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                - respawn = "BASE";
 - respawndelay = 5;
 - onLoadMission="DayZ_Epoch Napf";
 - OnLoadIntro = "Welcome to Napf";
 - OnLoadIntroTime = False;
 - OnLoadMissionTime = False;
 - disabledAI = true;
 - disableChannels[] = {0,2,6};
 - enableItemsDropping=0;
 - //OverpochLoot
 - #include "mods\CfgCustomLoot\CfgBuildingLoot.hpp"
 - //OverpochTraders
 - #include "mods\CfgServerTrader\cfgServerTrader.hpp"
 - briefing = 0;
 - debriefing = 0;
 - onPauseScript = "";
 - loadScreen = "img\Epoch.jpg";
 - class Header
 - {
 - gameType = COOP; //DM, Team, Coop, ...
 - minPlayers = 1; //min # of players the mission supports
 - maxPlayers = 100; //Max # of players the mission supports
 - };
 - aiKills = 1;
 - diagRadio = 1;
 - diagHit = 1;
 - class RscPictureGUI
 - {
 - access = 0;
 - type = 0;
 - idc = -1;
 - colorBackground[] = {0,0,0,0};
 - colorText[] = {0.38,0.63,0.26,0.75};
 - font = "TahomaB";
 - sizeEx = 0;
 - lineSpacing = 0;
 - text = "";
 - style = "0x30 + 0x100";
 - x = 0;
 - y = 0;
 - w = 0.2;
 - h = 0.15;
 - };
 - class RscTextGUIK {
 - type = 0;
 - idc = -1;
 - style = 0x02;
 - colorBackground[] = {0,0,0,0};
 - colorText[] = {1, 1, 1, 0.5};
 - //color[] = {1, 1, 1, 0.5};
 - font = "TahomaB";
 - size = 0.03;
 - sizeEx = 0.03;
 - x = 0;
 - y = 0;
 - w = 0.1;
 - h = 0.2;
 - };
 - class RscText
 - {
 - type = 0;
 - idc = -1;
 - x = 0;
 - y = 0;
 - h = 0.037;
 - w = 0.3;
 - style = 0x100;
 - font = Zeppelin32;
 - SizeEx = 0.03921;
 - colorText[] = {1,1,1,1};
 - colorBackground[] = {0, 0, 0, 0};
 - linespacing = 1;
 - };
 - class RscPicture
 - {
 - access=0;
 - type=0;
 - idc=-1;
 - style=48;
 - colorBackground[]={0,0,0,0};
 - colorText[]={1,1,1,1};
 - font="TahomaB";
 - sizeEx=0;
 - lineSpacing=0;
 - text="";
 - };
 - class RscLoadingText : RscText
 - {
 - style = 2;
 - x = 0.323532;
 - y = 0.666672;
 - w = 0.352944;
 - h = 0.039216;
 - sizeEx = 0.03921;
 - colorText[] = {0.543,0.5742,0.4102,1.0};
 - };
 - class RscProgress
 - {
 - x = 0.344;
 - y = 0.619;
 - w = 0.313726;
 - h = 0.0261438;
 - texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
 - colorFrame[] = {0,0,0,0};
 - colorBar[] = {1,1,1,1};
 - };
 - class RscProgressNotFreeze
 - {
 - idc = -1;
 - type = 45;
 - style = 0;
 - x = 0.022059;
 - y = 0.911772;
 - w = 0.029412;
 - h = 0.039216;
 - texture = "#(argb,8,8,3)color(0,0,0,0)";
 - };
 - //
 - // the loading screen itself
 - //
 - class DayZ_loadingScreen
 - {
 - idd = -1;
 - duration = 10e10;
 - fadein = 0;
 - fadeout = 0;
 - name = "loading screen";
 - class controlsBackground
 - {
 - class blackBG : RscText
 - {
 - x = safezoneX;
 - y = safezoneY;
 - w = safezoneW;
 - h = safezoneH;
 - text = "";
 - colorText[] = {0,0,0,0};
 - colorBackground[] = {0,0,0,1};
 - };
 - /*
 - class nicePic : RscPicture
 - {
 - style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
 - x = safezoneX + safezoneW/2 - 0.25;
 - y = safezoneY + safezoneH/2 - 0.2;
 - w = 0.5;
 - h = 0.4;
 - text = "img\nicePic.paa";
 - };
 - */
 - };
 - class controls
 - {
 - class Title1 : RscLoadingText
 - {
 - text = "$STR_LOADING"; // "Loading" text in the middle of the screen
 - };
 - class CA_Progress : RscProgress // progress bar, has to have idc 104
 - {
 - idc = 104;
 - type = 8; // CT_PROGRESS
 - style = 0; // ST_SINGLE
 - texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
 - };
 - class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
 - {
 - idc = 103;
 - };
 - class Name2: RscText // the text on the top-left
 - {
 - idc = 101;
 - x = 0.05;
 - y = 0.029412;
 - w = 0.9;
 - h = 0.04902;
 - text = "";
 - sizeEx = 0.05;
 - colorText[] = {0.543,0.5742,0.4102,1.0};
 - };
 - };
 - };
 - class CfgFunctions {
 - class DZN {
 - class Functions {
 - class snowfall {
 - description = "Simple snowfall script";
 - file = "Weather\fn_dzn_snowfall.sqf";
 - };
 - };
 - };
 - };
 - //### BEGIN MODIFIED CODE: Custom GUI
 - #include "gui\ATD_Hud.h"
 - //### END MODIFIED CODE: Custom GUI
 - #include "custom\snap_pro\snappoints.hpp"
 
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