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Iron Front for Arma 3's Liberation mission

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  1. // This file allows you to add content to the mission without conflict issues after each update of the original classnames.sqf
  2. // If you want more modifications to be supported by this file, let's discuss it on the forums.
  3.  
  4.  
  5.  
  6. // *** SUPPORT STUFF ***
  7.  
  8. // Setting a value here will overwrite the original value found from the mission. Do that if you're doing a total conversion.
  9. // Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not. Just don't try.
  10. FOB_typename = "land_lib_countryside_house_1"; // Default "Land_Cargo_HQ_V1_F";
  11. FOB_box_typename = "B_Slingload_01_Cargo_F"; // Default "B_Slingload_01_Cargo_F";
  12. FOB_truck_typename = "LIB_opelblitz_tent_y_camo"; // Default "B_Truck_01_box_F";
  13. Arsenal_typename = "Box_NATO_AmmoVeh_F"; // Default "B_supplyCrate_F";
  14. Respawn_truck_typename = "LIB_opelblitz_ambulance"; // Default "B_Truck_01_medical_F";
  15. huron_typename = "LIB_SdKfz_7"; // Default "B_Heli_Transport_03_unarmed_F";
  16. ammobox_b_typename = "B_CargoNet_01_ammo_F"; // Default "Box_NATO_AmmoVeh_F";
  17. ammobox_o_typename = "O_CargoNet_01_ammo_F"; // Default "Box_East_AmmoVeh_F";
  18. opfor_ammobox_transport = "lib_zis5v"; // Default "O_Truck_03_transport_F"; // Make sure this thing can transport ammo boxes (see box_transport_config down below) otherwise things will break
  19. commander_classname = "LIB_GER_lieutenant"; // Default "B_officer_F"
  20. crewman_classname = "LIB_GER_gun_lieutenant"; // Default "B_crew_F";
  21. pilot_classname = "LIB_GER_radioman"; // Default "B_Helipilot_F";
  22.  
  23.  
  24.  
  25.  
  26.  
  27. // *** FRIENDLIES ***
  28.  
  29. // Each array below represents one page of the build menu
  30. // Format : [ "classname", manpower, ammo, fuel ]
  31. // Example : [ "B_APC_Tracked_01_AA_F", 0, 40, 15 ],
  32.  
  33. // If overwrite is set to true, then the extension list will entirely replace the original list defined in classnames.sqf. Otherwise it will be appended to it.
  34. // Useful for total conversions to RHS and such, without having to alter the original file.
  35. infantry_units_overwrite = true;
  36. infantry_units_extension = [
  37. ["LIB_GER_AT_soldier",2,0,0],
  38. ["LIB_GER_AT_grenadier",3,0,0],
  39. ["LIB_GER_hauptmann",3,0,0],
  40. ["LIB_GER_oberst",3,0,0],
  41. ["LIB_GER_smgunner",3,0,0],
  42. ["LIB_GER_scout_smgunner",3,0,0],
  43. ["LIB_GER_ober_lieutenant",4,0,0],
  44. ["LIB_GER_gun_crew",5,0,0],
  45. ["LIB_GER_gun_unterofficer",5,0,0],
  46. ["LIB_GER_gun_lieutenant",4,0,0],
  47. ["LIB_GER_scout_lieutenant",4,0,0],
  48. ["LIB_GER_mgunner",5,0,0],
  49. ["LIB_GER_scout_mgunner",8,0,0],
  50. ["LIB_GER_medic",5,10,0],
  51. ["LIB_GER_radioman",5,10,0],
  52. ["LIB_GER_ober_rifleman",10,0,0],
  53. ["LIB_GER_scout_ober_rifleman",2,0,0],
  54. ["LIB_GER_rifleman",1,0,0],
  55. ["LIB_GER_scout_rifleman",1,0,0],
  56. ["LIB_GER_sapper",1,0,0],
  57. ["LIB_GER_sapper_gefr",1,0,0],
  58. ["LIB_GER_lieutenant",1,0,0],
  59. ["LIB_GER_unterofficer",1,0,0],
  60. ["LIB_GER_scout_unterofficer",1,0,0],
  61. ["LIB_GER_scout_sniper",1,0,0],
  62. ["LIB_GER_stggunner",1,0,0],
  63. ["LNRD_Luftwaffe_flaksoldat",1,0,0],
  64. ["LIB_GER_pilot",1,0,0],
  65. ["LIB_GER_spg_crew",1,0,0],
  66. ["LIB_GER_spg_unterofficer",1,0,0],
  67. ["LIB_GER_spg_lieutenant",1,0,0],
  68. ["LIB_GER_tank_crew",1,0,0],
  69. ["LIB_GER_tank_unterofficer",1,0,0],
  70. ["LIB_GER_tank_lieutenant",1,0,0]
  71.  
  72. ];
  73.  
  74. light_vehicles_overwrite = true;
  75. light_vehicles_extension = [
  76. ["LIB_kfz1",0,0,0],
  77. ["LIB_opelblitz_ambulance",0,20,10],
  78. ["lib_opelblitz_ammo",0,20,10],
  79. ["LIB_opelblitz_fuel",0,20,10],
  80. ["LIB_opelblitz_open_y_camo",0,20,10],
  81. ["LIB_opelblitz_parm",0,20,10],
  82. ["LIB_opelblitz_tent_y_camo",0,20,10],
  83. ["LIB_SdKfz_7_base",0,20,10],
  84. ["Lib_sdkfz251",0,20,10],
  85. ["LIB_SdKfz_7",0,20,10],
  86. ["LIB_SdKfz_7_AA",0,20,10]
  87. ];
  88.  
  89. heavy_vehicles_overwrite = true;
  90. heavy_vehicles_extension = [
  91. ["LIB_PzKpfwIV_H",0,50,20],
  92. ["LIB_PzKpfwV",0,50,20],
  93. ["LIB_PzKpfwVI_B",0,50,20],
  94. ["LIB_PzKpfwVI_B_camo",0,50,20],
  95. ["LIB_PzKpfwVI_E",0,50,20],
  96. ["LIB_StuG_III_G",0,50,20],
  97. ["LIB_StuG_III_G_WS",0,50,20]
  98. ];
  99.  
  100. air_vehicles_overwrite = true;
  101. air_vehicles_extension = [
  102. ["LIB_FW190F8",0,100,30],
  103. ["LIB_Ju87",0,100,30]
  104. ];
  105.  
  106. static_vehicles_overwrite = true;
  107. static_vehicles_extension = [
  108. ["LIB_FlaK_38",0,10,0],
  109. ["LIB_Flakvierling_38",0,10,0],
  110. ["LIB_GrWr34",0,10,0],
  111. ["SearchLight_GER",0,10,0],
  112. ["LIB_MG42_Lafette",0,10,0],
  113. ["LIB_MG42_Lafette_low",0,10,0],
  114. ["LIB_MG42_Lafette_trench",0,10,0],
  115. ["LIB_Pak40",0,10,0]
  116.  
  117. ];
  118.  
  119. buildings_overwrite = true;
  120. buildings_extension = [
  121. ["Land_CncBarrierMedium4_F",0,0,0],
  122. ["Land_CncWall4_F",0,0,0],
  123. ["Land_CncShelter_F",0,0,0],
  124. ["Land_HBarrier_5_F",0,0,0],
  125. ["Land_HBarrierBig_F",0,0,0],
  126. ["Land_HBarrierWall6_F",0,0,0],
  127. ["Land_HBarrierWall_corner_F",0,0,0],
  128. ["Land_HBarrierTower_F",0,0,0],
  129. ["Land_BagBunker_Large_F",0,0,0],
  130. ["Land_BagBunker_Small_F",0,0,0],
  131. ["Land_BagBunker_Tower_F",0,0,0],
  132. ["Land_PortableLight_single_F",0,0,0],
  133. ["Land_Cargo_House_V1_F",0,0,0],
  134. ["Land_Cargo_Patrol_V1_F",0,0,0],
  135. ["Land_HelipadSquare_F",0,0,0],
  136. ["Land_Razorwire_F",0,0,0],
  137. ["Land_BagFence_Round_F",0,0,0],
  138. ["PortableHelipadLight_01_blue_F",0,0,0],
  139. ["Land_fort_bagfence_bunker",0,0,0],
  140. ["land_Tetra",0,0,0],
  141. ["land_blockhouse",0,0,0],
  142. ["land_lib_bunker_gun_l",0,0,0],
  143. ["land_lib_bunker_gun_r",0,0,0],
  144. ["land_lib_bunker_mg",0,0,0],
  145. ["Land_GuardShed",0,0,0],
  146. ["land_sign3",0,0,0],
  147. ["land_Hemmbalken_1",0,0,0],
  148. ["land_sign17",0,0,0],
  149. ["Land_fort_artillery_nest",0,0,0],
  150. ["Land_Misc_deerstand",0,0,0],
  151. ["land_lib_wire_1",0,0,0],
  152. ["land_barrier_p1",0,0,0],
  153. ["Land_fort_rampart",0,0,0],
  154. ["Land_Ind_IlluminantTower",0,0,0],
  155. ["Fort_EnvelopeBig",0,0,0],
  156. ["Fort_EnvelopeSmall",0,0,0],
  157. ["Land_fort_bagfence_long",0,0,0],
  158. ["Land_fort_bagfence_corner",0,0,0],
  159. ["Land_fort_bagfence_round",0,0,0],
  160. ["land_lib_wire_3",0,0,0],
  161. ["land_lib_wire_2",0,0,0],
  162. ["Hhedgehog_concreteBig",0,0,0],
  163. ["Hhedgehog_concrete",0,0,0],
  164. ["trench_small1",0,0,0],
  165. ["Hedgehog",0,0,0],
  166. ["trench_single1",0,0,0],
  167. ["trench_gun1",0,0,0],
  168. ["trench_mg2",0,0,0],
  169. ["trench_mg1",0,0,0],
  170. ["trench_mortar",0,0,0],
  171. ["trench_big1",0,0,0],
  172. ["trench_tank1",0,0,0],
  173. ["Flag_US_F",0,0,0],
  174. ["FlagCarrierGER",0,0,0],
  175. ["FlagCarrierSU",0,0,0]
  176.  
  177. ];
  178.  
  179. support_vehicles_overwrite = true; // If you're going to overwrite this, make sure you have at least Arsenal_typename, Respawn_truck_typename, FOB_box_typename and FOB_truck_typename in there
  180. support_vehicles_extension = [
  181. [Arsenal_typename,0,10,0],
  182. [Respawn_truck_typename,0,10,0],
  183. [FOB_box_typename,0,10,0],
  184. [FOB_truck_typename,0,10,0],
  185. ["B_CargoNet_01_ammo_F",0,10,0],
  186. ["O_CargoNet_01_ammo_F",0,10,0]
  187. ];
  188.  
  189. // All the UAVs must be declared here, otherwise there shall be UAV controlling issues. Namely: you won't be able to control them.
  190. uavs = [
  191.  
  192. ];
  193.  
  194. // Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
  195. // Light infantry squad
  196. blufor_squad_inf_light = [
  197. "LIB_GER_rifleman",
  198. "LIB_GER_rifleman",
  199. "LIB_GER_rifleman",
  200. "LIB_GER_rifleman",
  201. "LIB_GER_rifleman",
  202. "LIB_GER_rifleman"
  203.  
  204. ];
  205.  
  206. // Heavy infantry squad
  207. blufor_squad_inf = [
  208. "LIB_GER_scout_rifleman",
  209. "LIB_GER_scout_rifleman",
  210. "LIB_GER_scout_rifleman",
  211. "LIB_GER_scout_rifleman",
  212. "LIB_GER_scout_rifleman",
  213. "LIB_GER_scout_rifleman"
  214.  
  215. ];
  216.  
  217. // AT specialists squad
  218. blufor_squad_at = [
  219. "LIB_GER_AT_soldier",
  220. "LIB_GER_AT_soldier",
  221. "LIB_GER_AT_soldier",
  222. "LIB_GER_AT_soldier",
  223. "LIB_GER_AT_soldier",
  224. "LIB_GER_AT_soldier"
  225.  
  226. ];
  227.  
  228. // AA specialists squad
  229. blufor_squad_aa = [
  230. "LIB_GER_mgunner",
  231. "LIB_GER_mgunner",
  232. "LIB_GER_mgunner",
  233. "LIB_GER_mgunner",
  234. "LIB_GER_mgunner",
  235. "LIB_GER_mgunner"
  236.  
  237. ];
  238.  
  239. // Force recon squad
  240. blufor_squad_recon = [
  241. "LIB_GER_scout_sniper",
  242. "LIB_GER_scout_sniper",
  243. "LIB_GER_scout_sniper",
  244. "LIB_GER_scout_sniper",
  245. "LIB_GER_scout_sniper",
  246. "LIB_GER_scout_sniper"
  247.  
  248. ];
  249.  
  250. // Paratroopers squad
  251. blufor_squad_para = [
  252. "LIB_GER_AT_grenadier",
  253. "LIB_GER_AT_grenadier",
  254. "LIB_GER_AT_grenadier",
  255. "LIB_GER_AT_grenadier",
  256. "LIB_GER_AT_grenadier",
  257. "LIB_GER_AT_grenadier"
  258. ];
  259.  
  260.  
  261.  
  262.  
  263.  
  264.  
  265.  
  266. // *** BADDIES ***
  267.  
  268. // All OPFOR infantry. Defining a value here will replace the default value from the original mission.
  269. opfor_sentry = "LIB_SOV_rifleman";
  270. opfor_rifleman = "LIB_SOV_LC_rifleman";
  271. opfor_grenadier = "LIB_SOV_AT_grenadier";
  272. opfor_squad_leader = "LIB_SOV_assault_sergeant";
  273. opfor_team_leader = "LIB_SOV_scout_p_officer";
  274. opfor_marksman = "LIB_SOV_scout_sniper";
  275. opfor_machinegunner = "LIB_SOV_mgunner";
  276. opfor_heavygunner = "LIB_SOV_assault_mgunner";
  277. opfor_medic = "LIB_SOV_medic";
  278. opfor_rpg = "LIB_SOV_AT_soldier";
  279. opfor_at = "LIB_SOV_AT_soldier";
  280. opfor_aa = "LIB_SOV_assault_sergeant";
  281. opfor_officer = "LIB_SOV_tank_captain";
  282. opfor_sharpshooter = "LIB_SOV_scout_sniper";
  283. opfor_sniper = "LIB_SOV_scout_sniper";
  284. opfor_engineer = "LIB_SOV_operator";
  285. opfor_paratrooper = "LIB_SOV_tank_crew";
  286.  
  287. // OPFOR Vehicles to be used in secondary objectives
  288. opfor_mrap = "LIB_Scout_m3";
  289. opfor_mrap_armed = "LIB_JS2_43";
  290. opfor_transport_helo = "LIB_Pe2";
  291. opfor_transport_truck = "lib_zis5v";
  292. opfor_fuel_truck = "lib_zis5v_fuel";
  293. opfor_ammo_truck = "lib_us6_ammo";
  294. opfor_fuel_container = "LIB_BM37";
  295. opfor_ammo_container = "LIB_Zis3";
  296. opfor_flag = "FlagCarrierSU";
  297.  
  298. // Militia infantry. Soldier classnames the game will pick from randomly
  299. militia_squad_overwrite = true;
  300. militia_squad_extension = [
  301. "LIB_SOV_AT_soldier",
  302. "LIB_SOV_AT_grenadier",
  303. "LIB_SOV_captain",
  304. "LIB_SOV_first_lieutenant",
  305. "LIB_SOV_gun_lieutenant",
  306. "LIB_SOV_gun_crew",
  307. "LIB_SOV_gun_sergeant",
  308. "LIB_SOV_mgunner",
  309. "LIB_SOV_medic",
  310. "LIB_SOV_LC_rifleman",
  311. "LIB_SOV_rifleman",
  312. "LIB_SOV_p_officer",
  313. "LIB_SOV_sergeant",
  314. "LIB_SOV_assault_mgunner",
  315. "LIB_SOV_assault_smgunner",
  316. "LIB_SOV_assault_sergeant",
  317. "LIB_SOV_sapper",
  318. "LIB_SOV_scout_smgunner",
  319. "LIB_SOV_scout_rifleman",
  320. "LIB_SOV_scout_p_officer",
  321. "LIB_SOV_scout_sergeant",
  322. "LIB_SOV_lieutenant",
  323. "LIB_SOV_tank_lieutenant",
  324. "LIB_SOV_pilot",
  325. "LIB_SOV_scout_mgunner",
  326. "LIB_SOV_scout_lieutenant",
  327. "LIB_SOV_scout_sniper",
  328. "LIB_SOV_smgunner",
  329. "LIB_SOV_tank_crew",
  330. "LIB_SOV_operator",
  331. "LIB_SOV_tank_overall_captain",
  332. "LIB_SOV_tank_overall_lieutenant",
  333. "LIB_SOV_tank_sergeant",
  334. "LIB_SOV_tank_captain",
  335. "LIB_SOV_tank_overall_sergeant",
  336. "LIB_SOV_tank_overall_crew"
  337.  
  338. ];
  339.  
  340. // Militia vehicles to choose from
  341. militia_vehicles_overwrite = true;
  342. militia_vehicles_extension = [
  343. "lib_us6_bm13",
  344. "lib_us6_ammo",
  345. "lib_us6_open",
  346. "lib_zis5v",
  347. "lib_zis5v_med",
  348. "LIB_Scout_m3",
  349. "lib_us6_tent",
  350. "Lib_Willys_MB",
  351. "lib_zis5v_fuel",
  352. "lib_zis6_parm",
  353. "LIB_SOV_M3_Halftrack",
  354. "Lib_SdKfz251_captured",
  355. "LIB_JS2_43",
  356. "LIB_M4A2_SOV",
  357. "LIB_SU85",
  358. "LIB_t34_85",
  359. "LIB_t34_76"
  360. ];
  361.  
  362. // All the vehicles that can spawn as sector defenders and patrols
  363. opfor_vehicles_overwrite = true;
  364. opfor_vehicles_extension = [
  365. "lib_us6_bm13",
  366. "lib_us6_ammo",
  367. "lib_us6_open",
  368. "lib_zis5v",
  369. "lib_zis5v_med",
  370. "LIB_Scout_m3",
  371. "lib_us6_tent",
  372. "Lib_Willys_MB",
  373. "lib_zis5v_fuel",
  374. "lib_zis6_parm",
  375. "LIB_SOV_M3_Halftrack",
  376. "Lib_SdKfz251_captured",
  377. "LIB_JS2_43",
  378. "LIB_M4A2_SOV",
  379. "LIB_SU85",
  380. "LIB_t34_85",
  381. "LIB_t34_76"
  382.  
  383. ];
  384.  
  385. // Same with lighter choices to be used when the alert level is low
  386. opfor_vehicles_low_intensity_overwrite = true;
  387. opfor_vehicles_low_intensity_extension = [
  388. "lib_us6_bm13",
  389. "lib_us6_ammo",
  390. "lib_us6_open",
  391. "lib_zis5v",
  392. "lib_zis5v_med",
  393. "LIB_Scout_m3",
  394. "lib_us6_tent",
  395. "Lib_Willys_MB",
  396. "lib_zis5v_fuel",
  397. "lib_zis6_parm",
  398. "LIB_SOV_M3_Halftrack",
  399. "Lib_SdKfz251_captured"
  400.  
  401. ];
  402.  
  403. // All the vehicles that can spawn as battlegroup members
  404. opfor_battlegroup_vehicles_overwrite = true;
  405. opfor_battlegroup_vehicles_extension = [
  406. "lib_us6_bm13",
  407. "lib_us6_ammo",
  408. "lib_us6_open",
  409. "lib_zis5v",
  410. "lib_zis5v_med",
  411. "LIB_Scout_m3",
  412. "lib_us6_tent",
  413. "Lib_Willys_MB",
  414. "lib_zis5v_fuel",
  415. "lib_zis6_parm",
  416. "LIB_SOV_M3_Halftrack",
  417. "Lib_SdKfz251_captured",
  418. "LIB_JS2_43",
  419. "LIB_M4A2_SOV",
  420. "LIB_SU85",
  421. "LIB_t34_85",
  422. "LIB_t34_76"
  423.  
  424. ];
  425.  
  426. // Same with lighter choices to be used when the alert level is low
  427. opfor_battlegroup_vehicles_low_intensity_overwrite = true;
  428. opfor_battlegroup_vehicles_low_intensity_extension = [
  429. "lib_us6_bm13",
  430. "lib_us6_ammo",
  431. "lib_us6_open",
  432. "lib_zis5v",
  433. "lib_zis5v_med",
  434. "LIB_Scout_m3",
  435. "lib_us6_tent",
  436. "Lib_Willys_MB",
  437. "lib_zis5v_fuel",
  438. "lib_zis6_parm",
  439. "LIB_SOV_M3_Halftrack",
  440. "Lib_SdKfz251_captured"
  441.  
  442. ];
  443.  
  444. // All the vehicles that can spawn as battlegroup members (see above) and also hold 8 soldiers as passengers.
  445. // If something in here can't hold all 8 soldiers then buggy behaviours may occur
  446. opfor_troup_transports_overwrite = true;
  447. opfor_troup_transports_extension = [
  448. "LIB_Scout_m3",
  449. "lib_us6_tent",
  450. "lib_us6_open",
  451. "lib_zis5v",
  452. "LIB_SOV_M3_Halftrack",
  453. "Lib_SdKfz251_captured"
  454.  
  455. ];
  456.  
  457. // Battlegroup members that will need to spawn in flight. Should be only helos but, who knows
  458. opfor_choppers_overwrite = true;
  459. opfor_choppers_extension = [
  460. "LIB_P39",
  461. "LIB_Pe2"
  462. ];
  463.  
  464. // Opfor military aircrafts
  465. opfor_air_overwrite = true;
  466. opfor_air_extension = [
  467. "LIB_P39",
  468. "LIB_Pe2"
  469.  
  470. ];
  471.  
  472.  
  473.  
  474.  
  475.  
  476.  
  477.  
  478. // Other stuff
  479.  
  480. // Civilians
  481. civilians_overwrite = true;
  482. civilians_extension = [
  483. "LOP_CHR_Civ_Doctor_01",
  484. "LOP_CHR_Civ_Functionary_01",
  485. "LOP_CHR_Civ_Priest_01",
  486. "LOP_CHR_Civ_Profiteer_01",
  487. "LOP_CHR_Civ_Villager_01",
  488. "LOP_CHR_Civ_Woodlander_01",
  489. "LOP_CHR_Civ_Worker_01",
  490. "LOP_Tak_Civ_Man_01",
  491. "LOP_Tak_Civ_Man_02",
  492. "LOP_Tak_Civ_Man_04"
  493.  
  494. ];
  495.  
  496. // Civilian vehicles
  497. civilian_vehicles_overwrite = true;
  498. civilian_vehicles_extension = [
  499. "LOP_CHR_Civ_Landrover",
  500. "RHS_Ural_Fuel_MSV_01",
  501. "LOP_UN_Ural",
  502. "LOP_AFR_Civ_Ural",
  503. "LOP_AFR_Civ_Ural_open",
  504. "RHS_Ural_Civ_02",
  505. "RHS_Ural_Open_Civ_02",
  506. "RHS_Ural_Open_Civ_01",
  507. "C_Truck_02_fuel_F",
  508. "C_Truck_02_box_F",
  509. "RHS_Ural_Open_Civ_03",
  510. "RHS_Ural_Civ_03",
  511. "RHS_Civ_Truck_02_transport_F",
  512. "C_Truck_02_covered_F"
  513.  
  514. ];
  515.  
  516. // Everything the AI troups should be able to resupply from
  517. ai_resupply_sources_extension = [
  518.  
  519. ];
  520.  
  521. // Everything that can resupply other vehicles
  522. vehicle_repair_sources_extension = [
  523.  
  524. ];
  525. vehicle_rearm_sources_extension = [
  526.  
  527. ];
  528. vehicle_refuel_sources_extension = [
  529.  
  530. ];
  531.  
  532. // Elite vehicles that should be unlocked through military base capture.
  533. elite_vehicles_extension = [
  534. "LIB_PzKpfwIV_H",
  535. "LIB_PzKpfwV",
  536. "LIB_PzKpfwVI_B",
  537. "LIB_PzKpfwVI_B_camo",
  538. "LIB_PzKpfwVI_E",
  539. "LIB_StuG_III_G",
  540. "LIB_StuG_III_G_WS",
  541. "LIB_FW190F8",
  542. "LIB_Ju87",
  543. "LIB_Flakvierling_38",
  544. "LIB_GrWr34",
  545. "SearchLight_GER",
  546. "LIB_SdKfz_7",
  547. "LIB_SdKfz_7_AA"
  548.  
  549. ];
  550.  
  551. // Blacklisted arsenal items such as deployable weapons that should be bought instead
  552. // Useless if you're using a predefined arsenal in arsenal.sqf
  553. blacklisted_from_arsenal_extension = [
  554. "RHS_Podnos_Bipod_Bag",
  555. "RHS_Podnos_Gun_Bag",
  556. "RHS_Metis_Gun_Bag",
  557. "RHS_Metis_Tripod_Bag",
  558. "RHS_AGS30_Tripod_Bag",
  559. "RHS_AGS30_Gun_Bag",
  560. "RHS_DShkM_Gun_Bag",
  561. "RHS_DShkM_TripodHigh_Bag",
  562. "RHS_DShkM_TripodLow_Bag",
  563. "RHS_Kord_Tripod_Bag",
  564. "RHS_Kord_Gun_Bag",
  565. "RHS_M2_Gun_Bag",
  566. "RHS_M2_Tripod_Bag",
  567. "rhs_M252_Gun_Bag",
  568. "rhs_M252_Bipod_Bag",
  569. "RHS_M2_MiniTripod_Bag",
  570. "RHS_Mk19_Gun_Bag",
  571. "RHS_Mk19_Tripod_Bag",
  572. "RHS_NSV_Tripod_Bag",
  573. "RHS_NSV_Gun_Bag",
  574. "RHS_SPG9_Gun_Bag",
  575. "RHS_SPG9_Tripod_Bag",
  576. "rhs_Tow_Gun_Bag",
  577. "rhs_TOW_Tripod_Bag"
  578. ];
  579.  
  580. // Configuration for ammo boxes transport
  581. // First entry: classname
  582. // Second entry: how far behind the vehicle the boxes should be unloaded
  583. // Following entries: attachTo position for each box, the number of boxes that can be loaded is derived from the number of entries
  584. box_transport_config_extension = [
  585. [ "lib_zis5v", -6.5, [0, -0.4, 0.4], [0, -2.1, 0.4] ],
  586. [ "LIB_opelblitz_open_y_camo", -6.5, [0, -0.4, 0.4], [0, -2.1, 0.4] ]
  587. ];
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