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Path of the Battlemaster

Jan 22nd, 2016
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  1. Path of the Battlemaster (Strategist or Sentinel)
  2. Special: Maneuver path
  3. When you enter the Path of the Battlemaster, you gain a unique resource called Endurance Points (EP). When you first enter this path, you gain two EP which increases as you learn more maneuvers.
  4. If you have entered this path, you can no longer enter another path that grants you EP.
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  6. * Disarming Attack: When you land a weapon attack, you may expend one EP to make a second attack roll as a minor action. This attack deals no damage and targets your target's Fortitude (Reflex?) resistance instead of AC. the result of this attack roll is greater than their Fortitude resistance, they drop their weapon and it falls at their feet. When you choose this path feature, your EP increases by one.
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  8. * Stunning Attack: When you land a weapon attack, you may expend one EP to make a second attack roll as a free action. This attack deals no damage, and targets your target's Fortitude resistance instead of AC. If the result of this attack roll is greater than their Fortitude resistance, they lose their next major action. When you choose this path feature, your EP increases by one.
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  10. * Tripping Attack: When you land a weapon attack, you may expend one EP to make a second attack roll as a free action. This attack deals no damage, and targets your target's Fortitude resistance instead of AC. If the result of this attack roll is greater than their Fortitude resistance, they are knocked prone. When you choose this path feature, your EP increases by one.
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  12. * Feinting Attack: When you land a weapon attack, you may expend one EP to make a second attack roll as a free action. This attack deals no damage, and targets your target's Will resistance instead of AC. If the result of this attack roll is greater than their Will resistance, you gain advantage on your next attack against them. When you choose this path feature, your EP increases by one.
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  14. * Pushing Attack: When you land a weapon attack, you may expend one EP to make a second attack roll as a free action. This attack deals no damage, and targets your target's Fortitude resistance instead of AC. If the result of this attack roll is greater than their Fortitude resistance, they are knocked back 5 to 15 feet (your choice). When you choose this path feature, your EP increases by one.
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