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PSNSteven1230

description.ext

Sep 21st, 2014
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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission="DayZ_Epoch Napf";
  4. OnLoadIntro = "Welcome to Napf";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[] = {0,2,6};
  9. enableItemsDropping=0;
  10.  
  11. //OverpochLoot
  12. #include "mods\CfgCustomLoot\CfgBuildingLoot.hpp"
  13.  
  14. //OverpochTraders
  15. #include "mods\CfgServerTrader\cfgServerTrader.hpp"
  16.  
  17. briefing = 0;
  18. debriefing = 0;
  19.  
  20. onPauseScript = "";
  21. loadScreen = "img\Epoch.jpg";
  22.  
  23. class Header
  24. {
  25. gameType = COOP; //DM, Team, Coop, ...
  26. minPlayers = 1; //min # of players the mission supports
  27. maxPlayers = 100; //Max # of players the mission supports
  28. };
  29.  
  30. aiKills = 1;
  31. diagRadio = 1;
  32. diagHit = 1;
  33.  
  34. class RscPictureGUI
  35. {
  36. access = 0;
  37. type = 0;
  38. idc = -1;
  39. colorBackground[] = {0,0,0,0};
  40. colorText[] = {0.38,0.63,0.26,0.75};
  41. font = "TahomaB";
  42. sizeEx = 0;
  43. lineSpacing = 0;
  44. text = "";
  45. style = "0x30 + 0x100";
  46. x = 0;
  47. y = 0;
  48. w = 0.2;
  49. h = 0.15;
  50. };
  51. class RscTextGUIK {
  52. type = 0;
  53. idc = -1;
  54. style = 0x02;
  55. colorBackground[] = {0,0,0,0};
  56. colorText[] = {1, 1, 1, 0.5};
  57. //color[] = {1, 1, 1, 0.5};
  58. font = "TahomaB";
  59. size = 0.03;
  60. sizeEx = 0.03;
  61. x = 0;
  62. y = 0;
  63. w = 0.1;
  64. h = 0.2;
  65. };
  66.  
  67. class RscText
  68. {
  69. type = 0;
  70. idc = -1;
  71. x = 0;
  72. y = 0;
  73. h = 0.037;
  74. w = 0.3;
  75. style = 0x100;
  76. font = Zeppelin32;
  77. SizeEx = 0.03921;
  78. colorText[] = {1,1,1,1};
  79. colorBackground[] = {0, 0, 0, 0};
  80. linespacing = 1;
  81. };
  82. class RscPicture
  83. {
  84. access=0;
  85. type=0;
  86. idc=-1;
  87. style=48;
  88. colorBackground[]={0,0,0,0};
  89. colorText[]={1,1,1,1};
  90. font="TahomaB";
  91. sizeEx=0;
  92. lineSpacing=0;
  93. text="";
  94. };
  95. class RscLoadingText : RscText
  96. {
  97. style = 2;
  98. x = 0.323532;
  99. y = 0.666672;
  100. w = 0.352944;
  101. h = 0.039216;
  102. sizeEx = 0.03921;
  103. colorText[] = {0.543,0.5742,0.4102,1.0};
  104. };
  105. class RscProgress
  106. {
  107. x = 0.344;
  108. y = 0.619;
  109. w = 0.313726;
  110. h = 0.0261438;
  111. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  112. colorFrame[] = {0,0,0,0};
  113. colorBar[] = {1,1,1,1};
  114. };
  115. class RscProgressNotFreeze
  116. {
  117. idc = -1;
  118. type = 45;
  119. style = 0;
  120. x = 0.022059;
  121. y = 0.911772;
  122. w = 0.029412;
  123. h = 0.039216;
  124. texture = "#(argb,8,8,3)color(0,0,0,0)";
  125. };
  126. //
  127. // the loading screen itself
  128. //
  129. class DayZ_loadingScreen
  130. {
  131. idd = -1;
  132. duration = 10e10;
  133. fadein = 0;
  134. fadeout = 0;
  135. name = "loading screen";
  136. class controlsBackground
  137. {
  138. class blackBG : RscText
  139. {
  140. x = safezoneX;
  141. y = safezoneY;
  142. w = safezoneW;
  143. h = safezoneH;
  144. text = "";
  145. colorText[] = {0,0,0,0};
  146. colorBackground[] = {0,0,0,1};
  147. };
  148. /*
  149. class nicePic : RscPicture
  150. {
  151. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  152. x = safezoneX + safezoneW/2 - 0.25;
  153. y = safezoneY + safezoneH/2 - 0.2;
  154. w = 0.5;
  155. h = 0.4;
  156. text = "img\nicePic.paa";
  157. };
  158. */
  159. };
  160. class controls
  161. {
  162. class Title1 : RscLoadingText
  163. {
  164. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  165. };
  166. class CA_Progress : RscProgress // progress bar, has to have idc 104
  167. {
  168. idc = 104;
  169. type = 8; // CT_PROGRESS
  170. style = 0; // ST_SINGLE
  171. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  172. };
  173. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  174. {
  175. idc = 103;
  176. };
  177. class Name2: RscText // the text on the top-left
  178. {
  179. idc = 101;
  180. x = 0.05;
  181. y = 0.029412;
  182. w = 0.9;
  183. h = 0.04902;
  184. text = "";
  185. sizeEx = 0.05;
  186. colorText[] = {0.543,0.5742,0.4102,1.0};
  187. };
  188. };
  189. };
  190. class CfgFunctions {
  191. class DZN {
  192. class Functions {
  193. class snowfall {
  194. description = "Simple snowfall script";
  195. file = "Weather\fn_dzn_snowfall.sqf";
  196. };
  197. };
  198. };
  199. };
  200.  
  201. //### BEGIN MODIFIED CODE: Custom GUI
  202. #include "gui\ATD_Hud.h"
  203. //### END MODIFIED CODE: Custom GUI
  204.  
  205. #include "custom\snap_pro\snappoints.hpp"
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