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- Revelator Patch 1.04 Character changes:
- Millia
- >6K : Increased leg hurtbox on frames 1-4
- Potemkin
- >2P Hitbox and Hurtbox increased upwards.
- >j.K Damage increased from 22 to 24
- >j.S Damage increased from 32 to 36
- >j.HS Damage increased from 40 to 45
- >j.D Damage increased from 45 to 50
- >j.D now groundbounces on Counter Hit
- >Fixes a bug where Tension did not increase on Ground Throw.
- Axl Low
- >c.S Into 3P Gatling Added.
- >Fixed command grab bug where opponent would become inoperable.
- Venom
- >Increased hurbox on his wallsplat, extended upwards.
- Slayer
- >6K Landing Recovery reduced from 5 to 4 frames.
- >Helter Skelter throw invinicible 1f before landing
- Bedman
- >2K proration increased from 80% to 70%
- >Can't airthrow during Air Movement 2 (downwards). (Unsure on this one)
- Ramlethal
- >3K hurtbox reduced downwards.
- >Swordless f.S Gattling to Sword 2HS added.
- >Sword 2S Damage increased from 60 to 70.
- Sin Kiske
- >2K Proration changed from 80% to 70%
- >Crouching guard hurtbox reduced downwards.
- >Beak Driver 2f less recover. Charge Takes 2f longer.
- Elphelt
- >Command Grab Proration changed from 70% to 60%
- Leo Whitefang
- >F.S>P Recovery reduced from 62 to 52. Holding the button allows you to extend the guardpoint for 10 more frames.
- >5H>P Recovery reduced from 61 to 51. Holding the button allows you to extend the guardpoint for 10 more frames.
- Johnny
- >2K Prorate changed from 75% to 70%.
- >f.S Hurtbox extended downwards.
- >2S Startup increased by 1 frame (9 to 10)
- >2S hurtbox increased forwards.
- >6H hurtbox increased forwards.
- >Crouching guard hurtbox reduced downwards.
- >Low Mist FIner lvl1 now behaves the same when it hits people who were standblocking in the mist and when it just hits normally. (Bugfix)
- >Bugfix when treasure hunt hits Sign costume elphelt
- Jam
- >Ryujin (max level included) proration changed from 75% to 80%.
- >Air Ryujin Invulnerability reduced to only cover startup frames.
- >Ground Ryujin damage changed from 100 to 80.
- Raven
- >Airdash hurtbox expanded downward
- >cr.K prorate from 90% to 80%
- >far. Standing S hurtbox increased forwards
- >j.P prorate changed from 100% to 90%
- Dizzy
- >2P proration changed from 70% to 80%
- >f.5S and 5H cancel window increased by 9 frames.
- >2H attack level increased from 2 to 4
- >Charge Blitz now counters until the end of recovery (?)
- >236S and 236H hurtbox reduced downwards
- >421S, 421H, 236P and all fishes Tension gain increased by 50.
- >Aerial Fishes reduced recovery. Landing recovery removed.
- >Grounded S/H/D Fishes recovery reduced.
- >Bubble Pop hitbox increased. Travel time increased. Recovery reduced by 1frame.
- >Burst Imperial Ray increased damage.
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