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Jun 19th, 2015
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  1. package com.svk.industrialGuns.entity;
  2.  
  3. import net.minecraft.client.renderer.entity.RenderManager;
  4. import net.minecraft.entity.EntityLivingBase;
  5. import net.minecraft.entity.player.EntityPlayer;
  6. import net.minecraft.util.MovingObjectPosition;
  7. import net.minecraft.world.World;
  8.  
  9. public class EntityBullet extends EntityBulletBase
  10. {
  11. public float speed = 0;
  12. public float gravity = 0;
  13. public int damage = 0;
  14. public double bylletMotionX = 0;
  15. public double bylletMotionY = 0;
  16. public double bylletMotionZ = 0;
  17. public int life = 0;
  18.  
  19. public EntityBullet(World p_i1777_1_, EntityLivingBase p_i1777_2_)
  20. {
  21. super(p_i1777_1_, p_i1777_2_);
  22. }
  23.  
  24. @Override
  25. protected void onImpact(MovingObjectPosition p_70184_1_) {}
  26. }
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