_sniper
- bind f3 e_medic
- bind f4 drop_disg
- alias drop_disg "disguise 8 -2" // instantly removes disguise
- bind mouse3 "bind f1 e_engineer;bind f2 e_sniper; bind f3 e_medic; bind alt +f_disg1"
- alias +f_disg1 "bind f1 a_engineer; bind f2 a_sniper; bind f3 a_medic"
- alias -f_disg1 "bind f1 e_engineer; bind f2 e_sniper; bind f3 e_medic"
- bind mwheelup "bind f1 e_demoman; bind f2 e_soldier; bind f3 e_hwguy; bind alt +f_disg2"
- alias +f_disg2 "bind f1 a_demoman; bind f2 a_soldier; bind f3 a_hwguy"
- alias -f_disg2 "bind f1 e_demoman; bind f2 e_soldier; bind f3 e_hwguy"
- bind mwheeldown "bind f1 e_scout; bind f2 e_pyro; bind f3 e_spy; bind alt +f_disg3"
- alias +f_disg3 "bind f1 a_scout; bind f2 a_pyro; bind f3 a_spy"
- alias -f_disg3 "bind f1 e_scout; bind f2 e_pyro; bind f3 e_spy"
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