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- function ENT:createFood()
- activator = self.user
- self.Once = false
- local foodPos = self:GetPos()
- food = ents.Create("food")
- food:SetPos(Vector(foodPos.x,foodPos.y,foodPos.z + 23))
- food:Setowning_ent(activator)
- food.ShareGravgun = true
- food.nodupe = true
- food:Spawn()
- if not activator.maxFoods then
- activator.maxFoods = 0
- end
- activator.maxFoods = activator.maxFoods + 1
- self.sparking = false
- end
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