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- #include "core\briefingCore.sqf" //DO NOT REMOVE
- switch (side player) do { //Checks what team the player is on
- case west: { //If player is west he receives this briefing
- NEWTAB("Prelims:")
- Task Organisation: 1x Half strength company<br/>
- <br/>
- Map Orientation: Standard NATO marking scheme<br/>
- <br/>
- Weather: Clear<br/>
- <br/>
- First Light: 0540
- ENDTAB;
- NEWTAB("I. Situation:")
- Your company has been deployed to assault a Russian held town.<br/>
- <br/>
- MSV forces in the area have taken control of the town of <marker name='marker_1'>Thirsk</marker><br/>
- However our recent assaults have seen the Russain forces withdraw from the Island, Only a vangaurd force remains in defence of the town.<br/>
- <br/>
- 40 Commando landed a few hours ago and have secured <marker name='marker_0'>Compound Ice Man</marker>. Our troops will drop over <marker name='marker_0'>Compound Ice Man</marker> before sunrise.<br>
- You will tegroup with 40 Commando and assault the town.
- ENDTAB;
- NEWTAB("A. Enemy Forces:")
- Composition: MSV Under strength platoon.<br/>
- Disposition: Patrolling and manning positions in and around <marker name='marker_1'>Thirsk</marker>.<br/>
- Strength: Platoon minus<br/>
- <br/>
- Reinforcement capability: Low.<br/>
- <br/>
- Weapons/Equipment: MSV are likely using AK pattern small arms and support weapons. They have access to medium anti-tank and anti air weapons. As well as access to armoured vehicles and static weapons.<br/>
- <br/>
- Morale: Low.<br/>
- <br/>
- Peculiarities and Weaknesses: Enemy forces have been established on the island for some time and are familiar with the terreign. Aditionaly armoured units have been sighted on the island before, some of which are likely still here.<br/>
- <br/>
- En MPCOA: To defent the town in depth from hevily fortified positions using indirect fire to hamper our assault.<br/>
- <br/>
- IED/Mine Threat: MSV are reported to be very well suppled and will have access to mines.<br/>
- <br/>
- Air Threat: None.<br/>
- <br/>
- CBRN Threat: None<br/>
- <br/>
- Notes: Russan forces are extracting from the north side of the island, we need to destroy their forces before they escape by sea.<br/>
- ENDTAB;
- NEWTAB("B. Friendly Forces:")
- Composition: British half strength company.<br/>
- Disposition: Parachuting into the area around <marker name='marker_0'>Compound Ice Man</marker><br/>
- Commander two ups intent: British Forces engage and destroy remaining Russain forces on the island and enable us to use the airfeild to mount further assaults inland<br/>
- <br/>
- Superior Commanders Concept of Ops: A Company will seek out and destroy MSV forces in the AO.<br/>
- <br/>
- Locations/Future actions of flanking forces: There will be no friendly forces operating inside our AO.<br/>
- <br/>
- Fire Support Plan: None<br/>
- <br/>
- Air: None<br/>
- <br/>
- Attachments/Detachments: One 4 man pathfinder team from 40 Commando. 1x MG section in each platoon.
- ENDTAB;
- NEWTAB("C. Civilian:")
- Composition: Opressed Peasents<br/>
- Disposition: Peasents have been evacuated out of the path of the fighting. You are unlikely to encounter any civilians<br/>
- Strength: Unknown.<br/>
- <br/>
- Morale: N/A<br/>
- <br/>
- Civ MPCOA: N/A<br/>
- <br/>
- Threat Level: N/A
- ENDTAB;
- NEWTAB("II. Mission:")
- 1 PLATOON will ASSAULT and DESTROY the Russan forces located in the town of <marker name='marker_1'>Thirsk</marker>.<br/>
- <br/>
- ENDTAB;
- NEWTAB("III. Execution:")
- Concept of Ops: COY Commanders intent<br/>
- <br/>
- Scheme/Method of Manoeuvre: COY Commanders intent<br/>
- <br/>
- Main Effort: A COY<br/>
- <br/>
- Phase Lines: COY Commanders intent<br/>
- <br/>
- Fire Plan: COY Commanders intent<br/>
- <br/>
- -----------------<br/>
- <br/>
- b: Tasks: COY Commanders intent<br/>
- <br/>
- -----------------<br/>
- <br/>
- c: Co-ordinating Instructions: COY Commanders intent<br/>
- <br/>
- OOM: COY Commanders intent<br/>
- <br/>
- Formations: COY Commanders intent<br/>
- <br/>
- Timings: Step off NLT 0615. OBJ Complete NLT 0930<br/>
- <br/>
- Control Measures: COY Commanders intent.<br/>
- <br/>
- -----------------<br/>
- <br/>
- Summary: Assault and occupy the russan position and await further forces to clear the rest of the island.
- ENDTAB;
- NEWTAB("IV. Service Support:")
- Change to SOP: None<br/>
- <br/>
- Medical Plan: As per COY Medic.<br/>
- <br/>
- Equipment Support:None.<br/>
- <br/>
- Resupply:None.<br/>
- ENDTAB;
- NEWTAB("V. Command & Signal:")
- NETS<br/>
- A COY NET: LR 3<br/>
- 1 PLT NET: LR 1<br/>
- 2 PLT NET: LR 2<br/>
- ------------------------------<br/>
- A COY HQ: SR 11<br/>
- Commandos : SR 12<br/>
- ------------------------------<br/>
- 1 PLT Short Range Net: Block 1<br/>
- <br/>
- 1 PLT HQ: SR 5<br/>
- 1 Section: SR 1<br/>
- 2 Section: SR 2<br/>
- Weapons : SR 3<br/>
- ------------------------------<br/>
- 2 PLT Short Range Net: Block 1<br/>
- <br/>
- 1 PLT HQ: SR 10<br/>
- 1 Section: SR 6<br/>
- 2 Section: SR 7<br/>
- Weapons : SR 8<br/>
- ------------------------------<br/>
- CALLSIGNS<br/>
- COY CO : 0A<br/>
- COY 2IC : 0B<br/>
- COY RTO : 0R<br/>
- 1PLT CO : 1A<br/>
- 1PLT 2IC : 1B<br/>
- 1PLT RTO : 1R<br/>
- 2PLT CO : 2A<br/>
- 2PLT 2IC : 2B<br/>
- 2PLT RTO : 2R<br/>
- 1-1 : 1C<br/>
- 1-2 : 1D<br/>
- 1-Weapons : 1F<br/>
- 2-1 : 2C<br/>
- 2-2 : 2D<br/>
- 2-Weapons : 2F<br/>
- Commando : Swordfish
- ENDTAB;
- NEWTAB("MISSION NOTES") //This is shown for everyone
- <br/>
- <br/>
- <br/>Other stuff:
- <br/> ---- Mission maker/s: VPope
- <br/> ---- Respawn: None
- <br/> ---- JIP: Teleport to Squad Leader
- <br/> ---- Flight Model: N/A
- <br/> ---- Medical: ACE, Server settings
- <br/> ---- End Conditions: 90% of MSV forces destroyed.
- <br/> ---- Auto Fail Condition: 50% British Army Casualties
- <br/>
- <br/> ---- Uses Olsens framework.
- ENDTAB;
- }; //End of west case
- case east: { //If player is east he receives this briefing
- NEWTAB("Prelims:")
- Task Organisation: 1x Half strength platoon<br/>
- <br/>
- Map Orientation: Standard NATO marking scheme<br/>
- <br/>
- Weather: Clear<br/>
- <br/>
- First Light: 0530
- ENDTAB;
- NEWTAB("I. Situation:")
- Our forces have previously occupied the island but have been forced into retreat by an oncoming joint british and american assault.<br/>
- <br/>
- While the rest of our froces evacuate we have been tasked to delay the oncoming assault in the town of <marker name='marker_1'>Thirsk</marker><br/>
- <br/>
- Your platoon is to delay the advance of the British to prevent the capture of any intel and to enable the rest of our forces in the north to escape.
- ENDTAB;
- NEWTAB("A. Enemy Forces:")
- Composition: British half strength company.<br/>
- Disposition: British parashute company, there current whreabouts are unknown but their aircraft were heard on the south side of the island.<br/>
- Strength: Company minus.<br/>
- <br/>
- Reinforcement capability: High. The small team that was sighted coming ashore are likely a pathfinding unit more forces are certainly on the way.<br/>
- <br/>
- Weapons/Equipment: Standard British issue, SLR/7.62 MGs They have access to medium anti-tank weapons.<br/>
- <br/>
- Morale: High.<br/>
- <br/>
- Peculiarities and Weaknesses: Enemy were inserted by sea and are unlikely to have any armoured support, also their commander is rumored to do a good impression of Lenny Henry<br/>
- <br/>
- En MPCOA: To insert their troos by sea or air close to the town and assault our location.<br/>
- <br/>
- IED/Mine Threat: None.<br/>
- <br/>
- Air Threat:None <br/>
- <br/>
- CBRN Threat: None<br/>
- <br/>
- Notes:Rumor has it that if you throw their tea into the sea they will crumble<br/>
- ENDTAB;
- NEWTAB("B. Friendly Forces:")
- Composition: Half strength MSV Platoon + BMP's.<br/>
- <br/>
- Disposition: We are located in the town of <marker name='marker_1'>Thirsk</marker><br/>
- <br/>
- Commander two ups intent: Our Forces regroup on the mainland for a counter offensive<br/>
- <br/>
- Superior Commanders Concept of Ops: Our platoon will act as a delaying force to slow the british down while the other forces reach the mainland.<br/>
- <br/>
- Locations/Future actions of flanking forces: There will be no friendly forces operating inside our AO.<br/>
- <br/>
- Fire Support Plan: None<br/>
- <br/>
- Air: None<br/>
- <br/>
- Attachments/Detachments: 1x Medic 1x Marksman 2x BMP1's
- ENDTAB;
- NEWTAB("C. Civilian:")
- Composition: Opressed Peasents<br/>
- Disposition: Peasents have been evacuated out of the path of the fighting. You are unlikely to encounter any civilians<br/>
- Strength: Unknown.<br/>
- <br/>
- Morale: N/A<br/>
- <br/>
- Civ MPCOA: N/A<br/>
- <br/>
- Threat Level: N/A
- ENDTAB;
- NEWTAB("II. Mission:")
- 1 PLATOON will HOLD and DELAY the EN Forces in the town of <marker name='marker_1'>Thirsk</marker>.<br/>
- <br/>
- ENDTAB;
- NEWTAB("III. Execution:")
- Concept of Ops: PLT Commanders intent<br/>
- <br/>
- Scheme/Method of Manoeuvre: PLT Commanders intent<br/>
- <br/>
- Main Effort: 1 PLT<br/>
- <br/>
- Phase Lines: PLT Commanders intent<br/>
- <br/>
- Fire Plan: PLT Commanders intent<br/>
- <br/>
- -----------------<br/>
- <br/>
- Tasks: PLT Commanders intent<br/>
- <br/>
- -----------------<br/>
- <br/>
- c: Co-ordinating Instructions: PLT Commanders intent<br/>
- <br/>
- OOM: PLT Commanders intent<br/>
- <br/>
- Formations: PLT Commanders intent<br/>
- <br/>
- Timings: Step off NLT 0215. OBJ Complete NLT 0530<br/>
- <br/>
- Control Measures: PLT Commanders intent.<br/>
- <br/>
- -----------------<br/>
- <br/>
- Summary We have large ammounts of supplies left behind. We have occupied this town for quite some time and as a result out position is heavuly fortified.
- ENDTAB;
- NEWTAB("IV. Service Support:")
- Change to SOP: None<br/>
- <br/>
- Medical Plan: As per PLT Medic.<br/>
- <br/>
- Equipment Support: 2x BMP's located in the town. 2x Dshk in the weapons cache inside the command center<br/>
- <br/>
- Resupply:<br/>
- Each BMP contains extra ammunition medical suipplies and weapons. Large amount of ammo and mines in the cache inside the command centre.<br/>
- ENDTAB;
- NEWTAB("V. Command & Signal:")
- 1 PLT NET: LR 1<br/>
- <br/>
- ------------------------------<br/>
- <br/>
- 1 PLT Short Range Net: Block 1<br/>
- <br/>
- 1 PLT HQ: SR 3<br/>
- <br/>
- 1 Section: SR 1<br/>
- 2 Section: SR 2<br/>
- ENDTAB;
- NEWTAB("MISSION NOTES") //This is shown for everyone
- <br/>
- <br/>
- <br/>Other stuff:
- <br/> ---- Mission maker/s: VPope
- <br/> ---- Respawn: None
- <br/> ---- JIP: Teleport to Squad Leader
- <br/> ---- Flight Model: N/A
- <br/> ---- Medical: ACE, Server settings
- <br/> ---- End Conditions: 50% of British forces destroyed OR 90% of MSV forces destroyed.
- <br/> ---- Auto Fail Condition: 90% of MSV forces destroyed.
- <br/>
- <br/> ---- Uses Olsens framework.
- ENDTAB;
- }; //End of east case
- case independent: { //If player is west he receives this briefing
- NEWTAB("Prelims:")
- Task Organisation: 4x Man Pathfinder Team<br/>
- <br/>
- Map Orientation: Standard NATO marking scheme<br/>
- <br/>
- Weather: Clear<br/>
- <br/>
- First Light: 0540
- ENDTAB;
- NEWTAB("I. Situation:")
- Your team has been deployed to as a forward recon element to assist 1 Para in their assault a Russian held town.<br/>
- <br/>
- MSV forces in the area have taken control of the town of <marker name='marker_1'>Thirsk</marker><br/>
- However our recent assaults have seen the Russain forces withdraw from the Island, Only a vangaurd force remains in defence of the town.<br/>
- <br/>
- You landed a few hours ago and have secured <marker name='marker_0'>Compound Ice Man</marker>. The Paras will drop near <marker name='marker_0'>Compound Ice Man</marker> before sunrise. <br>
- <br>
- Your unit will rally the paras to the compound and act as a recon element for the assault.
- ENDTAB;
- NEWTAB("A. Enemy Forces:")
- Composition: MSV Under strength platoon.<br/>
- Disposition: Patrolling and manning positions in and around <marker name='marker_1'>Thirsk</marker>.<br/>
- Strength: Platoon minus<br/>
- <br/>
- Reinforcement capability: Low.<br/>
- <br/>
- Weapons/Equipment: MSV are likely using AK pattern small arms and support weapons. They have access to medium anti-tank and anti air weapons. As well as access to armoured vehicles and static weapons.<br/>
- <br/>
- Morale: Low.<br/>
- <br/>
- Peculiarities and Weaknesses: Enemy forces have been established on the island for some time and are familiar with the terreign. Aditionaly armoured units have been sighted on the island before, some of which are likely still here.<br/>
- <br/>
- En MPCOA: To defent the town in depth from hevily fortified positions using indirect fire to hamper our assault.<br/>
- <br/>
- IED/Mine Threat: MSV are reported to be very well suppled and will have access to mines.<br/>
- <br/>
- Air Threat: None.<br/>
- <br/>
- CBRN Threat: None<br/>
- <br/>
- Notes: Russan forces are extracting from the north side of the island, we need to destroy their forces before they escape by sea.<br/>
- ENDTAB;
- NEWTAB("B. Friendly Forces:")
- Composition: British half strength company.<br/>
- Disposition: Parachuting into the area around <marker name='marker_0'>Compound Ice Man</marker><br/>
- Commander two ups intent: British Forces engage and destroy remaining Russain forces on the island and enable us to use the airfeild to mount further assaults inland<br/>
- <br/>
- Superior Commanders Concept of Ops: A Company will seek out and destroy MSV forces in the AO.<br/>
- <br/>
- Locations/Future actions of flanking forces: There will be no friendly forces operating inside our AO.<br/>
- <br/>
- Fire Support Plan: None<br/>
- <br/>
- Air: None<br/>
- <br/>
- Attachments/Detachments: One 4 man pathfinder team from 40 Commando. 1x MG section in each platoon.
- ENDTAB;
- NEWTAB("C. Civilian:")
- Composition: Opressed Peasents<br/>
- Disposition: Peasents have been evacuated out of the path of the fighting. You are unlikely to encounter any civilians<br/>
- Strength: Unknown.<br/>
- <br/>
- Morale: N/A<br/>
- <br/>
- Civ MPCOA: N/A<br/>
- <br/>
- Threat Level: N/A
- ENDTAB;
- NEWTAB("II. Mission:")
- 1 PLATOON will ASSAULT and DESTROY the Russan forces located in the town of <marker name='marker_1'>Thirsk</marker>.<br/>
- <br/>
- ENDTAB;
- NEWTAB("III. Execution:")
- Concept of Ops: COY Commanders intent<br/>
- <br/>
- Scheme/Method of Manoeuvre: COY Commanders intent<br/>
- <br/>
- Main Effort: A COY<br/>
- <br/>
- Phase Lines: COY Commanders intent<br/>
- <br/>
- Fire Plan: COY Commanders intent<br/>
- <br/>
- -----------------<br/>
- <br/>
- b: Tasks: COY Commanders intent<br/>
- <br/>
- -----------------<br/>
- <br/>
- c: Co-ordinating Instructions: COY Commanders intent<br/>
- <br/>
- OOM: COY Commanders intent<br/>
- <br/>
- Formations: COY Commanders intent<br/>
- <br/>
- Timings: Step off NLT 0615. OBJ Complete NLT 0930<br/>
- <br/>
- Control Measures: COY Commanders intent.<br/>
- <br/>
- -----------------<br/>
- <br/>
- Summary: Assault and occupy the russan position and await further forces to clear the rest of the island.
- ENDTAB;
- NEWTAB("IV. Service Support:")
- Change to SOP: None<br/>
- <br/>
- Medical Plan: As per COY Medic.<br/>
- <br/>
- Equipment Support:None.<br/>
- <br/>
- Resupply:None.<br/>
- ENDTAB;
- NEWTAB("V. Command & Signal:")
- NETS<br/>
- A COY NET: LR 3<br/>
- 1 PLT NET: LR 1<br/>
- 2 PLT NET: LR 2<br/>
- ------------------------------<br/>
- A COY HQ: SR 11<br/>
- Commandos : SR 12<br/>
- ------------------------------<br/>
- 1 PLT Short Range Net: Block 1<br/>
- <br/>
- 1 PLT HQ: SR 5<br/>
- 1 Section: SR 1<br/>
- 2 Section: SR 2<br/>
- Weapons : SR 3<br/>
- ------------------------------<br/>
- 2 PLT Short Range Net: Block 1<br/>
- <br/>
- 1 PLT HQ: SR 10<br/>
- 1 Section: SR 6<br/>
- 2 Section: SR 7<br/>
- Weapons : SR 8<br/>
- ------------------------------<br/>
- CALLSIGNS<br/>
- COY CO : 0A<br/>
- COY 2IC : 0B<br/>
- COY RTO : 0R<br/>
- 1PLT CO : 1A<br/>
- 1PLT 2IC : 1B<br/>
- 1PLT RTO : 1R<br/>
- 2PLT CO : 2A<br/>
- 2PLT 2IC : 2B<br/>
- 2PLT RTO : 2R<br/>
- 1-1 : 1C<br/>
- 1-2 : 1D<br/>
- 1-Weapons : 1F<br/>
- 2-1 : 2C<br/>
- 2-2 : 2D<br/>
- 2-Weapons : 2F<br/>
- Commando : Swordfish
- ENDTAB;
- NEWTAB("MISSION NOTES") //This is shown for everyone
- <br/>
- <br/>
- <br/>Other stuff:
- <br/> ---- Mission maker/s: VPope
- <br/> ---- Respawn: None
- <br/> ---- JIP: Teleport to Squad Leader
- <br/> ---- Flight Model: N/A
- <br/> ---- Medical: ACE, Server settings
- <br/> ---- End Conditions: 90% of MSV forces destroyed.
- <br/> ---- Auto Fail Condition: 50% British Army Casualties
- <br/>
- <br/> ---- Uses Olsens framework.
- ENDTAB;
- }; //End of independent case
- }; //End of switch
- DISPLAYBRIEFING();
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