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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.2.11227
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 20
  9. -spec_static 1.5
  10. -spec_point 1.2
  11. -spec_tube 1.5
  12. -ambient_factor 35
  13. -missile_lighting
  14. -3dshockwave
  15. -soft_particles
  16. -post_process
  17. -fxaa
  18. -ballistic_gauge
  19. -dualscanlines
  20. -orbradar
  21. -rearm_timer
  22. -targetinfo
  23. -3dwarp
  24. -ship_choice_3d
  25. -weapon_choice_3d
  26. -warp_flash
  27. -snd_preload
  28. -mod The_Antagonist,mediavps_3612
  29. Building file index...
  30. Found root pack 'E:\games\FreeSpace2\The_Antagonist\Antagonist.vp' with a checksum of 0xe0243c08
  31. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  32. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  33. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  34. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  35. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  36. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  37. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  38. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  39. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  40. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  41. Found root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  42. Found root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  43. Found root pack 'E:\games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  44. Found root pack 'E:\games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  45. Found root pack 'E:\games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  46. Found root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  47. Found root pack 'E:\games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  48. Found root pack 'E:\games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  49. Found root pack 'E:\games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  50. Found root pack 'E:\games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  51. Found root pack 'E:\games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  52. Searching root 'E:\games\FreeSpace2\The_Antagonist\' ... 3 files
  53. Searching root pack 'E:\games\FreeSpace2\The_Antagonist\Antagonist.vp' ... 713 files
  54. Searching root 'E:\games\FreeSpace2\mediavps_3612\' ... 2 files
  55. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  56. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  57. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  58. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  59. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  60. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  61. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  62. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  63. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  64. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  65. Searching root 'E:\games\FreeSpace2\' ... 66 files
  66. Searching root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  67. Searching root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  68. Searching root pack 'E:\games\FreeSpace2\root_fs2.vp' ... 157 files
  69. Searching root pack 'E:\games\FreeSpace2\smarty_fs2.vp' ... 10 files
  70. Searching root pack 'E:\games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  71. Searching root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  72. Searching root pack 'E:\games\FreeSpace2\stu_fs2.vp' ... 2355 files
  73. Searching root pack 'E:\games\FreeSpace2\tango1_fs2.vp' ... 32 files
  74. Searching root pack 'E:\games\FreeSpace2\tango2_fs2.vp' ... 15 files
  75. Searching root pack 'E:\games\FreeSpace2\tango3_fs2.vp' ... 10 files
  76. Searching root pack 'E:\games\FreeSpace2\warble_fs2.vp' ... 52 files
  77. Found 25 roots and 15011 files.
  78. ERROR: Unknown Language Checksum: 589986744
  79. Using default language settings...
  80. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  81. Setting language to English
  82. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  83. Game Settings Table: Using Standard Loops For SEXP Arguments
  84. Game Settings Table: Using standard event chaining behavior
  85. Game Settings Table: External shaders are DISABLED
  86. Initializing OpenAL...
  87. OpenAL Vendor : Creative Labs Inc.
  88. OpenAL Renderer : Software
  89. OpenAL Version : 1.1
  90.  
  91. Found extension "ALC_EXT_EFX".
  92.  
  93. Sample rate: 44100 (44100)
  94. EFX version: 1.0
  95. Max auxiliary sends: 1
  96. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  97. Capture device: Microphone (4- Webcam C110)
  98. ... OpenAL successfully initialized!
  99. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  100. Initializing WGL...
  101. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  102. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  103. OpenGL Vendor : NVIDIA Corporation
  104. OpenGL Renderer : GeForce GTX 480/PCIe/SSE2
  105. OpenGL Version : 4.5.0 NVIDIA 347.25
  106.  
  107. Using extension "GL_EXT_fog_coord".
  108. Using extension "GL_ARB_multitexture".
  109. Using extension "GL_ARB_texture_env_add".
  110. Using extension "GL_ARB_texture_compression".
  111. Using extension "GL_EXT_texture_compression_s3tc".
  112. Using extension "GL_EXT_texture_filter_anisotropic".
  113. Using extension "GL_ARB_texture_env_combine".
  114. Using extension "GL_EXT_compiled_vertex_array".
  115. Using extension "GL_EXT_draw_range_elements".
  116. Using extension "GL_ARB_texture_mirrored_repeat".
  117. Using extension "GL_ARB_texture_non_power_of_two".
  118. Using extension "GL_ARB_vertex_buffer_object".
  119. Using extension "GL_ARB_pixel_buffer_object".
  120. Using extension "GL_SGIS_generate_mipmap".
  121. Using extension "GL_EXT_framebuffer_object".
  122. Using extension "GL_ARB_texture_rectangle".
  123. Using extension "GL_EXT_bgra".
  124. Using extension "GL_ARB_texture_cube_map".
  125. Using extension "GL_EXT_texture_lod_bias".
  126. Using extension "GL_ARB_point_sprite".
  127. Using extension "GL_ARB_shading_language_100".
  128. Using extension "GL_ARB_shader_objects".
  129. Using extension "GL_ARB_vertex_shader".
  130. Using extension "GL_ARB_fragment_shader".
  131. Using extension "GL_ARB_shader_texture_lod".
  132. Using extension "GL_ARB_texture_float".
  133. Using extension "GL_ARB_draw_elements_base_vertex".
  134. Found special extension function "wglSwapIntervalEXT".
  135.  
  136. Compiling new shader:
  137. Loading built-in default shader for: soft-v.sdr
  138. Loading built-in default shader for: soft-f.sdr
  139. Shader features:
  140. Depth-blended Particles
  141. Compiling new shader:
  142. Loading built-in default shader for: soft-v.sdr
  143. Loading built-in default shader for: soft-f.sdr
  144. Shader features:
  145. Distorted Particles
  146.  
  147. Compiling post-processing shader 1 ...
  148. Loading built-in default shader for: post-v.sdr
  149. Loading built-in default shader for: post-f.sdr
  150. Compiling post-processing shader 2 ...
  151. Loading built-in default shader for: post-v.sdr
  152. Loading built-in default shader for: blur-f.sdr
  153. Compiling post-processing shader 3 ...
  154. Loading built-in default shader for: post-v.sdr
  155. Loading built-in default shader for: blur-f.sdr
  156. Compiling post-processing shader 4 ...
  157. Loading built-in default shader for: post-v.sdr
  158. Loading built-in default shader for: brightpass-f.sdr
  159. Compiling post-processing shader 5 ...
  160. Loading built-in default shader for: fxaa-v.sdr
  161. Loading built-in default shader for: fxaa-f.sdr
  162. Compiling post-processing shader 6 ...
  163. Loading built-in default shader for: post-v.sdr
  164. Loading built-in default shader for: fxaapre-f.sdr
  165. Compiling post-processing shader 7 ...
  166. Loading built-in default shader for: post-v.sdr
  167. Loading built-in default shader for: ls-f.sdr
  168.  
  169. Max texture units: 4 (32)
  170. Max elements vertices: 1048576
  171. Max elements indices: 1048576
  172. Max texture size: 16384x16384
  173. Max render buffer size: 16384x16384
  174. Can use compressed textures: YES
  175. Texture compression available: YES
  176. Post-processing enabled: YES
  177. Using trilinear texture filter.
  178. OpenGL Shader Version: 4.50 NVIDIA
  179. ... OpenGL init is complete!
  180. Size of bitmap info = 742 KB
  181. Size of bitmap extra info = 48 bytes
  182. ANI cursorweb with size 24x24 (25.0% wasted)
  183. GRAPHICS: Initializing default colors...
  184. SCRIPTING: Beginning initialization sequence...
  185. SCRIPTING: Beginning Lua initialization...
  186. LUA: Opening LUA state...
  187. LUA: Initializing base Lua libraries...
  188. LUA: Beginning ADE initialization
  189. ADE: Initializing enumeration constants...
  190. ADE: Assigning Lua session...
  191. SCRIPTING: Beginning main hook parse sequence....
  192. Wokka! Error opening file (scripting.tbl)!
  193. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  194. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  195. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  196. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  197. SCRIPTING: Inititialization complete.
  198. SCRIPTING: Splash screen overrides checked
  199. SCRIPTING: Splash hook has been run
  200. SCRIPTING: Splash screen conditional hook has been run
  201. Using high memory settings...
  202. Wokka! Error opening file (interface.tbl)!
  203. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  204. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  205. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  206. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  207. Windows reported 16 joysticks, we found 1
  208. Current soundtrack set to -1 in event_music_reset_choices
  209. TBM => Starting parse of 'mv_music-mus.tbm' ...
  210. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  211. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  212. TBM => Starting parse of 'ai-aip.tbm' ...
  213. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  214. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  215. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  216. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  217. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  218. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  219. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  220. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  221. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  222. TBM => Starting parse of 'mv_core-wep.tbm' ...
  223. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  224. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  225. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  226. TBM => Starting parse of 'ai-obt.tbm' ...
  227. WARNING: "$Rotation time: too low; this will disable rotational collisions. All three variables should be >= 1.39. Fix this in ship 'SOHO'" at ship.cpp:1888
  228. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  229. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  230. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  231. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  232. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  233. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  234. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  235. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  236. TBM => Starting parse of 'mv_core-shp.tbm' ...
  237. TBM => Starting parse of 'radar-shp.tbm' ...
  238. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  239. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  240. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  241. ANI support1 with size 108x24 (25.0% wasted)
  242. ANI damage1 with size 148x25 (21.9% wasted)
  243. ANI wingman1 with size 71x53 (17.2% wasted)
  244. ANI wingman2 with size 35x53 (17.2% wasted)
  245. ANI wingman3 with size 14x53 (17.2% wasted)
  246. ANI toggle1 with size 57x20 (37.5% wasted)
  247. ANI head1 with size 164x132 (48.4% wasted)
  248. ANI weapons1 with size 126x20 (37.5% wasted)
  249. ANI weapons1_b with size 150x20 (37.5% wasted)
  250. ANI objective1 with size 149x21 (34.4% wasted)
  251. ANI netlag1 with size 29x30 (6.3% wasted)
  252. ANI targhit1 with size 31x21 (34.4% wasted)
  253. ANI time1 with size 47x23 (28.1% wasted)
  254. ANI targetview1 with size 137x156 (39.1% wasted)
  255. ANI targetview2 with size 4x96 (25.0% wasted)
  256. ANI targetview3 with size 7x20 (37.5% wasted)
  257. ANI 2_energy2 with size 86x96 (25.0% wasted)
  258. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  259. ANI 2_leftarc with size 103x252 (1.6% wasted)
  260. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  261. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  262. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  263. ANI 2_lead1 with size 26x26 (18.8% wasted)
  264. ANI 2_lock1 with size 56x53 (17.2% wasted)
  265. ANI 2_lockspin with size 100x100 (21.9% wasted)
  266. ANI energy1 with size 12x41 (35.9% wasted)
  267. ANI 2_radar1 with size 209x170 (33.6% wasted)
  268. TBM => Starting parse of 'mv_effects-str.tbm' ...
  269. TBM => Starting parse of 'Atg-str.tbm' ...
  270. loading animated cursor "cursor"
  271. ANI cursor with size 24x24 (25.0% wasted)
  272. MediaVPs: Flaming debris script loaded!
  273. MediaVPs: Explosions script loaded!
  274. Ships.tbl is : INVALID!!!!
  275. Weapons.tbl is : INVALID!!!!
  276. cfile_init() took 996
  277. TrackIR Init Failed - 4
  278. Compiling video-processing shader ...
  279. Loading built-in default shader for: video-v.sdr
  280. Loading built-in default shader for: video-f.sdr
  281. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  282. PLR => Loading 'deathspeed.plr' with version 2...
  283. PLR => Parsing: Flags...
  284. PLR => Parsing: Info...
  285. PLR => Parsing: Scoring...
  286. PLR => Parsing: ScoringMulti...
  287. PLR => Parsing: HUD...
  288. PLR => Parsing: Variables...
  289. PLR => Parsing: Multiplayer...
  290. PLR => Parsing: Controls...
  291. PLR => Parsing: Settings...
  292. PLR => Loading complete!
  293. PLR => Verifying 'BP Deathspeed.plr' with version 2...
  294. PLR => Parsing: Flags...
  295. PLR => Parsing: Info...
  296. PLR => Verifying complete!
  297. PLR => Verifying 'deathspeed.plr' with version 2...
  298. PLR => Parsing: Flags...
  299. PLR => Parsing: Info...
  300. PLR => Verifying complete!
  301. ANI cursor.ani with size 24x24 (25.0% wasted)
  302. PLR => Verifying 'deathspeed.plr' with version 2...
  303. PLR => Parsing: Flags...
  304. PLR => Parsing: Info...
  305. PLR => Verifying complete!
  306. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  307. PLR => Loading 'deathspeed.plr' with version 2...
  308. PLR => Parsing: Flags...
  309. PLR => Parsing: Info...
  310. PLR => Parsing: Scoring...
  311. PLR => Parsing: ScoringMulti...
  312. PLR => Parsing: HUD...
  313. PLR => Parsing: Variables...
  314. PLR => Parsing: Multiplayer...
  315. PLR => Parsing: Controls...
  316. PLR => Parsing: Settings...
  317. PLR => Loading complete!
  318. CSG => Loading 'deathspeed.Atg-CP.csg' with version 5...
  319. CSG => Parsing: Flags...
  320. CSG => Parsing: Info...
  321. CSG => Parsing: Missions...
  322. CSG => Parsing: Techroom...
  323. CSG => Parsing: Loadout...
  324. CSG => Parsing: Scoring...
  325. CSG => Parsing: RedAlert...
  326. CSG => Parsing: HUD...
  327. CSG => Parsing: Variables...
  328. CSG => Parsing: Settings...
  329. CSG => Parsing: Controls...
  330. CSG => Parsing: Cutscenes...
  331. CSG => Parsing: Last Missions...
  332. CSG => Loading complete!
  333. CSG => Loading 'deathspeed.Atg-CP.csg' with version 5...
  334. CSG => Parsing: Flags...
  335. CSG => Parsing: Info...
  336. CSG => Parsing: Missions...
  337. CSG => Parsing: Techroom...
  338. CSG => Parsing: Loadout...
  339. CSG => Parsing: Scoring...
  340. CSG => Parsing: RedAlert...
  341. CSG => Parsing: HUD...
  342. CSG => Parsing: Variables...
  343. CSG => Parsing: Settings...
  344. CSG => Parsing: Controls...
  345. CSG => Parsing: Cutscenes...
  346. CSG => Parsing: Last Missions...
  347. CSG => Loading complete!
  348. Frame 0 too long!!: frametime = 0.256 (0.256)
  349. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  350. Techroom successfully initialized, now changing tab...
  351. Loading model 'starcracker.pof'
  352. Compiling new shader:
  353. Loading built-in default shader for: main-v.sdr
  354. Loading built-in default shader for: main-f.sdr
  355. Shader features:
  356. Lighting
  357. Diffuse Mapping
  358. Glow Mapping
  359. Compiling new shader:
  360. Loading built-in default shader for: main-v.sdr
  361. Loading built-in default shader for: main-f.sdr
  362. Shader features:
  363. Lighting
  364. Fog Effect
  365. Diffuse Mapping
  366. Glow Mapping
  367. Compiling new shader:
  368. Loading built-in default shader for: main-v.sdr
  369. Loading built-in default shader for: main-f.sdr
  370. Shader features:
  371. Lighting
  372. Diffuse Mapping
  373. Glow Mapping
  374. Animated Effects
  375. Compiling new shader:
  376. Loading built-in default shader for: main-v.sdr
  377. Loading built-in default shader for: main-f.sdr
  378. Shader features:
  379. Lighting
  380. Fog Effect
  381. Diffuse Mapping
  382. Glow Mapping
  383. Animated Effects
  384. IBX: Found a good IBX to read for 'starcracker.pof'.
  385. IBX-DEBUG => POF checksum: 0xb6cd8f2f, IBX checksum: 0xfe60761f -- "starcracker.pof"
  386. Frame 0 too long!!: frametime = 1.406 (1.406)
  387. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  388. Freeing all existing models...
  389. CSG => Loading 'deathspeed.Atg-CP.csg' with version 5...
  390. CSG => Parsing: Flags...
  391. CSG => Parsing: Info...
  392. CSG => Parsing: Missions...
  393. CSG => Parsing: Techroom...
  394. CSG => Parsing: Loadout...
  395. CSG => Parsing: Scoring...
  396. CSG => Parsing: RedAlert...
  397. CSG => Parsing: HUD...
  398. CSG => Parsing: Variables...
  399. CSG => Parsing: Settings...
  400. CSG => Parsing: Controls...
  401. CSG => Parsing: Cutscenes...
  402. CSG => Parsing: Last Missions...
  403. CSG => Loading complete!
  404. Frame 0 too long!!: frametime = 2.245 (2.245)
  405. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  406. PLR => Saving 'deathspeed.plr' with version 2...
  407. PLR => Saving: Flags...
  408. PLR => Saving: Info...
  409. PLR => Saving: Scoring...
  410. PLR => Saving: ScoringMulti...
  411. PLR => Saving: HUD...
  412. PLR => Saving: Variables...
  413. PLR => Saving: Multiplayer...
  414. PLR => Saving: Controls...
  415. PLR => Saving: Settings...
  416. PLR => Saving complete!
  417. =================== STARTING LEVEL LOAD ==================
  418. ANI 2_Loading with size 824x43 (32.8% wasted)
  419. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  420. Starting model page in...
  421. Beginning level bitmap paging...
  422. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  423. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  424. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  425. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  426. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  427. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  428. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  429. Loading warp model
  430. Loading model 'warp.pof'
  431. Compiling new shader:
  432. Loading built-in default shader for: main-v.sdr
  433. Loading built-in default shader for: main-f.sdr
  434. Shader features:
  435. Lighting
  436. Compiling new shader:
  437. Loading built-in default shader for: main-v.sdr
  438. Loading built-in default shader for: main-f.sdr
  439. Shader features:
  440. Lighting
  441. Fog Effect
  442. Compiling new shader:
  443. Loading built-in default shader for: main-v.sdr
  444. Loading built-in default shader for: main-f.sdr
  445. Shader features:
  446. Lighting
  447. Animated Effects
  448. Compiling new shader:
  449. Loading built-in default shader for: main-v.sdr
  450. Loading built-in default shader for: main-f.sdr
  451. Shader features:
  452. Lighting
  453. Fog Effect
  454. Animated Effects
  455. IBX: Found a good IBX to read for 'warp.pof'.
  456. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  457. 600
  458. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  459. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  460. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  461. SHOCKWAVE => Loading default shockwave model...
  462. Loading model 'shockwave.pof'
  463. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  464. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  465. IBX: Found a good IBX to read for 'shockwave.pof'.
  466. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  467. SHOCKWAVE => Default model load: SUCCEEDED!!
  468. MISSION LOAD: 'Atg-m06b.fs2'
  469. Hmmm... Extension passed to mission_load...
  470. Loading model 'TCD-DiemosSS.pof'
  471. BMPMAN: Found EFF (ionsub.eff) with 10 frames at 15 fps.
  472. BMPMAN: Found EFF (ionsub-glow.eff) with 10 frames at 15 fps.
  473. Compiling new shader:
  474. Loading built-in default shader for: main-v.sdr
  475. Loading built-in default shader for: main-f.sdr
  476. Shader features:
  477. Lighting
  478. Diffuse Mapping
  479. Glow Mapping
  480. Specular Mapping
  481. Environment Mapping
  482. Compiling new shader:
  483. Loading built-in default shader for: main-v.sdr
  484. Loading built-in default shader for: main-f.sdr
  485. Shader features:
  486. Lighting
  487. Fog Effect
  488. Diffuse Mapping
  489. Glow Mapping
  490. Specular Mapping
  491. Environment Mapping
  492. Compiling new shader:
  493. Loading built-in default shader for: main-v.sdr
  494. Loading built-in default shader for: main-f.sdr
  495. Shader features:
  496. Lighting
  497. Diffuse Mapping
  498. Glow Mapping
  499. Specular Mapping
  500. Environment Mapping
  501. Animated Effects
  502. Compiling new shader:
  503. Loading built-in default shader for: main-v.sdr
  504. Loading built-in default shader for: main-f.sdr
  505. Shader features:
  506. Lighting
  507. Fog Effect
  508. Diffuse Mapping
  509. Glow Mapping
  510. Specular Mapping
  511. Environment Mapping
  512. Animated Effects
  513. Potential problem found: Unrecognized subsystem type 'dish', believed to be in ship TCD-DiemosSS.pof
  514. Potential problem found: Unrecognized subsystem type 'intake01', believed to be in ship TCD-DiemosSS.pof
  515. Potential problem found: Unrecognized subsystem type 'intake02', believed to be in ship TCD-DiemosSS.pof
  516. Potential problem found: Unrecognized subsystem type 'intake03', believed to be in ship TCD-DiemosSS.pof
  517. Potential problem found: Unrecognized subsystem type 'intake04', believed to be in ship TCD-DiemosSS.pof
  518. Potential problem found: Unrecognized subsystem type 'intake05', believed to be in ship TCD-DiemosSS.pof
  519. Potential problem found: Unrecognized subsystem type 'intake06', believed to be in ship TCD-DiemosSS.pof
  520. Potential problem found: Unrecognized subsystem type 'intake07', believed to be in ship TCD-DiemosSS.pof
  521. Potential problem found: Unrecognized subsystem type 'intake08', believed to be in ship TCD-DiemosSS.pof
  522. Potential problem found: Unrecognized subsystem type 'intake09', believed to be in ship TCD-DiemosSS.pof
  523. Potential problem found: Unrecognized subsystem type 'intake10', believed to be in ship TCD-DiemosSS.pof
  524. Potential problem found: Unrecognized subsystem type 'intake11', believed to be in ship TCD-DiemosSS.pof
  525. Potential problem found: Unrecognized subsystem type 'intake12', believed to be in ship TCD-DiemosSS.pof
  526. Potential problem found: Unrecognized subsystem type 'Generator', believed to be in ship TCD-DiemosSS.pof
  527. IBX: Found a good IBX to read for 'TCD-DiemosSS.pof'.
  528. IBX-DEBUG => POF checksum: 0x81b9f079, IBX checksum: 0x2e0efa14 -- "TCD-DiemosSS.pof"
  529. Submodel 'turret01b' is detail level 1 of 'turret01a'
  530. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  531. Submodel 'turret02b' is detail level 1 of 'turret02a'
  532. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  533. Submodel 'turret03b' is detail level 1 of 'turret03a'
  534. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  535. Loading model 'TCD-Diemos.pof'
  536. Compiling new shader:
  537. Loading built-in default shader for: main-v.sdr
  538. Loading built-in default shader for: main-f.sdr
  539. Shader features:
  540. Lighting
  541. Diffuse Mapping
  542. Glow Mapping
  543. Normal Mapping
  544. Compiling new shader:
  545. Loading built-in default shader for: main-v.sdr
  546. Loading built-in default shader for: main-f.sdr
  547. Shader features:
  548. Lighting
  549. Fog Effect
  550. Diffuse Mapping
  551. Glow Mapping
  552. Normal Mapping
  553. Compiling new shader:
  554. Loading built-in default shader for: main-v.sdr
  555. Loading built-in default shader for: main-f.sdr
  556. Shader features:
  557. Lighting
  558. Diffuse Mapping
  559. Glow Mapping
  560. Normal Mapping
  561. Animated Effects
  562. Compiling new shader:
  563. Loading built-in default shader for: main-v.sdr
  564. Loading built-in default shader for: main-f.sdr
  565. Shader features:
  566. Lighting
  567. Fog Effect
  568. Diffuse Mapping
  569. Glow Mapping
  570. Normal Mapping
  571. Animated Effects
  572. Compiling new shader:
  573. Loading built-in default shader for: main-v.sdr
  574. Loading built-in default shader for: main-f.sdr
  575. Shader features:
  576. Lighting
  577. Diffuse Mapping
  578. Specular Mapping
  579. Normal Mapping
  580. Environment Mapping
  581. Compiling new shader:
  582. Loading built-in default shader for: main-v.sdr
  583. Loading built-in default shader for: main-f.sdr
  584. Shader features:
  585. Lighting
  586. Fog Effect
  587. Diffuse Mapping
  588. Specular Mapping
  589. Normal Mapping
  590. Environment Mapping
  591. Compiling new shader:
  592. Loading built-in default shader for: main-v.sdr
  593. Loading built-in default shader for: main-f.sdr
  594. Shader features:
  595. Lighting
  596. Diffuse Mapping
  597. Specular Mapping
  598. Normal Mapping
  599. Environment Mapping
  600. Animated Effects
  601. Compiling new shader:
  602. Loading built-in default shader for: main-v.sdr
  603. Loading built-in default shader for: main-f.sdr
  604. Shader features:
  605. Lighting
  606. Fog Effect
  607. Diffuse Mapping
  608. Specular Mapping
  609. Normal Mapping
  610. Environment Mapping
  611. Animated Effects
  612. Compiling new shader:
  613. Loading built-in default shader for: main-v.sdr
  614. Loading built-in default shader for: main-f.sdr
  615. Shader features:
  616. Lighting
  617. Diffuse Mapping
  618. Specular Mapping
  619. Environment Mapping
  620. Compiling new shader:
  621. Loading built-in default shader for: main-v.sdr
  622. Loading built-in default shader for: main-f.sdr
  623. Shader features:
  624. Lighting
  625. Fog Effect
  626. Diffuse Mapping
  627. Specular Mapping
  628. Environment Mapping
  629. Compiling new shader:
  630. Loading built-in default shader for: main-v.sdr
  631. Loading built-in default shader for: main-f.sdr
  632. Shader features:
  633. Lighting
  634. Diffuse Mapping
  635. Specular Mapping
  636. Environment Mapping
  637. Animated Effects
  638. Compiling new shader:
  639. Loading built-in default shader for: main-v.sdr
  640. Loading built-in default shader for: main-f.sdr
  641. Shader features:
  642. Lighting
  643. Fog Effect
  644. Diffuse Mapping
  645. Specular Mapping
  646. Environment Mapping
  647. Animated Effects
  648. Compiling new shader:
  649. Loading built-in default shader for: main-v.sdr
  650. Loading built-in default shader for: main-f.sdr
  651. Shader features:
  652. Lighting
  653. Diffuse Mapping
  654. Compiling new shader:
  655. Loading built-in default shader for: main-v.sdr
  656. Loading built-in default shader for: main-f.sdr
  657. Shader features:
  658. Lighting
  659. Fog Effect
  660. Diffuse Mapping
  661. Compiling new shader:
  662. Loading built-in default shader for: main-v.sdr
  663. Loading built-in default shader for: main-f.sdr
  664. Shader features:
  665. Lighting
  666. Diffuse Mapping
  667. Animated Effects
  668. Compiling new shader:
  669. Loading built-in default shader for: main-v.sdr
  670. Loading built-in default shader for: main-f.sdr
  671. Shader features:
  672. Lighting
  673. Fog Effect
  674. Diffuse Mapping
  675. Animated Effects
  676. Potential problem found: Unrecognized subsystem type 'dish', believed to be in ship TCD-Diemos.pof
  677. Potential problem found: Unrecognized subsystem type 'intake02', believed to be in ship TCD-Diemos.pof
  678. Potential problem found: Unrecognized subsystem type 'intake03', believed to be in ship TCD-Diemos.pof
  679. Potential problem found: Unrecognized subsystem type 'intake05', believed to be in ship TCD-Diemos.pof
  680. Potential problem found: Unrecognized subsystem type 'intake06', believed to be in ship TCD-Diemos.pof
  681. Potential problem found: Unrecognized subsystem type 'intake04', believed to be in ship TCD-Diemos.pof
  682. Potential problem found: Unrecognized subsystem type 'intake01', believed to be in ship TCD-Diemos.pof
  683. Potential problem found: Unrecognized subsystem type 'intake08', believed to be in ship TCD-Diemos.pof
  684. Potential problem found: Unrecognized subsystem type 'intake07', believed to be in ship TCD-Diemos.pof
  685. Potential problem found: Unrecognized subsystem type 'intake10', believed to be in ship TCD-Diemos.pof
  686. Potential problem found: Unrecognized subsystem type 'intake11', believed to be in ship TCD-Diemos.pof
  687. Potential problem found: Unrecognized subsystem type 'intake09', believed to be in ship TCD-Diemos.pof
  688. Potential problem found: Unrecognized subsystem type 'intake12', believed to be in ship TCD-Diemos.pof
  689. Potential problem found: Unrecognized subsystem type 'Generator', believed to be in ship TCD-Diemos.pof
  690. IBX: Found a good IBX to read for 'TCD-Diemos.pof'.
  691. IBX-DEBUG => POF checksum: 0x4e558b27, IBX checksum: 0x744dde78 -- "TCD-Diemos.pof"
  692. Submodel 'turret01b' is detail level 1 of 'turret01a'
  693. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  694. Submodel 'turret02b' is detail level 1 of 'turret02a'
  695. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  696. Submodel 'turret03b' is detail level 1 of 'turret03a'
  697. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  698. Loading model 'kama_kcsl.pof'
  699. DDS ERROR: Couldn't open 'kcsl_kama-shine.dds' -- DDS was in an unsupported/unknown format
  700. IBX: Found a good IBX to read for 'kama_kcsl.pof'.
  701. IBX-DEBUG => POF checksum: 0x0c375db6, IBX checksum: 0xd4808224 -- "kama_kcsl.pof"
  702. Loading model 'SthenoASS.pof'
  703. IBX: Found a good IBX to read for 'SthenoASS.pof'.
  704. IBX-DEBUG => POF checksum: 0x3b349fce, IBX checksum: 0x0228365f -- "SthenoASS.pof"
  705. Loading model 'SthenoA.pof'
  706. Compiling new shader:
  707. Loading built-in default shader for: main-v.sdr
  708. Loading built-in default shader for: main-f.sdr
  709. Shader features:
  710. Lighting
  711. Diffuse Mapping
  712. Glow Mapping
  713. Specular Mapping
  714. Normal Mapping
  715. Environment Mapping
  716. Compiling new shader:
  717. Loading built-in default shader for: main-v.sdr
  718. Loading built-in default shader for: main-f.sdr
  719. Shader features:
  720. Lighting
  721. Fog Effect
  722. Diffuse Mapping
  723. Glow Mapping
  724. Specular Mapping
  725. Normal Mapping
  726. Environment Mapping
  727. Compiling new shader:
  728. Loading built-in default shader for: main-v.sdr
  729. Loading built-in default shader for: main-f.sdr
  730. Shader features:
  731. Lighting
  732. Diffuse Mapping
  733. Glow Mapping
  734. Specular Mapping
  735. Normal Mapping
  736. Environment Mapping
  737. Animated Effects
  738. Compiling new shader:
  739. Loading built-in default shader for: main-v.sdr
  740. Loading built-in default shader for: main-f.sdr
  741. Shader features:
  742. Lighting
  743. Fog Effect
  744. Diffuse Mapping
  745. Glow Mapping
  746. Specular Mapping
  747. Normal Mapping
  748. Environment Mapping
  749. Animated Effects
  750. IBX: Found a good IBX to read for 'SthenoA.pof'.
  751. IBX-DEBUG => POF checksum: 0x1b45c4e4, IBX checksum: 0x8dab6595 -- "SthenoA.pof"
  752. Loading model 'kama_kcslSS.pof'
  753. IBX: Found a good IBX to read for 'kama_kcslSS.pof'.
  754. IBX-DEBUG => POF checksum: 0xdb3b5868, IBX checksum: 0xaeeb364e -- "kama_kcslSS.pof"
  755. Starting mission message count : 205
  756. Someone passed an extension to bm_load_animation for file 'Oligarch.ani'
  757. Someone passed an extension to bm_load_animation for file 'Oligarch3a.ani'
  758. ANI Oligarch3a.ani with size 160x120 (6.3% wasted)
  759. Someone passed an extension to bm_load_animation for file 'Oligarch3.ani'
  760. ANI Oligarch3.ani with size 160x120 (6.3% wasted)
  761. Ending mission message count : 215
  762. Current soundtrack set to -1 in event_music_reset_choices
  763. Current soundtrack set to -1 in event_music_set_soundtrack
  764. Loading model 'starcracker.pof'
  765. IBX: Found a good IBX to read for 'starcracker.pof'.
  766. IBX-DEBUG => POF checksum: 0xb6cd8f2f, IBX checksum: 0xfe60761f -- "starcracker.pof"
  767. Loading model 'Empty.pof'
  768. IBX: Found a good IBX to read for 'Empty.pof'.
  769. IBX-DEBUG => POF checksum: 0x3b967aca, IBX checksum: 0x2df238f5 -- "Empty.pof"
  770. Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
  771. OpenGL: Created 512x512 FBO!
  772. Loading model 'A1SKYBOX.pof'
  773. Model A1SKYBOX.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  774. IBX: Found a good IBX to read for 'A1SKYBOX.pof'.
  775. IBX-DEBUG => POF checksum: 0xb2e2a4ad, IBX checksum: 0x45619ce7 -- "A1SKYBOX.pof"
  776. ANI debris01 with size 51x38 (40.6% wasted)
  777. ANI debris02 with size 26x19 (40.6% wasted)
  778. ANI debris04 with size 36x27 (15.6% wasted)
  779. =================== STARTING LEVEL DATA LOAD ==================
  780. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  781. Allocating space for at least 256 new ship subsystems ... a total of 400 is now available (36 in-use).
  782. About to page in ships!
  783. ANI Shield-Atg with size 112x93 (27.3% wasted)
  784. ANI Shield-Arbalest with size 112x93 (27.3% wasted)
  785. ANI Shield-K10 with size 112x93 (27.3% wasted)
  786. ANI shield_diemos with size 53x93 (27.3% wasted)
  787. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  788. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  789. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  790. Loading model 'Yari.pof'
  791. IBX: Found a good IBX to read for 'Yari.pof'.
  792. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
  793. Loading model 'Tempest.pof'
  794. IBX: Found a good IBX to read for 'Tempest.pof'.
  795. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  796. Loading model 'Macana.pof'
  797. IBX: Found a good IBX to read for 'Macana.pof'.
  798. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  799. Loading model 'SIM-6N.pof'
  800. IBX: Found a good IBX to read for 'SIM-6N.pof'.
  801. IBX-DEBUG => POF checksum: 0x860f772a, IBX checksum: 0x2a147824 -- "SIM-6N.pof"
  802. Loading model 'Karambit.pof'
  803. IBX: Found a good IBX to read for 'Karambit.pof'.
  804. IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
  805. Loading model 'helios.pof'
  806. No subsystems found for model "helios.pof".
  807. IBX: Found a good IBX to read for 'helios.pof'.
  808. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  809. Loading model 'debris01.pof'
  810. IBX: Found a good IBX to read for 'debris01.pof'.
  811. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  812. Loading model 'debris02.pof'
  813. IBX: Found a good IBX to read for 'debris02.pof'.
  814. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  815. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  816. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  817. Paging in mission messages
  818. Stopping model page in...
  819. ANI support1.ani with size 108x24 (25.0% wasted)
  820. ANI damage1.ani with size 148x25 (21.9% wasted)
  821. ANI wingman1.ani with size 71x53 (17.2% wasted)
  822. ANI wingman2.ani with size 35x53 (17.2% wasted)
  823. ANI wingman3.ani with size 14x53 (17.2% wasted)
  824. ANI toggle1.ani with size 57x20 (37.5% wasted)
  825. ANI head1.ani with size 164x132 (48.4% wasted)
  826. ANI weapons1.ani with size 126x20 (37.5% wasted)
  827. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  828. ANI objective1.ani with size 149x21 (34.4% wasted)
  829. ANI netlag1.ani with size 29x30 (6.3% wasted)
  830. ANI targhit1.ani with size 31x21 (34.4% wasted)
  831. ANI time1.ani with size 47x23 (28.1% wasted)
  832. ANI targetview1.ani with size 137x156 (39.1% wasted)
  833. ANI targetview2.ani with size 4x96 (25.0% wasted)
  834. ANI targetview3.ani with size 7x20 (37.5% wasted)
  835. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  836. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  837. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  838. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  839. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  840. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  841. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  842. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  843. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  844. ANI energy1.ani with size 12x41 (35.9% wasted)
  845. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  846. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  847. ANI debris01.ani with size 51x38 (40.6% wasted)
  848. ANI debris02.ani with size 26x19 (40.6% wasted)
  849. ANI debris04.ani with size 36x27 (15.6% wasted)
  850. ANI Shield-Atg.ani with size 112x93 (27.3% wasted)
  851. ANI Shield-Arbalest.ani with size 112x93 (27.3% wasted)
  852. ANI Shield-K10.ani with size 112x93 (27.3% wasted)
  853. ANI shield_diemos.ani with size 53x93 (27.3% wasted)
  854. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  855. User bitmap 'TMP512x512+8'
  856. User bitmap 'TMP512x512+8'
  857. User bitmap 'TMP256x256+8'
  858. Bmpman: 1734/4750 bitmap slots in use.
  859. Ending level bitmap paging...
  860. =================== ENDING LOAD ================
  861. Real count = 414, Estimated count = 425
  862. ================================================
  863. MediaVPs: Flaming debris script ACTIVE!
  864. SCRIPTING: Starting flashy deaths script loading
  865.  
  866. Class: gtf ulysses
  867. FRM: 1
  868. FE: 1
  869.  
  870. Class: gtf hercules
  871. FRM: 1
  872. FE: 1
  873.  
  874. Class: gtf hercules mark ii
  875. FRM: 1
  876. FE: 1
  877.  
  878. Class: gtf ares
  879. FRM: 1
  880. FE: 1
  881.  
  882. Class: gtf erinyes
  883. FRM: 1
  884. FE: 1
  885.  
  886. Class: gtf loki
  887. FRM: 1
  888. FE: 1
  889.  
  890. Class: gtf pegasus
  891. FRM: 1
  892. FE: 1
  893.  
  894. Class: gtf perseus
  895. FRM: 1
  896. FE: 1
  897.  
  898. Class: gtf myrmidon
  899. FRM: 1
  900. FE: 1
  901.  
  902. Class: sf mara (terrans)
  903. FRM: 1
  904. FE: 1
  905.  
  906. Class: gtb artemis
  907. FRM: 1
  908. FE: 1
  909.  
  910. Class: gtb artemis d.h.
  911. FRM: 1
  912. FE: 1
  913.  
  914. Class: gtb medusa
  915. FRM: 1
  916. FE: 1
  917.  
  918. Class: gtb ursa
  919. FRM: 1
  920. FE: 1
  921.  
  922. Class: gtb zeus
  923. FRM: 1
  924. FE: 1
  925.  
  926. Class: gtb boanerges
  927. FRM: 1
  928. FE: 1
  929.  
  930. Class: gtdr amazon
  931. FRM: 1
  932. FE: 1
  933.  
  934. Class: gtdr amazon advanced
  935. DRM: 0.25
  936. DE: 2
  937. DM: 1
  938. FRM: 1
  939. FE: 6
  940. BE: 0.45
  941. BEDu: 5000
  942. BEDM: 2.5
  943.  
  944. Class: gts hygeia
  945. DRM: 0.25
  946. DE: 2
  947. DM: 1
  948. FRM: 1
  949. FE: 1
  950.  
  951. Class: gtfr triton
  952. DRM: 0.25
  953. DE: 2
  954. DM: 1
  955. FRM: 1
  956. FE: 6
  957. BE: 0.45
  958. BEDu: 5000
  959. BEDM: 2.5
  960.  
  961. Class: tc-tri
  962. DRM: 0.25
  963. DE: 2
  964. DM: 1
  965. FRM: 1
  966. FE: 6
  967. BE: 0.4
  968. BEDu: 4000
  969. BEDM: 2.5
  970.  
  971. Class: gtfr poseidon
  972. DRM: 0.25
  973. DE: 2
  974. DM: 1
  975. FRM: 1
  976. FE: 6
  977.  
  978. Class: tc 2
  979. DRM: 0.25
  980. DE: 2
  981. DM: 1
  982. FRM: 1
  983. FE: 1
  984.  
  985. Class: tsc 2
  986. DRM: 0.25
  987. DE: 2
  988. DM: 1
  989. FRM: 1
  990. FE: 1
  991.  
  992. Class: tac 1
  993. DRM: 0.25
  994. DE: 2
  995. DM: 1
  996. FRM: 1
  997. FE: 1
  998.  
  999. Class: ttc 1
  1000. DRM: 0.25
  1001. DE: 2
  1002. DM: 1
  1003. FRM: 1
  1004. FE: 1
  1005.  
  1006. Class: gtc fenris
  1007. DRM: 0.25
  1008. DE: 2
  1009. DM: 1
  1010. FRM: 2
  1011. FE: 6
  1012. BE: 0.6
  1013. BEDu: 8000
  1014. BEDM: 2.5
  1015.  
  1016. Class: gtm hippocrates
  1017. DRM: 0.25
  1018. DE: 2
  1019. DM: 1
  1020. FRM: 1
  1021. FE: 6
  1022. BE: 0.6
  1023. BEDu: 8000
  1024. BEDM: 2.5
  1025.  
  1026. Class: gtc leviathan
  1027. DRM: 0.25
  1028. DE: 2
  1029. DM: 1
  1030. FRM: 2
  1031. FE: 6
  1032. BE: 0.6
  1033. BEDu: 8000
  1034. BEDM: 2.5
  1035.  
  1036. Class: gtsc faustus
  1037. DRM: 0.25
  1038. DE: 2
  1039. DM: 1
  1040. FRM: 1
  1041. FE: 6
  1042. BE: 0.6
  1043. BEDu: 8000
  1044. BEDM: 2.5
  1045.  
  1046. Class: gtg zephyrus
  1047. DRM: 0.25
  1048. DE: 2
  1049. DM: 1
  1050. FRM: 1
  1051. FE: 6
  1052. BE: 0.55
  1053. BEDu: 7000
  1054. BEDM: 2.5
  1055.  
  1056. Class: gta charybdis
  1057. DRM: 0.25
  1058. DE: 2
  1059. DM: 1
  1060. FRM: 1
  1061. FE: 6
  1062. BE: 0.5
  1063. BEDu: 6000
  1064. BEDM: 2.5
  1065.  
  1066. Class: gtd orion
  1067. DRM: 0.25
  1068. DE: 2
  1069. DM: 1
  1070. FRM: 2
  1071. FE: 6
  1072. BE: 0.7
  1073. BEDu: 10000
  1074. BEDM: 2.5
  1075.  
  1076. Class: gtd hecate
  1077. DRM: 0.25
  1078. DE: 2
  1079. DM: 1
  1080. FRM: 2
  1081. FE: 6
  1082. BE: 0.7
  1083. BEDu: 10000
  1084. BEDM: 2.5
  1085.  
  1086. Class: gtd orion#2 (bastion)
  1087. DRM: 0.25
  1088. DE: 2
  1089. DM: 1
  1090. FRM: 2
  1091. FE: 6
  1092. BE: 0.7
  1093. BEDu: 10000
  1094. BEDM: 2.5
  1095.  
  1096. Class: gtd hades
  1097. DRM: 0.25
  1098. DE: 2
  1099. DM: 1
  1100. FRM: 2
  1101. FE: 6
  1102. BE: 0.7
  1103. BEDu: 10000
  1104. BEDM: 2.5
  1105.  
  1106. Class: gti arcadia
  1107. DRM: 0.25
  1108. DE: 2
  1109. DM: 1
  1110. FRM: 2
  1111. FE: 6
  1112. BE: 0.7
  1113. BEDu: 10000
  1114. BEDM: 2.5
  1115.  
  1116. Class: gtva colossus
  1117. DRM: 0.25
  1118. DE: 2
  1119. DM: 1
  1120. FRM: 5
  1121. FE: 6
  1122. BE: 0.75
  1123. BEDu: 11000
  1124. BEDM: 2.5
  1125.  
  1126. Class: gtcv deimos
  1127. DRM: 0.25
  1128. DE: 2
  1129. DM: 1
  1130. FRM: 2
  1131. FE: 6
  1132. BE: 0.65
  1133. BEDu: 9000
  1134. BEDM: 2.5
  1135.  
  1136. Class: gtc aeolus
  1137. DRM: 0.25
  1138. DE: 2
  1139. DM: 1
  1140. FRM: 2
  1141. FE: 6
  1142. BE: 0.6
  1143. BEDu: 8000
  1144. BEDM: 2.5
  1145.  
  1146. Class: ntf iceni
  1147. DRM: 0.25
  1148. DE: 2
  1149. DM: 1
  1150. FRM: 2
  1151. FE: 6
  1152. BE: 0.65
  1153. BEDu: 9000
  1154. BEDM: 2.5
  1155.  
  1156. Class: ntf boadicea
  1157. DRM: 0.25
  1158. DE: 2
  1159. DM: 1
  1160. FRM: 2
  1161. FE: 6
  1162. BE: 0.6
  1163. BEDu: 8000
  1164. BEDM: 2.5
  1165.  
  1166. Class: gtt elysium
  1167. DRM: 0.25
  1168. DE: 2
  1169. DM: 1
  1170. FRM: 1
  1171. FE: 6
  1172.  
  1173. Class: gtt argo
  1174. DRM: 0.25
  1175. DE: 2
  1176. DM: 1
  1177. FRM: 1
  1178. FE: 6
  1179. BE: 0.4
  1180. BEDu: 4000
  1181. BEDM: 2.5
  1182.  
  1183. Class: gti ganymede
  1184. DRM: 0.25
  1185. DE: 2
  1186. DM: 1
  1187. FRM: 2
  1188. FE: 6
  1189. BE: 0.7
  1190. BEDu: 10000
  1191. BEDM: 2.5
  1192.  
  1193. Class: knossos
  1194. DRM: 0.25
  1195. DE: 2
  1196. DM: 1
  1197. FRM: 5
  1198. FE: 6
  1199. BE: 0.8
  1200. BEDu: 12000
  1201. BEDM: 2.5
  1202.  
  1203. Class: gtsg watchdog
  1204. FRM: 1
  1205. FE: 1
  1206.  
  1207. Class: gtsg cerberus
  1208. FRM: 1
  1209. FE: 1
  1210.  
  1211. Class: gtsg alastor
  1212. FRM: 1
  1213. FE: 1
  1214.  
  1215. Class: gtep hermes
  1216. FRM: 1
  1217. FE: 1
  1218.  
  1219. Class: tc-meson bomb
  1220. FRM: 4
  1221. FE: 6
  1222. BE: 0.8
  1223. BEDu: 10000
  1224. BEDM: 10
  1225.  
  1226. Class: gtsg mjolnir
  1227. DRM: 0.25
  1228. DE: 2
  1229. DM: 1
  1230. FRM: 2
  1231. FE: 6
  1232. BE: 0.6
  1233. BEDu: 8000
  1234. BEDM: 2.5
  1235.  
  1236. Class: gtsg mjolnir#home
  1237. DRM: 0.25
  1238. DE: 2
  1239. DM: 1
  1240. FRM: 2
  1241. FE: 6
  1242. BE: 0.6
  1243. BEDu: 8000
  1244. BEDM: 2.5
  1245.  
  1246. Class: gvf seth
  1247. FRM: 1
  1248. FE: 1
  1249.  
  1250. Class: gvf horus
  1251. FRM: 1
  1252. FE: 1
  1253.  
  1254. Class: gvf thoth
  1255. FRM: 1
  1256. FE: 1
  1257.  
  1258. Class: gvf serapis
  1259. FRM: 1
  1260. FE: 1
  1261.  
  1262. Class: gvf tauret
  1263. FRM: 1
  1264. FE: 1
  1265.  
  1266. Class: gvb sekhmet
  1267. FRM: 1
  1268. FE: 1
  1269.  
  1270. Class: gvb osiris
  1271. FRM: 1
  1272. FE: 1
  1273.  
  1274. Class: gvb bakha
  1275. FRM: 1
  1276. FE: 1
  1277.  
  1278. Class: gvf ptah
  1279. FRM: 1
  1280. FE: 1
  1281.  
  1282. Class: gvs nephthys
  1283. DRM: 0.25
  1284. DE: 2
  1285. DM: 1
  1286. FRM: 1
  1287. FE: 6
  1288.  
  1289. Class: gvt isis
  1290. DRM: 0.25
  1291. DE: 2
  1292. DM: 1
  1293. FRM: 1
  1294. FE: 6
  1295.  
  1296. Class: pvfr ma'at
  1297. DRM: 0.25
  1298. DE: 2
  1299. DM: 1
  1300. FRM: 1
  1301. FE: 6
  1302.  
  1303. Class: gvfr bes
  1304. DRM: 0.25
  1305. DE: 2
  1306. DM: 1
  1307. FRM: 1
  1308. FE: 6
  1309.  
  1310. Class: vac 5
  1311. DRM: 0.25
  1312. DE: 2
  1313. DM: 1
  1314. FRM: 1
  1315. FE: 1
  1316.  
  1317. Class: vac 4
  1318. DRM: 0.25
  1319. DE: 2
  1320. DM: 1
  1321. FRM: 1
  1322. FE: 1
  1323.  
  1324. Class: gvfr satis
  1325. DRM: 0.25
  1326. DE: 2
  1327. DM: 1
  1328. FRM: 1
  1329. FE: 6
  1330. BE: 0.45
  1331. BEDu: 5000
  1332. BEDM: 2.5
  1333.  
  1334. Class: gvg anuket
  1335. DRM: 0.25
  1336. DE: 2
  1337. DM: 1
  1338. FRM: 1
  1339. FE: 6
  1340. BE: 0.55
  1341. BEDu: 7000
  1342. BEDM: 2.5
  1343.  
  1344. Class: gvc aten
  1345. DRM: 0.25
  1346. DE: 2
  1347. DM: 1
  1348. FRM: 2
  1349. FE: 6
  1350. BE: 0.6
  1351. BEDu: 8000
  1352. BEDM: 2.5
  1353.  
  1354. Class: gvc mentu
  1355. DRM: 0.25
  1356. DE: 2
  1357. DM: 1
  1358. FRM: 2
  1359. FE: 6
  1360. BE: 0.6
  1361. BEDu: 8000
  1362. BEDM: 2.5
  1363.  
  1364. Class: gvcv sobek
  1365. DRM: 0.25
  1366. DE: 2
  1367. DM: 1
  1368. FRM: 2
  1369. FE: 6
  1370. BE: 0.65
  1371. BEDu: 9000
  1372. BEDM: 2.5
  1373.  
  1374. Class: gvd typhon
  1375. DRM: 0.25
  1376. DE: 2
  1377. DM: 1
  1378. FRM: 2
  1379. FE: 6
  1380. BE: 0.7
  1381. BEDu: 10000
  1382. BEDM: 2.5
  1383.  
  1384. Class: gvsg ankh
  1385. FRM: 1
  1386. FE: 1
  1387.  
  1388. Class: gvsg edjo
  1389. FRM: 1
  1390. FE: 1
  1391.  
  1392. Class: gvep ra
  1393. FRM: 1
  1394. FE: 1
  1395.  
  1396. Class: gva setekh
  1397. DRM: 0.25
  1398. DE: 2
  1399. DM: 1
  1400. FRM: 1
  1401. FE: 6
  1402. BE: 0.5
  1403. BEDu: 6000
  1404. BEDM: 2.5
  1405.  
  1406. Class: gvd hatshepsut
  1407. DRM: 0.25
  1408. DE: 2
  1409. DM: 1
  1410. FRM: 2
  1411. FE: 6
  1412. BE: 0.7
  1413. BEDu: 10000
  1414. BEDM: 2.5
  1415.  
  1416. Class: sf dragon
  1417. FRM: 1
  1418. FE: 1
  1419.  
  1420. Class: sf basilisk
  1421. FRM: 1
  1422. FE: 1
  1423.  
  1424. Class: sf manticore
  1425. FRM: 1
  1426. FE: 1
  1427.  
  1428. Class: sf aeshma
  1429. FRM: 1
  1430. FE: 1
  1431.  
  1432. Class: sf mara
  1433. FRM: 1
  1434. FE: 1
  1435.  
  1436. Class: sf astaroth
  1437. FRM: 1
  1438. FE: 1
  1439.  
  1440. Class: sb nephilim
  1441. FRM: 1
  1442. FE: 1
  1443.  
  1444. Class: sb taurvi
  1445. FRM: 1
  1446. FE: 1
  1447.  
  1448. Class: sb nahema
  1449. FRM: 1
  1450. FE: 1
  1451.  
  1452. Class: sb seraphim
  1453. FRM: 1
  1454. FE: 1
  1455.  
  1456. Class: st azrael
  1457. DRM: 0.25
  1458. DE: 2
  1459. DM: 1
  1460. FRM: 1
  1461. FE: 6
  1462.  
  1463. Class: sfr dis
  1464. DRM: 0.25
  1465. DE: 2
  1466. DM: 1
  1467. FRM: 1
  1468. FE: 6
  1469. BE: 0.45
  1470. BEDu: 5000
  1471. BEDM: 2.5
  1472.  
  1473. Class: sac 3
  1474. DRM: 0.25
  1475. DE: 2
  1476. DM: 1
  1477. FRM: 1
  1478. FE: 6
  1479. BE: 0.4
  1480. BEDu: 4000
  1481. BEDM: 2.5
  1482.  
  1483. Class: sfr mephisto
  1484. DRM: 0.25
  1485. DE: 2
  1486. DM: 1
  1487. FRM: 1
  1488. FE: 6
  1489.  
  1490. Class: sc 5
  1491. DRM: 0.25
  1492. DE: 2
  1493. DM: 1
  1494. FRM: 1
  1495. FE: 1
  1496.  
  1497. Class: sfr asmodeus
  1498. DRM: 0.25
  1499. DE: 2
  1500. DM: 1
  1501. FRM: 1
  1502. FE: 6
  1503. BE: 0.45
  1504. BEDu: 5000
  1505. BEDM: 2.5
  1506.  
  1507. Class: sac 2
  1508. DRM: 0.25
  1509. DE: 2
  1510. DM: 1
  1511. FRM: 1
  1512. FE: 1
  1513.  
  1514. Class: sc lilith
  1515. DRM: 0.25
  1516. DE: 2
  1517. DM: 1
  1518. FRM: 2
  1519. FE: 6
  1520. BE: 0.6
  1521. BEDu: 8000
  1522. BEDM: 2.5
  1523.  
  1524. Class: sc rakshasa
  1525. DRM: 0.25
  1526. DE: 2
  1527. DM: 1
  1528. FRM: 2
  1529. FE: 6
  1530. BE: 0.6
  1531. BEDu: 8000
  1532. BEDM: 2.5
  1533.  
  1534. Class: sd demon
  1535. DRM: 0.25
  1536. DE: 2
  1537. DM: 1
  1538. FRM: 2
  1539. FE: 6
  1540. BE: 0.7
  1541. BEDu: 10000
  1542. BEDM: 2.5
  1543.  
  1544. Class: sd ravana
  1545. DRM: 0.25
  1546. DE: 2
  1547. DM: 1
  1548. FRM: 2
  1549. FE: 6
  1550. BE: 0.7
  1551. BEDu: 10000
  1552. BEDM: 2.5
  1553.  
  1554. Class: sd lucifer
  1555. DRM: 0.25
  1556. DE: 2
  1557. DM: 1
  1558. FRM: 2
  1559. FE: 6
  1560. BE: 0.7
  1561. BEDu: 10000
  1562. BEDM: 2.5
  1563.  
  1564. Class: ssg trident
  1565. FRM: 1
  1566. FE: 1
  1567.  
  1568. Class: ssg belial
  1569. FRM: 1
  1570. FE: 1
  1571.  
  1572. Class: ssg rahu
  1573. DRM: 0.25
  1574. DE: 2
  1575. DM: 1
  1576. FRM: 1
  1577. FE: 6
  1578. BE: 0.55
  1579. BEDu: 7000
  1580. BEDM: 2.5
  1581.  
  1582. Class: scv moloch
  1583. DRM: 0.25
  1584. DE: 2
  1585. DM: 1
  1586. FRM: 2
  1587. FE: 6
  1588. BE: 0.65
  1589. BEDu: 9000
  1590. BEDM: 2.5
  1591.  
  1592. Class: sj sathanas
  1593. DRM: 0.25
  1594. DE: 2
  1595. DM: 1
  1596. FRM: 5
  1597. FE: 6
  1598. BE: 0.75
  1599. BEDu: 11000
  1600. BEDM: 2.5
  1601.  
  1602. Class: shivan comm node
  1603. DRM: 0.25
  1604. DE: 2
  1605. DM: 1
  1606. FRM: 1
  1607. FE: 6
  1608. BE: 0.65
  1609. BEDu: 9000
  1610. BEDM: 2.5
  1611.  
  1612. Class: sred
  1613. BEI: 0.2
  1614. BEDu: 200
  1615. BEDi: 100
  1616.  
  1617. Class: lred
  1618. BEI: 0.2
  1619. BEDu: 600
  1620. BEDi: 300
  1621.  
  1622. Class: bfred
  1623. BEI: 0.2
  1624. BEDu: 2100
  1625. BEDi: 1050
  1626.  
  1627. Class: terslash
  1628. BEI: 0.2
  1629. BEDu: 350
  1630. BEDi: 175
  1631.  
  1632. Class: lterslash
  1633. BEI: 0.2
  1634. BEDu: 150
  1635. BEDi: 75
  1636.  
  1637. Class: bfgreen
  1638. BEI: 0.2
  1639. BEDu: 1900
  1640. BEDi: 950
  1641.  
  1642. Class: lrbgreen
  1643. BEI: 0.2
  1644. BEDu: 1900
  1645. BEDi: 950
  1646.  
  1647. Class: bgreen
  1648. BEI: 0.2
  1649. BEDu: 1200
  1650. BEDi: 650
  1651.  
  1652. Class: sgreen
  1653. BEI: 0.2
  1654. BEDu: 210
  1655. BEDi: 105
  1656.  
  1657. Class: svas
  1658. BEI: 0.2
  1659. BEDu: 350
  1660. BEDi: 175
  1661.  
  1662. Class: bvas
  1663. BEI: 0.2
  1664. BEDu: 1100
  1665. BEDi: 550
  1666.  
  1667. Class: vslash
  1668. BEI: 0.2
  1669. BEDu: 750
  1670. BEDi: 375
  1671.  
  1672. Class: green beam
  1673. BEI: 0.2
  1674. BEDu: 200
  1675. BEDi: 100
  1676.  
  1677. Class: mjolnirbeam
  1678. BEI: 0.2
  1679. BEDu: 750
  1680. BEDi: 375
  1681.  
  1682. Class: mjolnirbeam#home
  1683. BEI: 0.2
  1684. BEDu: 400
  1685. BEDi: 200
  1686.  
  1687. Class: cyclops
  1688. FR: 100
  1689. FE: 6
  1690. BEI: 0.6
  1691. BEDu: 2000
  1692. BEDi: 1000
  1693.  
  1694. Class: cyclops#short
  1695. FR: 100
  1696. FE: 6
  1697. BEI: 0.6
  1698. BEDu: 2000
  1699. BEDi: 1000
  1700.  
  1701. Class: rebel bomb
  1702. FR: 100
  1703. FE: 6
  1704. BEI: 0.6
  1705. BEDu: 400
  1706. BEDi: 200
  1707.  
  1708. Class: helios
  1709. FR: 100
  1710. FE: 6
  1711. BEI: 0.6
  1712. BEDu: 6800
  1713. BEDi: 3400
  1714.  
  1715. Class: unknown bomb
  1716. FR: 100
  1717. FE: 6
  1718. BEI: 0.6
  1719. BEDu: 1500
  1720. BEDi: 750
  1721.  
  1722. Class: unknown megabomb
  1723. FR: 100
  1724. FE: 6
  1725. BEI: 0.6
  1726. BEDu: 3200
  1727. BEDi: 1600
  1728.  
  1729. Class: shivan bomb
  1730. FR: 100
  1731. FE: 6
  1732. BEI: 0.6
  1733. BEDu: 2000
  1734. BEDi: 1000
  1735.  
  1736. Class: shivan bomb#short
  1737. FR: 100
  1738. FE: 6
  1739. BEI: 0.6
  1740. BEDu: 2000
  1741. BEDi: 1000
  1742.  
  1743. Class: shivan weak bomb
  1744. FR: 100
  1745. FE: 6
  1746. BEI: 0.6
  1747. BEDu: 400
  1748. BEDi: 200
  1749.  
  1750. Class: shivan megabomb
  1751. FR: 100
  1752. FE: 6
  1753. BEI: 0.6
  1754. BEDu: 6800
  1755. BEDi: 3400
  1756.  
  1757. Class: fusion mortar
  1758. FR: 20
  1759. FE: 6
  1760. BEI: 0.2
  1761. BEDu: 80
  1762. BEDi: 40
  1763.  
  1764. Class: vasudan flux cannon
  1765. FR: 20
  1766. FE: 6
  1767. BEI: 0.4
  1768. BEDu: 500
  1769. BEDi: 250
  1770. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1771. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  1772. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1773. ANI iconwing01 with size 32x28 (12.5% wasted)
  1774. ANI iconSD4 with size 56x24 (25.0% wasted)
  1775. ANI iconKayser with size 56x24 (25.0% wasted)
  1776. Frame 0 too long!!: frametime = 50.172 (50.172)
  1777. CSG => Saving 'deathspeed.Atg-CP.csg' with version 5...
  1778. CSG => Saving: Flags...
  1779. CSG => Saving: Info...
  1780. CSG => Saving: Missions...
  1781. CSG => Saving: Techroom...
  1782. CSG => Saving: Loadout...
  1783. CSG => Saving: Scoring...
  1784. CSG => Saving: RedAlert...
  1785. CSG => Saving: HUD...
  1786. CSG => Saving: Variables...
  1787. CSG => Saving: Settings...
  1788. CSG => Saving: Controls...
  1789. CSG => Saving: Cutscenes...
  1790. CSG => Saving: Last Missions...
  1791. CSG => Saving complete!
  1792. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1793. Entering game at time = 70.840
  1794. Compiling new shader:
  1795. Loading built-in default shader for: main-v.sdr
  1796. Loading built-in default shader for: main-f.sdr
  1797. Shader features:
  1798. Diffuse Mapping
  1799. Frame 1 too long!!: frametime = 0.324 (0.324)
  1800. nothing ok to fire
  1801. Compiling new shader:
  1802. Loading built-in default shader for: main-v.sdr
  1803. Loading built-in default shader for: main-f.sdr
  1804. Shader features:
  1805. Diffuse Mapping
  1806. Glow Mapping
  1807. nothing ok to fire
  1808. nothing ok to fire
  1809. nothing ok to fire
  1810. nothing ok to fire
  1811. nothing ok to fire
  1812. nothing ok to fire
  1813. nothing ok to fire
  1814. 1624 frames executed in 30.014 seconds, 54.108 frames per second.
  1815. Entered mission_do_departure() for Commodore Ozmund#1
  1816. Setting mode to warpout
  1817. Entered mission_do_departure() for Commodore Ozmund#1
  1818. Setting mode to warpout
  1819. Entered mission_do_departure() for Commodore Ozmund#1
  1820. Setting mode to warpout
  1821. Entered mission_do_departure() for Commodore Ozmund#1
  1822. Setting mode to warpout
  1823. Entered mission_do_departure() for Commodore Ozmund#1
  1824. Setting mode to warpout
  1825. Entered mission_do_departure() for Commodore Ozmund#1
  1826. Setting mode to warpout
  1827. Entered mission_do_departure() for Commodore Ozmund#1
  1828. Setting mode to warpout
  1829. Entered mission_do_departure() for Commodore Ozmund#1
  1830. Setting mode to warpout
  1831. Entered mission_do_departure() for Commodore Ozmund#1
  1832. Setting mode to warpout
  1833. Entered mission_do_departure() for Commodore Ozmund#1
  1834. Setting mode to warpout
  1835. Entered mission_do_departure() for Commodore Ozmund#1
  1836. Setting mode to warpout
  1837. Entered mission_do_departure() for Commodore Ozmund#1
  1838. Setting mode to warpout
  1839. Entered mission_do_departure() for Commodore Ozmund#1
  1840. Setting mode to warpout
  1841. Entered mission_do_departure() for Commodore Ozmund#1
  1842. Setting mode to warpout
  1843. Entered mission_do_departure() for Commodore Ozmund#1
  1844. Setting mode to warpout
  1845. Entered mission_do_departure() for Commodore Ozmund#1
  1846. Setting mode to warpout
  1847. Entered mission_do_departure() for Commodore Ozmund#1
  1848. Setting mode to warpout
  1849. Entered mission_do_departure() for Commodore Ozmund#1
  1850. Setting mode to warpout
  1851. Entered mission_do_departure() for Commodore Ozmund#1
  1852. Setting mode to warpout
  1853. Entered mission_do_departure() for Commodore Ozmund#1
  1854. Setting mode to warpout
  1855. Entered mission_do_departure() for Commodore Ozmund#1
  1856. Setting mode to warpout
  1857. Entered mission_do_departure() for Commodore Ozmund#1
  1858. Setting mode to warpout
  1859. Entered mission_do_departure() for Commodore Ozmund#1
  1860. Setting mode to warpout
  1861. Entered mission_do_departure() for Commodore Ozmund#1
  1862. Setting mode to warpout
  1863. Entered mission_do_departure() for Commodore Ozmund#1
  1864. Setting mode to warpout
  1865. Entered mission_do_departure() for Commodore Ozmund#1
  1866. Setting mode to warpout
  1867. Entered mission_do_departure() for Commodore Ozmund#1
  1868. Setting mode to warpout
  1869. Entered mission_do_departure() for Commodore Ozmund#1
  1870. Setting mode to warpout
  1871. Entered mission_do_departure() for Commodore Ozmund#1
  1872. Setting mode to warpout
  1873. Entered mission_do_departure() for Commodore Ozmund#1
  1874. Setting mode to warpout
  1875. Entered mission_do_departure() for Commodore Ozmund#1
  1876. Setting mode to warpout
  1877. Entered mission_do_departure() for Commodore Ozmund#1
  1878. Setting mode to warpout
  1879. Entered mission_do_departure() for Commodore Ozmund#1
  1880. Setting mode to warpout
  1881. Entered mission_do_departure() for Commodore Ozmund#1
  1882. Setting mode to warpout
  1883. Entered mission_do_departure() for Commodore Ozmund#1
  1884. Setting mode to warpout
  1885. Entered mission_do_departure() for Commodore Ozmund#1
  1886. Setting mode to warpout
  1887. Entered mission_do_departure() for Commodore Ozmund#1
  1888. Setting mode to warpout
  1889. Entered mission_do_departure() for Commodore Ozmund#1
  1890. Setting mode to warpout
  1891. Entered mission_do_departure() for Commodore Ozmund#1
  1892. Setting mode to warpout
  1893. Entered mission_do_departure() for Commodore Ozmund#1
  1894. Setting mode to warpout
  1895. Entered mission_do_departure() for Commodore Ozmund#1
  1896. Setting mode to warpout
  1897. Entered mission_do_departure() for Commodore Ozmund#1
  1898. Setting mode to warpout
  1899. Entered mission_do_departure() for Commodore Ozmund#1
  1900. Setting mode to warpout
  1901. Entered mission_do_departure() for Commodore Ozmund#1
  1902. Setting mode to warpout
  1903. Entered mission_do_departure() for Commodore Ozmund#1
  1904. Setting mode to warpout
  1905. Entered mission_do_departure() for Commodore Ozmund#1
  1906. Setting mode to warpout
  1907. Entered mission_do_departure() for Commodore Ozmund#1
  1908. Setting mode to warpout
  1909. Entered mission_do_departure() for Commodore Ozmund#1
  1910. Setting mode to warpout
  1911. Entered mission_do_departure() for Commodore Ozmund#1
  1912. Setting mode to warpout
  1913. Entered mission_do_departure() for Commodore Ozmund#1
  1914. Setting mode to warpout
  1915. Entered mission_do_departure() for Commodore Ozmund#1
  1916. Setting mode to warpout
  1917. Entered mission_do_departure() for Commodore Ozmund#1
  1918. Setting mode to warpout
  1919. Entered mission_do_departure() for Commodore Ozmund#1
  1920. Setting mode to warpout
  1921. Entered mission_do_departure() for Commodore Ozmund#1
  1922. Setting mode to warpout
  1923. Entered mission_do_departure() for Commodore Ozmund#1
  1924. Setting mode to warpout
  1925. Entered mission_do_departure() for Commodore Ozmund#1
  1926. Setting mode to warpout
  1927. Entered mission_do_departure() for Commodore Ozmund#1
  1928. Setting mode to warpout
  1929. Entered mission_do_departure() for Commodore Ozmund#1
  1930. Setting mode to warpout
  1931. Entered mission_do_departure() for Commodore Ozmund#1
  1932. Setting mode to warpout
  1933. Entered mission_do_departure() for Commodore Ozmund#1
  1934. Setting mode to warpout
  1935. Entered mission_do_departure() for Commodore Ozmund#1
  1936. Setting mode to warpout
  1937. Entered mission_do_departure() for Commodore Ozmund#1
  1938. Setting mode to warpout
  1939. Entered mission_do_departure() for Commodore Ozmund#1
  1940. Setting mode to warpout
  1941. Entered mission_do_departure() for Commodore Ozmund#1
  1942. Setting mode to warpout
  1943. Entered mission_do_departure() for Commodore Ozmund#1
  1944. Setting mode to warpout
  1945. Entered mission_do_departure() for Commodore Ozmund#1
  1946. Setting mode to warpout
  1947. Entered mission_do_departure() for Commodore Ozmund#1
  1948. Setting mode to warpout
  1949. Entered mission_do_departure() for Commodore Ozmund#1
  1950. Setting mode to warpout
  1951. Entered mission_do_departure() for Commodore Ozmund#1
  1952. Setting mode to warpout
  1953. Entered mission_do_departure() for Commodore Ozmund#1
  1954. Setting mode to warpout
  1955. Entered mission_do_departure() for Commodore Ozmund#1
  1956. Setting mode to warpout
  1957. Entered mission_do_departure() for Commodore Ozmund#1
  1958. Setting mode to warpout
  1959. Entered mission_do_departure() for Commodore Ozmund#1
  1960. Setting mode to warpout
  1961. Entered mission_do_departure() for Commodore Ozmund#1
  1962. Setting mode to warpout
  1963. Entered mission_do_departure() for Commodore Ozmund#1
  1964. Setting mode to warpout
  1965. Entered mission_do_departure() for Commodore Ozmund#1
  1966. Setting mode to warpout
  1967. Entered mission_do_departure() for Commodore Ozmund#1
  1968. Setting mode to warpout
  1969. Entered mission_do_departure() for Commodore Ozmund#1
  1970. Setting mode to warpout
  1971. Entered mission_do_departure() for Commodore Ozmund#1
  1972. Setting mode to warpout
  1973. Entered mission_do_departure() for Commodore Ozmund#1
  1974. Setting mode to warpout
  1975. Entered mission_do_departure() for Commodore Ozmund#1
  1976. Setting mode to warpout
  1977. Entered mission_do_departure() for Commodore Ozmund#1
  1978. Setting mode to warpout
  1979. Entered mission_do_departure() for Commodore Ozmund#1
  1980. Setting mode to warpout
  1981. Entered mission_do_departure() for Commodore Ozmund#1
  1982. Setting mode to warpout
  1983. Entered mission_do_departure() for Commodore Ozmund#1
  1984. Setting mode to warpout
  1985. Entered mission_do_departure() for Commodore Ozmund#1
  1986. Setting mode to warpout
  1987. Entered mission_do_departure() for Commodore Ozmund#1
  1988. Setting mode to warpout
  1989. Entered mission_do_departure() for Commodore Ozmund#1
  1990. Setting mode to warpout
  1991. Entered mission_do_departure() for Commodore Ozmund#1
  1992. Setting mode to warpout
  1993. Entered mission_do_departure() for Commodore Ozmund#1
  1994. Setting mode to warpout
  1995. Entered mission_do_departure() for Commodore Ozmund#1
  1996. Setting mode to warpout
  1997. Entered mission_do_departure() for Commodore Ozmund#1
  1998. Setting mode to warpout
  1999. Entered mission_do_departure() for Commodore Ozmund#1
  2000. Setting mode to warpout
  2001. Entered mission_do_departure() for Commodore Ozmund#1
  2002. Setting mode to warpout
  2003. Entered mission_do_departure() for Commodore Ozmund#1
  2004. Setting mode to warpout
  2005. Entered mission_do_departure() for Commodore Ozmund#1
  2006. Setting mode to warpout
  2007. Entered mission_do_departure() for Commodore Ozmund#1
  2008. Setting mode to warpout
  2009. Entered mission_do_departure() for Commodore Ozmund#1
  2010. Setting mode to warpout
  2011. Entered mission_do_departure() for Commodore Ozmund#1
  2012. Setting mode to warpout
  2013. Entered mission_do_departure() for Commodore Ozmund#1
  2014. Setting mode to warpout
  2015. Entered mission_do_departure() for Commodore Ozmund#1
  2016. Setting mode to warpout
  2017. Entered mission_do_departure() for Commodore Ozmund#1
  2018. Setting mode to warpout
  2019. Entered mission_do_departure() for Commodore Ozmund#1
  2020. Setting mode to warpout
  2021. Entered mission_do_departure() for Commodore Ozmund#1
  2022. Setting mode to warpout
  2023. Entered mission_do_departure() for Commodore Ozmund#1
  2024. Setting mode to warpout
  2025. Entered mission_do_departure() for Commodore Ozmund#1
  2026. Setting mode to warpout
  2027. Entered mission_do_departure() for Commodore Ozmund#1
  2028. Setting mode to warpout
  2029. Entered mission_do_departure() for Commodore Ozmund#1
  2030. Setting mode to warpout
  2031. Entered mission_do_departure() for Commodore Ozmund#1
  2032. Setting mode to warpout
  2033. Entered mission_do_departure() for Commodore Ozmund#1
  2034. Setting mode to warpout
  2035. Entered mission_do_departure() for Commodore Ozmund#1
  2036. Setting mode to warpout
  2037. Entered mission_do_departure() for Commodore Ozmund#1
  2038. Setting mode to warpout
  2039. Entered mission_do_departure() for Commodore Ozmund#1
  2040. Setting mode to warpout
  2041. Entered mission_do_departure() for Commodore Ozmund#1
  2042. Setting mode to warpout
  2043. Entered mission_do_departure() for Commodore Ozmund#1
  2044. Setting mode to warpout
  2045. Entered mission_do_departure() for Commodore Ozmund#1
  2046. Setting mode to warpout
  2047. Entered mission_do_departure() for Commodore Ozmund#1
  2048. Setting mode to warpout
  2049. Entered mission_do_departure() for Commodore Ozmund#1
  2050. Setting mode to warpout
  2051. Entered mission_do_departure() for Commodore Ozmund#1
  2052. Setting mode to warpout
  2053. Entered mission_do_departure() for Commodore Ozmund#1
  2054. Setting mode to warpout
  2055. Entered mission_do_departure() for Commodore Ozmund#1
  2056. Setting mode to warpout
  2057. Entered mission_do_departure() for Commodore Ozmund#1
  2058. Setting mode to warpout
  2059. Entered mission_do_departure() for Commodore Ozmund#1
  2060. Setting mode to warpout
  2061. Entered mission_do_departure() for Commodore Ozmund#1
  2062. Setting mode to warpout
  2063. Entered mission_do_departure() for Commodore Ozmund#1
  2064. Setting mode to warpout
  2065. Entered mission_do_departure() for Commodore Ozmund#1
  2066. Setting mode to warpout
  2067. Entered mission_do_departure() for Commodore Ozmund#1
  2068. Setting mode to warpout
  2069. Entered mission_do_departure() for Commodore Ozmund#1
  2070. Setting mode to warpout
  2071. Entered mission_do_departure() for Commodore Ozmund#1
  2072. Setting mode to warpout
  2073. Entered mission_do_departure() for Commodore Ozmund#1
  2074. Setting mode to warpout
  2075. Entered mission_do_departure() for Commodore Ozmund#1
  2076. Setting mode to warpout
  2077. Entered mission_do_departure() for Commodore Ozmund#1
  2078. Setting mode to warpout
  2079. Entered mission_do_departure() for Commodore Ozmund#1
  2080. Setting mode to warpout
  2081. Entered mission_do_departure() for Commodore Ozmund#1
  2082. Setting mode to warpout
  2083. Entered mission_do_departure() for Commodore Ozmund#1
  2084. Setting mode to warpout
  2085. Entered mission_do_departure() for Commodore Ozmund#1
  2086. Setting mode to warpout
  2087. Entered mission_do_departure() for Commodore Ozmund#1
  2088. Setting mode to warpout
  2089. Entered mission_do_departure() for Commodore Ozmund#1
  2090. Setting mode to warpout
  2091. Entered mission_do_departure() for Commodore Ozmund#1
  2092. Setting mode to warpout
  2093. Entered mission_do_departure() for Commodore Ozmund#1
  2094. Setting mode to warpout
  2095. Entered mission_do_departure() for Commodore Ozmund#1
  2096. Setting mode to warpout
  2097. Entered mission_do_departure() for Commodore Ozmund#1
  2098. Setting mode to warpout
  2099. Entered mission_do_departure() for Commodore Ozmund#1
  2100. Setting mode to warpout
  2101. Entered mission_do_departure() for Commodore Ozmund#1
  2102. Setting mode to warpout
  2103. Entered mission_do_departure() for Commodore Ozmund#1
  2104. Setting mode to warpout
  2105. Entered mission_do_departure() for Commodore Ozmund#1
  2106. Setting mode to warpout
  2107. Entered mission_do_departure() for Commodore Ozmund#1
  2108. Setting mode to warpout
  2109. Entered mission_do_departure() for Commodore Ozmund#1
  2110. Setting mode to warpout
  2111. Entered mission_do_departure() for Commodore Ozmund#1
  2112. Setting mode to warpout
  2113. Entered mission_do_departure() for Commodore Ozmund#1
  2114. Setting mode to warpout
  2115. Entered mission_do_departure() for Commodore Ozmund#1
  2116. Setting mode to warpout
  2117. Entered mission_do_departure() for Commodore Ozmund#1
  2118. Setting mode to warpout
  2119. Entered mission_do_departure() for Commodore Ozmund#1
  2120. Setting mode to warpout
  2121. Entered mission_do_departure() for Commodore Ozmund#1
  2122. Setting mode to warpout
  2123. Entered mission_do_departure() for Commodore Ozmund#1
  2124. Setting mode to warpout
  2125. Entered mission_do_departure() for Commodore Ozmund#1
  2126. Setting mode to warpout
  2127. Entered mission_do_departure() for Commodore Ozmund#1
  2128. Setting mode to warpout
  2129. Entered mission_do_departure() for Commodore Ozmund#1
  2130. Setting mode to warpout
  2131. Entered mission_do_departure() for Commodore Ozmund#1
  2132. Setting mode to warpout
  2133. Entered mission_do_departure() for Commodore Ozmund#1
  2134. Setting mode to warpout
  2135. Entered mission_do_departure() for Commodore Ozmund#1
  2136. Setting mode to warpout
  2137. Entered mission_do_departure() for Commodore Ozmund#1
  2138. Setting mode to warpout
  2139. Entered mission_do_departure() for Commodore Ozmund#1
  2140. Setting mode to warpout
  2141. Entered mission_do_departure() for Commodore Ozmund#1
  2142. Setting mode to warpout
  2143. Entered mission_do_departure() for Commodore Ozmund#1
  2144. Setting mode to warpout
  2145. Entered mission_do_departure() for Commodore Ozmund#1
  2146. Setting mode to warpout
  2147. Entered mission_do_departure() for Commodore Ozmund#1
  2148. Setting mode to warpout
  2149. Entered mission_do_departure() for Commodore Ozmund#1
  2150. Setting mode to warpout
  2151. Entered mission_do_departure() for Commodore Ozmund#1
  2152. Setting mode to warpout
  2153. Entered mission_do_departure() for Commodore Ozmund#1
  2154. Setting mode to warpout
  2155. Entered mission_do_departure() for Commodore Ozmund#1
  2156. Setting mode to warpout
  2157. Entered mission_do_departure() for Commodore Ozmund#1
  2158. Setting mode to warpout
  2159. Entered mission_do_departure() for Commodore Ozmund#1
  2160. Setting mode to warpout
  2161. Entered mission_do_departure() for Commodore Ozmund#1
  2162. Setting mode to warpout
  2163. Entered mission_do_departure() for Commodore Ozmund#1
  2164. Setting mode to warpout
  2165. Entered mission_do_departure() for Commodore Ozmund#1
  2166. Setting mode to warpout
  2167. Entered mission_do_departure() for Commodore Ozmund#1
  2168. Setting mode to warpout
  2169. Entered mission_do_departure() for Commodore Ozmund#1
  2170. Setting mode to warpout
  2171. Entered mission_do_departure() for Commodore Ozmund#1
  2172. Setting mode to warpout
  2173. Entered mission_do_departure() for Commodore Ozmund#1
  2174. Setting mode to warpout
  2175. Entered mission_do_departure() for Commodore Ozmund#1
  2176. Setting mode to warpout
  2177. Entered mission_do_departure() for Commodore Ozmund#1
  2178. Setting mode to warpout
  2179. Entered mission_do_departure() for Commodore Ozmund#1
  2180. Setting mode to warpout
  2181. Entered mission_do_departure() for Commodore Ozmund#1
  2182. Setting mode to warpout
  2183. Entered mission_do_departure() for Commodore Ozmund#1
  2184. Setting mode to warpout
  2185. Entered mission_do_departure() for Commodore Ozmund#1
  2186. Setting mode to warpout
  2187. Entered mission_do_departure() for Commodore Ozmund#1
  2188. Setting mode to warpout
  2189. Entered mission_do_departure() for Commodore Ozmund#1
  2190. Setting mode to warpout
  2191. Entered mission_do_departure() for Commodore Ozmund#1
  2192. Setting mode to warpout
  2193. Entered mission_do_departure() for Commodore Ozmund#1
  2194. Setting mode to warpout
  2195. Entered mission_do_departure() for Commodore Ozmund#1
  2196. Setting mode to warpout
  2197. Entered mission_do_departure() for Commodore Ozmund#1
  2198. Setting mode to warpout
  2199. Entered mission_do_departure() for Commodore Ozmund#1
  2200. Setting mode to warpout
  2201. Entered mission_do_departure() for Commodore Ozmund#1
  2202. Setting mode to warpout
  2203. Entered mission_do_departure() for Commodore Ozmund#1
  2204. Setting mode to warpout
  2205. Entered mission_do_departure() for Commodore Ozmund#1
  2206. Setting mode to warpout
  2207. Entered mission_do_departure() for Commodore Ozmund#1
  2208. Setting mode to warpout
  2209. Entered mission_do_departure() for Commodore Ozmund#1
  2210. Setting mode to warpout
  2211. Entered mission_do_departure() for Commodore Ozmund#1
  2212. Setting mode to warpout
  2213. Entered mission_do_departure() for Commodore Ozmund#1
  2214. Setting mode to warpout
  2215. Entered mission_do_departure() for Commodore Ozmund#1
  2216. Setting mode to warpout
  2217. Entered mission_do_departure() for Commodore Ozmund#1
  2218. Setting mode to warpout
  2219. Entered mission_do_departure() for Commodore Ozmund#1
  2220. Setting mode to warpout
  2221. Entered mission_do_departure() for Commodore Ozmund#1
  2222. Setting mode to warpout
  2223. Entered mission_do_departure() for Commodore Ozmund#1
  2224. Setting mode to warpout
  2225. Entered mission_do_departure() for Commodore Ozmund#1
  2226. Setting mode to warpout
  2227. Entered mission_do_departure() for Commodore Ozmund#1
  2228. Setting mode to warpout
  2229. Entered mission_do_departure() for Commodore Ozmund#1
  2230. Setting mode to warpout
  2231. Entered mission_do_departure() for Commodore Ozmund#1
  2232. Setting mode to warpout
  2233. Entered mission_do_departure() for Commodore Ozmund#1
  2234. Setting mode to warpout
  2235. Entered mission_do_departure() for Commodore Ozmund#1
  2236. Setting mode to warpout
  2237. Entered mission_do_departure() for Commodore Ozmund#1
  2238. Setting mode to warpout
  2239. Entered mission_do_departure() for Commodore Ozmund#1
  2240. Setting mode to warpout
  2241. Entered mission_do_departure() for Commodore Ozmund#1
  2242. Setting mode to warpout
  2243. Entered mission_do_departure() for Commodore Ozmund#1
  2244. Setting mode to warpout
  2245. Entered mission_do_departure() for Commodore Ozmund#1
  2246. Setting mode to warpout
  2247. Entered mission_do_departure() for Commodore Ozmund#1
  2248. Setting mode to warpout
  2249. Entered mission_do_departure() for Commodore Ozmund#1
  2250. Setting mode to warpout
  2251. Entered mission_do_departure() for Commodore Ozmund#1
  2252. Setting mode to warpout
  2253. Entered mission_do_departure() for Commodore Ozmund#1
  2254. Setting mode to warpout
  2255. Entered mission_do_departure() for Commodore Ozmund#1
  2256. Setting mode to warpout
  2257. Entered mission_do_departure() for Commodore Ozmund#1
  2258. Setting mode to warpout
  2259. Entered mission_do_departure() for Commodore Ozmund#1
  2260. Setting mode to warpout
  2261. Entered mission_do_departure() for Commodore Ozmund#1
  2262. Setting mode to warpout
  2263. Entered mission_do_departure() for Commodore Ozmund#1
  2264. Setting mode to warpout
  2265. Entered mission_do_departure() for Commodore Ozmund#1
  2266. Setting mode to warpout
  2267. Entered mission_do_departure() for Commodore Ozmund#1
  2268. Setting mode to warpout
  2269. Entered mission_do_departure() for Commodore Ozmund#1
  2270. Setting mode to warpout
  2271. Entered mission_do_departure() for Commodore Ozmund#1
  2272. Setting mode to warpout
  2273. Entered mission_do_departure() for Commodore Ozmund#1
  2274. Setting mode to warpout
  2275. Entered mission_do_departure() for Commodore Ozmund#1
  2276. Setting mode to warpout
  2277. Entered mission_do_departure() for Commodore Ozmund#1
  2278. Setting mode to warpout
  2279. Entered mission_do_departure() for Commodore Ozmund#1
  2280. Setting mode to warpout
  2281. Entered mission_do_departure() for Commodore Ozmund#1
  2282. Setting mode to warpout
  2283. Entered mission_do_departure() for Commodore Ozmund#1
  2284. Setting mode to warpout
  2285. Entered mission_do_departure() for Commodore Ozmund#1
  2286. Setting mode to warpout
  2287. Entered mission_do_departure() for Commodore Ozmund#1
  2288. Setting mode to warpout
  2289. Entered mission_do_departure() for Commodore Ozmund#1
  2290. Setting mode to warpout
  2291. Entered mission_do_departure() for Commodore Ozmund#1
  2292. Setting mode to warpout
  2293. Loading model 'subspace_small.pof'
  2294. Model subspace_small.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2295. IBX: Found a good IBX to read for 'subspace_small.pof'.
  2296. IBX-DEBUG => POF checksum: 0xe7fa5964, IBX checksum: 0x0244b70a -- "subspace_small.pof"
  2297. Loading model 'subspace_big.pof'
  2298. Model subspace_big.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2299. IBX: Found a good IBX to read for 'subspace_big.pof'.
  2300. IBX-DEBUG => POF checksum: 0x0ab373fb, IBX checksum: 0xe3e140e5 -- "subspace_big.pof"
  2301. Frame 3231 too long!!: frametime = 0.463 (0.463)
  2302. Entered mission_do_departure() for Commodore Ozmund#ss1
  2303. Setting mode to warpout
  2304. Entered mission_do_departure() for Commodore Ozmund#ss1
  2305. Setting mode to warpout
  2306. Entered mission_do_departure() for Commodore Ozmund#ss1
  2307. Setting mode to warpout
  2308. Entered mission_do_departure() for Commodore Ozmund#ss1
  2309. Setting mode to warpout
  2310. Entered mission_do_departure() for Commodore Ozmund#ss1
  2311. Setting mode to warpout
  2312. Entered mission_do_departure() for Commodore Ozmund#ss1
  2313. Setting mode to warpout
  2314. Entered mission_do_departure() for Commodore Ozmund#ss1
  2315. Setting mode to warpout
  2316. Entered mission_do_departure() for Commodore Ozmund#ss1
  2317. Setting mode to warpout
  2318. Entered mission_do_departure() for Commodore Ozmund#ss1
  2319. Setting mode to warpout
  2320. Entered mission_do_departure() for Commodore Ozmund#ss1
  2321. Setting mode to warpout
  2322. Entered mission_do_departure() for Commodore Ozmund#ss1
  2323. Setting mode to warpout
  2324. Entered mission_do_departure() for Commodore Ozmund#ss1
  2325. Setting mode to warpout
  2326. Entered mission_do_departure() for Commodore Ozmund#ss1
  2327. Setting mode to warpout
  2328. Entered mission_do_departure() for Commodore Ozmund#ss1
  2329. Setting mode to warpout
  2330. Entered mission_do_departure() for Commodore Ozmund#ss1
  2331. Setting mode to warpout
  2332. Entered mission_do_departure() for Commodore Ozmund#ss1
  2333. Setting mode to warpout
  2334. Entered mission_do_departure() for Commodore Ozmund#ss1
  2335. Setting mode to warpout
  2336. Entered mission_do_departure() for Commodore Ozmund#ss1
  2337. Setting mode to warpout
  2338. Entered mission_do_departure() for Commodore Ozmund#ss1
  2339. Setting mode to warpout
  2340. Entered mission_do_departure() for Commodore Ozmund#ss1
  2341. Setting mode to warpout
  2342. Entered mission_do_departure() for Commodore Ozmund#ss1
  2343. Setting mode to warpout
  2344. Entered mission_do_departure() for Commodore Ozmund#ss1
  2345. Setting mode to warpout
  2346. Entered mission_do_departure() for Commodore Ozmund#ss1
  2347. Setting mode to warpout
  2348. Entered mission_do_departure() for Commodore Ozmund#ss1
  2349. Setting mode to warpout
  2350. Entered mission_do_departure() for Commodore Ozmund#ss1
  2351. Setting mode to warpout
  2352. Entered mission_do_departure() for Commodore Ozmund#ss1
  2353. Setting mode to warpout
  2354. Entered mission_do_departure() for Commodore Ozmund#ss1
  2355. Setting mode to warpout
  2356. Entered mission_do_departure() for Commodore Ozmund#ss1
  2357. Setting mode to warpout
  2358. Entered mission_do_departure() for Commodore Ozmund#ss1
  2359. Setting mode to warpout
  2360. Entered mission_do_departure() for Commodore Ozmund#ss1
  2361. Setting mode to warpout
  2362. Entered mission_do_departure() for Commodore Ozmund#ss1
  2363. Setting mode to warpout
  2364. Entered mission_do_departure() for Commodore Ozmund#ss1
  2365. Setting mode to warpout
  2366. Entered mission_do_departure() for Commodore Ozmund#ss1
  2367. Setting mode to warpout
  2368. Entered mission_do_departure() for Commodore Ozmund#ss1
  2369. Setting mode to warpout
  2370. Entered mission_do_departure() for Commodore Ozmund#ss1
  2371. Setting mode to warpout
  2372. Entered mission_do_departure() for Commodore Ozmund#ss1
  2373. Setting mode to warpout
  2374. Entered mission_do_departure() for Commodore Ozmund#ss1
  2375. Setting mode to warpout
  2376. Entered mission_do_departure() for Commodore Ozmund#ss1
  2377. Setting mode to warpout
  2378. Entered mission_do_departure() for Commodore Ozmund#ss1
  2379. Setting mode to warpout
  2380. Entered mission_do_departure() for Commodore Ozmund#ss1
  2381. Setting mode to warpout
  2382. Entered mission_do_departure() for Commodore Ozmund#ss1
  2383. Setting mode to warpout
  2384. Entered mission_do_departure() for Commodore Ozmund#ss1
  2385. Setting mode to warpout
  2386. Entered mission_do_departure() for Commodore Ozmund#ss1
  2387. Setting mode to warpout
  2388. Entered mission_do_departure() for Commodore Ozmund#ss1
  2389. Setting mode to warpout
  2390. Entered mission_do_departure() for Commodore Ozmund#ss1
  2391. Setting mode to warpout
  2392. Entered mission_do_departure() for Commodore Ozmund#ss1
  2393. Setting mode to warpout
  2394. Entered mission_do_departure() for Commodore Ozmund#ss1
  2395. Setting mode to warpout
  2396. Entered mission_do_departure() for Commodore Ozmund#ss1
  2397. Setting mode to warpout
  2398. Entered mission_do_departure() for Commodore Ozmund#ss1
  2399. Setting mode to warpout
  2400. Entered mission_do_departure() for Commodore Ozmund#ss1
  2401. Setting mode to warpout
  2402. Entered mission_do_departure() for Commodore Ozmund#ss1
  2403. Setting mode to warpout
  2404. Entered mission_do_departure() for Commodore Ozmund#ss1
  2405. Setting mode to warpout
  2406. Entered mission_do_departure() for Commodore Ozmund#ss1
  2407. Setting mode to warpout
  2408. Entered mission_do_departure() for Commodore Ozmund#ss1
  2409. Setting mode to warpout
  2410. Entered mission_do_departure() for Commodore Ozmund#ss1
  2411. Setting mode to warpout
  2412. Entered mission_do_departure() for Commodore Ozmund#ss1
  2413. Setting mode to warpout
  2414. Entered mission_do_departure() for Commodore Ozmund#ss1
  2415. Setting mode to warpout
  2416. Entered mission_do_departure() for Commodore Ozmund#ss1
  2417. Setting mode to warpout
  2418. Entered mission_do_departure() for Commodore Ozmund#ss1
  2419. Setting mode to warpout
  2420. Entered mission_do_departure() for Commodore Ozmund#ss1
  2421. Setting mode to warpout
  2422. Entered mission_do_departure() for Commodore Ozmund#ss1
  2423. Setting mode to warpout
  2424. Entered mission_do_departure() for Commodore Ozmund#ss1
  2425. Setting mode to warpout
  2426. Entered mission_do_departure() for Commodore Ozmund#ss1
  2427. Setting mode to warpout
  2428. Entered mission_do_departure() for Commodore Ozmund#ss1
  2429. Setting mode to warpout
  2430. Entered mission_do_departure() for Commodore Ozmund#ss1
  2431. Setting mode to warpout
  2432. Entered mission_do_departure() for Commodore Ozmund#ss1
  2433. Setting mode to warpout
  2434. Entered mission_do_departure() for Commodore Ozmund#ss1
  2435. Setting mode to warpout
  2436. Entered mission_do_departure() for Commodore Ozmund#ss1
  2437. Setting mode to warpout
  2438. Loading model 'Atgeir.pof'
  2439. IBX: Found a good IBX to read for 'Atgeir.pof'.
  2440. IBX-DEBUG => POF checksum: 0xd0b81555, IBX checksum: 0xc05de533 -- "Atgeir.pof"
  2441. Frame 4457 too long!!: frametime = 0.272 (0.272)
  2442. Entered mission_do_departure() for Commodore Ozmund#ss1
  2443. Setting mode to warpout
  2444. Entered mission_do_departure() for Commodore Ozmund#ss1
  2445. Setting mode to warpout
  2446. Entered mission_do_departure() for Commodore Ozmund#ss1
  2447. Setting mode to warpout
  2448. Entered mission_do_departure() for Commodore Ozmund#ss1
  2449. Setting mode to warpout
  2450. Entered mission_do_departure() for Commodore Ozmund#ss1
  2451. Setting mode to warpout
  2452. Entered mission_do_departure() for Commodore Ozmund#ss1
  2453. Setting mode to warpout
  2454. Entered mission_do_departure() for Commodore Ozmund#ss1
  2455. Setting mode to warpout
  2456. Entered mission_do_departure() for Commodore Ozmund#ss1
  2457. Setting mode to warpout
  2458. Entered mission_do_departure() for Commodore Ozmund#ss1
  2459. Setting mode to warpout
  2460. Entered mission_do_departure() for Commodore Ozmund#ss1
  2461. Setting mode to warpout
  2462. Entered mission_do_departure() for Commodore Ozmund#ss1
  2463. Setting mode to warpout
  2464. Entered mission_do_departure() for Commodore Ozmund#ss1
  2465. Setting mode to warpout
  2466. Entered mission_do_departure() for Commodore Ozmund#ss1
  2467. Setting mode to warpout
  2468. Entered mission_do_departure() for Commodore Ozmund#ss1
  2469. Setting mode to warpout
  2470. Entered mission_do_departure() for Commodore Ozmund#ss1
  2471. Setting mode to warpout
  2472. Entered mission_do_departure() for Commodore Ozmund#ss1
  2473. Setting mode to warpout
  2474. Entered mission_do_departure() for Commodore Ozmund#ss1
  2475. Setting mode to warpout
  2476. Entered mission_do_departure() for Commodore Ozmund#ss1
  2477. Setting mode to warpout
  2478. Entered mission_do_departure() for Commodore Ozmund#ss1
  2479. Setting mode to warpout
  2480. Entered mission_do_departure() for Commodore Ozmund#ss1
  2481. Setting mode to warpout
  2482. Entered mission_do_departure() for Commodore Ozmund#ss1
  2483. Setting mode to warpout
  2484. Entered mission_do_departure() for Commodore Ozmund#ss1
  2485. Setting mode to warpout
  2486. Entered mission_do_departure() for Commodore Ozmund#ss1
  2487. Setting mode to warpout
  2488. Entered mission_do_departure() for Commodore Ozmund#ss1
  2489. Setting mode to warpout
  2490. Entered mission_do_departure() for Commodore Ozmund#ss1
  2491. Setting mode to warpout
  2492. Entered mission_do_departure() for Commodore Ozmund#ss1
  2493. Setting mode to warpout
  2494. Entered mission_do_departure() for Commodore Ozmund#ss1
  2495. Setting mode to warpout
  2496. Entered mission_do_departure() for Commodore Ozmund#ss1
  2497. Setting mode to warpout
  2498. Entered mission_do_departure() for Commodore Ozmund#ss1
  2499. Setting mode to warpout
  2500. Entered mission_do_departure() for Commodore Ozmund#ss1
  2501. Setting mode to warpout
  2502. Recycling SSM, 0 leftEntered mission_do_departure() for Commodore Ozmund#ss1
  2503. Setting mode to warpout
  2504. Entered mission_do_departure() for Commodore Ozmund#ss1
  2505. Setting mode to warpout
  2506. Entered mission_do_departure() for Commodore Ozmund#ss1
  2507. Setting mode to warpout
  2508. Entered mission_do_departure() for Commodore Ozmund#ss1
  2509. Setting mode to warpout
  2510. Entered mission_do_departure() for Commodore Ozmund#ss1
  2511. Setting mode to warpout
  2512. Entered mission_do_departure() for Commodore Ozmund#ss1
  2513. Setting mode to warpout
  2514. Entered mission_do_departure() for Commodore Ozmund#ss1
  2515. Setting mode to warpout
  2516. Entered mission_do_departure() for Commodore Ozmund#ss1
  2517. Setting mode to warpout
  2518. Entered mission_do_departure() for Commodore Ozmund#ss1
  2519. Setting mode to warpout
  2520. Entered mission_do_departure() for Commodore Ozmund#ss1
  2521. Setting mode to warpout
  2522. Entered mission_do_departure() for Commodore Ozmund#ss1
  2523. Setting mode to warpout
  2524. Entered mission_do_departure() for Commodore Ozmund#ss1
  2525. Setting mode to warpout
  2526. Entered mission_do_departure() for Commodore Ozmund#ss1
  2527. Setting mode to warpout
  2528. Entered mission_do_departure() for Commodore Ozmund#ss1
  2529. Setting mode to warpout
  2530. Entered mission_do_departure() for Commodore Ozmund#ss1
  2531. Setting mode to warpout
  2532. Entered mission_do_departure() for Commodore Ozmund#ss1
  2533. Setting mode to warpout
  2534. Entered mission_do_departure() for Commodore Ozmund#ss1
  2535. Setting mode to warpout
  2536. Entered mission_do_departure() for Commodore Ozmund#ss1
  2537. Setting mode to warpout
  2538. Entered mission_do_departure() for Commodore Ozmund#ss1
  2539. Setting mode to warpout
  2540. Entered mission_do_departure() for Commodore Ozmund#ss1
  2541. Setting mode to warpout
  2542. Entered mission_do_departure() for Commodore Ozmund#ss1
  2543. Setting mode to warpout
  2544. Entered mission_do_departure() for Commodore Ozmund#ss1
  2545. Setting mode to warpout
  2546. Entered mission_do_departure() for Commodore Ozmund#ss1
  2547. Setting mode to warpout
  2548. Entered mission_do_departure() for Commodore Ozmund#ss1
  2549. Setting mode to warpout
  2550. Entered mission_do_departure() for Commodore Ozmund#ss1
  2551. Setting mode to warpout
  2552. Entered mission_do_departure() for Commodore Ozmund#ss1
  2553. Setting mode to warpout
  2554. Entered mission_do_departure() for Commodore Ozmund#ss1
  2555. Setting mode to warpout
  2556. Entered mission_do_departure() for Commodore Ozmund#ss1
  2557. Setting mode to warpout
  2558. Entered mission_do_departure() for Commodore Ozmund#ss1
  2559. Setting mode to warpout
  2560. Entered mission_do_departure() for Commodore Ozmund#ss1
  2561. Setting mode to warpout
  2562. Entered mission_do_departure() for Commodore Ozmund#ss1
  2563. Setting mode to warpout
  2564. Entered mission_do_departure() for Commodore Ozmund#ss1
  2565. Setting mode to warpout
  2566. Entered mission_do_departure() for Commodore Ozmund#ss1
  2567. Setting mode to warpout
  2568. Entered mission_do_departure() for Commodore Ozmund#ss1
  2569. Setting mode to warpout
  2570. Entered mission_do_departure() for Commodore Ozmund#ss1
  2571. Setting mode to warpout
  2572. Entered mission_do_departure() for Commodore Ozmund#ss1
  2573. Setting mode to warpout
  2574. Entered mission_do_departure() for Commodore Ozmund#ss1
  2575. Setting mode to warpout
  2576. Entered mission_do_departure() for Commodore Ozmund#ss1
  2577. Setting mode to warpout
  2578. Entered mission_do_departure() for Commodore Ozmund#ss1
  2579. Setting mode to warpout
  2580. Entered mission_do_departure() for Commodore Ozmund#ss1
  2581. Setting mode to warpout
  2582. Entered mission_do_departure() for Commodore Ozmund#ss1
  2583. Setting mode to warpout
  2584. ANI Oligarch3a.ani with size 160x120 (6.3% wasted)
  2585. nothing ok to fire
  2586. nothing ok to fire
  2587. nothing ok to fire
  2588. nothing ok to fire
  2589. WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8929
  2590. WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8929
  2591. WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8929
  2592. WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8929
  2593. Frame 5628 too long!!: frametime = 16.392 (16.392)
  2594. nothing ok to fire
  2595. nothing ok to fire
  2596. nothing ok to fire
  2597. nothing ok to fire
  2598. nothing ok to fire
  2599. nothing ok to fire
  2600. nothing ok to fire
  2601. nothing ok to fire
  2602. nothing ok to fire
  2603. nothing ok to fire
  2604. nothing ok to fire
  2605. nothing ok to fire
  2606. nothing ok to fire
  2607. nothing ok to fire
  2608. nothing ok to fire
  2609. WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8929
  2610. WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8929
  2611. WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8929
  2612. WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8929
  2613. Frame 8101 too long!!: frametime = 20.652 (20.652)
  2614. Entered mission_do_departure() for Commodore Ozmund#2
  2615. Setting mode to warpout
  2616. Entered mission_do_departure() for Commodore Ozmund#2
  2617. Setting mode to warpout
  2618. Entered mission_do_departure() for Commodore Ozmund#2
  2619. Setting mode to warpout
  2620. Entered mission_do_departure() for Commodore Ozmund#2
  2621. Setting mode to warpout
  2622. Entered mission_do_departure() for Commodore Ozmund#2
  2623. Setting mode to warpout
  2624. Entered mission_do_departure() for Commodore Ozmund#2
  2625. Setting mode to warpout
  2626. Entered mission_do_departure() for Commodore Ozmund#2
  2627. Setting mode to warpout
  2628. Entered mission_do_departure() for Commodore Ozmund#2
  2629. Setting mode to warpout
  2630. Entered mission_do_departure() for Commodore Ozmund#2
  2631. Setting mode to warpout
  2632. Entered mission_do_departure() for Commodore Ozmund#2
  2633. Setting mode to warpout
  2634. Entered mission_do_departure() for Commodore Ozmund#2
  2635. Setting mode to warpout
  2636. Entered mission_do_departure() for Commodore Ozmund#2
  2637. Setting mode to warpout
  2638. Entered mission_do_departure() for Commodore Ozmund#2
  2639. Setting mode to warpout
  2640. Entered mission_do_departure() for Commodore Ozmund#2
  2641. Setting mode to warpout
  2642. Entered mission_do_departure() for Commodore Ozmund#2
  2643. Setting mode to warpout
  2644. Entered mission_do_departure() for Commodore Ozmund#2
  2645. Setting mode to warpout
  2646. Entered mission_do_departure() for Commodore Ozmund#2
  2647. Setting mode to warpout
  2648. Entered mission_do_departure() for Commodore Ozmund#2
  2649. Setting mode to warpout
  2650. Entered mission_do_departure() for Commodore Ozmund#2
  2651. Setting mode to warpout
  2652. Entered mission_do_departure() for Commodore Ozmund#2
  2653. Setting mode to warpout
  2654. Entered mission_do_departure() for Commodore Ozmund#2
  2655. Setting mode to warpout
  2656. Entered mission_do_departure() for Commodore Ozmund#2
  2657. Setting mode to warpout
  2658. Entered mission_do_departure() for Commodore Ozmund#2
  2659. Setting mode to warpout
  2660. Entered mission_do_departure() for Commodore Ozmund#2
  2661. Setting mode to warpout
  2662. Entered mission_do_departure() for Commodore Ozmund#2
  2663. Setting mode to warpout
  2664. Entered mission_do_departure() for Commodore Ozmund#2
  2665. Setting mode to warpout
  2666. Entered mission_do_departure() for Commodore Ozmund#2
  2667. Setting mode to warpout
  2668. Entered mission_do_departure() for Commodore Ozmund#2
  2669. Setting mode to warpout
  2670. Entered mission_do_departure() for Commodore Ozmund#2
  2671. Setting mode to warpout
  2672. Entered mission_do_departure() for Commodore Ozmund#2
  2673. Setting mode to warpout
  2674. Entered mission_do_departure() for Commodore Ozmund#2
  2675. Setting mode to warpout
  2676. Entered mission_do_departure() for Commodore Ozmund#2
  2677. Setting mode to warpout
  2678. Entered mission_do_departure() for Commodore Ozmund#2
  2679. Setting mode to warpout
  2680. Entered mission_do_departure() for Commodore Ozmund#2
  2681. Setting mode to warpout
  2682. Entered mission_do_departure() for Commodore Ozmund#2
  2683. Setting mode to warpout
  2684. Entered mission_do_departure() for Commodore Ozmund#2
  2685. Setting mode to warpout
  2686. Entered mission_do_departure() for Commodore Ozmund#2
  2687. Setting mode to warpout
  2688. Entered mission_do_departure() for Commodore Ozmund#2
  2689. Setting mode to warpout
  2690. Entered mission_do_departure() for Commodore Ozmund#2
  2691. Setting mode to warpout
  2692. Entered mission_do_departure() for Commodore Ozmund#2
  2693. Setting mode to warpout
  2694. Entered mission_do_departure() for Commodore Ozmund#2
  2695. Setting mode to warpout
  2696. Entered mission_do_departure() for Commodore Ozmund#2
  2697. Setting mode to warpout
  2698. Entered mission_do_departure() for Commodore Ozmund#2
  2699. Setting mode to warpout
  2700. Entered mission_do_departure() for Commodore Ozmund#2
  2701. Setting mode to warpout
  2702. Entered mission_do_departure() for Commodore Ozmund#2
  2703. Setting mode to warpout
  2704. Entered mission_do_departure() for Commodore Ozmund#2
  2705. Setting mode to warpout
  2706. Entered mission_do_departure() for Commodore Ozmund#2
  2707. Setting mode to warpout
  2708. Entered mission_do_departure() for Commodore Ozmund#2
  2709. Setting mode to warpout
  2710. Entered mission_do_departure() for Commodore Ozmund#2
  2711. Setting mode to warpout
  2712. Entered mission_do_departure() for Commodore Ozmund#2
  2713. Setting mode to warpout
  2714. Entered mission_do_departure() for Commodore Ozmund#2
  2715. Setting mode to warpout
  2716. Entered mission_do_departure() for Commodore Ozmund#2
  2717. Setting mode to warpout
  2718. Entered mission_do_departure() for Commodore Ozmund#2
  2719. Setting mode to warpout
  2720. Entered mission_do_departure() for Commodore Ozmund#2
  2721. Setting mode to warpout
  2722. Entered mission_do_departure() for Commodore Ozmund#2
  2723. Setting mode to warpout
  2724. Entered mission_do_departure() for Commodore Ozmund#2
  2725. Setting mode to warpout
  2726. Entered mission_do_departure() for Commodore Ozmund#2
  2727. Setting mode to warpout
  2728. Entered mission_do_departure() for Commodore Ozmund#2
  2729. Setting mode to warpout
  2730. Entered mission_do_departure() for Commodore Ozmund#2
  2731. Setting mode to warpout
  2732. Entered mission_do_departure() for Commodore Ozmund#2
  2733. Setting mode to warpout
  2734. Entered mission_do_departure() for Commodore Ozmund#2
  2735. Setting mode to warpout
  2736. Entered mission_do_departure() for Commodore Ozmund#2
  2737. Setting mode to warpout
  2738. Entered mission_do_departure() for Commodore Ozmund#2
  2739. Setting mode to warpout
  2740. Entered mission_do_departure() for Commodore Ozmund#2
  2741. Setting mode to warpout
  2742. Entered mission_do_departure() for Commodore Ozmund#2
  2743. Setting mode to warpout
  2744. Entered mission_do_departure() for Commodore Ozmund#2
  2745. Setting mode to warpout
  2746. Entered mission_do_departure() for Commodore Ozmund#2
  2747. Setting mode to warpout
  2748. Entered mission_do_departure() for Commodore Ozmund#2
  2749. Setting mode to warpout
  2750. Entered mission_do_departure() for Commodore Ozmund#2
  2751. Setting mode to warpout
  2752. Entered mission_do_departure() for Commodore Ozmund#2
  2753. Setting mode to warpout
  2754. Entered mission_do_departure() for Commodore Ozmund#2
  2755. Setting mode to warpout
  2756. Entered mission_do_departure() for Commodore Ozmund#2
  2757. Setting mode to warpout
  2758. Entered mission_do_departure() for Commodore Ozmund#2
  2759. Setting mode to warpout
  2760. Entered mission_do_departure() for Commodore Ozmund#2
  2761. Setting mode to warpout
  2762. Entered mission_do_departure() for Commodore Ozmund#2
  2763. Setting mode to warpout
  2764. Entered mission_do_departure() for Commodore Ozmund#2
  2765. Setting mode to warpout
  2766. Entered mission_do_departure() for Commodore Ozmund#2
  2767. Setting mode to warpout
  2768. Entered mission_do_departure() for Commodore Ozmund#2
  2769. Setting mode to warpout
  2770. Entered mission_do_departure() for Commodore Ozmund#2
  2771. Setting mode to warpout
  2772. Entered mission_do_departure() for Commodore Ozmund#2
  2773. Setting mode to warpout
  2774. Entered mission_do_departure() for Commodore Ozmund#2
  2775. Setting mode to warpout
  2776. Entered mission_do_departure() for Commodore Ozmund#2
  2777. Setting mode to warpout
  2778. Entered mission_do_departure() for Commodore Ozmund#2
  2779. Setting mode to warpout
  2780. Entered mission_do_departure() for Commodore Ozmund#2
  2781. Setting mode to warpout
  2782. Entered mission_do_departure() for Commodore Ozmund#2
  2783. Setting mode to warpout
  2784. Entered mission_do_departure() for Commodore Ozmund#2
  2785. Setting mode to warpout
  2786. Entered mission_do_departure() for Commodore Ozmund#2
  2787. Setting mode to warpout
  2788. Entered mission_do_departure() for Commodore Ozmund#2
  2789. Setting mode to warpout
  2790. Entered mission_do_departure() for Commodore Ozmund#2
  2791. Setting mode to warpout
  2792. Entered mission_do_departure() for Commodore Ozmund#2
  2793. Setting mode to warpout
  2794. Entered mission_do_departure() for Commodore Ozmund#2
  2795. Setting mode to warpout
  2796. Entered mission_do_departure() for Commodore Ozmund#2
  2797. Setting mode to warpout
  2798. Entered mission_do_departure() for Commodore Ozmund#2
  2799. Setting mode to warpout
  2800. Entered mission_do_departure() for Commodore Ozmund#2
  2801. Setting mode to warpout
  2802. Entered mission_do_departure() for Commodore Ozmund#2
  2803. Setting mode to warpout
  2804. Entered mission_do_departure() for Commodore Ozmund#2
  2805. Setting mode to warpout
  2806. Entered mission_do_departure() for Commodore Ozmund#2
  2807. Setting mode to warpout
  2808. Entered mission_do_departure() for Commodore Ozmund#2
  2809. Setting mode to warpout
  2810. Entered mission_do_departure() for Commodore Ozmund#2
  2811. Setting mode to warpout
  2812. Entered mission_do_departure() for Commodore Ozmund#2
  2813. Setting mode to warpout
  2814. Entered mission_do_departure() for Commodore Ozmund#2
  2815. Setting mode to warpout
  2816. Entered mission_do_departure() for Commodore Ozmund#2
  2817. Setting mode to warpout
  2818. Entered mission_do_departure() for Commodore Ozmund#2
  2819. Setting mode to warpout
  2820. Entered mission_do_departure() for Commodore Ozmund#2
  2821. Setting mode to warpout
  2822. Entered mission_do_departure() for Commodore Ozmund#2
  2823. Setting mode to warpout
  2824. Entered mission_do_departure() for Commodore Ozmund#2
  2825. Setting mode to warpout
  2826. Entered mission_do_departure() for Commodore Ozmund#2
  2827. Setting mode to warpout
  2828. Entered mission_do_departure() for Commodore Ozmund#2
  2829. Setting mode to warpout
  2830. Entered mission_do_departure() for Commodore Ozmund#2
  2831. Setting mode to warpout
  2832. Entered mission_do_departure() for Commodore Ozmund#2
  2833. Setting mode to warpout
  2834. Entered mission_do_departure() for Commodore Ozmund#2
  2835. Setting mode to warpout
  2836. Entered mission_do_departure() for Commodore Ozmund#2
  2837. Setting mode to warpout
  2838. Entered mission_do_departure() for Commodore Ozmund#2
  2839. Setting mode to warpout
  2840. Entered mission_do_departure() for Commodore Ozmund#2
  2841. Setting mode to warpout
  2842. Entered mission_do_departure() for Commodore Ozmund#2
  2843. Setting mode to warpout
  2844. Entered mission_do_departure() for Commodore Ozmund#2
  2845. Setting mode to warpout
  2846. Entered mission_do_departure() for Commodore Ozmund#2
  2847. Setting mode to warpout
  2848. Entered mission_do_departure() for Commodore Ozmund#2
  2849. Setting mode to warpout
  2850. Entered mission_do_departure() for Commodore Ozmund#2
  2851. Setting mode to warpout
  2852. Entered mission_do_departure() for Commodore Ozmund#2
  2853. Setting mode to warpout
  2854. Entered mission_do_departure() for Commodore Ozmund#2
  2855. Setting mode to warpout
  2856. Entered mission_do_departure() for Commodore Ozmund#2
  2857. Setting mode to warpout
  2858. Entered mission_do_departure() for Commodore Ozmund#2
  2859. Setting mode to warpout
  2860. Entered mission_do_departure() for Commodore Ozmund#2
  2861. Setting mode to warpout
  2862. Entered mission_do_departure() for Commodore Ozmund#2
  2863. Setting mode to warpout
  2864. Entered mission_do_departure() for Commodore Ozmund#2
  2865. Setting mode to warpout
  2866. Entered mission_do_departure() for Commodore Ozmund#2
  2867. Setting mode to warpout
  2868. Entered mission_do_departure() for Commodore Ozmund#2
  2869. Setting mode to warpout
  2870. Entered mission_do_departure() for Commodore Ozmund#2
  2871. Setting mode to warpout
  2872. Entered mission_do_departure() for Commodore Ozmund#2
  2873. Setting mode to warpout
  2874. Entered mission_do_departure() for Commodore Ozmund#2
  2875. Setting mode to warpout
  2876. Entered mission_do_departure() for Commodore Ozmund#2
  2877. Setting mode to warpout
  2878. Entered mission_do_departure() for Commodore Ozmund#2
  2879. Setting mode to warpout
  2880. Entered mission_do_departure() for Commodore Ozmund#2
  2881. Setting mode to warpout
  2882. Entered mission_do_departure() for Commodore Ozmund#2
  2883. Setting mode to warpout
  2884. Entered mission_do_departure() for Commodore Ozmund#2
  2885. Setting mode to warpout
  2886. Entered mission_do_departure() for Commodore Ozmund#2
  2887. Setting mode to warpout
  2888. Entered mission_do_departure() for Commodore Ozmund#2
  2889. Setting mode to warpout
  2890. Entered mission_do_departure() for Commodore Ozmund#2
  2891. Setting mode to warpout
  2892. Entered mission_do_departure() for Commodore Ozmund#2
  2893. Setting mode to warpout
  2894. Entered mission_do_departure() for Commodore Ozmund#2
  2895. Setting mode to warpout
  2896. Entered mission_do_departure() for Commodore Ozmund#2
  2897. Setting mode to warpout
  2898. Entered mission_do_departure() for Commodore Ozmund#2
  2899. Setting mode to warpout
  2900. Entered mission_do_departure() for Commodore Ozmund#2
  2901. Setting mode to warpout
  2902. Entered mission_do_departure() for Commodore Ozmund#2
  2903. Setting mode to warpout
  2904. Entered mission_do_departure() for Commodore Ozmund#2
  2905. Setting mode to warpout
  2906. Entered mission_do_departure() for Commodore Ozmund#2
  2907. Setting mode to warpout
  2908. Entered mission_do_departure() for Commodore Ozmund#2
  2909. Setting mode to warpout
  2910. Entered mission_do_departure() for Commodore Ozmund#2
  2911. Setting mode to warpout
  2912. Entered mission_do_departure() for Commodore Ozmund#2
  2913. Setting mode to warpout
  2914. Entered mission_do_departure() for Commodore Ozmund#2
  2915. Setting mode to warpout
  2916. Entered mission_do_departure() for Commodore Ozmund#2
  2917. Setting mode to warpout
  2918. Entered mission_do_departure() for Commodore Ozmund#2
  2919. Setting mode to warpout
  2920. Entered mission_do_departure() for Commodore Ozmund#2
  2921. Setting mode to warpout
  2922. Entered mission_do_departure() for Commodore Ozmund#2
  2923. Setting mode to warpout
  2924. Entered mission_do_departure() for Commodore Ozmund#2
  2925. Setting mode to warpout
  2926. Entered mission_do_departure() for Commodore Ozmund#2
  2927. Setting mode to warpout
  2928. Entered mission_do_departure() for Commodore Ozmund#2
  2929. Setting mode to warpout
  2930. Entered mission_do_departure() for Commodore Ozmund#2
  2931. Setting mode to warpout
  2932. Entered mission_do_departure() for Commodore Ozmund#2
  2933. Setting mode to warpout
  2934. Entered mission_do_departure() for Commodore Ozmund#2
  2935. Setting mode to warpout
  2936. Entered mission_do_departure() for Commodore Ozmund#2
  2937. Setting mode to warpout
  2938. Entered mission_do_departure() for Commodore Ozmund#2
  2939. Setting mode to warpout
  2940. Entered mission_do_departure() for Commodore Ozmund#2
  2941. Setting mode to warpout
  2942. Entered mission_do_departure() for Commodore Ozmund#2
  2943. Setting mode to warpout
  2944. Entered mission_do_departure() for Commodore Ozmund#2
  2945. Setting mode to warpout
  2946. Entered mission_do_departure() for Commodore Ozmund#2
  2947. Setting mode to warpout
  2948. Entered mission_do_departure() for Commodore Ozmund#2
  2949. Setting mode to warpout
  2950. Entered mission_do_departure() for Commodore Ozmund#2
  2951. Setting mode to warpout
  2952. Entered mission_do_departure() for Commodore Ozmund#2
  2953. Setting mode to warpout
  2954. Entered mission_do_departure() for Commodore Ozmund#2
  2955. Setting mode to warpout
  2956. Entered mission_do_departure() for Commodore Ozmund#2
  2957. Setting mode to warpout
  2958. Entered mission_do_departure() for Commodore Ozmund#2
  2959. Setting mode to warpout
  2960. Entered mission_do_departure() for Commodore Ozmund#2
  2961. Setting mode to warpout
  2962. Entered mission_do_departure() for Commodore Ozmund#2
  2963. Setting mode to warpout
  2964. Entered mission_do_departure() for Commodore Ozmund#2
  2965. Setting mode to warpout
  2966. Entered mission_do_departure() for Commodore Ozmund#2
  2967. Setting mode to warpout
  2968. Entered mission_do_departure() for Commodore Ozmund#2
  2969. Setting mode to warpout
  2970. Entered mission_do_departure() for Commodore Ozmund#2
  2971. Setting mode to warpout
  2972. Entered mission_do_departure() for Commodore Ozmund#2
  2973. Setting mode to warpout
  2974. Entered mission_do_departure() for Commodore Ozmund#2
  2975. Setting mode to warpout
  2976. Entered mission_do_departure() for Commodore Ozmund#2
  2977. Setting mode to warpout
  2978. Entered mission_do_departure() for Commodore Ozmund#2
  2979. Setting mode to warpout
  2980. Entered mission_do_departure() for Commodore Ozmund#2
  2981. Setting mode to warpout
  2982. Entered mission_do_departure() for Commodore Ozmund#2
  2983. Setting mode to warpout
  2984. Entered mission_do_departure() for Commodore Ozmund#2
  2985. Setting mode to warpout
  2986. Entered mission_do_departure() for Commodore Ozmund#2
  2987. Setting mode to warpout
  2988. Entered mission_do_departure() for Commodore Ozmund#2
  2989. Setting mode to warpout
  2990. Entered mission_do_departure() for Commodore Ozmund#2
  2991. Setting mode to warpout
  2992. Entered mission_do_departure() for Commodore Ozmund#2
  2993. Setting mode to warpout
  2994. Entered mission_do_departure() for Commodore Ozmund#2
  2995. Setting mode to warpout
  2996. WARNING: "For ship 'Arbalest', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9108
  2997. WARNING: "For ship 'Arbalest', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9108
  2998. WARNING: "For ship 'Arbalest', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9108
  2999. WARNING: "For ship 'Arbalest', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9108
  3000. WARNING: "For ship 'Arbalest', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9108
  3001. WARNING: "For ship 'Arbalest', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9108
  3002. WARNING: "For ship 'Arbalest', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9108
  3003. WARNING: "For ship 'Arbalest', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9108
  3004. Frame 9290 too long!!: frametime = 22.731 (22.731)
  3005. Recycling SSM, 0 leftEMP effect s : 0.004025, i : 0.402519, t : 0.008050
  3006. EMP effect s : 1.000000, i : 100.000000, t : 2.000000
  3007. EMP effect s : 0.144360, i : 14.436020, t : 0.288720
  3008. EMP effect s : 1.000000, i : 100.000000, t : 2.000000
  3009. EMP effect s : 1.000000, i : 100.000000, t : 2.000000
  3010. EMP effect s : 1.000000, i : 100.000000, t : 2.000000
  3011. Recycling SSM, 0 leftRecycling SSM, 0 leftEMP effect s : 0.120513, i : 12.051277, t : 0.241026
  3012. EMP effect s : 0.100176, i : 10.017555, t : 0.200351
  3013. EMP effect s : 0.456422, i : 45.642162, t : 0.912843
  3014. EMP effect s : 0.001586, i : 0.158600, t : 0.003172
  3015. EMP effect s : 0.063981, i : 6.398132, t : 0.127963
  3016. EMP effect s : 0.321927, i : 32.192749, t : 0.643855
  3017. EMP effect s : 0.459149, i : 45.914925, t : 0.918298
  3018. Recycling SSM, 0 leftEntered mission_do_departure() for Commodore Ozmund#ss2
  3019. Setting mode to warpout
  3020. Entered mission_do_departure() for Commodore Ozmund#ss2
  3021. Setting mode to warpout
  3022. Entered mission_do_departure() for Commodore Ozmund#ss2
  3023. Setting mode to warpout
  3024. Entered mission_do_departure() for Commodore Ozmund#ss2
  3025. Setting mode to warpout
  3026. Entered mission_do_departure() for Commodore Ozmund#ss2
  3027. Setting mode to warpout
  3028. Entered mission_do_departure() for Commodore Ozmund#ss2
  3029. Setting mode to warpout
  3030. Entered mission_do_departure() for Commodore Ozmund#ss2
  3031. Setting mode to warpout
  3032. Entered mission_do_departure() for Commodore Ozmund#ss2
  3033. Setting mode to warpout
  3034. Entered mission_do_departure() for Commodore Ozmund#ss2
  3035. Setting mode to warpout
  3036. Entered mission_do_departure() for Commodore Ozmund#ss2
  3037. Setting mode to warpout
  3038. Entered mission_do_departure() for Commodore Ozmund#ss2
  3039. Setting mode to warpout
  3040. Entered mission_do_departure() for Commodore Ozmund#ss2
  3041. Setting mode to warpout
  3042. Entered mission_do_departure() for Commodore Ozmund#ss2
  3043. Setting mode to warpout
  3044. Entered mission_do_departure() for Commodore Ozmund#ss2
  3045. Setting mode to warpout
  3046. Entered mission_do_departure() for Commodore Ozmund#ss2
  3047. Setting mode to warpout
  3048. Entered mission_do_departure() for Commodore Ozmund#ss2
  3049. Setting mode to warpout
  3050. Entered mission_do_departure() for Commodore Ozmund#ss2
  3051. Setting mode to warpout
  3052. Entered mission_do_departure() for Commodore Ozmund#ss2
  3053. Setting mode to warpout
  3054. Entered mission_do_departure() for Commodore Ozmund#ss2
  3055. Setting mode to warpout
  3056. Entered mission_do_departure() for Commodore Ozmund#ss2
  3057. Setting mode to warpout
  3058. Entered mission_do_departure() for Commodore Ozmund#ss2
  3059. Setting mode to warpout
  3060. Entered mission_do_departure() for Commodore Ozmund#ss2
  3061. Setting mode to warpout
  3062. Entered mission_do_departure() for Commodore Ozmund#ss2
  3063. Setting mode to warpout
  3064. Entered mission_do_departure() for Commodore Ozmund#ss2
  3065. Setting mode to warpout
  3066. Entered mission_do_departure() for Commodore Ozmund#ss2
  3067. Setting mode to warpout
  3068. Entered mission_do_departure() for Commodore Ozmund#ss2
  3069. Setting mode to warpout
  3070. Entered mission_do_departure() for Commodore Ozmund#ss2
  3071. Setting mode to warpout
  3072. Entered mission_do_departure() for Commodore Ozmund#ss2
  3073. Setting mode to warpout
  3074. Entered mission_do_departure() for Commodore Ozmund#ss2
  3075. Setting mode to warpout
  3076. Entered mission_do_departure() for Commodore Ozmund#ss2
  3077. Setting mode to warpout
  3078. Entered mission_do_departure() for Commodore Ozmund#ss2
  3079. Setting mode to warpout
  3080. Entered mission_do_departure() for Commodore Ozmund#ss2
  3081. Setting mode to warpout
  3082. Entered mission_do_departure() for Commodore Ozmund#ss2
  3083. Setting mode to warpout
  3084. Entered mission_do_departure() for Commodore Ozmund#ss2
  3085. Setting mode to warpout
  3086. Entered mission_do_departure() for Commodore Ozmund#ss2
  3087. Setting mode to warpout
  3088. Entered mission_do_departure() for Commodore Ozmund#ss2
  3089. Setting mode to warpout
  3090. Entered mission_do_departure() for Commodore Ozmund#ss2
  3091. Setting mode to warpout
  3092. Entered mission_do_departure() for Commodore Ozmund#ss2
  3093. Setting mode to warpout
  3094. Entered mission_do_departure() for Commodore Ozmund#ss2
  3095. Setting mode to warpout
  3096. Entered mission_do_departure() for Commodore Ozmund#ss2
  3097. Setting mode to warpout
  3098. Entered mission_do_departure() for Commodore Ozmund#ss2
  3099. Setting mode to warpout
  3100. Entered mission_do_departure() for Commodore Ozmund#ss2
  3101. Setting mode to warpout
  3102. Entered mission_do_departure() for Commodore Ozmund#ss2
  3103. Setting mode to warpout
  3104. Entered mission_do_departure() for Commodore Ozmund#ss2
  3105. Setting mode to warpout
  3106. Entered mission_do_departure() for Commodore Ozmund#ss2
  3107. Setting mode to warpout
  3108. Entered mission_do_departure() for Commodore Ozmund#ss2
  3109. Setting mode to warpout
  3110. Entered mission_do_departure() for Commodore Ozmund#ss2
  3111. Setting mode to warpout
  3112. Entered mission_do_departure() for Commodore Ozmund#ss2
  3113. Setting mode to warpout
  3114. Entered mission_do_departure() for Commodore Ozmund#ss2
  3115. Setting mode to warpout
  3116. Entered mission_do_departure() for Commodore Ozmund#ss2
  3117. Setting mode to warpout
  3118. Entered mission_do_departure() for Commodore Ozmund#ss2
  3119. Setting mode to warpout
  3120. Entered mission_do_departure() for Commodore Ozmund#ss2
  3121. Setting mode to warpout
  3122. Entered mission_do_departure() for Commodore Ozmund#ss2
  3123. Setting mode to warpout
  3124. Entered mission_do_departure() for Commodore Ozmund#ss2
  3125. Setting mode to warpout
  3126. Entered mission_do_departure() for Commodore Ozmund#ss2
  3127. Setting mode to warpout
  3128. Entered mission_do_departure() for Commodore Ozmund#ss2
  3129. Setting mode to warpout
  3130. Entered mission_do_departure() for Commodore Ozmund#ss2
  3131. Setting mode to warpout
  3132. Entered mission_do_departure() for Commodore Ozmund#ss2
  3133. Setting mode to warpout
  3134. Entered mission_do_departure() for Commodore Ozmund#ss2
  3135. Setting mode to warpout
  3136. Entered mission_do_departure() for Commodore Ozmund#ss2
  3137. Setting mode to warpout
  3138. Entered mission_do_departure() for Commodore Ozmund#ss2
  3139. Setting mode to warpout
  3140. Entered mission_do_departure() for Commodore Ozmund#ss2
  3141. Setting mode to warpout
  3142. Entered mission_do_departure() for Commodore Ozmund#ss2
  3143. Setting mode to warpout
  3144. Entered mission_do_departure() for Commodore Ozmund#ss2
  3145. Setting mode to warpout
  3146. Entered mission_do_departure() for Commodore Ozmund#ss2
  3147. Setting mode to warpout
  3148. Entered mission_do_departure() for Commodore Ozmund#ss2
  3149. Setting mode to warpout
  3150. Entered mission_do_departure() for Commodore Ozmund#ss2
  3151. Setting mode to warpout
  3152. Entered mission_do_departure() for Commodore Ozmund#ss2
  3153. Setting mode to warpout
  3154. Entered mission_do_departure() for Commodore Ozmund#ss2
  3155. Setting mode to warpout
  3156. Entered mission_do_departure() for Commodore Ozmund#ss2
  3157. Setting mode to warpout
  3158. Entered mission_do_departure() for Commodore Ozmund#ss2
  3159. Setting mode to warpout
  3160. Entered mission_do_departure() for Commodore Ozmund#ss2
  3161. Setting mode to warpout
  3162. Entered mission_do_departure() for Commodore Ozmund#ss2
  3163. Setting mode to warpout
  3164. Entered mission_do_departure() for Commodore Ozmund#ss2
  3165. Setting mode to warpout
  3166. Entered mission_do_departure() for Commodore Ozmund#ss2
  3167. Setting mode to warpout
  3168. Entered mission_do_departure() for Commodore Ozmund#ss2
  3169. Setting mode to warpout
  3170. Entered mission_do_departure() for Commodore Ozmund#ss2
  3171. Setting mode to warpout
  3172. Entered mission_do_departure() for Commodore Ozmund#ss2
  3173. Setting mode to warpout
  3174. Entered mission_do_departure() for Commodore Ozmund#ss2
  3175. Setting mode to warpout
  3176. Entered mission_do_departure() for Commodore Ozmund#ss2
  3177. Setting mode to warpout
  3178. Entered mission_do_departure() for Commodore Ozmund#ss2
  3179. Setting mode to warpout
  3180. Entered mission_do_departure() for Commodore Ozmund#ss2
  3181. Setting mode to warpout
  3182. Entered mission_do_departure() for Commodore Ozmund#ss2
  3183. Setting mode to warpout
  3184. Entered mission_do_departure() for Commodore Ozmund#ss2
  3185. Setting mode to warpout
  3186. Entered mission_do_departure() for Commodore Ozmund#ss2
  3187. Setting mode to warpout
  3188. Entered mission_do_departure() for Commodore Ozmund#ss2
  3189. Setting mode to warpout
  3190. Entered mission_do_departure() for Commodore Ozmund#ss2
  3191. Setting mode to warpout
  3192. Entered mission_do_departure() for Commodore Ozmund#ss2
  3193. Setting mode to warpout
  3194. Entered mission_do_departure() for Commodore Ozmund#ss2
  3195. Setting mode to warpout
  3196. Entered mission_do_departure() for Commodore Ozmund#ss2
  3197. Setting mode to warpout
  3198. Entered mission_do_departure() for Commodore Ozmund#ss2
  3199. Setting mode to warpout
  3200. Entered mission_do_departure() for Commodore Ozmund#ss2
  3201. Setting mode to warpout
  3202. Entered mission_do_departure() for Commodore Ozmund#ss2
  3203. Setting mode to warpout
  3204. Entered mission_do_departure() for Commodore Ozmund#ss2
  3205. Setting mode to warpout
  3206. Entered mission_do_departure() for Commodore Ozmund#ss2
  3207. Setting mode to warpout
  3208. Entered mission_do_departure() for Commodore Ozmund#ss2
  3209. Setting mode to warpout
  3210. Entered mission_do_departure() for Commodore Ozmund#ss2
  3211. Setting mode to warpout
  3212. Entered mission_do_departure() for Commodore Ozmund#ss2
  3213. Setting mode to warpout
  3214. Entered mission_do_departure() for Commodore Ozmund#ss2
  3215. Setting mode to warpout
  3216. Entered mission_do_departure() for Commodore Ozmund#ss2
  3217. Setting mode to warpout
  3218. Entered mission_do_departure() for Commodore Ozmund#ss2
  3219. Setting mode to warpout
  3220. Entered mission_do_departure() for Commodore Ozmund#ss2
  3221. Setting mode to warpout
  3222. Entered mission_do_departure() for Commodore Ozmund#ss2
  3223. Setting mode to warpout
  3224. Entered mission_do_departure() for Commodore Ozmund#ss2
  3225. Setting mode to warpout
  3226. Entered mission_do_departure() for Commodore Ozmund#ss2
  3227. Setting mode to warpout
  3228. Entered mission_do_departure() for Commodore Ozmund#ss2
  3229. Setting mode to warpout
  3230. Entered mission_do_departure() for Commodore Ozmund#ss2
  3231. Setting mode to warpout
  3232. Entered mission_do_departure() for Commodore Ozmund#ss2
  3233. Setting mode to warpout
  3234. Entered mission_do_departure() for Commodore Ozmund#ss2
  3235. Setting mode to warpout
  3236. Entered mission_do_departure() for Commodore Ozmund#ss2
  3237. Setting mode to warpout
  3238. Entered mission_do_departure() for Commodore Ozmund#ss2
  3239. Setting mode to warpout
  3240. Entered mission_do_departure() for Commodore Ozmund#ss2
  3241. Setting mode to warpout
  3242. Entered mission_do_departure() for Commodore Ozmund#ss2
  3243. Setting mode to warpout
  3244. Entered mission_do_departure() for Commodore Ozmund#ss2
  3245. Setting mode to warpout
  3246. Entered mission_do_departure() for Commodore Ozmund#ss2
  3247. Setting mode to warpout
  3248. Entered mission_do_departure() for Commodore Ozmund#ss2
  3249. Setting mode to warpout
  3250. Entered mission_do_departure() for Commodore Ozmund#ss2
  3251. Setting mode to warpout
  3252. Entered mission_do_departure() for Commodore Ozmund#ss2
  3253. Setting mode to warpout
  3254. Entered mission_do_departure() for Commodore Ozmund#ss2
  3255. Setting mode to warpout
  3256. Entered mission_do_departure() for Commodore Ozmund#ss2
  3257. Setting mode to warpout
  3258. Entered mission_do_departure() for Commodore Ozmund#ss2
  3259. Setting mode to warpout
  3260. Entered mission_do_departure() for Commodore Ozmund#ss2
  3261. Setting mode to warpout
  3262. Entered mission_do_departure() for Commodore Ozmund#ss2
  3263. Setting mode to warpout
  3264. Entered mission_do_departure() for Commodore Ozmund#ss2
  3265. Setting mode to warpout
  3266. Entered mission_do_departure() for Commodore Ozmund#ss2
  3267. Setting mode to warpout
  3268. Entered mission_do_departure() for Commodore Ozmund#ss2
  3269. Setting mode to warpout
  3270. Entered mission_do_departure() for Commodore Ozmund#ss2
  3271. Setting mode to warpout
  3272. Entered mission_do_departure() for Commodore Ozmund#ss2
  3273. Setting mode to warpout
  3274. Entered mission_do_departure() for Commodore Ozmund#ss2
  3275. Setting mode to warpout
  3276. Entered mission_do_departure() for Commodore Ozmund#ss2
  3277. Setting mode to warpout
  3278. Entered mission_do_departure() for Commodore Ozmund#ss2
  3279. Setting mode to warpout
  3280. Entered mission_do_departure() for Commodore Ozmund#ss2
  3281. Setting mode to warpout
  3282. Entered mission_do_departure() for Commodore Ozmund#ss2
  3283. Setting mode to warpout
  3284. Entered mission_do_departure() for Commodore Ozmund#ss2
  3285. Setting mode to warpout
  3286. Entered mission_do_departure() for Commodore Ozmund#ss2
  3287. Setting mode to warpout
  3288. Entered mission_do_departure() for Commodore Ozmund#ss2
  3289. Setting mode to warpout
  3290. Entered mission_do_departure() for Commodore Ozmund#ss2
  3291. Setting mode to warpout
  3292. Entered mission_do_departure() for Commodore Ozmund#ss2
  3293. Setting mode to warpout
  3294. Entered mission_do_departure() for Commodore Ozmund#ss2
  3295. Setting mode to warpout
  3296. Entered mission_do_departure() for Commodore Ozmund#ss2
  3297. Setting mode to warpout
  3298. Entered mission_do_departure() for Commodore Ozmund#ss2
  3299. Setting mode to warpout
  3300. Entered mission_do_departure() for Commodore Ozmund#ss2
  3301. Setting mode to warpout
  3302. Entered mission_do_departure() for Commodore Ozmund#ss2
  3303. Setting mode to warpout
  3304. Entered mission_do_departure() for Commodore Ozmund#ss2
  3305. Setting mode to warpout
  3306. Entered mission_do_departure() for Commodore Ozmund#ss2
  3307. Setting mode to warpout
  3308. Entered mission_do_departure() for Commodore Ozmund#ss2
  3309. Setting mode to warpout
  3310. Entered mission_do_departure() for Commodore Ozmund#ss2
  3311. Setting mode to warpout
  3312. Entered mission_do_departure() for Commodore Ozmund#ss2
  3313. Setting mode to warpout
  3314. Entered mission_do_departure() for Commodore Ozmund#ss2
  3315. Setting mode to warpout
  3316. Entered mission_do_departure() for Commodore Ozmund#ss2
  3317. Setting mode to warpout
  3318. Entered mission_do_departure() for Commodore Ozmund#ss2
  3319. Setting mode to warpout
  3320. Entered mission_do_departure() for Commodore Ozmund#ss2
  3321. Setting mode to warpout
  3322. Entered mission_do_departure() for Commodore Ozmund#ss2
  3323. Setting mode to warpout
  3324. Entered mission_do_departure() for Commodore Ozmund#ss2
  3325. Setting mode to warpout
  3326. Entered mission_do_departure() for Commodore Ozmund#ss2
  3327. Setting mode to warpout
  3328. Entered mission_do_departure() for Commodore Ozmund#ss2
  3329. Setting mode to warpout
  3330. Entered mission_do_departure() for Commodore Ozmund#ss2
  3331. Setting mode to warpout
  3332. Entered mission_do_departure() for Commodore Ozmund#ss2
  3333. Setting mode to warpout
  3334. Entered mission_do_departure() for Commodore Ozmund#ss2
  3335. Setting mode to warpout
  3336. Entered mission_do_departure() for Commodore Ozmund#ss2
  3337. Setting mode to warpout
  3338. Entered mission_do_departure() for Commodore Ozmund#ss2
  3339. Setting mode to warpout
  3340. Entered mission_do_departure() for Commodore Ozmund#ss2
  3341. Setting mode to warpout
  3342. Entered mission_do_departure() for Commodore Ozmund#ss2
  3343. Setting mode to warpout
  3344. Entered mission_do_departure() for Commodore Ozmund#ss2
  3345. Setting mode to warpout
  3346. Entered mission_do_departure() for Commodore Ozmund#ss2
  3347. Setting mode to warpout
  3348. Entered mission_do_departure() for Commodore Ozmund#ss2
  3349. Setting mode to warpout
  3350. Entered mission_do_departure() for Commodore Ozmund#ss2
  3351. Setting mode to warpout
  3352. Entered mission_do_departure() for Commodore Ozmund#ss2
  3353. Setting mode to warpout
  3354. Entered mission_do_departure() for Commodore Ozmund#ss2
  3355. Setting mode to warpout
  3356. Entered mission_do_departure() for Commodore Ozmund#ss2
  3357. Setting mode to warpout
  3358. Entered mission_do_departure() for Commodore Ozmund#ss2
  3359. Setting mode to warpout
  3360. Entered mission_do_departure() for Commodore Ozmund#ss2
  3361. Setting mode to warpout
  3362. Entered mission_do_departure() for Commodore Ozmund#ss2
  3363. Setting mode to warpout
  3364. Entered mission_do_departure() for Commodore Ozmund#ss2
  3365. Setting mode to warpout
  3366. Entered mission_do_departure() for Commodore Ozmund#ss2
  3367. Setting mode to warpout
  3368. Entered mission_do_departure() for Commodore Ozmund#ss2
  3369. Setting mode to warpout
  3370. Entered mission_do_departure() for Commodore Ozmund#ss2
  3371. Setting mode to warpout
  3372. Entered mission_do_departure() for Commodore Ozmund#ss2
  3373. Setting mode to warpout
  3374. Entered mission_do_departure() for Commodore Ozmund#ss2
  3375. Setting mode to warpout
  3376. Entered mission_do_departure() for Commodore Ozmund#ss2
  3377. Setting mode to warpout
  3378. Entered mission_do_departure() for Commodore Ozmund#ss2
  3379. Setting mode to warpout
  3380. Entered mission_do_departure() for Commodore Ozmund#ss2
  3381. Setting mode to warpout
  3382. Entered mission_do_departure() for Commodore Ozmund#ss2
  3383. Setting mode to warpout
  3384. Entered mission_do_departure() for Commodore Ozmund#ss2
  3385. Setting mode to warpout
  3386. Entered mission_do_departure() for Commodore Ozmund#ss2
  3387. Setting mode to warpout
  3388. Entered mission_do_departure() for Commodore Ozmund#ss2
  3389. Setting mode to warpout
  3390. Entered mission_do_departure() for Commodore Ozmund#ss2
  3391. Setting mode to warpout
  3392. Entered mission_do_departure() for Commodore Ozmund#ss2
  3393. Setting mode to warpout
  3394. Entered mission_do_departure() for Commodore Ozmund#ss2
  3395. Setting mode to warpout
  3396. Entered mission_do_departure() for Commodore Ozmund#ss2
  3397. Setting mode to warpout
  3398. Entered mission_do_departure() for Commodore Ozmund#ss2
  3399. Setting mode to warpout
  3400. Entered mission_do_departure() for Commodore Ozmund#ss2
  3401. Setting mode to warpout
  3402. Entered mission_do_departure() for Commodore Ozmund#ss2
  3403. Setting mode to warpout
  3404. Entered mission_do_departure() for Commodore Ozmund#ss2
  3405. Setting mode to warpout
  3406. Entered mission_do_departure() for Commodore Ozmund#ss2
  3407. Setting mode to warpout
  3408. Entered mission_do_departure() for Commodore Ozmund#ss2
  3409. Setting mode to warpout
  3410. Entered mission_do_departure() for Commodore Ozmund#ss2
  3411. Setting mode to warpout
  3412. Entered mission_do_departure() for Commodore Ozmund#ss2
  3413. Setting mode to warpout
  3414. Entered mission_do_departure() for Commodore Ozmund#ss2
  3415. Setting mode to warpout
  3416. Entered mission_do_departure() for Commodore Ozmund#ss2
  3417. Setting mode to warpout
  3418. Entered mission_do_departure() for Commodore Ozmund#ss2
  3419. Setting mode to warpout
  3420. Entered mission_do_departure() for Commodore Ozmund#ss2
  3421. Setting mode to warpout
  3422. Entered mission_do_departure() for Commodore Ozmund#ss2
  3423. Setting mode to warpout
  3424. Entered mission_do_departure() for Commodore Ozmund#ss2
  3425. Setting mode to warpout
  3426. Entered mission_do_departure() for Commodore Ozmund#ss2
  3427. Setting mode to warpout
  3428. Entered mission_do_departure() for Commodore Ozmund#ss2
  3429. Setting mode to warpout
  3430. Entered mission_do_departure() for Commodore Ozmund#ss2
  3431. Setting mode to warpout
  3432. Entered mission_do_departure() for Commodore Ozmund#ss2
  3433. Setting mode to warpout
  3434. ANI Oligarch3.ani with size 160x120 (6.3% wasted)
  3435. Recycling SSM, 0 leftnothing ok to fire
  3436. nothing ok to fire
  3437. nothing ok to fire
  3438. nothing ok to fire
  3439. nothing ok to fire
  3440. nothing ok to fire
  3441. nothing ok to fire
  3442. nothing ok to fire
  3443. nothing ok to fire
  3444. nothing ok to fire
  3445. nothing ok to fire
  3446. nothing ok to fire
  3447. nothing ok to fire
  3448. nothing ok to fire
  3449. nothing ok to fire
  3450. nothing ok to fire
  3451. nothing ok to fire
  3452. nothing ok to fire
  3453. nothing ok to fire
  3454. nothing ok to fire
  3455. nothing ok to fire
  3456. nothing ok to fire
  3457. nothing ok to fire
  3458. nothing ok to fire
  3459. nothing ok to fire
  3460. nothing ok to fire
  3461. nothing ok to fire
  3462. nothing ok to fire
  3463. nothing ok to fire
  3464. nothing ok to fire
  3465. nothing ok to fire
  3466. nothing ok to fire
  3467. nothing ok to fire
  3468. nothing ok to fire
  3469. nothing ok to fire
  3470. nothing ok to fire
  3471. nothing ok to fire
  3472. nothing ok to fire
  3473. nothing ok to fire
  3474. nothing ok to fire
  3475. nothing ok to fire
  3476. nothing ok to fire
  3477. nothing ok to fire
  3478. nothing ok to fire
  3479. nothing ok to fire
  3480. nothing ok to fire
  3481. nothing ok to fire
  3482. nothing ok to fire
  3483. nothing ok to fire
  3484. nothing ok to fire
  3485. nothing ok to fire
  3486. nothing ok to fire
  3487. nothing ok to fire
  3488. nothing ok to fire
  3489. nothing ok to fire
  3490. nothing ok to fire
  3491. nothing ok to fire
  3492. nothing ok to fire
  3493. nothing ok to fire
  3494. nothing ok to fire
  3495. nothing ok to fire
  3496. nothing ok to fire
  3497. nothing ok to fire
  3498. nothing ok to fire
  3499. nothing ok to fire
  3500. nothing ok to fire
  3501. nothing ok to fire
  3502. nothing ok to fire
  3503. nothing ok to fire
  3504. nothing ok to fire
  3505. nothing ok to fire
  3506. nothing ok to fire
  3507. nothing ok to fire
  3508. nothing ok to fire
  3509. nothing ok to fire
  3510. nothing ok to fire
  3511. nothing ok to fire
  3512. nothing ok to fire
  3513. nothing ok to fire
  3514. nothing ok to fire
  3515. nothing ok to fire
  3516. nothing ok to fire
  3517. nothing ok to fire
  3518. nothing ok to fire
  3519. nothing ok to fire
  3520. nothing ok to fire
  3521. nothing ok to fire
  3522. nothing ok to fire
  3523. nothing ok to fire
  3524. nothing ok to fire
  3525. nothing ok to fire
  3526. nothing ok to fire
  3527. nothing ok to fire
  3528. nothing ok to fire
  3529. nothing ok to fire
  3530. nothing ok to fire
  3531. nothing ok to fire
  3532. nothing ok to fire
  3533. nothing ok to fire
  3534. nothing ok to fire
  3535. nothing ok to fire
  3536. nothing ok to fire
  3537. nothing ok to fire
  3538. nothing ok to fire
  3539. nothing ok to fire
  3540. nothing ok to fire
  3541. nothing ok to fire
  3542. nothing ok to fire
  3543. nothing ok to fire
  3544. nothing ok to fire
  3545. nothing ok to fire
  3546. nothing ok to fire
  3547. nothing ok to fire
  3548. nothing ok to fire
  3549. Entered mission_do_departure() for IS Guard A 1
  3550. Setting mode to warpout
  3551. Entered mission_do_departure() for IS Guard A 2
  3552. Setting mode to warpout
  3553. Entered mission_do_departure() for IS Guard A 3
  3554. Setting mode to warpout
  3555. Entered mission_do_departure() for IS Guard B 1
  3556. Setting mode to warpout
  3557. Entered mission_do_departure() for IS Guard B 2
  3558. Setting mode to warpout
  3559. Entered mission_do_departure() for IS Guard B 3
  3560. Setting mode to warpout
  3561. Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (42) in state GS_STATE_GAME_PLAY (2)
  3562. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  3563. Hit target speed. Starting warp effect and moving to stage 2!
  3564. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
  3565. Hit warp effect. Moving to stage 3!
  3566. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  3567. Player warped out. Going to debriefing!
  3568. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  3569. Unloading in mission messages
  3570. Storing stats now
  3571. Frame 20118 too long!!: frametime = 0.857 (0.857)
  3572. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
  3573. CSG => Loading 'deathspeed.Atg-CP.csg' with version 5...
  3574. CSG => Parsing: Flags...
  3575. CSG => Parsing: Info...
  3576. CSG => Parsing: Missions...
  3577. CSG => Parsing: Techroom...
  3578. CSG => Parsing: Loadout...
  3579. CSG => Parsing: Scoring...
  3580. CSG => Parsing: RedAlert...
  3581. CSG => Parsing: HUD...
  3582. CSG => Parsing: Variables...
  3583. CSG => Parsing: Settings...
  3584. CSG => Parsing: Controls...
  3585. CSG => Parsing: Cutscenes...
  3586. CSG => Parsing: Last Missions...
  3587. CSG => Loading complete!
  3588. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  3589. PLR => Saving 'deathspeed.plr' with version 2...
  3590. PLR => Saving: Flags...
  3591. PLR => Saving: Info...
  3592. PLR => Saving: Scoring...
  3593. PLR => Saving: ScoringMulti...
  3594. PLR => Saving: HUD...
  3595. PLR => Saving: Variables...
  3596. PLR => Saving: Multiplayer...
  3597. PLR => Saving: Controls...
  3598. PLR => Saving: Settings...
  3599. PLR => Saving complete!
  3600. CSG => Saving 'deathspeed.Atg-CP.csg' with version 5...
  3601. CSG => Saving: Flags...
  3602. CSG => Saving: Info...
  3603. CSG => Saving: Missions...
  3604. CSG => Saving: Techroom...
  3605. CSG => Saving: Loadout...
  3606. CSG => Saving: Scoring...
  3607. CSG => Saving: RedAlert...
  3608. CSG => Saving: HUD...
  3609. CSG => Saving: Variables...
  3610. CSG => Saving: Settings...
  3611. CSG => Saving: Controls...
  3612. CSG => Saving: Cutscenes...
  3613. CSG => Saving: Last Missions...
  3614. CSG => Saving complete!
  3615. Freeing all existing models...
  3616. ... Log closed, Thu Feb 12 15:15:56 2015
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