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- #Run this code through registration.py so it runs at the start
- from core.tuning.monster import MonsterTuning
- #This will increase the max level
- DESIRED_MAX_LEVEL = 60
- MonsterTuning.MAX_LEVEL = DESIRED_MAX_LEVEL
- #Now we need to make sure monsters scale right, let's do it on an oil slime
- NEW_OIL_SLIME_LEVEL_STATS = [
- AttrDict(level=51, HP=25, DEF=11, MIND=11),
- AttrDict(level=56, HP=25, DEF=12, MIND=12)
- ]
- for stat in NEW_OIL_SLIME_LEVEL_STATS:
- MonsterTuning.OIL_SLIME.LEVEL_STATS.append(stat)
- #Lastly we want to allow conflict areas to be more dangerous than they normally would
- from core.system.conflict import ConflictRegion
- ConflictRegion.HOSTILITY_CAP = DESIRED_MAX_LEVEL
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