/*
* File: main.cpp
* Author: Admin
*
* Created on March 20, 2012, 3:31 PM
*/
#include <cstdlib>
#include <GL/freeglut.h>
#include "ModelView.h"
void resize(int width, int height);
void display(void);
void special(int key, int x, int y);
void key(unsigned char key, int x, int y);
void idle();
void init(int argc, char** argv);
void mouseWheel(int button, int direction, int x, int y);
void mouse(int button, int direction, int x, int y);
//testing
#define RADIUS 1.0f
void drawTestObject();
const GLfloat light_ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
const GLfloat light_diffuse[] = {1.0f, 1.0f, 1.0f, 1.0f};
const GLfloat light_specular[] = {1.0f, 1.0f, 1.0f, 1.0f};
const GLfloat light_position[] = {2.0f, 5.0f, 5.0f, 0.0f};
const GLfloat mat_ambient[] = {0.7f, 0.7f, 0.7f, 1.0f};
const GLfloat mat_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0f};
const GLfloat mat_specular[] = {1.0f, 1.0f, 1.0f, 1.0f};
const GLfloat high_shininess[] = {100.0f};
int main(int argc, char** argv)
{
// inits
init(argc, argv);
glutMainLoop();
return 0;
}
void init(int argc, char** argv)
{
glutInitWindowSize(640, 480);
glutInitWindowPosition(40, 40);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
// window
glutCreateWindow("TestEngine");
glutReshapeFunc(resize);
glutDisplayFunc(display);
glutSpecialFunc(special);
glutIdleFunc(idle);
glutMouseWheelFunc(mouseWheel);
glutMouseFunc(mouse);
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
glClearColor(1, 1, 1, 1);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
void idle()
{
glutPostRedisplay();
}
void resize(int width, int height)
{
const float ar = (float)width / (float)height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void display(void)
{
const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
const double a = t * 90.0;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_LIGHTING);
glColor3d(0, 1, 0);
glPushMatrix();
glTranslated(0, 1.2, -6);
glRotated(60, 1, 0, 0);
glRotated(a, 0, 0, 1);
drawTestObject();
glPopMatrix();
glDisable(GL_LIGHTING);
glColor3d(0.1, 0.1, 0.4);
}
void drawTestObject()
{
glBegin( GL_LINE_LOOP );
glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0,-RADIUS );
glEnd();
glBegin( GL_LINE_LOOP );
glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0, RADIUS );
glEnd();
glBegin( GL_LINE_LOOP );
glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS,-RADIUS ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS, RADIUS );
glEnd();
glBegin( GL_LINE_LOOP );
glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS, RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS,-RADIUS );
glEnd();
glBegin( GL_LINE_LOOP );
glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, RADIUS ); glVertex3d(-RADIUS, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, RADIUS );
glEnd();
glBegin( GL_LINE_LOOP );
glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS,-RADIUS );
glEnd();
}
// keyboard functions
void special(int key, int x, int y)
{
switch (key)
{
case GLUT_KEY_UP:
break;
case GLUT_KEY_DOWN:
break;
case GLUT_KEY_LEFT:
break;
case GLUT_KEY_RIGHT:
break;
default:
break;
}
}
void key(unsigned char key, int x, int y)
{
switch (key)
{
case 'W':
case 'w':
break;
case 'A':
case 'a':
break;
case 'S':
case 's':
break;
case 'D':
case 'd':
break;
default:
break;
}
}
void mouseWheel(int button, int direction, int x, int y)
{
}
void mouse(int button, int direction, int x, int y)
{
}