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- case west: {
- if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
- //if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
- //_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
- _skinName = "textures\police\uniform\cop_pcso.paa";
- player setObjectTextureGlobal [0, _skinName];
- //};
- };
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