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mattlawson

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Oct 22nd, 2019
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  1. /q create regalia.festival.traptown
  2. /q e n Traps of the Town
  3. /q e d The young woodsman smiles as you approach. “Ah, hello traveler, I’ve not seen you in these parts. Interested in a bit of hunting work?” He plows on, not telling you properly answer. “Of course you are, and I have just the job for you! Could you go down the <c>haunted trail<i> and <c>check the traps<i> I set up?”
  4. /q e ToFind OnClickNPC Trapper
  5. /q e ToFind IfInWorld Regalia
  6. /q e OnFind DoFind regalia.festival.traptown.100
  7.  
  8. /q create regalia.festival.traptown.100
  9. /q e n Tracking down the Traps
  10. /q e ToAdvance OnEnterRegion regalia.trap1
  11. /q e ToAdvance IfInWorld Regalia
  12. /q e OnComplete DoFind regalia.festival.traptown.200
  13.  
  14. /q create regalia.festival.traptown.200
  15. /q e n You approach the first Trap.
  16. /q e d Looking into the first trap, it appears that a rabbit has gotten caught up. You go to release the rabbit from the trap in order to catch it, and it scampers off into the trees. Off to find the <c>Second Trap!<i>
  17. /q e ToAdvance OnEnterRegion regalia.trap2
  18. /q e ToAdvance IfInWorld Regalia
  19. /q e OnComplete DoGiveItem 411 1
  20. /q e OnComplete DoFind regalia.festival.traptown.300
  21.  
  22. /q create regalia.festival.traptown.300
  23. /q e n You see the Second Trap coming up.
  24. /q e d It seems that there is an Anglian Weasel caught up in the trap. Learning your lesson from the previous trap, you kill the weasel before releasing it. Now to finish the job by finding the <c> Third Trap!<i>
  25. /q e ToAdvance OnEnterRegion regalia.trap3
  26. /q e ToAdvance IfInWorld Regalia
  27. /q e OnComplete DoGiveItem 452 1 name:&9Dark_Idol lore:&r&7Dark_III|&r&7Spooky_IV|&r&7Haunted_V|This_dark_carving_is_monstrous,_made|in_the_shape_of_a_crouching_humanoid_possessing|a_skeletal_goat_head._Chilling!
  28. /q e OnComplete DoFind regalia.festival.traptown.400
  29.  
  30. /q create regalia.festival.traptown.400
  31. /q e n You approach a pool of blood and metal.
  32. /q e d Clearly there has been a large scuffle here, the trap is completely destroyed, but there is blood everywhere. Left in the centre of the trap is a mysterious idol, you think it is time to <c> return to the Trapper<i>
  33. /q e ToAdvance OnClickNPC Trapper
  34. /q e ToAdvance IfInWorld Regalia
  35. /q e OnComplete DoGiveMoney 10
  36. /q e OnComplete DoFind regalia.festival.traptown.500
  37.  
  38. /q create regalia.festival.traptown.500
  39. /q e n The Trapper sees you return, and smiles, but his look falters when you present him with only one animal.
  40. /q e d You explain what you saw, and show the dark idol to him. He examines it for a moment and gives an annoyed sigh. “Must be some...Velheim garbage or whatever, that trap was purposefully set for bears, sounds like they rescued it...well, feel free to keep their...totem. And some regals for the trouble.”
  41. /q e times 0
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