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  1. bind mouse1 vmon
  2. fov_desired 99
  3.  
  4.  
  5. bind "MOUSE1" +attack1
  6. bind "MOUSE2" +attack2
  7. bind "q" lastinv
  8. bind "t" "+attack3"
  9. bind "h" "+use_action_slot_item"
  10.  
  11.  
  12. //sapper
  13. alias vmsap "bind mouse1 +sap"
  14. alias +sap "+attack;dotxhaircolor;dotxhairtype;r_drawviewmodel 1;sapalert"
  15. alias -sap "-attack;dotxhaircolor;dotxhairtype"
  16. alias sapalert "say_team sapping"
  17.  
  18. alias +sapper "slot2;dotxhairtype;dotxhaircolor;sensitivity 3.5;r_drawviewmodel 1;vmon;fov_desired 90;viewmodel_fov 99"
  19. alias -sapper "dotxhairtype;dotxhaircolor"
  20. bind "6" "+sapper;vmsap" //rebind to liking
  21.  
  22.  
  23. //knife
  24. alias vmon "bind mouse1 +viewmodelon"
  25. alias +viewmodelon "+attack;dotxhairtype;dotxhaircolor;r_drawviewmodel 1;spec_next"
  26. alias -viewmodelon "-attack;dotxhairtype;dotxhaircolor;r_drawviewmodel 1"
  27.  
  28. alias +equip3 ";vmon;slot3;sensitivity 3.5;dotxhairtype;dotxhaircolor;cl_autoreload 1;m_yaw .0220000000;viewmodel_fov 99;r_drawviewmodel 1;alias wpn slot3"
  29. alias -equip3 "dotxhaircolor;dotxhairtype;fov_desired 90;r_drawviewmodel 1"
  30. bind "3" +equip3 //rebind to liking
  31.  
  32.  
  33. //gun
  34. alias vmoff "bind mouse1 +viewmodeloff"
  35. alias +viewmodeloff "+attack;dotxhairtype;dotxhaircolor;r_drawviewmodel 0;spec_next"
  36. alias -viewmodeloff "-attack;dotxhairtype;dotxhaircolor;r_drawviewmodel 0"
  37.  
  38. alias +equip1 ";slot1;dotxhairtype;dotxhaircolor;r_drawviewmodel 1;sensitivity 1;fov_desired 75; viewmodel_fov 54; viewmodel_fov_demo 54"
  39. alias -equip1 "dotxhaircolor;dotxhairtype;sensitivity 1;r_drawviewmodel 0;vmoff"
  40. bind "1" +equip1 //rebind to liking
  41.  
  42.  
  43.  
  44. //watch
  45. bind "mouse2" "+spycustomattack2"
  46. alias +spycustomattack2 ";+attack2;dotxhaircolor;dotxhairtype;r_drawviewmodel 1;spec_prev"
  47. alias -spycustomattack2 "-attack2;dotxhaircolor;dotxhairtype;r_drawviewmodel 1"
  48.  
  49.  
  50.  
  51.  
  52. // Crosshair Flashers
  53.  
  54. // xhair color toggle
  55. //=========================================================
  56. alias dotxhaircolor "dotxhaircolorb"
  57. alias dotxhaircolorb "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorr"
  58. alias dotxhaircolorr "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorb"
  59. //=========================================================
  60.  
  61.  
  62. // xhair type toggle
  63. //=========================================================
  64. alias dotxhairtype "dotxhairtypeb"
  65. alias dotxhairtypeb "cl_crosshair_file crosshair5;cl_crosshair_scale 24;alias dotxhairtype dotxhairtyper"
  66. alias dotxhairtyper "cl_crosshair_file crosshair5;cl_crosshair_scale 24;alias dotxhairtype dotxhairtypeb"
  67. //=========================================================
  68.  
  69.  
  70.  
  71. // disguise Script // This binds f4 to drop your disguise. It also binds f1-f3 to scout, pyro, engi disguises.
  72. Mouse3 rebinds f1-f3 as solly, demo, heavy. Mousewheel down rebinds f1-f3 to sniper, spy, med. mousewheel up rebinds f1-f3 to scout, pyro, engi.
  73. pressing "t" will toggle what team you are disguising as (if holding t while you press an fkey, you will disguise as a FRIENDLY class)
  74. //-----------------------------------------------------------
  75. bind f4 drop_disg
  76. alias drop_disg "disguise 8 -2" // instantly removes disguise
  77.  
  78. bind "b" "lastdisguise"
  79.  
  80. alias e_scout "disguise 1 -1; play vo\scout_yes01"
  81. alias e_sniper "disguise 2 -1; play vo\sniper_yes03"
  82. alias e_soldier "disguise 3 -1; play vo\soldier_yes04"
  83. alias e_demoman "disguise 4 -1; play vo\demoman_yes01"
  84. alias e_medic "disguise 5 -1; play vo\medic_yes03"
  85. alias e_hwguy "disguise 6 -1; play vo\heavy_yes03"
  86. alias e_pyro "disguise 7 -1; play vo\pyro_moveup01"
  87. alias e_spy "disguise 8 -1; play vo\spy_yes02"
  88. alias e_engineer "disguise 9 -1; play vo\engineer_yes03"
  89.  
  90. alias a_scout "disguise 1 -2; play vo\scout_no02"
  91. alias a_sniper "disguise 2 -2; play vo\sniper_no01"
  92. alias a_soldier "disguise 3 -2; play vo\soldier_no02"
  93. alias a_demoman "disguise 4 -2; play vo\demoman_no03"
  94. alias a_medic "disguise 5 -2; play vo\medic_no01"
  95. alias a_hwguy "disguise 6 -2; play vo\heavy_no03"
  96. alias a_pyro "disguise 7 -2; play vo\pyro_no01"
  97. alias a_spy "disguise 8 -2; play vo\spy_no03"
  98. alias a_engineer "disguise 9 -2; play vo\engineer_no01"
  99.  
  100. bind f1 e_engineer
  101. bind f2 e_sniper
  102. bind f3 e_medic
  103.  
  104. bind f4 drop_disg
  105. alias drop_disg "disguise 8 -2" // instantly removes disguise
  106.  
  107. bind mouse3 "bind f1 e_engineer;bind f2 e_sniper; bind f3 e_medic; bind alt +f_disg1"
  108. alias +f_disg1 "bind f1 a_engineer; bind f2 a_sniper; bind f3 a_medic"
  109. alias -f_disg1 "bind f1 e_engineer; bind f2 e_sniper; bind f3 e_medic"
  110.  
  111. bind mwheelup "bind f1 e_demoman; bind f2 e_soldier; bind f3 e_hwguy; bind alt +f_disg2"
  112. alias +f_disg2 "bind f1 a_demoman; bind f2 a_soldier; bind f3 a_hwguy"
  113. alias -f_disg2 "bind f1 e_demoman; bind f2 e_soldier; bind f3 e_hwguy"
  114.  
  115. bind mwheeldown "bind f1 e_scout; bind f2 e_pyro; bind f3 e_spy; bind alt +f_disg3"
  116. alias +f_disg3 "bind f1 a_scout; bind f2 a_pyro; bind f3 a_spy"
  117. alias -f_disg3 "bind f1 e_scout; bind f2 e_pyro; bind f3 e_spy"
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