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- #Speed Booster
- FREESLOT
- MT_SPEEDBOOSTER
- S_BOOST
- S_BOOST2
- S_BOOST3
- S_BOOST4
- SPR_YBST
- Object MT_SPEEDBOOSTER
- #$Name Mega Speed Booster
- #$Sprite YBSTA1
- MapThingNum = 2045
- SpawnState = S_BOOST
- SpawnHealth = 1
- SeeState = S_BOOST2
- SeeSound = sfx_None
- ReactionTime = 8
- AttackSound = sfx_None
- PainState = S_NULL
- PainChance = S_NULL
- PainSound = sfx_spring
- MeleeState = S_NULL
- MissileState = S_NULL
- DeathState = S_NULL
- DeathSound = sfx_None
- XDeathState = S_NULL
- Speed = 0
- Radius = 16*FRACUNIT
- Height = 20*FRACUNIT
- Mass = 0
- Damage = 150*FRACUNIT
- ActiveSound = sfx_None
- RaiseState = S_BOOST2
- Flags = MF_SOLID|MF_SPRING
- State S_BOOST
- SpriteName = SPR_YBST
- SpriteFrame = 0
- Duration = 1
- Next = S_BOOST2
- Action None
- Var1 = 0
- Var2 = 0
- State S_BOOST2
- SpriteName = SPR_YBST
- SpriteFrame = 1
- Duration = 1
- Next = S_BOOST
- Action None
- Var1 = 0
- Var2 = 0
- State S_BOOST3
- SpriteName = SPR_YBST
- SpriteFrame = 0
- Duration = 1
- Next = S_BOOST3
- Action A_Pain
- Var1 = 0
- Var2 = 0
- State S_BOOST4
- SpriteName = SPR_YBST
- SpriteFrame = 1
- Duration = 1
- Next = S_BOOST
- Action S_NULL
- Var1 = 0
- Var2 = 0
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