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- -(void)Workauto{
- secondsCount1 = 10;
- autoperiods = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(autoperiod) userInfo:nil repeats:YES];
- }
- -(void)autoperiod{
- secondsCount1 = secondsCount1 -1;
- int minuts = secondsCount1/ 60;
- int seconds = secondsCount1 - (minuts * 60);
- NSString *timerOutput = [NSString stringWithFormat:@"%2d:%.2d", minuts , seconds];
- Count.text = timerOutput;
- if (secondsCount1 == 0){
- secondsCount1=0;
- [autoperiods invalidate];
- autoperiods=nil;
- Count.hidden=YES;
- AutoTimeLeftLabel.hidden=YES;
- TimeLeft.hidden=NO;
- TimeLeftlabel.hidden=NO;
- Ball.hidden=NO;
- Ball2.hidden=NO;
- BluBall.hidden=NO;
- BluBall2.hidden=NO;
- RedHigh1.hidden=YES;
- RedHigh2.hidden=YES;
- RedHigh3.hidden=YES;
- RedHigh4.hidden=YES;
- RedLow1.hidden=YES;
- RedLow2.hidden=YES;
- BlueHigh1.hidden=YES;
- BlueHigh2.hidden=YES;
- BlueHigh3.hidden=YES;
- BlueHigh4.hidden=YES;
- BlueLow1.hidden=YES;
- BlueLow2.hidden=YES;
- RedMid1.hidden=YES;
- RedMid2.hidden=YES;
- RedMid3.hidden=YES;
- RedMid4.hidden=YES;
- BlueMid1.hidden=YES;
- BlueMid2.hidden=YES;
- BlueMid3.hidden=YES;
- BlueMid4.hidden=YES;
- move = [NSTimer scheduledTimerWithTimeInterval:0.03 target:self selector:@selector(move) userInfo:nil repeats:YES];
- pos = CGPointMake(4.0, -4.0);
- move2 = [NSTimer scheduledTimerWithTimeInterval:0.04 target:self selector:@selector(move2) userInfo:nil repeats:YES];
- pos2 = CGPointMake(3.0, 4.0);
- Update = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(onTimer) userInfo:nil repeats:YES];
- DPad = [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(DPad) userInfo:nil repeats:YES];
- //RedGoals = [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(RedGoals) userInfo:nil repeats:YES];
- //BlueGoals = [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(BlueGoals) userInfo:nil repeats:YES];
- [self SetTimer];
- }
- }
- -(void)SetTimer{
- comeonandcount = 150;
- GameTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(GameTimerCo) userInfo:nil repeats:YES];
- }
- -(void)GameTimerCo{
- comeonandcount = comeonandcount - 1;
- int minuts = comeonandcount / 60;
- int seconds = comeonandcount - (minuts * 60);
- NSString *timerOutputGame = [NSString stringWithFormat:@"%2d:%.2d", minuts , seconds];
- TimeLeft.text = timerOutputGame;
- if (comeonandcount == 0){
- comeonandcount=0;
- [GameTimer invalidate];
- GameTimer=nil;
- [move invalidate];
- [move2 invalidate];
- }
- }
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