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- <?xml version="1.0" encoding="utf-8" ?>
- <!--
- This is the Response Vehicles XML file. You may edit this at your own risk to add or modify existing 5 star response vehicles.
- Once you edit or create a new vehicle, you must either add or change the vehicle in the FiveStarResponse.ini by putting the "tag" value
- in the appropriate class vehicle list (separated by a semicolon ';')-->
- <!--Format:-->
- <!--<Vehicle>-->
- <!-- <Tag>Name of the vehicle for INI use</Tag>-->
- <!-- <Model>Model Name of the vehicle</Model>-->
- <!-- <PrimaryARGBColor>Set this if you want to override the color of the vehicle. (Alpha,Red,Green,Blue) with a min of 0 and a max of 255</PrimaryARGBColor>-->
- <!-- <Type>Set this to match the type of vehicle (choose from Ground, Air, or Water)</Type>-->
- <!-- <Sprite>The type of blip this vehicle should have</Sprite>-->
- <!-- <BlipText>Text of the blip on the map legend. (Must Exist as a valid bliptext to work)</BlipText>-->
- <!-- <BlipColor>Color of the blipsprite</BlipColor>-->
- <!-- <Passengers>How many passengers to spawn in this vehicle (includes driver)</Passengers>-->
- <!-- <GunnerSeat>Set this to the vehicle seat of the mounted gunner(Land vehicle)</GunnerSeat>-->
- <!-- <NoosePed>Set this to 1 if you want to override the INI and always spawn a Noose Ped</NoosePed>-->
- <!-- <DespawnDistance>How far the vehicle can get before being despawned</DespawnDistance>-->
- <!-- <InitialSpeed>How fast the vehicle is moving when spawned</InitialSpeed>-->
- <!-- </Vehicle>-->
- <FiveStarResponse>
- <VehicleInfo>
- <Vehicle>
- <Tag>Insurgent</Tag>
- <Model>Insurgent2</Model>
- <PrimaryARGBColor>255,175,160,121</PrimaryARGBColor>
- <Type>Ground</Type>
- <Sprite>Standard</Sprite>
- <BlipText>Insurgent</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>6</Passengers>
- <GunnerSeat />
- <ForcePed />
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>PoliceInsurgent</Tag>
- <Model>PoliceInsurgent</Model>
- <PrimaryARGBColor />
- <Type>Ground</Type>
- <Sprite>PoliceCarDot</Sprite>
- <BlipText>NOOSE Insurgent</BlipText>
- <BlipColor>Blue</BlipColor>
- <Passengers>6</Passengers>
- <GunnerSeat />
- <ForcePed>Noose</ForcePed>
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>InsurgentGunner</Tag>
- <Model>Insurgent</Model>
- <PrimaryARGBColor>255,175,160,121</PrimaryARGBColor>
- <Type>Ground</Type>
- <Sprite>GunCar</Sprite>
- <BlipText>Insurgent Gunner</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>9</Passengers>
- <GunnerSeat>7</GunnerSeat>
- <ForcePed />
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Humvee</Tag>
- <Model>Crusader2</Model>
- <PrimaryARGBColor />
- <Type>Ground</Type>
- <Sprite>GunCar</Sprite>
- <BlipText>Humvee Gunner</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>5</Passengers>
- <GunnerSeat>5</GunnerSeat>
- <ForcePed />
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Lazer</Tag>
- <Model>Lazer</Model>
- <PrimaryARGBColor />
- <Type>Air</Type>
- <Sprite>Jet</Sprite>
- <BlipText>Lazer</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>1</Passengers>
- <GunnerSeat />
- <ForcePed>Pilot</ForcePed>
- <DespawnDistance>2000</DespawnDistance>
- <InitialSpeed>80</InitialSpeed>
- </Vehicle>
- <Vehicle>
- <Tag>Hydra</Tag>
- <Model>Hydra</Model>
- <PrimaryARGBColor />
- <Type>Air</Type>
- <Sprite>Jet</Sprite>
- <BlipText>Hydra</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>1</Passengers>
- <GunnerSeat />
- <ForcePed>Pilot</ForcePed>
- <DespawnDistance>2000</DespawnDistance>
- <InitialSpeed>80</InitialSpeed>
- </Vehicle>
- <Vehicle>
- <Tag>Rhino</Tag>
- <Model>Rhino</Model>
- <PrimaryARGBColor />
- <Type>Ground</Type>
- <Sprite>Tank</Sprite>
- <BlipText>Tank</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>1</Passengers>
- <GunnerSeat />
- <ForcePed />
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Savage</Tag>
- <Model>Savage</Model>
- <PrimaryARGBColor />
- <Type>Air</Type>
- <Sprite>HelicopterAnimated</Sprite>
- <BlipText>Savage</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>4</Passengers>
- <GunnerSeat />
- <ForcePed />
- <DespawnDistance>1000</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Buzzard</Tag>
- <Model>Buzzard</Model>
- <PrimaryARGBColor />
- <Type>Air</Type>
- <Sprite>HelicopterAnimated</Sprite>
- <BlipText>Buzzard</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>3</Passengers>
- <GunnerSeat />
- <ForcePed />
- <DespawnDistance>1000</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Valkyrie</Tag>
- <Model>Valkyrie</Model>
- <PrimaryARGBColor />
- <Type>Air</Type>
- <Sprite>HelicopterAnimated</Sprite>
- <BlipText>Valkyrie</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>8</Passengers>
- <GunnerSeat />
- <ForcePed />
- <DespawnDistance>1000</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Storm</Tag>
- <Model>Storm</Model>
- <PrimaryARGBColor />
- <Type>Air</Type>
- <Sprite>Jet</Sprite>
- <BlipText>PStorm</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>1</Passengers>
- <GunnerSeat />
- <ForcePed>Pilot</ForcePed>
- <DespawnDistance>2000</DespawnDistance>
- <InitialSpeed>80</InitialSpeed>
- </Vehicle>
- <Vehicle>
- <Tag>Boar</Tag>
- <Model>Boar</Model>
- <PrimaryARGBColor />
- <Type>Air</Type>
- <Sprite>Jet</Sprite>
- <BlipText>SBoar</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>1</Passengers>
- <GunnerSeat />
- <ForcePed>Pilot</ForcePed>
- <DespawnDistance>2000</DespawnDistance>
- <InitialSpeed>80</InitialSpeed>
- </Vehicle>
- <Vehicle>
- <Tag>Hunter</Tag>
- <Model>Hunter</Model>
- <PrimaryARGBColor />
- <Type>Air</Type>
- <Sprite>HelicopterAnimated</Sprite>
- <BlipText>AHunter</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>4</Passengers>
- <GunnerSeat />
- <ForcePed />
- <DespawnDistance>1000</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>WarSub</Tag>
- <Model>submersible2</Model>
- <PrimaryARGBColor>255,175,160,121</PrimaryARGBColor>
- <Type>Water</Type>
- <Sprite>Sub</Sprite>
- <BlipText>Army Submarine</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>1</Passengers>
- <GunnerSeat />
- <ForcePed />
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>NooseRiot</Tag>
- <Model>nooseriot</Model>
- <PrimaryARGBColor />
- <Type>Ground</Type>
- <Sprite>PoliceCarDot</Sprite>
- <BlipText>Noose Riot</BlipText>
- <BlipColor>Blue</BlipColor>
- <Passengers>8</Passengers>
- <GunnerSeat />
- <ForcePed>Noose</ForcePed>
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Barracks3</Tag>
- <Model>Barracks3</Model>
- <PrimaryARGBColor />
- <Type>Ground</Type>
- <Sprite>Standard</Sprite>
- <BlipText>Barracks</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>10</Passengers>
- <GunnerSeat />
- <ForcePed />
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Technical</Tag>
- <Model>Technical</Model>
- <PrimaryARGBColor>255,175,160,121</PrimaryARGBColor>
- <Type>Ground</Type>
- <Sprite>GunCar</Sprite>
- <BlipText>Anti-Gun Pickup</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>3</Passengers>
- <GunnerSeat>3</GunnerSeat>
- <ForcePed>Rpgman</ForcePed>
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Mesa3</Tag>
- <Model>Mesa3</Model>
- <PrimaryARGBColor>255,175,160,121</PrimaryARGBColor>
- <Type>Ground</Type>
- <Sprite>Standard</Sprite>
- <BlipText>4x4 Crusader</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>4</Passengers>
- <GunnerSeat />
- <ForcePed />
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Guardian</Tag>
- <Model>Guardian</Model>
- <PrimaryARGBColor>255,175,160,121</PrimaryARGBColor>
- <Type>Ground</Type>
- <Sprite>Standard</Sprite>
- <BlipText>Crusher</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>6</Passengers>
- <GunnerSeat />
- <ForcePed />
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Fbi2</Tag>
- <Model>Fbi2</Model>
- <PrimaryARGBColor />
- <Type>Ground</Type>
- <Sprite>PoliceCarDot</Sprite>
- <BlipText>Noose Sniper</BlipText>
- <BlipColor>Blue</BlipColor>
- <Passengers>8</Passengers>
- <GunnerSeat />
- <ForcePed>Sniper</ForcePed>
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- <Vehicle>
- <Tag>Baller6</Tag>
- <Model>Baller6</Model>
- <PrimaryARGBColor>255,175,160,121</PrimaryARGBColor>
- <Type>Ground</Type>
- <Sprite>Standard</Sprite>
- <BlipText>Rail-Gun</BlipText>
- <BlipColor>Red</BlipColor>
- <Passengers>4</Passengers>
- <GunnerSeat />
- <ForcePed>Rai</ForcePed>
- <DespawnDistance>400</DespawnDistance>
- <InitialSpeed />
- </Vehicle>
- </VehicleInfo>
- <!-- The section below allows you to add or edit the AI behaviour of choppers.-->
- <!--<AI>-->
- <!-- <Model>Model Name here</Model>-->
- <!-- <UpdateRate>How often the AI code is checked (lower = shoots faster)</UpdateRate>-->
- <!-- <ShootRate>how fast the chopper will shoot machinegun type weapons</ShootRate>-->
- <!-- <ShootRockets>(true or false) will determine if the chopper will shoot its rockets if it has any</ShootRockets>-->
- <!-- <PilotGunner>(true or false) will determine if the choppers primary guns are controlled by the pilot or a passenger</PilotGunner>-->
- <!-- <SecondaryGunner>(true or false) will determine if the chopper has both a Pilot gunner and a Passenger gunner. Pilot Gunner Must be set to 1 for this to take effect</PilotGunner>-->
- <!-- </AI>-->
- <ChopperAI>
- <AI>
- <Model>Valkyrie</Model>
- <UpdateRate>20</UpdateRate>
- <ShootRate>1000</ShootRate>
- <ShootRockets>false</ShootRockets>
- <PilotGunner>false</PilotGunner>
- <SecondaryGunner>false</SecondaryGunner>
- </AI>
- <AI>
- <Model>Buzzard</Model>
- <UpdateRate>20</UpdateRate>
- <ShootRate>1000</ShootRate>
- <ShootRockets>true</ShootRockets>
- <PilotGunner>true</PilotGunner>
- <SecondaryGunner>true</SecondaryGunner>
- </AI>
- <AI>
- <Model>Savage</Model>
- <UpdateRate>20</UpdateRate>
- <ShootRate>1000</ShootRate>
- <ShootRockets>true</ShootRockets>
- <PilotGunner>true</PilotGunner>
- <SecondaryGunner>true</SecondaryGunner>
- </AI>
- <AI>
- <Model>Hunter</Model>
- <UpdateRate>20</UpdateRate>
- <ShootRate>1000</ShootRate>
- <ShootRockets>true</ShootRockets>
- <PilotGunner>true</PilotGunner>
- <SecondaryGunner>true</SecondaryGunner>
- </AI>
- </ChopperAI>
- </FiveStarResponse>
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