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May 31st, 2015
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  1. Where were we
  2. Oh right
  3. IMPS
  4. Zion
  5. EVERYWHERE
  6. I just botched a charisma roll
  7. it wasn't a nat 1
  8. @RascalyWabit
  9. As you stumble over your own words as the metaphysical dice rolls dictated, The 11 imps not in cages get rowdier than ever.
  10. Zion
  11. but pretty buad
  12. @RascalyWabit
  13. They shamble over menacingly, and it is clear that a fight is about to occur
  14. Zion
  15. Before anyone else, I move towards the exit, creating a bottleneck.
  16. I don't want to get swarmed.
  17. @RascalyWabit
  18. You do so.
  19. The imps in cages aren't sure what to think about this development, as they are not very smart
  20. What if the cages aren't even locked?
  21. That would be an interesting and STUPID AS HELL turn of events
  22. Zion
  23. LOL
  24. Anyway, I have Able next to me.
  25. I prepare to parry.
  26. @RascalyWabit
  27. In any case, the first imp jets up to you with his claws of furor!
  28. 1d20-1
  29. roll 1d20-1
  30. `DICE
  31. RascalyWabit rolled 1d20-1 [ 1d20=15 ]{14}
  32. Zion
  33. roll 1d4
  34. `DICE
  35. Zion rolled 1d4 [ 1d4=3 ]{3}
  36. Zion
  37. I successfully parry the imp.
  38. roll 1d6+2
  39. `DICE
  40. Zion rolled 1d6+2 [ 1d6=1 ]{3}
  41. Zion
  42. After that, I use my minor action to hit him.
  43. roll 1d20+2
  44. `DICE
  45. Zion rolled 1d20+2 [ 1d20=8 ]{10}
  46. Zion
  47. roll 1d6+2
  48. `DICE
  49. Zion rolled 1d6+2 [ 1d6=1 ]{3}
  50. @RascalyWabit
  51. The imp gets knocked back!
  52. Uuuuuugh that fucking hurt
  53. What even is that thing?
  54. A wooden menace!
  55. He wishes that the smart one didn't blow the fuck up
  56. What could it's weaknesses be?
  57. The imp studies you.
  58. roll 1d20-5
  59. `DICE
  60. RascalyWabit rolled 1d20-5 [ 1d20=9 ]{4}
  61. Zion
  62. prototypings?
  63. @RascalyWabit
  64. It notes that you are not actually made of wood, unlike the puppet
  65. That helps him none..
  66. Hmmmmmm
  67. He scratches his dino shoulders and preps his SECRET WEAPON FOR COMBAT
  68. @RascalyWabit
  69. The other imps attempt to approach but are blocked by the LACK OF ROOM
  70. Imp 1 THROWS HIS SECRET WEAPON
  71. roll 1d20+1
  72. `DICE
  73. RascalyWabit rolled 1d20+1 [ 1d20=1 ]{2}
  74. @RascalyWabit
  75. He somehow throws his secret weapon upwards, and hits himself
  76. Unfortunately for him, Porcelain dolls are surprisingly heavy
  77. He falls, and does not get up
  78. Zion
  79. Parry, attack.
  80. roll 1d4
  81. `DICE
  82. Zion rolled 1d4 [ 1d4=4 ]{4}
  83. Zion
  84. roll 1d20+2
  85. `DICE
  86. Zion rolled 1d20+2 [ 1d20=3 ]{5}
  87. @RascalyWabit
  88. Attack who
  89. Zion
  90. The guy who's lying down.
  91. @RascalyWabit
  92. Regardless of roll you hit him, and he explodes away into gushers!
  93. Two others take this opportunity to run up
  94. Zion
  95. I'm ready for them.
  96. @RascalyWabit
  97. It seems the more you fight imps, the less they seem to even remotely be a challenge
  98. One drops on it's face after tripping on nothing and another chucks his Dragon Dildo in no particular direction
  99. Zion
  100. Its all about the psychological advantage.
  101. Zion
  102. Is the imp who fell over close to me?
  103. @RascalyWabit
  104. Both of them are as close as they can get
  105. Zion
  106. I put the gun against the neck on one of the imps, coup-de-grace.
  107. @RascalyWabit
  108. Okay?
  109. Anything else?
  110. Zion
  111. Then I minor action Able the other imp.
  112. roll 1d20+2
  113. `DICE
  114. Zion rolled 1d20+2 [ 1d20=16 ]{18}
  115. Zion
  116. roll 1d6+2
  117. `DICE
  118. Zion rolled 1d6+2 [ 1d6=6 ]{8}
  119. @RascalyWabit
  120. Shenanigans ensue
  121. You pretty much explode that other imp in one hit but the one you have a gun to gets up and STRIKES WHILE YOU ARE DISTRACTED
  122. roll 1d20-1
  123. `DICE
  124. RascalyWabit rolled 1d20-1 [ 1d20=16 ]{15}
  125. @RascalyWabit
  126. roll 1d4
  127. `DICE
  128. RascalyWabit rolled 1d4 [ 1d4=1 ]{1}
  129. @RascalyWabit
  130. You receive a small scratch that does not really hurt all that bad
  131. Another imp takes the place of the one you just destroyed
  132. This one has a pistol.
  133. Zion
  134. 37/38
  135. Zion
  136. Does he shoot me, or does he just stand there?
  137. @RascalyWabit
  138. He had been pining for an open shot the whole entire time, so when he actually gets a bead on you he lets FURY LOOSE
  139. roll 1d20+1
  140. `DICE
  141. RascalyWabit rolled 1d20+1 [ 1d20=18 ]{19}
  142. @RascalyWabit
  143. roll 1dd6+1
  144. `DICE
  145. RascalyWabit rolled 1dd6+1 [ 1d1=1 1d6=2 ]{3}
  146. @RascalyWabit
  147. roll 1d6+1
  148. `DICE
  149. RascalyWabit rolled 1d6+1 [ 1d6=6 ]{7}
  150. Zion
  151. 30/38
  152. Flashbacks of being shot in the hip flutters before your eyes.
  153. That imp has to go.
  154. full attack
  155. roll 1d20+2
  156. `DICE
  157. Zion rolled 1d20+2 [ 1d20=7 ]{9}
  158. Zion
  159. roll 1d6+2
  160. `DICE
  161. Zion rolled 1d6+2 [ 1d6=1 ]{3}
  162. Zion
  163. roll 1d20+2
  164. `DICE
  165. Zion rolled 1d20+2 [ 1d20=14 ]{16}
  166. Zion
  167. roll 1d6+2
  168. `DICE
  169. Zion rolled 1d6+2 [ 1d6=6 ]{8}
  170. @RascalyWabit
  171. The imp you are ignoring throws another attack, and the gun imp is mortally wounded!
  172. roll 1d20-1
  173. `DICE
  174. RascalyWabit rolled 1d20-1 [ 1d20=8 ]{7}
  175. @RascalyWabit
  176. He misses at point blank range, and mister Revolver slumps to the ground
  177. He fires once more, because surely after this he will perish
  178. roll 1d20+1
  179. `DICE
  180. RascalyWabit rolled 1d20+1 [ 1d20=11 ]{12}
  181. Zion
  182. I minor action attack the other imp.
  183. roll 1d20+2
  184. `DICE
  185. Zion rolled 1d20+2 [ 1d20=17 ]{19}
  186. Zion
  187. roll 1d6+2
  188. `DICE
  189. Zion rolled 1d6+2 [ 1d6=4 ]{6}
  190. Zion
  191. *I attack a nearby imp.
  192. ← RascalyWabit has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  193. → RascalyWabit has joined
  194. Zion
  195. With several imps dead, I attempt to intimidate the remaining imps.
  196. "Calm down, Now. Or else."
  197. roll 1d20+3 intimidate
  198. `DICE
  199. Zion rolled 1d20+3 intimidate [ 1d20=3 ]{6}
  200. RascalyWabit
  201. They chitter and jeer in your general direction and are not impressed. After the revolver sprite blew the fuck up you are left with only the dino shoulder one nearby
  202. Another one approaches, this one with a cane and tophat.
  203. How did you miss him in the initial checks?
  204. Zion
  205. Because -1 wisdom that's how.
  206. RascalyWabit
  207. This one seems pompous, and sniffs haughtily. He does not perform any action, and wills you to keel over with his mind
  208. You continue to not keel over.
  209. Zion
  210. Instead, I smack him in the face with a puppet.
  211. roll 1d20+2
  212. `DICE
  213. Zion rolled 1d20+2 [ 1d20=9 ]{11}
  214. Zion
  215. roll 1d6+2
  216. `DICE
  217. Zion rolled 1d6+2 [ 1d6=2 ]{4}
  218. Zion
  219. And again.
  220. Actually, no.
  221. Instead I force him to kneel by intimidation.
  222. roll 1d20+3 intimidate.
  223. `DICE
  224. Zion rolled 1d20+3 intimidate. [ 1d20=11 ]{14}
  225. RascalyWabit
  226. roll 1d20-1
  227. `DICE
  228. RascalyWabit rolled 1d20-1 [ 1d20=13 ]{12}
  229. RascalyWabit
  230. He backs up and seems totally spooked, but you cannot make him kneel. He ends up just sprinting away from you.
  231. The one imp you have been ignoring for awhile strikes at you again
  232. roll 1d20-1
  233. `DICE
  234. RascalyWabit rolled 1d20-1 [ 1d20=13 ]{12}
  235. RascalyWabit
  236. God this guy is useless
  237. Zion
  238. I attack the imp that's uselessly flailing at beside me.
  239. roll 1d20+2
  240. `DICE
  241. Zion rolled 1d20+2 [ 1d20=12 ]{14}
  242. Zion
  243. roll 1d6+2
  244. `DICE
  245. Zion rolled 1d6+2 [ 1d6=5 ]{7}
  246. Zion
  247. Able strikes true.
  248. RascalyWabit
  249. He pops open into more grist, you are unable to see the floor in front of you now
  250. You also see some purple stuff in there
  251. and one or two Black Tear shaped things
  252. Zion
  253. Then, I scream at the top hat imp.
  254. RascalyWabit
  255. The area in front of you is clear for the moment
  256. Zion
  257. "KNEEL."
  258. roll 1d20+3
  259. `DICE
  260. Zion rolled 1d20+3 [ 1d20=18 ]{21}
  261. RascalyWabit
  262. The Tophat imp pretty much just goes limp with fear, and the others turn their attention to you. You may have a chance to get this under control.
  263. Zion
  264. "Will you kneel as well?"
  265. I say to the other imps.
  266. Zion
  267. roll 1d20+3 bonus intimidate
  268. `DICE
  269. Zion rolled 1d20+3 bonus intimidate [ 1d20=16 ]{19}
  270. RascalyWabit
  271. The Imps decide to cut their loses
  272. Some 'kneel' others just sit down.
  273. Zion
  274. How are the imps in the cages reacting?
  275. RascalyWabit
  276. They believe that you are on their side, and are thus unnafected
  277. Zion
  278. Not necessarily.
  279. With the imps pacified, I
  280. 1) collect grist
  281. 2) check the cages
  282. RascalyWabit
  283. You receive
  284. 76 Grist.
  285. 18 Shale
  286. and 6 Tar
  287. Zion
  288. I note the new kinds of grist, and move to examine the cages.
  289. RascalyWabit
  290. The imps in cages usher you along
  291. Hurry, they whisper
  292. There is a simple latch mechanism for each cage
  293. Zion
  294. I turn to the imp who tried to make me kneel.
  295. Zion
  296. I pull out the gun, and put it against his forehead.
  297. "Now talk."
  298. "Why are you imprisoning other imps?"
  299. Zion
  300. *I turn to the imp who tried to make me keel.
  301. RascalyWabit
  302. He is very far away
  303. Making distance from you in any manner he can
  304. Zion
  305. Too bad the only exit is behind me.
  306. I start to slowly walk towards him.
  307. Zion
  308. (ignore previous action)
  309. (The one about putting the gun about the imps forehead)
  310. RascalyWabit
  311. The other imps are not dealing with none of that
  312. And your progress cannot be impeded
  313. However, This guy is smart
  314. A cursory glance of the room and you see that none of the imps have a hat anymore
  315. Zion
  316. Clever.
  317. roll 1d20+2
  318. `DICE
  319. Zion rolled 1d20+2 [ 1d20=2 ]{4}
  320. Zion
  321. roll 1d20+2
  322. `DICE
  323. Zion rolled 1d20+2 [ 1d20=12 ]{14}
  324. Zion
  325. roll 1d6+2
  326. `DICE
  327. Zion rolled 1d6+2 [ 1d6=2 ]{4}
  328. Zion
  329. I attack the nearest imp, all while keeping an eye on the exit.
  330. RascalyWabit
  331. You knock one the fuck down, but your actions cause the mass to freak the fuck out. Roll to continue being terrifying
  332. Zion
  333. roll 1d20+3
  334. `DICE
  335. Zion rolled 1d20+3 [ 1d20=19 ]{22}
  336. Zion
  337. You successfully continue to be terrifying.
  338. RascalyWabit
  339. No one attempts to escape, and it seems to be you against a clever mother fucker
  340. Zion
  341. "If you don't show yourself, I'm going to kill everyone who's not caged in this room."
  342. "And anyone who moves towards a cage gets shot."
  343. Zion
  344. roll 1d20+2
  345. `DICE
  346. Zion rolled 1d20+2 [ 1d20=4 ]{6}
  347. Zion
  348. Wabit: The ones in cages become irate, Let us out already! What have we done? They chatter inside the cages and generally are making a fuss. None of the free imps come forward
  349. I shoot an imp
  350. Zion rolled 1d20+2 [ 1d20=4 ]{6}
  351. RascalyWabit
  352. Many things happen at once.
  353. ⓘ RascalyWabit is now known as literalPrius
  354. ⓘ literalPrius is now known as literalCarname
  355. ⓘ literalCarname is now known as literalPrius
  356. ⓘ literalPrius is now known as Flelst
  357. ⓘ Flelst is now known as literalMoriarty
  358. ⓘ literalMoriarty is now known as Luffy_Flelst
  359. Luffy_Flelst
  360. Many things happen at once
  361. You somehow miss the shot, some commotion happens near the back and from first glance you see two imps duking it out.
  362. There is a bang above you, whatever could that be?
  363. Zion
  364. I ignore the bang, gotta keep my focus on the fight.
  365. Two imps are fighting, so I turn my attention away from them too.
  366. Can I act, or is it an imps turn?
  367. Luffy_Flelst
  368. It is the imps turn
  369. Since you didn't take the bait, you note an imp making a rush for the door.
  370. He looks like he's been hit..
  371. Zion
  372. Can I attack him?
  373. Luffy_Flelst
  374. Do you wish to try?
  375. Zion
  376. roll 1d20+2 for stopping an imp
  377. `DICE
  378. Zion rolled 1d20+2 for stopping an imp [ 1d20=5 ]{7}
  379. Luffy_Flelst
  380. You fail to stop the imp that is totally the guy who tried to make you die with his mind.
  381. He rushes past you and goes up the ladder
  382. Zion
  383. If he's climbing up the ladder, it should be really easy to shoot him.
  384. Next to no chance of dodging.
  385. Luffy_Flelst
  386. It would be if the tube covering the ladder was anything but there
  387. Zion
  388. Can I run up to the ladder and shoot him?
  389. Luffy_Flelst
  390. You could attempt to do so yes.
  391. Zion
  392. I do so. Roll to hit?
  393. roll 1d20+2
  394. `DICE
  395. Zion rolled 1d20+2 [ 1d20=5 ]{7}
  396. Luffy_Flelst
  397. You fire up the manhole chute and scare the wily nilly out of tophat imp
  398. However, he continues on up
  399. You have one more chance to stop him
  400. Zion
  401. "Get down here, or I'll actually aim next shot!"
  402. roll 1d20+3 intimidate
  403. `DICE
  404. Zion rolled 1d20+3 intimidate [ 1d20=9 ]{12}
  405. Luffy_Flelst
  406. roll 1d20+1
  407. `DICE
  408. Luffy_Flelst rolled 1d20+1 [ 1d20=3 ]{4}
  409. Luffy_Flelst
  410. He stops for a moment and looks down at you, he is almost there... what chance is there of this guy actually hitting?
  411. Zion
  412. roll 1d20+2
  413. `DICE
  414. Zion rolled 1d20+2 [ 1d20=16 ]{18}
  415. Zion
  416. I'm going to say yes.
  417. roll 1d6+2
  418. `DICE
  419. Zion rolled 1d6+2 [ 1d6=2 ]{4}
  420. Luffy_Flelst
  421. The imp is shot!
  422. Man down man down!
  423. He falls towards you and uh wow bodies fall fast
  424. Zion
  425. roll 1d20+2 to avoid
  426. `DICE
  427. Zion rolled 1d20+2 to avoid [ 1d20=16 ]{18}
  428. Luffy_Flelst
  429. You jump out of the way, and the second the imp hits the ground he bursts into GUSHERS
  430. None of the new interesting varieties though
  431. You gain 14 Build Grist
  432. Zion
  433. I return to the imp brawl room.
  434. 5 imps killed, 30/38 hp
  435. Luffy_Flelst
  436. The banging from above grows louder
  437. One of the imps in here apparently exploded while you were away
  438. Zion
  439. So, since I counted wrong eariler, seven imps are dead.
  440. 5 remain free, 6 more in cages.
  441. Luffy_Flelst
  442. You are not instantly assaulted, surprisingly
  443. Zion
  444. How is the brawling situation going?
  445. Luffy_Flelst
  446. Uh.. done. Cause one of them exploded
  447. Zion
  448. What are the rest of them up to?
  449. Luffy_Flelst
  450. Sitting there, where you left them
  451. Zion
  452. Do all of them have dumb prototypings?
  453. Luffy_Flelst
  454. Yes.
  455. There is another bang upstairs
  456. Zion
  457. I turn to the imps in the cages.
  458. "Answers. Now."
  459. Luffy_Flelst
  460. They shake and jitter in your direction and you gain nothing from this.
  461. In fact, you wonder if anything ever was important
  462. There is a chance that in fact
  463. EVERYTHING IS STUPID
  464. Zion
  465. The imps are terrified, right?
  466. Luffy_Flelst
  467. Your only lead in the slightly smarter imps just exploded and you are left with 11 imps that don't know what the hell is going on
  468. The five are sure, but the six are still rowdy and wanting you to let them out
  469. Zion
  470. I walk around the room, past a few imps.
  471. In frustration I shoot one in the face.
  472. It is not a caged one.
  473. Luffy_Flelst
  474. By law of cutscenes, your gun does exactly enough damage to kill it instantly
  475. Zion
  476. Convenient.
  477. Luffy_Flelst
  478. It explodes and pretty much everyone panics .
  479. → DICEBOT has joined
  480. DICEBOT
  481. If I don't belong in this channel type 'leave'.
  482. Use 'join #<channelname>' to move me to another channel. Use 'roll <die>' to roll.
  483. ← `DICE has quit (*.net *.split)
  484. Zion
  485. While the imps panic, I stand still.
  486. A pillar of calmness.
  487. A clear sea.
  488. With a eldritch abomination hiding beneath the surface.
  489. Zion
  490. roll 1d20+2
  491. DICEBOT
  492. Zion rolled 1d20+2 [ 1d20=20 ]{22}
  493. Zion
  494. I shoot another one in the face for good measure.
  495. → `DICE has joined
  496. ← `DICE has quit (Ping timeout: 192 seconds)
  497. Luffy_Flelst
  498. You do so
  499. There is another grist explosion and some of the imps sort of get the feeling that you aren't here to help..
  500. Huh.
  501. Zion
  502. roll 1d20+2
  503. DICEBOT
  504. Zion rolled 1d20+2 [ 1d20=1 ]{3}
  505. Zion
  506. That shot misses.
  507. Luffy_Flelst
  508. None of the THREE REMAINING IMPS even notice, as they are scrambling to somehow get away from you
  509. They however know that either way they go means certain death
  510. Going up would be to break the rules
  511. and going down is not possible
  512. Zion
  513. This is taking too long.
  514. roll 1d20+2 for another shot.
  515. DICEBOT
  516. Zion rolled 1d20+2 for another shot. [ 1d20=6 ]{8}
  517. Luffy_Flelst
  518. All the shots are rousing attention
  519. There is another bang.
  520. Zion
  521. Is there a way of closing the door, trapping the imps inside?
  522. *Closing off the room
  523. Luffy_Flelst
  524. Not that you can see. The area to the ladder chute is just.. open
  525. None of them seem to want to go upstairs unlike tophat guy
  526. And you start to wonder if all this SUBTLE FORESHADOWING will actually mean anything
  527. Zion
  528. "Go into the cages."
  529. Luffy_Flelst
  530. They do not hear you in their panic
  531. Zion
  532. roll 1d20+3 intimidate
  533. DICEBOT
  534. Zion rolled 1d20+3 intimidate [ 1d20=1 ]{4}
  535. Zion
  536. "Go into the cages!"
  537. Luffy_Flelst
  538. Instead of saying "Go into the cages!" You actually tell them the secret to getting out of cages and also insult their mothers. The six imps come out all sassed up after your wonderful tutoring and the ones outside of the cages got some extra smack talk of their respective mothers. You are now surrounded by nine imps and shenanigans will promptly e
  539. nsue.
  540. Zion
  541. Use Able, parry and roll to attack.
  542. roll 1d4
  543. DICEBOT
  544. Zion rolled 1d4 [ 1d4=2 ]{2}
  545. Zion
  546. roll 1d20+2
  547. DICEBOT
  548. Zion rolled 1d20+2 [ 1d20=16 ]{18}
  549. Zion
  550. roll 1d6+2
  551. DICEBOT
  552. Zion rolled 1d6+2 [ 1d6=1 ]{3}
  553. Zion
  554. move action, back to the door.
  555. Let's bottleneck this shit.
  556. Luffy_Flelst
  557. roll 6#d1d20-1
  558. DICEBOT
  559. Luffy_Flelst rolled 6#d1d20-1 [ 1d1=1 1d20=11 ]{10}, [ 1d1=1 1d20=3 ]{2}, [ 1d1=1 1d20=11 ]{10}, [ 1d1=1 1d20=7 ]{6}, [ 1d1=1 1d20=8 ]{7}, [ 1d1=1 1d20=16 ]{15}
  560. Luffy_Flelst
  561. roll 1d4
  562. DICEBOT
  563. Luffy_Flelst rolled 1d4 [ 1d4=4 ]{4}
  564. Luffy_Flelst
  565. All of them swarm
  566. You block most of the blows however, and Able is confirmed for best shield
  567. One of the imps you hit was knocked back and the other two were not close enough
  568. Zion
  569. how much damage do I deal with my parry?
  570. Luffy_Flelst
  571. They use the rest of their turn to get in range
  572. Zion
  573. *how many do I hit?
  574. roll 1d6+2
  575. DICEBOT
  576. Zion rolled 1d6+2 [ 1d6=3 ]{5}
  577. Zion
  578. Again, parry and attack.
  579. roll 1d4 bonus AC
  580. DICEBOT
  581. Zion rolled 1d4 bonus AC [ 1d4=2 ]{2}
  582. Zion
  583. roll 1d20+2
  584. DICEBOT
  585. Zion rolled 1d20+2 [ 1d20=8 ]{10}
  586. Zion
  587. roll 1d6+2
  588. DICEBOT
  589. Zion rolled 1d6+2 [ 1d6=3 ]{5}
  590. Zion
  591. attacking number 1 if he's still alive, otherwise attacking num2
  592. Luffy_Flelst
  593. He splodes, and you are left with more violent imps that wish for blood. While you slowly shamble your way there is only about room for six imps to attack you at once
  594. They do so
  595. roll 6#1d20-1
  596. DICEBOT
  597. Luffy_Flelst rolled 6#1d20-1 [ 1d20=9 ]{8}, [ 1d20=7 ]{6}, [ 1d20=4 ]{3}, [ 1d20=10 ]{9}, [ 1d20=18 ]{17}, [ 1d20=11 ]{10}
  598. Luffy_Flelst
  599. roll 1d4
  600. DICEBOT
  601. Luffy_Flelst rolled 1d4 [ 1d4=4 ]{4}
  602. Luffy_Flelst
  603. Seven had taken ones place
  604. Zion
  605. You know the drill. Parry and attack.
  606. roll 1d4 parry
  607. DICEBOT
  608. Zion rolled 1d4 parry [ 1d4=1 ]{1}
  609. Zion
  610. roll 1d20+2 attack num2
  611. DICEBOT
  612. Zion rolled 1d20+2 attack num2 [ 1d20=13 ]{15}
  613. Zion
  614. roll 1d6+2
  615. DICEBOT
  616. Zion rolled 1d6+2 [ 1d6=2 ]{4}
  617. Zion
  618. HP: 25/38
  619. Zion
  620. roll 1d6+2 more damage
  621. DICEBOT
  622. Zion rolled 1d6+2 more damage [ 1d6=6 ]{8}
  623. Zion
  624. on num3
  625. Luffy_Flelst
  626. Hot damn 3 explodes just from that one hit, apparently porcelain does not make a good body. You continue to get assaulted.
  627. 8 squeezes in and next turn you can make it to the chokepoint
  628. 728456 are in attack range!
  629. roll 6#1d20-1
  630. DICEBOT
  631. Luffy_Flelst rolled 6#1d20-1 [ 1d20=4 ]{3}, [ 1d20=3 ]{2}, [ 1d20=8 ]{7}, [ 1d20=10 ]{9}, [ 1d20=7 ]{6}, [ 1d20=1 ]{0}
  632. Luffy_Flelst
  633. One completely biffs it and falls back on its face, leaving you with only 5 to deal with until you squeeze into that area
  634. Zion
  635. roll 1d6+2 parry damage on 4
  636. DICEBOT
  637. Zion rolled 1d6+2 parry damage on 4 [ 1d6=1 ]{3}
  638. Zion
  639. roll 1d4 parry AC
  640. DICEBOT
  641. Zion rolled 1d4 parry AC [ 1d4=1 ]{1}
  642. Zion
  643. roll 1d20+2 attack 4
  644. DICEBOT
  645. Zion rolled 1d20+2 attack 4 [ 1d20=12 ]{14}
  646. Zion
  647. roll 1d6+2
  648. DICEBOT
  649. Zion rolled 1d6+2 [ 1d6=6 ]{8}
  650. Luffy_Flelst
  651. Slamming Able into bodies is getting a tad bit boring.
  652. 4 puffs and you make it into the hole
  653. 7 2 8 5 6 and 9 are still existing, but you now have the advantage
  654. They seem to understand that you are kind of a badass, and do not want to get within range. 6 recovers from his fumble
  655. Zion
  656. roll 1d20+2 to shoot num2
  657. DICEBOT
  658. Zion rolled 1d20+2 to shoot num2 [ 1d20=20 ]{22}
  659. Zion
  660. Blam.
  661. Luffy_Flelst
  662. These fuckers are just popping like flies, and suddenly realize that not even range will help them!
  663. (Not like it wasn't completely clear before that you had a gun)
  664. (Imps are fucking stupid)
  665. 2 perishes and you are left with five imps.
  666. Zion
  667. (can I shoot again while they still scramble?)
  668. Luffy_Flelst
  669. No, 7 runs in your general direction and goes for an attack, and the other imps close in
  670. roll 1d20-1
  671. DICEBOT
  672. Luffy_Flelst rolled 1d20-1 [ 1d20=5 ]{4}
  673. Zion
  674. Nope.
  675. Zion
  676. roll 1d20+2
  677. DICEBOT
  678. Zion rolled 1d20+2 [ 1d20=11 ]{13}
  679. Zion
  680. he is immediately met by a puppet to the face.
  681. roll 1d20+2
  682. DICEBOT
  683. Zion rolled 1d20+2 [ 1d20=9 ]{11}
  684. Zion
  685. roll 1d6+2
  686. DICEBOT
  687. Zion rolled 1d6+2 [ 1d6=3 ]{5}
  688. Zion
  689. then I shoot either 7 or 6.
  690. roll 1d6+2
  691. DICEBOT
  692. Zion rolled 1d6+2 [ 1d6=3 ]{5}
  693. Luffy_Flelst
  694. 7 is riddles with able strikes, and dies after the second.
  695. These imps are clearly not getting anywhere
  696. they need a plan
  697. But what?
  698. Hmmm...
  699. Yes!
  700. Thats it!
  701. One of the dragon imps step forward
  702. roll 1d20+2
  703. DICEBOT
  704. Luffy_Flelst rolled 1d20+2 [ 1d20=15 ]{17}
  705. Luffy_Flelst
  706. He SWOLEY picks up another imp
  707. 9, in this case
  708. and CHUCKS HIM STRAIGHT AT YOU
  709. 5 is apparently a badass
  710. You are struck by MISCELLANEOUS FLYING IMP
  711. roll 1d6+2
  712. DICEBOT
  713. Luffy_Flelst rolled 1d6+2 [ 1d6=5 ]{7}
  714. Luffy_Flelst
  715. The tactic seems to work MUCH BETTER than walking up one at a time!
  716. Zion
  717. 18/38
  718. roll 1d20+2
  719. DICEBOT
  720. Zion rolled 1d20+2 [ 1d20=8 ]{10}
  721. Luffy_Flelst
  722. (The imp took this damage as well
  723. Zion
  724. (oh)
  725. well, I shoot number 5
  726. Luffy_Flelst
  727. The other imps nod their heads and generally confirmed that Dragon Imp is best imp
  728. Deserve reward he does.
  729. Zion
  730. Then he gets shot in the face.
  731. roll 1d6+2
  732. DICEBOT
  733. Zion rolled 1d6+2 [ 1d6=6 ]{8}
  734. Luffy_Flelst
  735. 5 is unable to block!
  736. 5 dies a terrible death!
  737. Zion
  738. roll 1d20+3 intimidate
  739. DICEBOT
  740. Zion rolled 1d20+3 intimidate [ 1d20=15 ]{18}
  741. Zion
  742. I grin at the remaining imps.
  743. Luffy_Flelst
  744. roll 1d20+2
  745. DICEBOT
  746. Luffy_Flelst rolled 1d20+2 [ 1d20=4 ]{6}
  747. Zion
  748. (RETCON: 5 was never hit, and is still alive)
  749. Luffy_Flelst
  750. The imps receive a demoralization of -2 to mods but still retain control of most of their faculties. 5 IS SWOLE AND DOES NOT CARE ABOUT YOUR SHENANIGANS.
  751. He sends the other imps after you in a show of FORCE
  752. STRONG FORCE
  753. Luffy_Flelst
  754. 9 is at your feet, and thus is in prime position to attack you, and 2 takes the initiative to get into range.
  755. roll 2#1d20-3
  756. DICEBOT
  757. Luffy_Flelst rolled 2#1d20-3 [ 1d20=9 ]{6}, [ 1d20=17 ]{14}
  758. Luffy_Flelst
  759. roll 1d4-2
  760. DICEBOT
  761. Luffy_Flelst rolled 1d4-2 [ 1d4=4 ]{2}
  762. Zion
  763. 2 is dead.
  764. 7 does that thing instead.
  765. Zion
  766. I promptly smack the imp behind me with Able
  767. roll 1d20+2
  768. DICEBOT
  769. Zion rolled 1d20+2 [ 1d20=1 ]{3}
  770. Zion
  771. or not
  772. Luffy_Flelst
  773. Somehow you end up smacking yourself!
  774. Fortunately it does no damage, and Able shows his affection via love pats
  775. Zion
  776. I use my major action to shoot the imp, ignoring Able's love.
  777. roll 1d20+2
  778. DICEBOT
  779. Zion rolled 1d20+2 [ 1d20=10 ]{12}
  780. Zion
  781. roll 1d6+2
  782. DICEBOT
  783. Zion rolled 1d6+2 [ 1d6=1 ]{3}
  784. Luffy_Flelst
  785. 9 finally dies.
  786. What a relief, he looked dead..
  787. Zion
  788. Any imps trying to attack me?
  789. Luffy_Flelst
  790. 7 still stands close to you, and he does indeed attack
  791. roll 1d20-3
  792. DICEBOT
  793. Luffy_Flelst rolled 1d20-3 [ 1d20=14 ]{11}
  794. Zion
  795. roll 1d20+2
  796. DICEBOT
  797. Zion rolled 1d20+2 [ 1d20=16 ]{18}
  798. Zion
  799. I return his attempt to attack with a real attack.
  800. roll 1d6+2
  801. DICEBOT
  802. Zion rolled 1d6+2 [ 1d6=4 ]{6}
  803. Zion
  804. roll 1d20+2
  805. DICEBOT
  806. Zion rolled 1d20+2 [ 1d20=11 ]{13}
  807. Zion
  808. roll 1d6+2
  809. DICEBOT
  810. Zion rolled 1d6+2 [ 1d6=5 ]{7}
  811. Zion
  812. followed by another attack.
  813. Luffy_Flelst
  814. Boom.
  815. And there goes seven, this is pretty much not even an issue anymore
  816. Bring more men!
  817. FEED MY COLD ANGER
  818. 5 does another thing
  819. roll 1d20+2
  820. DICEBOT
  821. Luffy_Flelst rolled 1d20+2 [ 1d20=4 ]{6}
  822. Luffy_Flelst
  823. Unfortunately, he cannot even pick up his ally!
  824. Wow way to look swole friend!
  825. Not!
  826. Zion
  827. Embarrassing!
  828. Luffy_Flelst
  829. 856
  830. 5 has already moved and 6 is in the process of being a fat bitch
  831. So 8 moves up and wields his bone club
  832. The intimidates effects have almost worn off.
  833. roll 1d20-2
  834. DICEBOT
  835. Luffy_Flelst rolled 1d20-2 [ 1d20=11 ]{9}
  836. Luffy_Flelst
  837. He dings the side of the door, slightly hurting your ears but doing nothing else
  838. Zion
  839. roll 1d20+2
  840. DICEBOT
  841. Zion rolled 1d20+2 [ 1d20=1 ]{3}
  842. Zion
  843. Apparently I needed my ears to hit with Able.
  844. Luffy_Flelst
  845. You and the imp suddenly ignore everything else
  846. And create your own percussion band!
  847. After failing your hit and striking the wall, you and the imp bond throughout the night with shitty drum beats and hardcore solos
  848. The solos being the imp.
  849. You beat the imp to death.
  850. Well that was an event that just occured!
  851. 5 does another thing again.
  852. roll 1d20+2
  853. DICEBOT
  854. Luffy_Flelst rolled 1d20+2 [ 1d20=10 ]{12}
  855. Luffy_Flelst
  856. WHOOP
  857. Zion
  858. That's not a hit.
  859. Luffy_Flelst
  860. He succeeds in picking up the imp, however he is currently not strong enough to chuck him
  861. So HE USES HIM AS A SHIELD
  862. 5 IS BEING PROTECTED BY 6, THIS STUNNING DISPLAY OF SWOLE SENDS SHIVERS TO YOUR BOOTS
  863. Zion
  864. There's only 5 and 6 left, right?
  865. Luffy_Flelst
  866. Yes.
  867. Zion
  868. I respond to this tactic by moving up to them and slapping 6 with Able.
  869. roll 1d20+2
  870. DICEBOT
  871. Zion rolled 1d20+2 [ 1d20=20 ]{22}
  872. Luffy_Flelst
  873. 6 is pretty much blown away and the damage extends to 5 minorly. He gets knocked back a bit.
  874. 5 is mad
  875. He is steamed!
  876. Zion
  877. roll 1d20+2
  878. DICEBOT
  879. Zion rolled 1d20+2 [ 1d20=18 ]{20}
  880. Zion
  881. roll 1d6+2
  882. DICEBOT
  883. Zion rolled 1d6+2 [ 1d6=4 ]{6}
  884. Luffy_Flelst
  885. HE CHANNELS ALL HIS SWOLE INTO ONE LAST-
  886. ded
  887. Zion
  888. He may be steaming, but that does not protect him from the Rage That Burns Cold.
  889. Zion
  890. Emerging victorious, Zion reaches the rank of (P)Impslayer.
  891. Increase constitution.
  892. Luffy_Flelst
  893. roll 1d6+2
  894. DICEBOT
  895. Luffy_Flelst rolled 1d6+2 [ 1d6=4 ]{6}
  896. Zion
  897. HP is increased by five from con increase.
  898. 7 extra hp from level up.
  899. Zion
  900. ignore 5 extra hp from con increase, that's not how the rules work.
  901. 6 hp is gained, that is all.
  902. Zion
  903. In the aftermath, you pick up 151 build grist.
  904. 38 shale.
  905. 0 tar.
  906. and 12 hps worth of healing gel.
  907. HP: 30/38
  908. *36/44
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