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- /*
- * File: main.cpp
- * Author: Admin
- *
- * Created on March 20, 2012, 3:31 PM
- */
- #include <cstdlib>
- #include <GL/freeglut.h>
- #include "ModelView.h"
- void resize(int width, int height);
- void display(void);
- void special(int key, int x, int y);
- void key(unsigned char key, int x, int y);
- void idle();
- void init(int argc, char** argv);
- void mouseWheel(int button, int direction, int x, int y);
- void mouse(int button, int direction, int x, int y);
- //testing
- #define RADIUS 1.0f
- void drawTestObject();
- const GLfloat light_ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
- const GLfloat light_diffuse[] = {1.0f, 1.0f, 1.0f, 1.0f};
- const GLfloat light_specular[] = {1.0f, 1.0f, 1.0f, 1.0f};
- const GLfloat light_position[] = {2.0f, 5.0f, 5.0f, 0.0f};
- const GLfloat mat_ambient[] = {0.7f, 0.7f, 0.7f, 1.0f};
- const GLfloat mat_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0f};
- const GLfloat mat_specular[] = {1.0f, 1.0f, 1.0f, 1.0f};
- const GLfloat high_shininess[] = {100.0f};
- int main(int argc, char** argv)
- {
- // inits
- init(argc, argv);
- glutMainLoop();
- return 0;
- }
- void init(int argc, char** argv)
- {
- glutInitWindowSize(640, 480);
- glutInitWindowPosition(40, 40);
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
- // window
- glutCreateWindow("TestEngine");
- glutReshapeFunc(resize);
- glutDisplayFunc(display);
- glutSpecialFunc(special);
- glutIdleFunc(idle);
- glutMouseWheelFunc(mouseWheel);
- glutMouseFunc(mouse);
- glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
- glClearColor(1, 1, 1, 1);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- }
- void idle()
- {
- glutPostRedisplay();
- }
- void resize(int width, int height)
- {
- const float ar = (float)width / (float)height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
- void display(void)
- {
- const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- const double a = t * 90.0;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_LIGHTING);
- glColor3d(0, 1, 0);
- glPushMatrix();
- glTranslated(0, 1.2, -6);
- glRotated(60, 1, 0, 0);
- glRotated(a, 0, 0, 1);
- drawTestObject();
- glPopMatrix();
- glDisable(GL_LIGHTING);
- glColor3d(0.1, 0.1, 0.4);
- }
- void drawTestObject()
- {
- glBegin( GL_LINE_LOOP );
- glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0,-RADIUS );
- glEnd();
- glBegin( GL_LINE_LOOP );
- glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0, RADIUS );
- glEnd();
- glBegin( GL_LINE_LOOP );
- glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS,-RADIUS ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS, RADIUS );
- glEnd();
- glBegin( GL_LINE_LOOP );
- glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS, RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS,-RADIUS );
- glEnd();
- glBegin( GL_LINE_LOOP );
- glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, RADIUS ); glVertex3d(-RADIUS, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, RADIUS );
- glEnd();
- glBegin( GL_LINE_LOOP );
- glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS,-RADIUS );
- glEnd();
- }
- // keyboard functions
- void special(int key, int x, int y)
- {
- switch (key)
- {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- default:
- break;
- }
- }
- void key(unsigned char key, int x, int y)
- {
- switch (key)
- {
- case 'W':
- case 'w':
- break;
- case 'A':
- case 'a':
- break;
- case 'S':
- case 's':
- break;
- case 'D':
- case 'd':
- break;
- default:
- break;
- }
- }
- void mouseWheel(int button, int direction, int x, int y)
- {
- }
- void mouse(int button, int direction, int x, int y)
- {
- }
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